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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a] Transponder Off 1.2.2 - QoL for campaign layer  (Read 22401 times)

Jaghaimo

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[0.95.1a] Transponder Off 1.2.2 - QoL for campaign layer
« on: December 31, 2021, 02:05:49 PM »

Transponder Off
A collection of QoL improvements to campaign layer.



A collection of QoL improvements to campaign layer of Starsector. Also comes in a variant that changes some vanilla settings.

Named after first QoL addition - Transponder Off, or just "transpoffder".

Safe to install and uninstall mid-game.

Every change is editable - edit "transpoffder.json" and change "true" to "false".

Transponder Off in Hyperspace

Automatically turn off fleet transponder whenever transitioning to Hyperspace.

Better Active Sensor Burst

Do not disable Sustained Burn when using Active Sensor Burst. Fleet will move slowly for the cool-down duration (instead of doing full stop).

Scavenge as You Fly

Use Scavenge ability as soon as it is usable. There is a new ability (with blue scavenge icon) that is used to turn this functionality on.

Partial Survey as You Fly

No need to "touch" the planet any more. Automatically provide partial survey for planets within your sensor range.

Vanilla Settings Changed (optional)

  • altMouseMoveToMassTransfer (true instead of false),
  • campaignSpeedupMult (3 instead of 2),
  • enableShipExplosionWhiteout (false instead of true),
  • enableUIStaticNoise (false instead of true), and
  • uiFadeSpeedMult (10000 instead of 1, disable UI fade animation).

You can either edit those, or download a version without those settings.
« Last Edit: March 11, 2022, 01:37:46 AM by Jaghaimo »
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IonDragonX

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Re: [0.95.1a] Transpoffder 1.0.2 - turn transponder off
« Reply #1 on: December 31, 2021, 08:42:24 PM »

Thank You!  I'm going to go ahead an say this will be needed on the big Mod List.
« Last Edit: January 01, 2022, 10:26:34 AM by IonDragonX »
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SCC

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Re: [0.95.1a] Transpoffder 1.0.2 - turn transponder off
« Reply #2 on: January 01, 2022, 03:09:08 AM »

Seamless. It could be a part of the game, as far as I am concerned. And it probably should, to save the 1 key a couple of presses every time you go to hyperspace.

@Thaago
I'm going to go ahead an say this will be needed on the big Mod List, please.
You can't ping people like that on the forum, it does nothing. You have to send people personal messages. And besides, it's up to Jaghaimo to request his mod to be moved to the mods subforum.

Thaago

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Re: [0.95.1a] Transpoffder 1.0.2 - turn transponder off
« Reply #3 on: January 02, 2022, 03:42:52 PM »

Looks useful! Great idea.
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Plasmatic

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Re: [0.95.1a] Transpoffder 1.0.2 - turn transponder off
« Reply #4 on: January 03, 2022, 09:11:56 AM »

Will the mod also turn the transponder back on when you exit hyperspace?
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"Better to remain silent and be thought a fool than to speak out and remove all doubt"
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IonDragonX

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Re: [0.95.1a] Transpoffder 1.0.2 - turn transponder off
« Reply #5 on: January 03, 2022, 09:20:16 AM »

Will the mod also turn the transponder back on when you exit hyperspace?
No. The regular game does that already.
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Jaghaimo

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Re: [0.95.1a] Transpoffder 1.0.2 - turn transponder off
« Reply #6 on: January 03, 2022, 09:28:18 AM »

I actually might do the one-click jump with transponder auto-on IF you are friendly with the claiming faction (otherwise keep off). Not promising anything, though.
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Nick XR

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Re: [0.95.1a] Transpoffder 1.0.2 - turn transponder off
« Reply #7 on: January 03, 2022, 09:58:28 AM »

If we're asking Santa for gifts, how about resuming burn drive after a sensor burst if burn drive was on?

LinWasTaken

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Re: [0.95.1a] Transpoffder 1.0.2 - turn transponder off
« Reply #8 on: January 03, 2022, 10:46:02 AM »

If we're asking Santa for gifts, how about resuming burn drive after a sensor burst if burn drive was on?
PREACH BROTHER!

Jaghaimo

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Re: [0.95.1a] Transpoffder 1.0.2 - turn transponder off
« Reply #9 on: January 06, 2022, 04:09:29 AM »

If we're asking Santa for gifts, how about resuming burn drive after a sensor burst if burn drive was on?

It is done. Slight change in behaviour, as active sensor burst no longer stops your fleet - just slows down (and sustained burn is kept active, even though you are moving half of normal speed).

And as such, TranspOFFder has officially transitioned into a campaign layer QoL mod. Enjoy version 1.1.0, erm.. 1.1.1.
« Last Edit: January 06, 2022, 05:00:10 AM by Jaghaimo »
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IonDragonX

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Re: [0.95.1a] Transpoffder 1.0.2 - turn transponder off
« Reply #10 on: January 06, 2022, 04:55:20 AM »

And as such, TranspOFFder has officially transitioned into a campaign layer QoL mod. Enjoy version 1.1.0.
I'm grateful for the added function, but I really got attached to the name TranspOFFder...
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Jaghaimo

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Re: [0.95.1a] Transponder Off 1.1.1 - QoL for campaign layer
« Reply #11 on: January 06, 2022, 04:59:46 AM »

The name still lives internally, as project name and package name (e.g. jar file, folders, etc).
« Last Edit: January 06, 2022, 07:33:22 AM by Jaghaimo »
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Nick XR

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Re: [0.95.1a] Transpoffder 1.0.2 - turn transponder off
« Reply #12 on: January 06, 2022, 07:56:34 AM »

If we're asking Santa for gifts, how about resuming burn drive after a sensor burst if burn drive was on?

It is done. Slight change in behaviour, as active sensor burst no longer stops your fleet - just slows down (and sustained burn is kept active, even though you are moving half of normal speed).

Thank you so much!

Soñjer

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Re: [0.95.1a] Transponder Off 1.1.1 - QoL for campaign layer
« Reply #13 on: January 07, 2022, 10:35:11 AM »

Fantastic work on the QoL, will save me many unnecessary typing.

That said, the vanilla settings changes feel a bit out of place. Even if it fall with the spirit of the mod (faster repetitive action), it's still mostly preference; so changing it by default is not the best I think.

Would you also please consider contacting a moderator to add it the Index ? I found only because I like to lurk around, but most only look at the index, and I'm sure this mod will be much appreciated by the broader community. I'm blind, nevermind (or just updated).

Once again, great stuff, thanks!
« Last Edit: January 07, 2022, 11:35:01 AM by Soñjer »
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IonDragonX

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Re: [0.95.1a] Transponder Off 1.1.1 - QoL for campaign layer
« Reply #14 on: January 07, 2022, 11:03:59 AM »

The name still lives internally, as project name and package name (e.g. jar file, folders, etc).
Awesome. You are a giant among modders, sir. I love the Auto-Scavenge, makes corona-diving less of a pain. The Alt+Mouse drag and Flashbang Off is enough for this mod to rank high on top downloads.
« Last Edit: January 07, 2022, 11:07:41 AM by IonDragonX »
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