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Author Topic: [0.97a] Metelson Industries 2.0.0 REMASTERED  (Read 13076 times)

Knight Chase

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[0.97a] Metelson Industries 2.0.0 REMASTERED
« on: March 17, 2024, 12:35:18 AM »



Spoiler
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Metelson Industries boasts a lengthy history, yet it was only in the last 300 cycles that it evolved to compete with Tri-Tachyon. Established pre-Collapse as an emerging Rim-world mining corporation, Metelson began modestly as a tool and vehicle manufacturer for traditional mining techniques requiring such equipment. Space mining was not always feasible and sometimes still isn't practical.

As the Collapse occurred, the company dwindled to a mere few on the planet Ragnus, where they had last established a foothold. A new company leader emerged there, and from the Collapse to the present, the company has continued to operate and evolve.

The first significant step toward becoming a power capable of rivaling Tri-Tachyon in their local system was the production of custom-designed and implemented space-mining articles. Despite the challenges posed by the ubiquitous PDA of Tri-Tachyon, Metelson succeeded in producing these items. Soon, the modified Hounds from Ragnus emerged with considerable effectiveness, despite their initial shortcomings.

It was in these last 70 cycles that Metelson's strength and true potential for development surged! Equipped with miners and honest people of various backgrounds (including some less reputable characters), Metelson Industries has managed to maintain control over their system and even expand its influence following the collapse of the independent government.

Though a corporation, Metelson's founder held a belief in a democratic republic. Consequently, the company aimed to establish a similar governance. However, as Ragnus faced mass riots and turmoil, Metelson adopted a communist approach to governance during crises. In the first 30 cycles of Ragnus's recovery and rebuilding, it implemented a lenient communistic (more socialist) rule with martial law enforced as necessary. Once Metelson Industries deemed it appropriate, new governments were established, transitioning from communistic rule to a fully democratic republic on Ragnus. The republic is organized into territories across the planet, each an independent entity, yet all ultimately answer to the Metelson council when necessary.

Today, Ragnus thrives as a bustling arid world orbiting a red dwarf, characterized by a strong mining ethic and culture. Much of their fleet is designed to be highly visible since the tools they frequently use can lead to explosive or otherwise noticeable results. However, just because they are visible doesn’t mean they can't detect you just as effectively.

https://github.com/KnightShii/Starsector/raw/master/Metelson2.0.0.zip




I've added a buncha stuff to port over Metelson Industries to 0.97a, lots of balance changes and there's a bit too much to list. Hope you enjoy!
Spoiler
2.0.0
-Massive weapons rebalance
Too much to list AGAIN,
-most noticeably Crackler Buff, refire rate changed to 1 second, standardized stats
-Kasta MRSM turned into kinetic version of the Locust SRM launcher
This turns it into a very potent alternative to the sabot launcher and is capable of missile saturation
-Molaris Blaster Damage Buff to 400 from 275, visuals tweaked
-Heavy Maser Damage Buff to 200 from 100, burst delay changed to 0.15 to match Light Maser
This makes the Light and Heavy Maser feel much more uniform as a big step up
-Added Actel Battery
yet to be used XL version of the Actel Cannon
-Heavy CmG renamed to Heavy Combat MG
-Removed ammo system from Padent PD and Actel Cannon
Unnecessary at this point
-Added Trails to Actel Cannon(s)
this looks really cool

-Fixed up hullmod descriptions
Should be EXTREMELY accurate

-Added Metelson Hound to faction
-Removed .skin files for the Farin
This means no Luddic/LP skins
-Readded Cringer-Class Cruiser
-Readded Grancursor-Class Cruiser
Both of these are pretty old Metelson ships, but renewed to add onto the roster!
-Added Stareater-class Converted Salvager
This is a Starliner conversion with a focus on salvaging/fuel capacity, should have fun with this!
-Redone Mantarn-class
Has extra small ballistic at the back
-Rebalanced Obex-class Bomber to 20 OP
Two hammers * 3 is pretty busted, therefore I made it on par with the perdition. Might need feedback on it.
-Redone all fighters, they should look pretty uniform with their variants/engines now

-Readded Test Mission
Should be able to test most of the Metelson ships here

NOT COMPATIBLE WITH 1.0.2 SAVES

[close]

Huge thanks to Azmond aka Az the Squishy for letting me port this over!
Original thread -  https://fractalsoftworks.com/forum/index.php?topic=8100.0
« Last Edit: April 01, 2024, 05:48:18 AM by Knight Chase »
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Dazs

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Re: [0.97a] Metelson Industries 1.0.0 REMASTERED
« Reply #1 on: March 17, 2024, 07:39:55 AM »

This is so nice of you to take over the mod. I remember playing as them waaaaay back and just figured it was one of mods I really enjoyed that was left to time. I will defiantly give it a go and maybe even give them an enemy listing in TTSC for lore sake when I get to updating that mod. Thank you for bringing this back to the community.

Maelstrom

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Re: [0.97a] Metelson Industries 1.0.0 REMASTERED
« Reply #2 on: March 17, 2024, 01:58:54 PM »

did you add any new ships or weapons?
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Knight Chase

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Re: [0.97a] Metelson Industries 1.0.0 REMASTERED
« Reply #3 on: March 18, 2024, 01:17:43 PM »

did you add any new ships or weapons?
not yet
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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Knight Chase

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Re: [0.97a] Metelson Industries 1.0.0 REMASTERED
« Reply #4 on: March 18, 2024, 01:18:24 PM »

1.0.2
-Standardized Engine length with vanilla ships
-Standardized Turret mounts arcs/angles
Not too big of a patch, I plan on adding new weapons for the Thrudgelmir including a weapon change system.
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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Isaew

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Re: [0.97a] Metelson Industries 1.0.2 REMASTERED
« Reply #5 on: March 21, 2024, 10:24:28 AM »

great start, keep on =)
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ctuncks

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Re: [0.97a] Metelson Industries 1.0.2 REMASTERED
« Reply #6 on: March 31, 2024, 06:31:07 PM »

I know you've only just recently released this remaster, but just wondering is there a reason why Crackler seems to be so poorly stated? Just comparing it to HMI's Slagger Buck Gun which is a very similar weapon, it has double the OP cost of the HMI weapon for 5 times less dps. It's got an extremely lengthy charge up time for a Point Defense weapon (7 seconds) making less useful for it's role even if it had a better damage profile.

Additionally the burst size is listed as 4.333333333, as it's a Projectile weapon and not a Beam the game can only seem to fire bursts in full integers and not fire an additional round every 3rd burst.
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Knight Chase

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Re: [0.97a] Metelson Industries 2.0.0 REMASTERED
« Reply #7 on: April 01, 2024, 05:49:38 AM »



2.0.0
-Massive weapons rebalance
Too much to list AGAIN,
-most noticeably Crackler Buff, refire rate changed to 1 second, standardized stats
-Kasta MRSM turned into kinetic version of the Locust SRM launcher
This turns it into a very potent alternative to the sabot launcher and is capable of missile saturation
-Molaris Blaster Damage Buff to 400 from 275, visuals tweaked
-Heavy Maser Damage Buff to 200 from 100, burst delay changed to 0.15 to match Light Maser
This makes the Light and Heavy Maser feel much more uniform as a big step up
-Added Actel Battery
yet to be used XL version of the Actel Cannon
-Heavy CmG renamed to Heavy Combat MG
-Removed ammo system from Padent PD and Actel Cannon
Unnecessary at this point
-Added Trails to Actel Cannon(s)
this looks really cool

-Fixed up hullmod descriptions
Should be EXTREMELY accurate

-Added Metelson Hound to faction
-Removed .skin files for the Farin
This means no Luddic/LP skins
-Readded Cringer-Class Cruiser
-Readded Grancursor-Class Cruiser
Both of these are pretty old Metelson ships, but renewed to add onto the roster!
-Added Stareater-class Converted Salvager
This is a Starliner conversion with a focus on salvaging/fuel capacity, should have fun with this!
-Redone Mantarn-class
Has extra small ballistic at the back
-Rebalanced Obex-class Bomber to 20 OP
Two hammers * 3 is pretty busted, therefore I made it on par with the perdition. Might need feedback on it.
-Redone all fighters, they should look pretty uniform with their variants/engines now

-Readded Test Mission
Should be able to test most of the Metelson ships here

NOT COMPATIBLE WITH 1.0.2 SAVES
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
http://discord.gg/TfnmXCxJuQ

Coil

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Re: [0.97a] Metelson Industries 2.0.0 REMASTERED
« Reply #8 on: April 10, 2024, 03:45:22 AM »

Damn that planet music is a banger
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LawDog_Gav

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Re: [0.97a] Metelson Industries 2.0.0 REMASTERED
« Reply #9 on: April 12, 2024, 04:46:37 PM »

Love this mod, the music pops
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Knight Chase

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Re: [0.97a] Metelson Industries 2.0.0 REMASTERED
« Reply #10 on: April 16, 2024, 10:23:27 PM »

THRUDGELMIR UPDATE SOON

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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
http://discord.gg/TfnmXCxJuQ