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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: SMOL: The big mod manager & utility  (Read 45404 times)

Zisko

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Re: SMOL: The big mod manager & utility
« Reply #60 on: February 25, 2024, 02:07:13 PM »

I updated my Geforce gpu driver today, since then I cant start SMOL anymore. I get an error "Failed to launch JVM". Any idea what could be the problem? Something Java relatet?

I'm on GeForce driver v551.61, released 2 days ago. SMOL is working fine for me. Try rebooting?

I have the same version. Maybe its not related, but it didnt work right after updating it. Sure I did restart. I reinstall SMOL tomorrow and see if it works again.
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Groundwalker

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Re: SMOL: The big mod manager & utility
« Reply #61 on: March 11, 2024, 03:57:17 PM »

Just wanted to say thank you for a really nice mod manager! Really makes it a breeze to manage things. Been using it for a while, and the new feature of automatically handling jre8 made it a lot easier to recommend the game to some friends who struggle with anything even slightly technical (yes, I know).

It's been a good program for quite a while, but at this point it really is just stellar. :)
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Iwe Eri

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Re: SMOL: The big mod manager & utility
« Reply #62 on: March 11, 2024, 11:37:15 PM »

Hi sorry, but i get this message when i try to open SMOL, what does it mean?
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Templar_X

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Re: SMOL: The big mod manager & utility
« Reply #63 on: March 19, 2024, 09:09:18 PM »

I've been using SMOL with my current playthrough and it has been immensely helpful. Thank you so much for making it, it is really appreciated.
Cheers
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vicegrip

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Re: SMOL: The big mod manager & utility
« Reply #64 on: March 28, 2024, 11:44:43 PM »

I don't use SMOL but I've had a user mention because my mod .zip has two separate folders containing two related but standalone mods, it will merge both into one folder with one mod_info.json, which doesn't load the second folder's modPlugin. Is there a workaround for this besides using two separate zip files?

Anexgohan

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Re: SMOL: The big mod manager & utility
« Reply #65 on: April 08, 2024, 12:13:46 AM »

I don't use SMOL but I've had a user mention because my mod .zip has two separate folders containing two related but standalone mods, it will merge both into one folder with one mod_info.json, which doesn't load the second folder's modPlugin. Is there a workaround for this besides using two separate zip files?
I also have the same issue, some mod authors have two folders, then SMOL will merge them both in a single folder and result would be a mod that you can enable at launch but will result in corrupted saves down the line.
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Spacejunkhauler

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Re: SMOL: The big mod manager & utility
« Reply #66 on: July 19, 2024, 09:42:04 AM »

I too get an error "Failed to launch JVM".

NVM I HAD SMOL ALLREADY RUNNING!!!
« Last Edit: July 19, 2024, 10:03:29 AM by Spacejunkhauler »
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Wispborne

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Re: SMOL: The big mod manager & utility
« Reply #67 on: July 19, 2024, 10:30:23 AM »

I don't use SMOL but I've had a user mention because my mod .zip has two separate folders containing two related but standalone mods, it will merge both into one folder with one mod_info.json, which doesn't load the second folder's modPlugin. Is there a workaround for this besides using two separate zip files?

Sorry, I completely missed this from months ago.
No, the only way around it is what you said, two separate zip files.

TriOS handles this properly, displaying each mod within a zip and letting you select which ones to install.
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Mod Managers: TriOS & SMOL | Mod: Persean Chronicles | Tool: VRAM Estimator | Tool: Forum+Discord Mod Database | If I'm inactive for 3 months, anyone can use any of my work for anything (except selling it or its derivatives).

denchik

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Re: SMOL: The big mod manager & utility
« Reply #68 on: October 01, 2024, 07:05:47 PM »

Hey, just wanted to inform of a bug. SMOL won't start up if it's inside the Starsector Folder. Don't know why tho, this didn't happen to me with other Mod Managers in other games, might be related to some read/write limitation, but idk.
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