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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Author Topic: [0.96a] Combat Radar v3.0 (released 2023-05-05)  (Read 305978 times)

6chad.noirlee9

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #150 on: April 10, 2022, 04:13:01 AM »

I appreciate having the dev version and acknowledge that people develop these mods for free so beggars can't be choosers, but...

If it's possible to just change the number and have it work, and that version is already spread online and linked to this thread, why not just call that an updated version and clear up any confusion? It's listed on the mod index thread as "incompatible" when it really isn't incompatible. Maybe I'm missing something but if there is a functioning version why not just call that v2.5c or whatever and solve what seems to be just a bureaucratic issue?

should this be a new topic?
i mean, if i want to ask this question again, would that be bad? lol
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

LazyWizard

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Re: [0.96a] Combat Radar v3.0 (released 2023-05-05)
« Reply #151 on: May 05, 2023, 01:37:28 PM »

Version 3.0 is out, get it here (mirror).

You may have noticed the change back to Combat Radar. That's because this release removes the campaign functionality from this mod entirely. It hasn't been enabled by default since vanilla added its own campaign radar several years ago, and removing it vastly simplifies the codebase.

Full changelog:
Quote
3.0 (May 05, 2023)
====================
Updated to be compatible with Starsector 0.96a
Renamed mod back to Combat Radar and removed all campaign functionality
Greatly increased the default maximum shown for all renderer plugins
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merrowind

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Re: [0.96a] Combat Radar v3.0 (released 2023-05-05)
« Reply #152 on: August 24, 2023, 12:56:07 AM »

After updating JRE to 8u271 the combat screen is black with Combat Radar mod enabled. I have seen such issues reported elsewhere and wonder if there is a workaround?

My modlist:
Code
{"enabledMods": [
  "$$$_lightshow_nc",
  "adjustable_skill_thresholds",
  "anotherportraitpack",
  "lw_autosave",
  "brdy_addon",
  "blackrock_driveyards",
  "combatactivators",
  "cmutils",
  "timid_commissioned_hull_mods",
  "lw_console",
  "aaacrew_replacer",
  "hm_flagpack",
  "exoticatechnologies",
  "GrandColonies",
  "Guardian_prototype",
  "HexShields",
  "sun_hyperdrive",
  "IndEvo",
  "lw_lazylib",
  "leadingPip",
  "lunalib",
  "MagicLib",
  "nexerelin",
  "planet_search",
  "yunru_pilot_radiant",
  "scalartech",
  "speedUp",
  "sun_starship_legends",
  "tahlan",
  "Tesseract_prototype",
  "uaf",
  "US",
  "variants_lib",
  "audio_plus",
  "shaderLib"
]}
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jimster280

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Re: [0.96a] Combat Radar v3.0 (released 2023-05-05)
« Reply #153 on: September 18, 2023, 05:23:24 AM »

i am also getting the black screen bug with this mod installed. it may be a incompatibility with some other mod. has anyone found a workaround as i really like the mod? very nice GUI
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Cel

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Re: [0.96a] Combat Radar v3.0 (released 2023-05-05)
« Reply #154 on: January 12, 2024, 11:11:24 AM »

Same issue with black screen. Sometimes it works fine, sometimes it isn't. I had to disable the mod in the end.
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PentiumF0ur

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Re: [0.96a] Combat Radar v3.0 (released 2023-05-05)
« Reply #155 on: June 02, 2024, 10:51:22 PM »

Never tried this mod but always see folks with it. Anyone using it in 0.97a?
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