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Author Topic: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)  (Read 241978 times)

AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #45 on: May 22, 2021, 06:08:13 PM »

The thought process on the macrocannons was to give players the most flexibility on how to outfit their ships as possible.  That led to the decision of making each macrocannon be it's own slot.   There's really only one size of macrocannon, the bigger ships just get more of the them.   That's kinda how I interpreted it anyway.   It's a blend of lore and starsector's fun which is tweaking loadouts.
Hmmm the problem with the 2x dmg and reload is the first volley would be so powerful in many cases that it will annihilate  a lot of stuff too quickly.  Reload time is currently 3.5 seconds.  I felt like 4 seconds was too long.   Maybe somewhere in the middle?
Max spread was 15.   Upped to 20 to see how that affects things.  Projo speed was 800, cut down to 500 to test.

I have the rulebooks and the emperor has strength 6 port / starboard weapons batteries.   The image shows 4 cannons.   I started with 4 cannons but it felt kinda weak in battle.   I upped it to 8 to give it a bit more punch   Just noticed I set them to ballistic, changed to hybrid like the other ships.

I'm pretty happy with the torps.  Energy type boom since the engine is the warhead on those.   Fast ships can dodge 'em ok.

Probably toughest to get "right" are going to be the lances.   Think I had them high dmg / high flux but the problem is that the smaller ships like the Firestorm just don't have the flux to use it properly without giving it a gigantic flux reserve.   Hmmm.

I forgot to mention the the plasma weapons have a weird glow on the projos, will fix.

CR to deploy Paragon shows as 20.  Emperor / Retribution was 18.  Upped to 25.

Someone spawn in the Avenger and tell me what ya think.  The class name for the variant is battlefleets_imperium_avenger_standard
That reminds me that the variants don't have proper weapongroups setup.

Fuel range on the Paragon is 30.  I tried to keep that in line with the 40k cap ships.

At least now we have a starting point to mold squish and shape   8)
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toastyblitz

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #46 on: May 22, 2021, 06:39:10 PM »

I like the many small mounts for the macro cannons. I set them up alternating so you can get some nice rolling broadsides. I think throwing some inaccuracy in there and keeping the 3.5s reload time would be appropriate.

Lances: potential balance is high dmg/flux on a short duration, longish cooldown. Give the firestorm enough flux reserve to fire these off once or maybe twice. Frigates like that should be making hit-and-run attacks.
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AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #47 on: May 23, 2021, 02:48:50 AM »

Messed with the lances and this seems to be a pretty good mix:

DMG/ SEC 750
EMP/ sec 250
Flux/ sec 750
chargeup 1
chargedown 2
burst size 3
burst delay  4


Macrocannon speed of 500 seemed too slow, upped to 600 and feels about right
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PuffyJelly

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #48 on: May 26, 2021, 08:38:01 PM »

Hi bro,

This is what I got for the SM strike cruiser at the moment. It still needs texturing and shadowing. Let's me know your thought on this. As I told you, I want to do Deathguard, maybe in the future. And the actual ship I want to start with is Terminus Est!

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AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #49 on: May 27, 2021, 05:05:15 AM »

Latest additions to the imperial navy:

Spoiler

Endeavour Light Cruiser:   



Defiant Light Cruiser: 


Endurance Light Cruiser:   


Lunar Cruiser: 


Gothic Cruiser, Tweaked Large mounts: 


Alternate Lance Cannon Variant, Sunbeam. 







[close]
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AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #50 on: May 27, 2021, 05:10:34 AM »

Hi bro,

This is what I got for the SM strike cruiser at the moment. It still needs texturing and shadowing. Let's me know your thought on this. As I told you, I want to do Deathguard, maybe in the future. And the actual ship I want to start with is Terminus Est!



The silhouette looks interesting.   The art style is wildly different and doesn't look to match My Imperium ships.
Terminus Est...had to look it up, a daemon ship!     Ooooo could you make one all corrupted like the first pic here?   https://warhammer40k.fandom.com/wiki/Terminus_Est
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PuffyJelly

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #51 on: May 27, 2021, 05:23:29 AM »

Yea, the art style is what I would like to discuss. I'm not sure about it but you ask me to knock it off so here it is. I also see the same questions on this thread. Is the design you're using final? I can actually just copy that style as it is.
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toastyblitz

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #52 on: May 28, 2021, 04:47:45 AM »

Personal opinion: blend the strike cruiser towards the current style but leave it rather unique. I'm not sure if you are planning on splitting them off to their own faction, but that will leave some visual distinction.

Side note: itching to try out the new ships/lance rework
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AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #53 on: June 05, 2021, 02:33:26 AM »

Updated to V0.0.2!   8)
I made the Imperium weapons all tier 0 so they show up in more places for now, until I can figure out the market thing properly.   Also added another escort ship.   See OP for current roster.
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6chad.noirlee9

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #54 on: August 22, 2021, 06:37:36 AM »

really enjoy the ships, though i wish the ai made better use of the broadsides
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

AccuracyThruVolume

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #55 on: September 05, 2021, 06:25:03 AM »

Glad you like it!   8)

Hmmm was there an AI hint for that?  Something in the misc mod thread about BROADSIDER.  But I don't know if that was implemented?

Recently upgraded to a whole new system.  Going to continue to plink away again on this soon.
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6chad.noirlee9

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #56 on: September 05, 2021, 01:05:25 PM »

Hey glad to hear you're gonna keep the hobby!

Folks like me sure appreciate the extra content
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

IGdood

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #57 on: December 07, 2021, 11:43:05 AM »

[ACTIVATING TACTICAL COGITATORS INTENSIFIES]
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IGdood

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #58 on: December 25, 2021, 08:21:11 PM »

I'm not sure if the Imperial ships can use some more sturdiness but I find they get pretty banged up by the time they get into range for a broadside, and the AI doesn't do broadsides too well.
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IGdood

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Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« Reply #59 on: January 06, 2022, 07:36:32 AM »

Sorry for all the multiple posts

The nova cannon is a blast to use. When the ai uses it there's a lot of friendly fire though

Edit:  But damn, if it isn't satisfying when it hits home

« Last Edit: January 07, 2022, 10:43:16 PM by IGdood »
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