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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] BigBeans Ship Compilation  (Read 30329 times)

BigBeans

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[0.95a] BigBeans Ship Compilation
« on: April 27, 2021, 02:40:55 PM »

DOWNLOAD: https://drive.google.com/file/d/1TXaPFU1r7bGhMzaN2HJxA1ZerpYAEm8S/view?usp=sharing
Current Version: v0.1.5.1

A collection of various ships and skins created and edited by myself. Also includes several free to use sprites that have been edited by me and given a new home. My first mod so of questionable quality but definitely a work in progress. I am willing to take suggestions for new ships and to listen to balance feedback and bug reports but this is very much a hobby project so don't expect constant updates.

Anyways, enough of that, onto the ships! Of whuch there are a few from little gunships to Phase Ship interdictors equipped with quantum disrupters.

SHIPS:
Spoiler


Adventurer, a long range exploration leader designed to fight off pirates and discover new worlds!


Venator, a large combat capable battlecarrier with a concentrated battery and an oddly familiar shape...


Paradigm, a lighter High Tech battleship, not as fierce as a Paragon but easier to field.


Metalhead, Two Hammerheads are better than one.


Drudge, A bulbous cruiser with a focused energy armament.

         
Herma, a gunship conversion of the Hermes, for those with a tight budget. Comes in many flavours.


Maraka, Fast low tech cruiser with a pursuit drive system and frontal Large Composite mount!


Kingpin, a wide high tech destroyer with a similiar profile to an Enforcer.


Altia, a swift strike frigate, very much like a mini shrike.


Thrasher, a heavy pursuit frigate like a Lasher on steroids.


Ignis, Heavy Frigate designed to hold the line.


Killskipper, Be careful who you make a fool of at school.


Buffalo MKIII, Fighter escort for you convoys.


Macaw, There are better carriers out there... but they cost money.


Macaw(S), No more fighters, much more cargo.


Brave, a jack-of-all-trades economy frigate.


Knuckleduster, a midline punch to the face.


Caracara, a light battlecarrier conversion of the Falcon.


Cassina, A heavy flotilla leader with a wide profile and heavy armament.


Aghast, Interdictor cruiser, Phaseships begone!


Covetor, Mining is a way of life.


Mercer, Corporate wants you to find the difference between the Mercury and this Escort Gunship.


Acclamator, Tough cruiser sized assault transport with alot of bite. Perfect for transporting clone Domain troopers.


Polis, Beware its strong left hook.


Marauder, a pirate raiding destroyer.


Brigantine, A large pirate cruiser for scaring patrols. Its size belays its weaknesses.


Traveller, a Starfarers best friend. Armed courier.


Bitzer, a tiny patrol ship, more of an annoyance than a threat but cheap as chips.


Tramp, the cheapest cargo container with an engine you can buy.


Tramp MK2, A Tramp turned into a "dangerous" warship.


Gull, for when you can't afford a Sunder.

 
Bay and Haven, a cheap and angry box of fighters or drones, comes in small and large variant.


Mutt, Bigger Hound, scarier Hound, slower Hound.
[close]

On top of that there are also a number of ship skins for Pirates, Luddic Church and Luddic Path to add variety to common enemy fleets.
Spoiler
                





[close]

WEAPONS:
Spoiler

Annihilator MLRS, Exactly what it sounds like.
[close]

Changelog:
Spoiler
0.1.5.1, fixed various skins not having the proper tech tags. Fixed Thrasher(LP) not spawning.

0.1.5.0, Added Bitzer and Traveller. Did another spriting pass on Venator, Brigantine and Marauder sprites to varying results. Nerfed Marauder turn rate. Added Glimmer(TT), Mutt(H) and various bitzer variants. A bunch of little changes to stats here and there again. Last update before tournament. Save compatible with 0.1.4.5

0.1.4.5, Added Drudge, Kingpin and Killskipper. Nerfed Knuckleduster speed. Increased Brigantine DP as it's now a cruiser. Increased Tramp MK2 DP a bit as it has two medium missile mounts. Resprited Acclamator, it now no longer looks like a melted cheese wedge. A multitude of little minor changes to stats here and there I forgot. Save Compatible with 0.1.4

0.1.4, Finally fixed the Nit Wing bug that was causing crashes on raiding planets. Added Metalhead Heavy DD. Resprited the Marauder a bit and made both its mediums fire forward. Resprited the Brigantine a bit and rerolled it as a Light cruiser, increased its armament as well. Gave the Venture(P) 4 medium missile mounts because I'm evil. Renamed the Messer cruiser to the Maraka Cruiser as there was a name conflict. Added Thrasher(LP) for luddic path. Added Tramp MK2 for all you Tramp fans. NOT SAVE COMPATIBLE with old versions.

0.1.3.5, Added Paradigm battleship and Messer Cruiser. Added Annihilator MLRS. Added Piranha(LC) torpedo bomber. Thrasher now has a Pursuit Drive system. Aghast now has an even more powerful anti-phase ship system but can't use it on normal ships anymore. Regular Herma gunship has had a slight resprite to add midline style armour plates to hopefully make it more distinct from the regular Hermes. Hopefully should've fixed Nit Wing bug when raiding planets.

0.1.3, Added Ignis and Thrasher, two heavy frigates for Low Tech. Added Luddic Church variants of both and resprited the Brave frigate. Also added Nebula(P) and Starliner(P) for pirates.

0.1.2.5, Added Altia, Adventurer and Mutt(LP). Minor Sprite changes to Aghast, Venator, Brigantine, Cassina and Acclamator. Venator and Cassina have had their mounts changed to fit them more in line with Midline ships. Cassina has had its stats buffed to match its role more. Brigantine has been made faster, its armour level has been boosted a little and it has an extra small turret. Mutt and Herma booth recieved minor stat boosts, tho Herma now has Civilian Hull to match it being a conversion.

0.1.2, Added Acclamator, Mercer and Cassina. Nerfed Tramps speed and Burn rating as it was too fast for its price. Did a number of tiny sprite fixes as well.

0.1.1.5b, Fixed Covetor(P) turret bug, fixed Nit tags, fixed Wayfarer(P), Shepherd(P) and Venator sprite errors and hopefully should've fixed all ships not having goal variants. Talon(P) and Broadsword(LC) removed.

0.1.1.5, Very important bug fix that should correct the spawning of various ships.

0.1.1, New Capital ship, fixed LP Mudskipper weaponslot bug.

0.1, initial release.
[close]

Credits: Various authors from the Spiral Arms thread.


« Last Edit: July 19, 2021, 05:52:54 PM by BigBeans »
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MrFluffster

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Re: [0.95a] BigBeans Ship Compilation
« Reply #1 on: April 27, 2021, 03:01:44 PM »

Congrats on getting the mod out!

I'd recommend you
all the stuff inside the spoilers it's much easier to browse through it that way.
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Author of Fluff's Ship Pack. Check it out!
Feel free to hit me up on discord @PMMeCuteBugPhotos#0420

BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #2 on: April 27, 2021, 03:31:58 PM »

Congrats on getting the mod out!

I'd recommend you
all the stuff inside the spoilers it's much easier to browse through it that way.
Thanks brother, and yeah I formatted it a bit better haha.
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Shibdib

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Re: [0.95a] BigBeans Ship Compilation
« Reply #3 on: April 27, 2021, 03:40:06 PM »

Look into making an actual download link and not a folder sharing one :)
« Last Edit: April 27, 2021, 03:41:37 PM by Shibdib »
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #4 on: April 27, 2021, 03:53:58 PM »

Look into making an actual download link and not a folder sharing one :)

Fixed, first time using google drive haha.
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Deageon

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Re: [0.95a] BigBeans Ship Compilation
« Reply #5 on: April 28, 2021, 12:12:34 AM »

can you tell us a little about the new ship skins? I don't recognize the two boxy carrier-sorta things, and also, new talon?
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #6 on: April 28, 2021, 07:06:55 AM »

can you tell us a little about the new ship skins? I don't recognize the two boxy carrier-sorta things, and also, new talon?

The boxy carriers are fighter tenders, eventually I'll turn them into Repair ships with repair drones. They are unused sprites from the base game I reimplimented. The talon is a skin for pirates. Eventually there will be more changes done to the fighter variants to differentiate them more.
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mattroyal363

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Re: [0.95a] BigBeans Ship Compilation
« Reply #7 on: April 28, 2021, 07:23:05 AM »

Can the file be only extracted properly by winRAR? Getting an error message when extracting using 7zip
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #8 on: April 28, 2021, 07:35:58 AM »

Hopefully should be fixed. As said sorry, first time using google drive.
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #9 on: April 29, 2021, 08:29:34 AM »

Update!
New Capital ship and a bug fix! Download in first post! Should be Save Compatible!

« Last Edit: April 29, 2021, 02:29:24 PM by BigBeans »
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connortron7

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Re: [0.95a] BigBeans Ship Compilation
« Reply #10 on: April 29, 2021, 08:40:04 AM »

Update!
New Capital ship and a bug fix! Download in first post!


Ayyy i see you vastly improved my old venator sprite in everyway, nicely done!
« Last Edit: April 29, 2021, 08:42:41 AM by connortron7 »
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Shyguy

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Re: [0.95a] BigBeans Ship Compilation
« Reply #11 on: April 29, 2021, 11:47:22 AM »

I presume the fixed bug was related to the Mudskippers hull not being found yes? I'll post the code just in case.
Code
5577974 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0001] not found on hull [BSC_Mudskipper3]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [BSC_Mudskipper3]
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #12 on: April 29, 2021, 02:26:28 PM »

I presume the fixed bug was related to the Mudskippers hull not being found yes? I'll post the code just in case.
Code
5577974 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0001] not found on hull [BSC_Mudskipper3]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [BSC_Mudskipper3]
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Yes that was it, should be fixed. Let me know if it persists.

Update!
New Capital ship and a bug fix! Download in first post!


Ayyy i see you vastly improved my old venator sprite in everyway, nicely done!

Thanks, I ended up redoing most of it tbh haha but I kept the original tops of the command towers and the engines!
« Last Edit: April 29, 2021, 02:28:51 PM by BigBeans »
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BigBeans

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Re: [0.95a] BigBeans Ship Compilation
« Reply #13 on: April 29, 2021, 08:30:50 PM »

Quick Update!

A very important fix has been done that should correct numerous ships not spawning correctly. It should be save compatible too! Download in first post.
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Solarshade

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Re: [0.95a] BigBeans Ship Compilation
« Reply #14 on: May 01, 2021, 03:51:22 PM »

Encountered a weird bug with the Coventor(P), its mining laser isn't built in, but if you remove it any weapon placed in its slot is seemingly just deleted.
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