Version 2.6.7Ambush Swap system no longer is used by the AI while retreating
Newfoundland - various minor tweaks
Wurgandal
- Minor balance tweaks
- AI Maw usage is a tad safer
- Maw AoE damage is reduced based on distance from the source
- Modules now slowly drain their flux to the central core
Armor drone repair rate reduced by 1/3
Dobermann Grand Salvo now is affected by modifications to RoF
Utility ships more likely to show up in ED Markets
Integration with Exiled Space (rare faction)
Version 2.6.6- Doog bounty now works
- Cleaned up Magic Bounty ranks
- Saluki-X now gets added to game world on new game
- Removed versioning kill code, instead there is a warning in the version file
- Reduced MAW arc chance with missiles.
- Gunnery Control Mod MAW blacklist
Version 2.6.5- Update to SS .97a
- New Super Ship start for Nexerlin
- Minor bug fixes
Version 2.6.4- Much less likely two newfoundlands will collide
- Wurg has better AI targeting of ships with modules that report as phase ships
- Shield breaker (shotgun) sounds redone to better fit with Star Sector, weapon volume lowered
- Added a new distress encounter
Version 2.6.3- Wurgandal buffs: 10% more hull, ~8% more flux dissipation, no zero flux speed penalty, lowered supply usage
- Newfoundland a bit smarter at activating its anti-missile system
Version 2.6.2- New bounty given out by pirates
- Prism Freeport again has an ED Submarket
- Newfoundland (the train) now gently pushes away friendly ships it would collide with. This helps a LOT with collisions.
- Reduced pirate ship spawn frequency weighting
Version 2.6.1- Repair drones now report to Detailed Combat Results their repair data
Version 2.6.0- Starsector .96a Upgrade
- Supports LunaLib
- Can enable/disable transport & defense fleets
- Repair drones display damage healed during combat
- Minor tweaks and cleanup