Hi being math-challenged English major who just happens to full stack in real life...I'm not sure how to tweak "SHIP STRENGTH ESTIMATION" params in the .ini file, or even whether it makes sense to play with any of these.
My objective: With default battle size, I'm still finding that, even with eight officers, I'm always seriously behind on the deployment points comparison when dealing with large, bounty, or [REDACTED]/special fleets.
Example: 200K bounty: 1 BB, 2 CA, 2 CV, 6 DD, bunch of frigates (they have two carriers)
I come in with 1BC, 5 CA, 4 CV, 5 DD, bunch of frigates. (I have four carriers). I seriously outweigh these guys and have a full officer complement. Including an elite [REDACTED] quest mod cruiser with an incredible officer, and two IBB super-frigates.
Virtually all of their ships are initially deployed. I get something like 1 CA, 1 CV, 4 DD, 3-4 frigates to start. I'm literally kiting backwards away from clusters of ships chasing, blasting whomever I careen past, and staying alive. I whittle the enemy down and win by deploying my entire complement of combat ships well past the initial CR decay time...but had to recover eight of my own. It was...a mess, and a close but great battle that I think should have not started like this.
Perhaps some of disparity comes from "SHIP STRENGTH ESTIMATION" section in the .ini?
In any case: what are suggested tweaks to the params in this section, if messing with this section is even on the right track, and look to soften the blow somewhat to gain some deployment "parity"?
"dModFactorForEnemyShips":0.1,
"sModFactorForEnemyShips":0.1,
"skillFactorForEnemyShips":0.1,
"dModFactorForPlayerShips":0.1,
"sModFactorForPlayerShips":0.0,
"skillFactorForPlayerShips":0.0,
"strengthIncreasePerPlayerLevel":0.07,
I'll admit right now that I have a roster of rookie captains...with one or two combat skills for the most part. But that's the reality of most of the game. My captains seem to level up slower or is it me?