Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 3 [4]

Author Topic: [0.96a] Random Assortment of Things  (Read 19006 times)

Brainwright

  • Captain
  • ****
  • Posts: 373
    • View Profile
Re: [0.96a] Random Assortment of Things
« Reply #45 on: June 04, 2023, 06:09:35 AM »

I get this crash whenever I run the game with the minimap.  I'm running on Linux.

Spoiler
198658 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/ui/b
java.lang.NoClassDefFoundError: com/fs/starfarer/ui/b
   at assortment_of_things.campaign.ui.MinimapUI.advance(MinimapUI.kt:83)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.ui.b
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 9 more
[close]
Logged

ZehMasterBeef

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.96a] Random Assortment of Things
« Reply #46 on: June 04, 2023, 01:13:30 PM »

Hey thanks for the great mod!
My only problem is when playing with realistic combat the weapon range of the modular weapons dont scale and are so low compared to the others that they are just unusable for anything but phase skimmers.
How could one modify code to increase the range?
« Last Edit: June 04, 2023, 01:15:26 PM by ZehMasterBeef »
Logged

Lukas04

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: [0.96a] Random Assortment of Things
« Reply #47 on: June 04, 2023, 03:51:45 PM »

Hey thanks for the great mod!
My only problem is when playing with realistic combat the weapon range of the modular weapons dont scale and are so low compared to the others that they are just unusable for anything but phase skimmers.
How could one modify code to increase the range?

Dont think there is a way to make it compatible as both mods seem to modify the weapon spec. Il add a warning to the config that they are incompatible.

I get this crash whenever I run the game with the minimap.  I'm running on Linux.

Spoiler
198658 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/ui/b
java.lang.NoClassDefFoundError: com/fs/starfarer/ui/b
   at assortment_of_things.campaign.ui.MinimapUI.advance(MinimapUI.kt:83)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.ui.b
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 9 more
[close]

Will fix it in the next patch, thanks for the report.
« Last Edit: June 04, 2023, 04:04:42 PM by Lukas04 »
Logged
My Mods

tantananan

  • Ensign
  • *
  • Posts: 43
    • View Profile
Re: [0.96a] Random Assortment of Things
« Reply #48 on: June 05, 2023, 08:12:32 AM »

There seems to be a bug where all the modular weapons increase to 20 ordnance points each. Happens everytime i save and exit the game.


i figured it out. the conflict is from SCVE. you can even see it from the mod list missions where all the variants of the weapons will spawn to 20 ordnance points.
Logged

Malignantcookie

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.96a] Random Assortment of Things
« Reply #49 on: June 06, 2023, 02:17:10 PM »

Really enjoying this mod, but is there any chance to see some ballistic body types? Very few hull mods upgrade non-beam energy weapons. The weapons, while fun, are hard to make synergize with most weapon loadouts.
Logged
Pages: 1 2 3 [4]