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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a]The Domain Reformed update #23  (Read 102038 times)

LordKhorne

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Re: [0.97a]The Domain Reformed update #22
« Reply #45 on: March 01, 2025, 02:24:45 PM »

update #22
removed popov from dr blueprint
added Arleigh Burke-class destroyer
other stuff
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mkire

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Re: [0.97a]The Domain Reformed update #22
« Reply #46 on: March 06, 2025, 08:56:04 PM »

so i like the ships and the weapons, but would you be willing to change some of the weapon firing sounds? like why does the 16in gun sound have a bird cry and a clock as part of it's firing sound.

maybe i'm weird, but it seems like the sounds for half the weapons were chosen to be deliberately irritating/obnoxious
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LordKhorne

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Re: [0.97a]The Domain Reformed update #22
« Reply #47 on: April 02, 2025, 03:50:01 PM »

so i like the ships and the weapons, but would you be willing to change some of the weapon firing sounds? like why does the 16in gun sound have a bird cry and a clock as part of it's firing sound.

maybe i'm weird, but it seems like the sounds for half the weapons were chosen to be deliberately irritating/obnoxious

I will see what I can do about removing the bird cry. but I lost the original work file so it may take a while.  also what makes you think there's a clock sound?
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LordKhorne

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Re: [0.97a]The Domain Reformed update #22
« Reply #48 on: April 03, 2025, 02:00:59 PM »

ALL macrons and particle guns set to hybrid
added single 5in/38cal
added yubari class decscription
ADDED TYPE 55
added Hong Qi-10
GJB 5860-2006 VLS


I feel like I'm in a good place when it comes to the amount of ships in the mod and I'm gonna slow down when adding them from now on
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IGdood

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Re: [0.97a]The Domain Reformed update #23
« Reply #49 on: April 13, 2025, 08:01:16 AM »

The masses of the ships are way too high, causing significant friendly fire incidents when they bump into each other.  Recommend reduce by 2/3 (30600 -> 10200)
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LordKhorne

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Re: [0.97a]The Domain Reformed update #23
« Reply #50 on: April 13, 2025, 03:09:52 PM »

That is quite intentional for historical authenticity and verisimilitude.
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DerpVader

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Re: [0.98a]The Domain Reformed update #23
« Reply #51 on: May 14, 2025, 02:55:29 AM »

This mod really scratches my itch for modern ships, bless you for the work  ;D!

so i like the ships and the weapons, but would you be willing to change some of the weapon firing sounds? like why does the 16in gun sound have a bird cry and a clock as part of it's firing sound.

maybe i'm weird, but it seems like the sounds for half the weapons were chosen to be deliberately irritating/obnoxious
- The sound design is also one of my irks. The sounds of high-caliber weapons (such as the 16 inch and 8 inch) feel high-pitch and intrusive. The firing + 3 clanks sound is very loud. At the moment, it is why I don't use the non-missile weapons in battles.

- Some weapons feel super underwhelming (PD with long cooldowns), but I appreciate that it's intentional (description logs + irl reference)
- DR colonies often get bullied because of small sizes. I'd say minimum size of at least 3 is suitable.
- The target-on-cursor missile guidance is really fun to use, feels like flying a swarm of deadly Salamanders when I fight against front-shield ships.

- Unusual stuff & my suggestions:
+ Conte di Cavour: two Twin-305 large Universal mounts can't be fitted with other weapons. I can only unequip the Twin 305.
+ Trinidad (and other solar sail ships): When the engine gets disabled, the flash effect is quite bad.
+ Trinidad: Minor cannon placement on the upper left built-in
+ Iowa: Two middle ballistic mounts are hardpoints = super slow weapon turn rate.
+ Sensor Drones system should be rechargable, since you only get 6 drones, and they easily die to stray shots.

Idea:
+ B52 bomber as a Missile Destroyer. Mostly small/medium missile slots.

Overall an amazing mod, I look forward to see more!
« Last Edit: Today at 08:14:26 AM by DerpVader »
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