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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Luddic Enhancement Mod 1.2.5c  (Read 141810 times)


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Re: [0.95a] Luddic Enhancement Mod 1.2.4d
« Reply #90 on: July 14, 2021, 07:13:54 PM »

And hey, it looks like 1.2.5 fixes the Niagara problem all on its own! That's cool to see.

King Alfonzo

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Re: [0.95a] Luddic Enhancement Mod 1.2.5c
« Reply #91 on: July 19, 2021, 08:35:42 PM »

It's been in the works for a while, but here's the official release for 1.2.5c! I've been working to try and reduce the framerate drop caused by the explosions from the IED ships, and I think I've nailed it down. There will still be a bright flash I'm afraid, but the followup should be visually alright. Hopefully this helps out those with weaker graphics settings.

**Changes with 1.2.5**

-Added the Lector, an ancient destroyer that uses a Damper Field system for defense. Possesses good ballistic mounts, an AAF system and a high degree of mobility, but really suffers from a lack of shield in prolonged engagements.
-Added the Christopher, an armoured escort cruiser that has good arc coverage, but poor arc convergence.
-Added the Phaeton (LP IED) and Prometheus (LP IED).
-Fixed the Venture (LP) not having Ill-Advised Modifications.
-Attempted to reduce the complexity of the Dram, Phaeton and Prometheus IED explosions. This *should* reduce the impact of the explosions on fps. Please try it out and tell me if there is an improvement.
-Very minute adjustments to some descriptions and hull stats.
-Fixed some issues with conflicting ship spawning.

Download HERE!


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Re: [0.95a] Luddic Enhancement Mod 1.2.5c
« Reply #92 on: July 20, 2021, 06:20:43 AM »

Love the mod! Thank you for the update!
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