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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Ashes of The Domain  (Read 613821 times)

rhinolt

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Re: [0.97a] Ashes of The Domain
« Reply #1290 on: June 19, 2024, 07:05:08 AM »

how to fill an empty Modular Constructor into useful one?
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DownTheDrain

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Re: [0.97a] Ashes of The Domain
« Reply #1291 on: June 19, 2024, 08:30:45 AM »

how to fill an empty Modular Constructor into useful one?

Build a Digital Codex Consortium.
You also may want to advance your research or the reprogramming will be costly.
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rhinolt

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Re: [0.97a] Ashes of The Domain
« Reply #1292 on: June 19, 2024, 06:31:42 PM »

cool,thanks for help
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Simbach Vazo

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Re: [0.97a] Ashes of The Domain
« Reply #1293 on: June 22, 2024, 11:46:16 PM »

Just wanted to say, that website is clean, chief.
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G r o o v y
We moddin' up in dis 'oe.

fishie

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Re: [0.97a] Ashes of The Domain
« Reply #1294 on: June 24, 2024, 10:07:03 PM »

I think I may have found a bug, unless it's intended behavior, or a consequence of mods interacting. It seems the latest version of Vaults of Technology changes mantle bores to be usable on habitable worlds. The "not habitable world" part becomes "no extreme weather condition".

Disabled all mods minus Vaults of Technology and dependencies/utilities and this is how the item description looks ingame:

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Eru

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Re: [0.97a] Ashes of The Domain
« Reply #1295 on: June 25, 2024, 08:46:53 AM »

don't know if this is known already but if i bring the cryosleeper in my world build the revival facility i can glitch in infinite money by starting the process and instantly canceling it shutting down the facility and building it again as refunding the process gives me 300k and tearing it down gives me another 225k giving me a 225k Profit for doing literally nothing,i'm guessing this is a bug?
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Thraks

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Re: [0.97a] Ashes of The Domain
« Reply #1296 on: June 27, 2024, 08:26:24 PM »

Love the sprite work on the 1st battlegroup. Gilded with the whole “Elite of the Elite” vibe. I also noticed a resemblance between the largest of their capitals and the legio infernalis’ Dun Scaith, not a complaint at all! If anything it fills in my head canon for where the LI got the hull template from. I love the idea of them having a hidden history with the 1st bg.
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Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #1297 on: June 29, 2024, 05:06:27 PM »

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DownTheDrain

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Re: [0.97a] Ashes of The Domain
« Reply #1298 on: June 30, 2024, 03:14:04 AM »

New dev diary !
https://www.ashesofthedomain.info/devlog/aotd_vok_dev_1

I like it. A lot.
All the extra commodities seem a little overwhelming at first and then don't really provide enough for such a significant change to the system once you're used to them. Some other mods also introduce special resources of their own and it quickly becomes a bit of a pain to sort where things come from and what they're needed for.
That said, the different specializations can be a fun little puzzle in a playthrough that's mostly or entirely focused on colony building.

As for special projects, will that be only used for ships and weapons or will there also be colony or global projects that improve production or diplomacy or some such?
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Uther Phobos

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Re: [0.97a] Ashes of The Domain
« Reply #1299 on: June 30, 2024, 05:10:52 AM »

New dev diary !
https://www.ashesofthedomain.info/devlog/aotd_vok_dev_1
Slight note about the website: If you scroll without moving the mouse, the mouse cursor scrolls along with the rest of the page (potentially even completely out of view). I don't think that's supposed to happen.

It snaps back the moment you move the mouse, so it's only visual.
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Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #1300 on: June 30, 2024, 12:10:30 PM »

New dev diary !
https://www.ashesofthedomain.info/devlog/aotd_vok_dev_1

I like it. A lot.
All the extra commodities seem a little overwhelming at first and then don't really provide enough for such a significant change to the system once you're used to them. Some other mods also introduce special resources of their own and it quickly becomes a bit of a pain to sort where things come from and what they're needed for.
That said, the different specializations can be a fun little puzzle in a playthrough that's mostly or entirely focused on colony building.

As for special projects, will that be only used for ships and weapons or will there also be colony or global projects that improve production or diplomacy or some such?
To keep simplicity of mechanic this will be llimited to ships/weapons and fighters, to not cramp everything into one UI
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Duzzit

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Re: [0.97a] Ashes of The Domain
« Reply #1301 on: July 01, 2024, 03:47:47 PM »

New dev diary !
https://www.ashesofthedomain.info/devlog/aotd_vok_dev_1
Oh this is awesome. One of my biggest issues with AotD was the feeling that many of the resources were redundant/extra hassle to deal with.
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Thraks

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Re: [0.97a] Ashes of The Domain
« Reply #1302 on: July 02, 2024, 12:53:05 AM »

New dev diary !
https://www.ashesofthedomain.info/devlog/aotd_vok_dev_1
I love these changes. I am curious about the subsequent changes to the coronal hyper shunt repair process. Will there an increase to vanilla material requirements? Or will repairs be shifted to special projects? I hope it will be more accessible seeing as we’ll need to sacrifice one of the shunts to access the Orion sector
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Mythrrinthael

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Re: [0.97a] Ashes of The Domain
« Reply #1303 on: July 02, 2024, 03:50:05 AM »

Got a CTD from what appears to be the UAF Black Site condition on month's end, was told to report it here:

Spoiler
Code
1978232 [Thread-3] INFO  exerelin.campaign.ColonyManager  - Market Hephaestus adding 2.00 profit margin (161616 profit, 46024 cost)
1978232 [Thread-3] INFO  exerelin.campaign.ColonyManager  - This will be worth 800 XP at month end (about 8000/month)
1978235 [Thread-3] INFO  data.utility.logging.logging  - Spawned tourist fleet from Jacquard, giving them orders
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978235 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978236 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978236 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978236 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978236 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978236 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978236 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978236 [Thread-3] INFO  data.utility.logging.logging  - spawn got limited because the fleet size is 6
1978297 [Thread-3] INFO  org.niatahl.tahlan.plugins.TahlanModPlugin  - Daemons lurk
1978298 [Thread-3] INFO  data.scripts.campaign.XHAN_DroneshipProductionListener  - Economy month ended producing 0ship with variant id XHAN_Lurr_Limax
1978298 [Thread-3] INFO  data.scripts.campaign.XHAN_DroneshipEliteProductionListener  - Economy month ended producing 0ship with variant id XHAN_Hassak_Occisor
1978299 [Thread-3] INFO  scripts.kissa.LOST_SECTOR.campaign.nskr_licensingFees  - licensingFees 0, 0
1978313 [Thread-7] INFO  sound.O  - Cleaning up music with id [A Dreaming Sky.ogg]
1978571 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [A Dreaming Sky.ogg]
1978573 [Thread-10] INFO  sound.OooO  - Playing music with id [A Dreaming Sky.ogg]
1979153 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.econ.conditions.uaf_ruin_results.UafBlackSite.reportEconomyMonthEnd(UafBlackSite.java:43)
at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEconomyMonthEnd(ListenerUtil.java:124)
at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source)
at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
[close]
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Tufted Titmouse

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Re: [0.97a] Ashes of The Domain
« Reply #1304 on: July 10, 2024, 09:23:36 PM »

Alright, I am absolutely just pulling my hair out.
Every time I go to enable any of these mods, I always get this in my log on a CTD when loading into the campaign.
Happens on fresh campaigns, with only INDEVO and the supported Terraforming mod.
Spoiler
\starsector-core\..\mods\Ashes of  The Domain- Vaults of Knowledge]
159927 [Thread-7] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
160086 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.kaysaar.aotd.vok.plugins.AoTDSpecialItemRepo.setSpecialItemNewIndustries(AoTDSpecialItemRepo.java:132)
   at data.kaysaar.aotd.vok.plugins.AoTDVokModPlugin.onGameLoad(AoTDVokModPlugin.java:111)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.OO0O.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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