Honest Feedback here, I think you should srlsy nerf the "Starliner MK II" pirate cruiser, this thing is straight up overpowered by the numbers.
Its a cruiser with a large weapon slot, 2 mediums, at least 4 lights that can fire frontally + 2 torp racks + 1 Fighter bay.
While having ok Hull, armor and flux, but not so great speed but
140 ordnance pointsAnd you get all of that for
10 deployment points??
Try running this with Mark IX Large and 2 Heavy Maulers + 4 Railguns + Xyphos Support Fighter + 2 Atropos Torp Racks and ignore all other weapon slots (this gets even better with modded weapons but vanilla works too).
You end up with way to much firepower for a 10 deployment ship, this thing beats 28+ ships in the simulator AI controlled all day.
If I bring 20 of these ships i basically have 20 sunders in terms of firepower but I also have 20 wings on top of that!!
I dont think there is a single fleet in this game that could beat 20 of these boys.
This things is super overpowered
There is no reason for a cruiser to have 10 deployment points imo,
This thing should be 15-18 at least, most light cruisers have 14+ and this is technically even a heavy cruiser or a light cruiser with a wing.