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Author Topic: [0.97.XX] Battlefleets of the Gothic Sector (MAOR Greater Gooder-er)  (Read 213843 times)

AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #60 on: January 15, 2022, 04:33:52 PM »

On the contrary IGdood, its actually inspiring to hear from peeps that are enjoying the mod!

Oooof, friendly fire with the Nova Cannon, definitely isn't.

Imperium has the mindset of pull up along your enemies and slug it out until someone goes boom.   It is the weakness of the faction that they in general can't bare all their weapons on a single target, and being long ships, don't have the majority of their weapons at the front of their ships.   I'm still reading through the mega mod question thread, looking to see if their ever was an AI hint for broadsider ships.

I've been debating whether to add some more ships to the Imperium lineup or start working on another faction.    I think I can kitbash my hulls a bit to bring forth a few more Imperium cruisers.   Also a few more capitals might help.

I see the imperium fighters in that pic too.   Hope everyone is enjoying those.   I think they each do play differently.
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IGdood

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #61 on: January 16, 2022, 01:14:20 PM »

On the contrary IGdood, its actually inspiring to hear from peeps that are enjoying the mod!

Oooof, friendly fire with the Nova Cannon, definitely isn't.

Imperium has the mindset of pull up along your enemies and slug it out until someone goes boom.   It is the weakness of the faction that they in general can't bare all their weapons on a single target, and being long ships, don't have the majority of their weapons at the front of their ships.   I'm still reading through the mega mod question thread, looking to see if their ever was an AI hint for broadsider ships.

I've been debating whether to add some more ships to the Imperium lineup or start working on another faction.    I think I can kitbash my hulls a bit to bring forth a few more Imperium cruisers.   Also a few more capitals might help.

I see the imperium fighters in that pic too.   Hope everyone is enjoying those.   I think they each do play differently.



Hi good to hear from you!   

I'm down for whatever you place in the mod.  I don't know if it's possible to add weapons that simulate boarding actions or lightning strikes. 

Regarding the fighters my favorites are the stormhawks.  The way they just unrelentingly do their bombing and strafing run is very imperial. 

Really brings back Battlefleet Gothic Armada 2 memories and as you can see I get most of my lore from there.


Also for some reason I can't sign up for a commission with the Imperium.  Playing Nexerelin and have positive relationship.
« Last Edit: January 16, 2022, 09:28:59 PM by IGdood »
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AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #62 on: January 18, 2022, 03:45:59 AM »

V0.0.3 Cruiser Update

Added:

Dictator
Dominator
Tyrant


Hmmm, I think there is some things I need to add to make it nex compatible.  I'll have to look into what that is....
« Last Edit: January 18, 2022, 05:41:18 AM by AccuracyThruVolume »
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IGdood

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #63 on: January 18, 2022, 09:13:07 AM »

Woohoo new update!

One thing I have noticed with the ships both old and new is that they're quite big compared to the rest of the ships of Starsector and their armor isn't the best.  I suppose that's intended, just get them in close, slug it out, and may the best prevail.  They will take as much as they give
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AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #64 on: January 18, 2022, 04:19:47 PM »

Yeah Imperium ships are big, but they tend to be long pencils rather then borg cubes.    I tried to base the sizes off the battleships, and work downward.

There's alot of debate on the actual size of the ships, such as https://www.quora.com/What-is-the-size-of-an-Emperor-Class-starship

Also if they were much smaller more of the details would be lost due to lack of space.   I already downsized them about 3x from my initial creations.

The bigger problem maybe the smacking of each other's shields   :o
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IGdood

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #65 on: January 19, 2022, 11:31:03 AM »

Yeah Imperium ships are big, but they tend to be long pencils rather then borg cubes.    I tried to base the sizes off the battleships, and work downward.

There's alot of debate on the actual size of the ships, such as https://www.quora.com/What-is-the-size-of-an-Emperor-Class-starship

Also if they were much smaller more of the details would be lost due to lack of space.   I already downsized them about 3x from my initial creations.

The bigger problem maybe the smacking of each other's shields   :o

I understand what you mean.  Maybe buff the armor (shields are more of a Xenos or AdMech thing anyways) of the cruisers and light cruisers a slight bit so they don't crumble so easily?
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AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #66 on: January 19, 2022, 04:58:02 PM »

Fair enough.

V.0.0.4  update

Added Mars Battlecruiser

Tweaked armor of Cruisers and Light Cruisers.
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IGdood

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #67 on: January 19, 2022, 11:35:04 PM »

You're on a roll sir!

Been having fun buying up a bunch of Firestorms to use as well as whatever I can find on the black market.  Lances are fun to use.
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AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #68 on: January 26, 2022, 06:11:41 PM »

Thanks IGdood.  Ready for some more?   8)

V0.0.5:  More toys in the toybox

* Red-a-fied Dauntless Prow (to match the rest of the fleet)
* Tweeked stats on Battlecruisers and above
* Imperium now knows about the Avenger Grand Cruiser, should make it a rare buyable ship.

Added:

+ Enforcer Light Crusier
+ Jovian BattleCruiser
+ Orion BattleCruiser
+ Overlord BattleCruiser
« Last Edit: January 26, 2022, 06:15:39 PM by AccuracyThruVolume »
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IGdood

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #69 on: January 26, 2022, 08:45:36 PM »

Thanks IGdood.  Ready for some more?   8)

V0.0.5:  More toys in the toybox

* Red-a-fied Dauntless Prow (to match the rest of the fleet)
* Tweeked stats on Battlecruisers and above
* Imperium now knows about the Avenger Grand Cruiser, should make it a rare buyable ship.

Added:

+ Enforcer Light Crusier
+ Jovian BattleCruiser
+ Orion BattleCruiser
+ Overlord BattleCruiser

Neat.  More toys to play with!
One thing is that since I use Nexerelin I haven't been able to get commissioned by the Imperium so I can't purchase their bigger ships.  So I just use console commands to spawn them and test them.
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toastyblitz

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #70 on: January 28, 2022, 12:06:02 PM »

Spoiler
Thanks IGdood.  Ready for some more?   8)

V0.0.5:  More toys in the toybox

* Red-a-fied Dauntless Prow (to match the rest of the fleet)
* Tweeked stats on Battlecruisers and above
* Imperium now knows about the Avenger Grand Cruiser, should make it a rare buyable ship.

Added:

+ Enforcer Light Crusier
+ Jovian BattleCruiser
+ Orion BattleCruiser
+ Overlord BattleCruiser
[close]

Neat.  More toys to play with!
One thing is that since I use Nexerelin I haven't been able to get commissioned by the Imperium so I can't purchase their bigger ships.  So I just use console commands to spawn them and test them.

Console commands has a SetCommission command, so you can use that if you want a more "normal" playthrough to test.


Some balancing thoughts: Macrocannons probably need a range boost, maybe in form of a hullmod that boosts small slots (but not PD)? Some of the AI issues where ships just want to drive right in and blast away with the front omega bolters might be alleviated by that. You also run into an issue where you have capitals being woefully out ranged, and by the time you can close the distance, either your flux is overloaded, or your armor has been stripped away. 
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peppermeth

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #71 on: January 29, 2022, 12:28:59 PM »

It may have been fixe but, is it me or macrocannon have a spread (aka in game recoil) that never go away?
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IGdood

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #72 on: February 01, 2022, 11:15:53 AM »

It may have been fixe but, is it me or macrocannon have a spread (aka in game recoil) that never go away?

I think they're supposed to be inaccurate as intended.


I think plasma cannons and batteries need to have their range increased.  I've probably been playing too much BFGA 2 but they're supposed to be the sniping weapons of the Imperial fleet.


Spoiler

This mofo can almost solo half a Doritos





[close]
« Last Edit: February 01, 2022, 09:23:05 PM by IGdood »
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AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #73 on: February 04, 2022, 06:03:15 AM »

Ooof you're right about the plasma pew pews.  Their range is significantly less than the macrocannons.   Bumped up for the next release.
I think I found where to make the faction nex compatible.

Macrocannons are indeed a bit inaccurate.  They are intended to be used in batteries.


Ahhh a fan of the sunbeam lances.  I really like those nasty beamers   8)
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AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #74 on: February 13, 2022, 07:48:39 AM »

V.0.0.6

Added Capital ships:

Apocalypse Battleship
Nemesis Fleet Carrier

Tweaked:
Bumped range on plasma  pew pews

This marks my first foray into custom hullmods.  They appear to be working as intended.  *Fingers Crossed*

Op updated.
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