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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: [0.97a] Musashi Manufactorum Ship and Weapon 1.4.3d Variant Fix  (Read 129800 times)

Takion Kasukedo

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Re: [0.97a] Musashi Manufactorum Ship and Weapon 1.4.3d Variant Fix
« Reply #285 on: April 25, 2024, 12:54:42 PM »

Hey hidefreek, I've noticed that the Kurao (the 3-hardpoint red-engined Cruiser that has the Superfeeder that pretty much every other ship has currently) has no variants (and spawns without weapons) which was shown in a pirate fleet it spawned in. I could have a go at making a few variants if you're lacking some.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

XYZZQ

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Re: [0.97a] Musashi Manufactorum Ship and Weapon 1.4.3d Variant Fix
« Reply #286 on: May 21, 2024, 10:18:21 AM »

Looks like the Big Lance and the Onryu are still non-selectable, is this intended?
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PuffyJelly

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Re: [0.97a] Musashi Manufactorum Ship and Weapon 1.4.3d Variant Fix
« Reply #287 on: May 22, 2024, 07:39:51 AM »

Hey hidefreek, I've noticed that the Kurao (the 3-hardpoint red-engined Cruiser that has the Superfeeder that pretty much every other ship has currently) has no variants (and spawns without weapons) which was shown in a pirate fleet it spawned in. I could have a go at making a few variants if you're lacking some.

Hey Takion Kasukedo! Sorry for the late reply! If you want to try creating some variants, please go ahead and share what you have done with me. If I like it, I will add it to the mod and you to the list of contributors! Thank you!
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PuffyJelly

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Re: [0.97a] Musashi Manufactorum Ship and Weapon 1.4.3d Variant Fix
« Reply #288 on: May 22, 2024, 07:41:06 AM »

Looks like the Big Lance and the Onryu are still non-selectable, is this intended?


Hey XYZZQ, Can you explain what you mean by "non-selectable"? I don't get what you means by that. Thanks!
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XYZZQ

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Re: [0.97a] Musashi Manufactorum Ship and Weapon 1.4.3d Variant Fix
« Reply #289 on: May 24, 2024, 11:35:13 AM »

Looks like the Big Lance and the Onryu are still non-selectable, is this intended?


Hey XYZZQ, Can you explain what you mean by "non-selectable"? I don't get what you means by that. Thanks!

Hi! I mean that they are not selectable in the autofit screen, as in even if such armament are available in storage, and that the autofit demands them, the autofitted ship will still come out empty. This phenomenon is especially funny for AI-generated ships that attempt to field the lance or the Onryu cannon (but cannot), resulting in empty bishamonten ships with no main battery sometimes.
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PuffyJelly

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Re: [0.97a] Musashi Manufactorum Ship and Weapon 1.4.3d Variant Fix
« Reply #290 on: May 26, 2024, 06:07:39 AM »

Looks like the Big Lance and the Onryu are still non-selectable, is this intended?


Hey XYZZQ, Can you explain what you mean by "non-selectable"? I don't get what you means by that. Thanks!

Hi! I mean that they are not selectable in the autofit screen, as in even if such armament are available in storage, and that the autofit demands them, the autofitted ship will still come out empty. This phenomenon is especially funny for AI-generated ships that attempt to field the lance or the Onryu cannon (but cannot), resulting in empty bishamonten ships with no main battery sometimes.

Thank you for the explanation! I will look into it. I think it is because of tags that I've added into the weapons.
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Axelord

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Re: [0.97a] Musashi Manufactorum Ship and Weapon 1.4.3d Variant Fix
« Reply #291 on: May 27, 2024, 10:08:57 PM »

One of my favorite side-step tech mods out there. To me, it inhabit the same sort of space as mods like SCAVCO or SCY.
Combining Musashi ships with Split Chamber (MHM) plus Ballistic Modernization (SCAVCO) can lead to some pretty busted combos. Heck, I put 5 Zone Scorchers (from SCY) on a Bishamonten-class and half the screen turned into flak clouds. Not too bad because that's wasting five large ballistics to pure Frag AoE damage, but still.
I do wish the Isetsu could get a tune-up, because even without adding anything to it (like no weapons, no points into cap/vent, nuthin'), it can still 'one-tap' most capitals in a single well-aimed torpedo salvo if you catch them off-guard. Rubion Torpedos are too fast to intercept, and deal a rather ludicrous of damage, on top of a ship that can not only phase but also super-phaseskip with its system in and out of any engagement. It's the Strike Ship to make every other Strike Ship jealous. 6x1500 energy damage is no joke (or 12x with EMR) If I could be so bold as to suggest something, maybe embrace the whole phase submarine aspect a bit more and make it shot single torpedo at a time? 4x single-shot tubes with long-ish reloads so you can still volley-fire for effect, but less, y'know, ridiculous? Heck, put two tubes facing back, so you can do like real WWII-era subs and shoot on retreat. Maybe steal get inspired by the Scy-Nation phase missile to cook up something that hits less like twenty tons of bricks and more like a lithe assassin?
Also, any particular reasons the Isetsu doesn't come with a Phase Field hullmod? I know it's kinda busted, like I just said, but there are plenty of mods that add phase-related hullmods whose hard requirement is Phase Field.
I also wish the Moreya didn't come with built-in Recovery Shuttles, as that gets in the way of some other hullmods from some mods (namely Martyr Pilots from FuzzyPack, which is something I run with the three Ebisu ships w/ Jizo figthers/bombers, for obvious reasons).
« Last Edit: May 27, 2024, 10:23:10 PM by Axelord »
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High Alpha Best Alpha - Can't die if all your enemies die in one salvo, and damn the poor tech who had his hand on a power conduit at that moment.

PuffyJelly

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One of my favorite side-step tech mods out there. To me, it inhabit the same sort of space as mods like SCAVCO or SCY.
Combining Musashi ships with Split Chamber (MHM) plus Ballistic Modernization (SCAVCO) can lead to some pretty busted combos. Heck, I put 5 Zone Scorchers (from SCY) on a Bishamonten-class and half the screen turned into flak clouds. Not too bad because that's wasting five large ballistics to pure Frag AoE damage, but still.
I do wish the Isetsu could get a tune-up, because even without adding anything to it (like no weapons, no points into cap/vent, nuthin'), it can still 'one-tap' most capitals in a single well-aimed torpedo salvo if you catch them off-guard. Rubion Torpedos are too fast to intercept, and deal a rather ludicrous of damage, on top of a ship that can not only phase but also super-phaseskip with its system in and out of any engagement. It's the Strike Ship to make every other Strike Ship jealous. 6x1500 energy damage is no joke (or 12x with EMR) If I could be so bold as to suggest something, maybe embrace the whole phase submarine aspect a bit more and make it shot single torpedo at a time? 4x single-shot tubes with long-ish reloads so you can still volley-fire for effect, but less, y'know, ridiculous? Heck, put two tubes facing back, so you can do like real WWII-era subs and shoot on retreat. Maybe steal get inspired by the Scy-Nation phase missile to cook up something that hits less like twenty tons of bricks and more like a lithe assassin?
Also, any particular reasons the Isetsu doesn't come with a Phase Field hullmod? I know it's kinda busted, like I just said, but there are plenty of mods that add phase-related hullmods whose hard requirement is Phase Field.
I also wish the Moreya didn't come with built-in Recovery Shuttles, as that gets in the way of some other hullmods from some mods (namely Martyr Pilots from FuzzyPack, which is something I run with the three Ebisu ships w/ Jizo figthers/bombers, for obvious reasons).

Wow! Thank you for the comments and thoughts. I'm not a fan of phase ship and I didn't use them much. I've no idea how to balance the Isetsu. This is helpful. I think I will start with reduce the salvo size and look into the reload time and damage aspect. I'm not sure what the Phase Field do but I will look into it. For Moreya, this is the first time I heard that the recovery shuttle is in the way. I can also create a custom hull mod that doesn't have the restriction instead. I'm not sure it that would break anything but I will try.
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Axelord

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In fact I think I'll shove my hand up your mod's rear-end and see if I can cook up another version of the Isetsu with 4x single-shot tubes up front, and two in the rear, plus put in a Phase Field. I already molested the moreya .ship file to my liking, so why not.
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High Alpha Best Alpha - Can't die if all your enemies die in one salvo, and damn the poor tech who had his hand on a power conduit at that moment.
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