TFW people ignore the existence of a config file.
I've looked through the config file. There's no option to allow building in s-mods with both story points and XP.
Just disabling the mod entirely with a setting, and keeping currently installed XP s-mods.
I would love a option to have both normal built in and progressive system. Mostly for using sp for logistic ships while having the system for combat ships and most definately AI.
Basically, not the same thing as what this guy wanted.
And I can sympathize. Mostly because it takes SOOOOOO long to build-in Augmented Drive Field on a new cruiser.
Would love an in-game way to gain XP faster on a chosen ship, like paying for some kind of temporary boost.
Anyways, love the mod, OP. I've used it on a few playthroughs now.
THIS! So much THIS! I love the mod. But not being able to buy a Capital or a Cruiser and install Augmented Drive Field on it, is a Big No-no. And as far as I can see there is nothing in the Mod's Config File, short of Disabling the Mod, applying changes via the vanilla system, then re-enabling the mod. Which is a work-around but still a massive pain in the ass.
I dont know how codable it is, but I would reckon a relatively simple solution would be to apply a Discount of 100% to the XP cost of the first/first two S-Mods that are being built in, essentially making them only Cost an SP point Each, just like the Vanilla system.
I would gladly grind extra XP for the higher S-Mod numbers that this Mod Allows me to have as some sort of Trade-Off for balance!
Otherwise, as I said, I Love the mod!
EDIT: I dont know how exactly. But after messing around with the config file I managed to get what I was talking about..