This mod really scratches my itch for modern ships, bless you for the work

!
so i like the ships and the weapons, but would you be willing to change some of the weapon firing sounds? like why does the 16in gun sound have a bird cry and a clock as part of it's firing sound.
maybe i'm weird, but it seems like the sounds for half the weapons were chosen to be deliberately irritating/obnoxious
- The sound design is also one of my irks. The sounds of high-caliber weapons (such as the 16 inch and 8 inch) feel high-pitch and intrusive. The firing + 3 clanks sound is very loud. At the moment, it is why I don't use the non-missile weapons in battles.
- Some weapons feel super underwhelming (PD with long cooldowns), but I appreciate that it's intentional (description logs + irl reference)
- DR colonies often get bullied because of small sizes. I'd say minimum size of at least 3 is suitable.
- The target-on-cursor missile guidance is really fun to use, feels like flying a swarm of deadly Salamanders when I fight against front-shield ships.
- Unusual stuff & my suggestions: + Conte di Cavour: two Twin-305 large Universal mounts can't be fitted with other weapons. I can only unequip the Twin 305.
+ Trinidad (and other solar sail ships): When the engine gets disabled, the flash effect is quite bad.
+ Trinidad: Minor cannon placement on the upper left built-in
+ Iowa: Two middle ballistic mounts are hardpoints = super slow weapon turn rate.
+ Sensor Drones system should be rechargable, since you only get 6 drones, and they easily die to stray shots.
Idea: + B52 bomber as a Missile Destroyer. Mostly small/medium missile slots.
Overall an amazing mod, I look forward to see more!