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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a-RC11] Animated Colony Items (Vanilla edition)  (Read 30720 times)

Kaysaar

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[0.97a-RC11] Animated Colony Items (Vanilla edition)
« on: August 07, 2024, 12:32:46 PM »

I deciede to make this mod to make colony items even more special in your inventory !

Note ! if you crash re-download , i posted firstly version with unfinished mantle bore animation (whoops)

Showcase
Spoiler
[close]

Items covered
Spoiler
Corrupted Nanoforge:Done
Pristine Nanoforge:Done
Synchrotron Core:Done
Orbital Fusion Lamp :Done
Hypershunt Tap :Done
Autonomous Mantle Bore:WIP
Catalytic Core:Done
Soil Nanites:WIP
Biofactory Embryo:WIP
Fullerene Spool: How you wanna animate cable hmm?
Plasma Dynamo:Done
Cryoarithmetic Engine:Done
Combat Drone Replicator:Done
Dealmaker Holosuite:Done

[close]
Thanks to :
Minideth, NeoLemon and Kumomo : Main contribiutors in terms of lightmaps


Support

In case you are interested in supporting me financially you can do it via Patreon !
Any donations allow me to commision more and more people, so i can increase quality of my own mods !

« Last Edit: August 07, 2024, 12:53:20 PM by Kaysaar »
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NikoTheGuyDude

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #1 on: August 07, 2024, 12:34:09 PM »

this is very impressive, i didnt even know this was possible
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Likablenascent

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #2 on: August 07, 2024, 12:35:06 PM »

must have mod starsector is unplayable without
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AdamLegend

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #3 on: August 07, 2024, 01:02:43 PM »

I didn't know this was even possible. Amazing
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David

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #4 on: August 07, 2024, 01:29:44 PM »

Very cool!
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Dal

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #5 on: August 07, 2024, 03:13:26 PM »

Ah, dang, there goes KOL's scoop. Nice work  ;)
« Last Edit: August 07, 2024, 10:50:48 PM by Dal »
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IroncladLion

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #6 on: August 07, 2024, 07:41:14 PM »

I had no idea this was even possible in the engine, brilliant work. Installing this immediately.

Brainwright

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #7 on: August 07, 2024, 10:57:00 PM »

Huh.  It seems obvious now that I see the character tab animated, but I'm very surprised by this!

What sort of crazy items are you going to add to your own mods?
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Brainwright

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #8 on: August 08, 2024, 06:57:12 AM »

I've been wondering.

Is it possible to layer indicators over the existing item icon?  Such as, if I wanted a particular arrangement of items in storage to do an effect, could I add an arrow to the edge of the item box to indicate the possibility of placing an item there to start the effect?
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Kaysaar

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #9 on: August 10, 2024, 02:33:45 PM »

I've been wondering.

Is it possible to layer indicators over the existing item icon?  Such as, if I wanted a particular arrangement of items in storage to do an effect, could I add an arrow to the edge of the item box to indicate the possibility of placing an item there to start the effect?
Ohh so you wanna ask for feature that not all stacks are animating but rather specific ones, am I correct?
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Brainwright

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #10 on: August 11, 2024, 07:03:24 PM »

I've been wondering.

Is it possible to layer indicators over the existing item icon?  Such as, if I wanted a particular arrangement of items in storage to do an effect, could I add an arrow to the edge of the item box to indicate the possibility of placing an item there to start the effect?
Ohh so you wanna ask for feature that not all stacks are animating but rather specific ones, am I correct?

I don't know.  I probably should get into the code myself before asking, but I was wondering if it was possible.

The idea that spawned this was to make a means of making supplies from other materials.  So, for instance, you could make supplies from metal, food, hydrocarbons, and transplutonics.  My part is, if you arranged these items in the cargo a certain way, it would start producing supplies.

What I was wondering is if, within the mod as it currently stands, it was possible upon mousing over an item, you could add arrows to the icon in the cargo screen.

That doesn't sound like it's within the scope of what you did here.
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Kaysaar

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #11 on: August 15, 2024, 11:29:09 PM »

I've been wondering.

Is it possible to layer indicators over the existing item icon?  Such as, if I wanted a particular arrangement of items in storage to do an effect, could I add an arrow to the edge of the item box to indicate the possibility of placing an item there to start the effect?
Ohh so you wanna ask for feature that not all stacks are animating but rather specific ones, am I correct?

I don't know.  I probably should get into the code myself before asking, but I was wondering if it was possible.

The idea that spawned this was to make a means of making supplies from other materials.  So, for instance, you could make supplies from metal, food, hydrocarbons, and transplutonics.  My part is, if you arranged these items in the cargo a certain way, it would start producing supplies.

What I was wondering is if, within the mod as it currently stands, it was possible upon mousing over an item, you could add arrows to the icon in the cargo screen.

That doesn't sound like it's within the scope of what you did here.
Can't really say if its possible or not as I have not tampered with that
Tbh this mod is result purley of me learning  usage of openGL and I intent that it stays as it is, as simple utilitary mod that does not  change much : P
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NoahBailey

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #12 on: September 10, 2024, 10:07:36 PM »

Thank you so much for the information.
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Plurpo

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #13 on: September 10, 2024, 10:16:30 PM »

smh no fullerene spool animation 0/10

In all seriousness though, despite being such a small change it makes these items feel all the more special. Must-have mod.
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ishiggydiggydowop

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Re: [0.97a-RC11] Animated Colony Items (Vanilla edition)
« Reply #14 on: September 29, 2024, 09:08:52 PM »

Wait this has no dependencies? It's doable with just base Starsector engine and whatnot? Neat as hell.
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