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[0.97] Tahlan Shipworks
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Topic: [0.97] Tahlan Shipworks (Read 1304346 times)
Nia Tahl
Admiral
Posts: 817
AI in disguise
Re: [0.9.1a] Tahlan Shipworks 0.3.10c
«
Reply #285 on:
December 04, 2019, 08:16:10 AM »
New update. Save compatible. Changelog and download in first post
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My mods:
Tahlan Shipworks
-
ScalarTech Solutions
-
Trailer Moments
It's all in the presentation
Bastion.Systems
Captain
Posts: 440
Special Circumstances LCU
Re: [0.9.1a] Tahlan Shipworks 0.3.10c
«
Reply #286 on:
December 05, 2019, 04:06:40 PM »
That pirate Lasher looks MENACING.
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danerc
Ensign
Posts: 3
Re: [0.9.1a] Tahlan Shipworks 0.3.10c
«
Reply #287 on:
December 07, 2019, 11:14:44 AM »
Legio Infernalis as a faction does not do anything(No invasions, raids) is this intended? Only faction action I saw the preform was colonization.
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Nia Tahl
Admiral
Posts: 817
AI in disguise
Re: [0.9.1a] Tahlan Shipworks 0.3.10c
«
Reply #288 on:
December 07, 2019, 11:54:36 AM »
That should be fixed in the latest version but will have another look at it
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My mods:
Tahlan Shipworks
-
ScalarTech Solutions
-
Trailer Moments
It's all in the presentation
Nia Tahl
Admiral
Posts: 817
AI in disguise
Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
«
Reply #289 on:
December 09, 2019, 08:42:13 AM »
Meep. Update. Save compatible. Have fun o7
Changelog here:
Spoiler
0.3.11
Additions:
- Balor Smartgun
- Tethra Smartgun
- Conand Autocannon
- Goll Overcharge Cannon
Changes:
- Increased Cuchulainn dissipation from 600 to 700
- Improved Gae Bolg's flux efficiency
- Hresvelgr (LI) front hardpoints changed to ballistic
- Hresvelgr (LI) system changed from burn drive to missile autoforge
- Lowered Kodai DP from 24 to 22
- Lowered Torii DP from 12 to 10
- Lowered Trill DP from 12 to 9
- Reduced Armiger projectile velocity from 1000 to 900
- Increased Nibelung top speed from 45 to 50
- Increased Castigator (LI) armor from 1300 to 1500 (same as base variant)
- Slightly buffed Castigator (LI) and Edengate maneuverability
- Reduced normal, legio and xiv Castigator variants DP from 30 to 28
- Reduced Castigator (GH) DP from 35 to 30
- Increased dissipation of normal, legio and xiv Castigator variants from 600 to 650
- Buffed Scathach's mobility, changed system to Cavalry Charge
[close]
Logged
My mods:
Tahlan Shipworks
-
ScalarTech Solutions
-
Trailer Moments
It's all in the presentation
xucthclu
Lieutenant
Posts: 92
Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
«
Reply #290 on:
December 09, 2019, 12:32:08 PM »
Time to update and check if Legio will be giving me some trouble, since I made them my designated pushovers previously. They were the perfect candidate. They didn't raid, they didn't invade, so who else to beat up than them and maybe the Pathers?
Edit: Is it possible to find a blueprint for Izanami?
Edit2: LI now seems to participate in diplomacy events, but in my save has a bit too much war weariness to do much. Seems like they should be working proper now, tho
«
Last Edit: December 09, 2019, 03:12:38 PM by xucthclu
»
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Nym
Ensign
Posts: 11
Clearly Organic Life Form
Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
«
Reply #291 on:
December 09, 2019, 02:03:44 PM »
Hey, fairly new here, but is it possible to find a Ristreza blueprint?
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My Ancestors were Toasters.
XviZoR
Ensign
Posts: 9
Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
«
Reply #292 on:
December 10, 2019, 03:55:09 AM »
Heyo, loving the Legio Ships, started a Pirate playthrough and am happier now that you can get an LI Commission, any chance to directly start as Legio? You can choose them in the Faction Screen but there are no fleet types set I believe, so the only option is to go back.
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Nia Tahl
Admiral
Posts: 817
AI in disguise
Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
«
Reply #293 on:
December 10, 2019, 05:26:14 AM »
Ristreza and Izanami both have obtainable blueprints, but they are exceedingly rare.
Legio will likely see some further updates to boost their system and planetary defenses (to eventually make them an equally tough nut to crack as Nova Capitalis)since they are intended as a late-game challenge eventually.
Legio starts will be added in the next update. I forgot to move the Legio ship starts from pirates to Legio in this update.
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My mods:
Tahlan Shipworks
-
ScalarTech Solutions
-
Trailer Moments
It's all in the presentation
XviZoR
Ensign
Posts: 9
Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
«
Reply #294 on:
December 10, 2019, 07:22:03 AM »
Thanks for the quick answer, also a different question, now that I'm aligned with Legio, and have my own Planet currently building up, I'd love to have my Faction use Legion ships, any way for a blueprint package etc?
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Nia Tahl
Admiral
Posts: 817
AI in disguise
Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
«
Reply #295 on:
December 10, 2019, 10:21:50 AM »
In due time
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My mods:
Tahlan Shipworks
-
ScalarTech Solutions
-
Trailer Moments
It's all in the presentation
cathar
Lieutenant
Posts: 55
ludd is bae
Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
«
Reply #296 on:
December 13, 2019, 01:32:42 AM »
Any plans to add compatibility with Commissioned Crews for Legio and Great Houses?
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Nia Tahl
Admiral
Posts: 817
AI in disguise
Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
«
Reply #297 on:
December 13, 2019, 02:25:15 AM »
Legio yes, Houses no. Houses still aren't a faction.
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My mods:
Tahlan Shipworks
-
ScalarTech Solutions
-
Trailer Moments
It's all in the presentation
DerpFaceCake
Ensign
Posts: 11
Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
«
Reply #298 on:
December 13, 2019, 05:22:00 AM »
Aww, didja really have to remove "Divine Might" from the Scathach? D-:
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xucthclu
Lieutenant
Posts: 92
Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
«
Reply #299 on:
December 13, 2019, 05:20:49 PM »
I think Legio is already as tough as Nova Capitalis. It took me an obscene amount of fuel to bomb both the Imperium homeworld and the LI one.
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[0.97] Tahlan Shipworks