0.6.7:
Here 0.6.6:
Here 0.6.5:
Here 0.6.4:
Here 0.6.3:
Here 0.6.2:
Here 0.6.1:
- Fixed issue where zip folder was empty
- Tentative fix for bug when FleetEncounterContext is different from 0.97a-RC11 version, should improve flexibility for different Starsector versions
0.6.0:
- Suspended officers no longer count for battle bonus XP calculation
- Officer promotion candidate intel event is no longer locked when vanilla officer cap is reached
- No longer uses a custom officer level-up plugin, instead sets max level and max elite skills values in the officer's local memory
- Added handling for "unremovable" skills via tag "officerextension_unremovable"
- Disabled demotion if officer is not leveled up
- Tentative fix for possible NPE when getOtherSideCombined is null
0.5.0:
- Just update Starsector version to 0.96a-RC6 and make sure nothing broke as a result
0.4.3:
- Reset game pause state on load
- Fix NoSuchMethodException issue on Linux machines
0.4.2:
- Add a field for persistent tags for filtering officers in the mod settings. Persistent tags will always be shown before any other custom-defined tags and will be shown even if you don't have any officers with that tag.
- Change all getMemory to getMemoryWithoutUpdate. This should fix crash bugs for officers with empty rank, post, name, etc.
0.4.1:
- Overhaul the "edit tags" feature. Now allows you to add tags individually as well as select from a list of all custom-defined tags.
- Add filters for personality and the "exceptional sleeper pod" status
- Allow filtering for elite versions of skills
- Sorting now takes number of elite skills into account
0.4.0:
- Change officer count so that only assigned officers count against your limit
- Add undo, filter, sort features in the selection menu
- Allow hiring of officers regardless of current number in fleet
- Allow special cryopod officers to regain lost levels and elite skills
- Suspending an officer now costs 12x their monthly salary (up from 10x). Suspended officers receive 10% pay (down from 25%).
- More detailed revisions in README
0.3.1:
- Added two new configurable settings: SP cost to demote officers, and whether the fleet commander skills panel should be split between personal and admiral skills.
- The fleet commander skills display will now display info for the enemy fleet in an ongoing battle, regardless of which fleet you clicked on.
- Renamed the "forget" buttons to "demote"
- Fixed an issue with the ReflectionEnabledClassLoader where it wasn't checking for findLoadedClass before calling findClass
- Various typo fixes and clarifications
0.3.0: initial release