Hmmm, are we talking about colony management with the fleet wonkyness? I rarely get far enough in a run to get a very developed colony.
Yeah, i was talking about the colony management bit. The game decides to use random logistic ships and fighters from low/midline/hightech ships instead of the ones from your mod, even if i prioritize only ships from your mod. It's not a deal breaker, but thought i'd just mention it.
Cool. Always appreciate feedback. I'll have to take another look at the faction config.
V0.0.9 Update!
Cosmetic changes:
* Oberon prow resized and gold accent redone
* Emperor prow resized and gold accent redone
* Retribution prow gold accent redone.
This should make all the capital ships look more unified.
* All ship engines changed to high tech / blue to match the plasma engines of imperium ships. Fighters remain the same, burning promethium.
* Plasma torpedoes' engine color changed to blue-white, to better match its plasma engine and warhead, which already goes boom in a blue explosion.
Updated Capital ship sprites in the OP.