Fractal Softworks Forum

Starsector => Mods => Topic started by: BigBeans on April 27, 2021, 02:40:55 PM

Title: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: BigBeans on April 27, 2021, 02:40:55 PM
BigBeans Ship Compilation - Main ship pack
DOWNLOAD: https://drive.google.com/file/d/1b2ZeHqWxqrJ-WqxO8u_BqYwErIdUuqcr/view?usp=sharing (https://drive.google.com/file/d/1b2ZeHqWxqrJ-WqxO8u_BqYwErIdUuqcr/view?usp=sharing)
Current Version: v0.1.96
Save Compatible with v0.1.95 and v0.1.95a, v0.1.95b not compatible with any versions before that.

A collection of various ships and skins created and edited by myself. Also includes a handful of free to use sprites that have been edited and brought up to standard by me and given a new home. My first mod so of questionable quality but definitely a work in progress and increasing in quality over time as I learn. I am willing to take suggestions for new ships and to listen to balance feedback and bug reports but this is very much a hobby project so don't expect constant updates.

Anyways, enough of that, onto the ships!

SHIPS:
Spoiler

(https://i.imgur.com/PcuWXQI.png)
Terringzean, Large battleship with an imposing presence, primarily used by the Church and Hegemony.

(https://i.imgur.com/OuzJw3s.png)
Threave, A Low Tech battlecruiser used mostly by the Hegemony.

(https://i.imgur.com/EaGWLTz.png)
Shalloch, a rare high tech advanced destroyer.

(https://i.imgur.com/Bw72g4J.png)
Sorn, a defence orrientated destroyer with generous weapon arcs and a round, friendly shape.

(https://i.imgur.com/j6wbpKn.png)
Maraka, Fast low tech cruiser with a frontal Large Composite mount and good survivability. Stepping stone between Eradicator and Dominator.

(https://i.imgur.com/96ZAdLk.png)
Chrysaor, Destroyer sized EMP emitter.

(https://i.imgur.com/X3NHa15.png)
Kingpin, a wide high tech destroyer with a similiar profile to an Enforcer.

(https://i.imgur.com/L1ur7kY.png)
Drudge, A bulbous cruiser with a focused energy armament.

(https://i.imgur.com/RGDTCrJ.png)
Cassina, heavily armed destroyer leader.

(https://i.imgur.com/t979hnG.png)
Preybird, a light battlecarrier designed to assist the Falcon and Eagle.

(https://i.imgur.com/xXGRaq3.png)
Carnyx, a wide set carrier just keep it away from direct combat.

(https://i.imgur.com/rhF0VVC.png)
Aghast, Interdictor cruiser, Phaseships begone!

(https://i.imgur.com/0hN4H6x.png)
Marauder, a pirate raiding destroyer.

(https://i.imgur.com/FKFjTBI.png)
Brigantine, A large pirate cruiser for scaring patrols. Its size belays its weaknesses.

(https://i.imgur.com/4VVv5YE.png)
Robber, Speedy unique pirate frigate.

(https://i.imgur.com/ABr13aV.png)
Gallivanter, A high end explorer and support frigate.

(https://i.imgur.com/HAZmnB2.png)
Stern, A heavily armoured destroyer with almost more weapons than it can manage.

(https://i.imgur.com/yzytCmP.png)
Baldric, a medium sized cargo vessel utilizing cargo technology from the Atlas.

(https://i.imgur.com/WjUIl1e.png)
Stoner, A comprehensive refit of the Atlas into a light makeshift capital ship mostly used by Independents and the Luddic Church.

(https://i.imgur.com/2GetYGn.png)
Herma, a gunship conversion of the Hermes, for those with a tight budget. Comes in many flavours.

(https://i.imgur.com/udzk5dV.png)
Fennec, An attempt to turn the Wolf into a far more survivable assault ship.

(https://i.imgur.com/B9CYt83.png)
Altia, a swift strike frigate, very much like a mini shrike.

(https://i.imgur.com/UhMH3I6.png)
Ignis, Heavy Frigate designed to hold the line.

(https://i.imgur.com/7fexVDn.png)
Killskipper, Be careful who you make a fool of at school.

(https://i.imgur.com/1AadecZ.png)
Buffalo MKIII, Fighter escort for you convoys.

(https://i.imgur.com/Pdzz5zC.png)
Hartfell, A decent choice for a line frigate. Also comes in Pirate.

(https://i.imgur.com/HGjLOfy.png)
Brave, a jack-of-all-trades economy frigate.

(https://i.imgur.com/phTylv6.png)
Covetor, Mining is a way of life.

(https://i.imgur.com/dFpS5Q0.png)
Mercer, Tri-Tach designed Escort Gunship.

(https://i.imgur.com/WlHabt9.png)
Traveller, Armed courier with more bite than you'd think.

(https://i.imgur.com/WpYeANT.png)
Bitzer, a tiny patrol ship, more of an annoyance than a threat but cheap as chips. Has two little drones friends to help it in combat.

(https://i.imgur.com/LbbiXJM.png)
Tramp, the cheapest cargo container with an engine you can buy.

(https://i.imgur.com/GdTH2z5.png)
Tramp MK2, A Tramp turned into a "dangerous" warship.

(https://i.imgur.com/kh1lXpO.png)
Adventurer, A long range exploration leader designed to fight off pirates and discover new worlds!

(https://i.imgur.com/jDbgnLO.png)
Roamer, A civilian grade light cruiser designed to protect trade ships and accompany mining and exploration fleets.

(https://i.imgur.com/RJYF2ii.png)
Lockout, A civilian grade escort destroyer desgined for convoy protection and anti-piracy duties.

(https://i.imgur.com/uTMI5CA.png)
Slinger, Luddic Church unique conversion of a Condor into a gryphon style missile destroyer.

[close]

On top of that there are also a number of ship skins for Pirates, Hegemony, Luddic Church and Path to add variety to common enemy fleets.
Spoiler
(https://i.imgur.com/VYOXyOJ.png) (https://i.imgur.com/xPiGrXC.png) (https://i.imgur.com/6MBhd0q.png) (https://i.imgur.com/1oH2OQq.png) (https://i.imgur.com/JVRWPyE.png) (https://i.imgur.com/tOFzyJ0.png) (https://i.imgur.com/Q5Td0St.png) (https://i.imgur.com/6SstXuH.png)  (https://i.imgur.com/zmu06Sq.png) (https://i.imgur.com/t9MzS6L.png)

(https://i.imgur.com/vRH0ZfL.png) (https://i.imgur.com/ajVioPJ.png) (https://i.imgur.com/RiY5mF5.png) (https://i.imgur.com/wYOVfk7.png) (https://i.imgur.com/isGTC2b.png) (https://i.imgur.com/VZXZ5yI.png) (https://i.imgur.com/6dUbiR8.png) (https://i.imgur.com/BkAH7Sj.png) (https://i.imgur.com/ocSNZtj.png) (https://i.imgur.com/ouentir.png) (https://i.imgur.com/uqLMfS5.png) (https://i.imgur.com/mfIuUIa.png)


(https://i.imgur.com/D6zGHbX.png) (https://i.imgur.com/9UIuTnf.png) (https://i.imgur.com/yZ6ttSx.png)(https://i.imgur.com/GR0KaHU.png)
[close]
WEAPONS:
Spoiler
(https://i.imgur.com/7PUYcuq.png)
Annihilator MLRS, Exactly what it sounds like.

(https://i.imgur.com/U3NOlLv.png)
Sabot MLMS, also exactly what it sounds like.

[close]

Changelog:
Spoiler
0.1.96, Added Chrysaor, an EMP destroyer. Resprited and changed the Traveller. Smallish sprite edits to Adventurer, Baldric Carnyx, Ignis and Fennec.

Bug Fixed, pirate Bitzer had a fighter bay, it doesn't anymore.

0.1.95b, fixed a crash caused by Fennec (P) variant.

0.1.95a, minor fixes to Maraka hardpoint and Terringzean spawn rate. Removed the drone submod from the main BSC zip and updated Fennec sprites a little bit.

0.1.95 Update:

Additions: Added Threave, new low tech Battlecruiser.
Re-added Gallivanter as a high end explorer/support ecm ship.
Lockout re-rolled from a gunship destroyer into an Escort destroyer and changed to a more appropriate escort Civ DD sprite to match.
Robber has been re-rolled into a pirate frigate. Its new Sprite is a modified and repainted sprite originally by Mr Kamiguru.
Terringzean (LC) added.
Added Brawler (P) Skin.
Added Fennec (P) Skin.

Removals: Removed Hound (HT), Kite (HT) and Gremlin (HT). All of these were kinda pointless imo and for a couple of them other mods do them better.
Removed Preybird (B), was pointless.
Removed Bay and Haven and the Pirate variants. They were both kinda underwhelming and pretty low effort being based on unused sprites. Could never figure out a defined role for them.
Removed Nit Drone wing. An extremely early sprite/fighter I made. Crap and pointless.
Removed RG Legion, Onslaught and Champion. Hard decision to make but it's because Vayra Sector is dead as far as I know.
Rodeo removed, wasn't happy with it.
Removed Aghast and Herma (LG) until the new update drops and I can redo the skin to match the new Vanilla Lions Guard ships.
Removed Mutt and all variants. Was the first ship I implemented and wasn't really much different from Hound or Cerberus. Might return in some form if I can come up with a new sprite.
Removed Venture (P) as it is being added to Vanilla soon.
Removed Sincerity (P) as it was an underwhelming light corvette and I didn't see the point in it with Bay (P) and Haven (P) removed.

Sprite Changes: Terringzean has had some minor changes to its front.
Lockout given a fresh sprite to match its new role better.
Adventurer sprite has been updated, should look better now.
Preybird  got some sprite changes to introduce more colour variation to the sprite.
Roamer has had some sprite updates.
Aghast has been repainted a bit, new bridge and the plating and hull should be more consistent now.
Brave Minor Sprite changes and Brave (P) new paintjob.
Bitzer (P) minor sprite change for new mount.
Shalloch and Sorn got new engines. Sorn has a new bridge (Modified Medusa bridge)

Balance Changes:
Stern armour nerf cause it was too high for a DD.
Carynx to 8 burn from 7.
Robber middle missile slot arcs reduced.
Terringzean had two of its small weapon slots arcs increased.
Brigantine cost increase to 65k. Fixed a turret slot floating in space.
Starliner (P) has had its two front medium arcs adjusted and its 4 small composities changed to ballistics to stop the ship over-performing.
Bitzer (P) and Bitzer (LP) have been changed a bit to differentiate them from regular Bitzers.

0.1.92 Update: New Content:
Carynx class carrier added.
Sorn class Defensive Destroyer added.

Sprite Changes:
Hammerhead (LP) sprite updated to match new Hammerhead sprite better.
Terringzean sprite changes again.
Stern completely resprited. No longer resembles a squashed Hammerhead.
Cassina has had its sprite changed a bit, more colour variation.

Balance Changes
Fixed Cassina Weapon arcs.
Terringzean now has Heavy Ballistic Integration. Slightly increased speed and slightly increased max flux, base dissipation and hull points. Should make it a more capable capital and easier to outfit. 56DP instead of 60DP now too.
Restitution Torp nerfed a bit, now does 1750 damage and has 210 speed, EMP damage 500 but its EMP effect now arcs.
Shalloch has been nerfed, was too powerful and came with too many free hull mods
Stern has one less small, actually helps manage its small flux pool.

0.1.9 update:
Almost all sprites have had some kind of tweaking or respriting done but some highlights/major changes are:
Completely Remade Cassina sprite, re-added Cassina
Marauder and Brigantine massively resprited.
Starliner (P) sprite updated (Partly thanks to Nes).
Kingpin updated, slightly different shape, different detailing.
Fennec updated to match new Wolf in style and colour.
Buffalo MKIII massively redone to be less basic looking.
Caracara completely remade and renamed to Preybird.
Aghast and Aghast (LG) has some noteable sprite changes.
Adventurer sprite has been updated a little tho will need a full repaint eventually.
Added Ignis (LP) and Slinger (LP)

Balance changes:
Piranha (LC) back to 2 bombers per wing.
Large Sabot now has 12sec cooldown.
Rodeo fuel per lightyear down from 5 to 1.
Haven and Haven (P) now have built in weaponry, a dual Mining laser and flak gun respectively.
Bitzer drone is now smol and therefore weaker.
Shalloch gets built in resistant flux conduits.
Maybe some other stuff I forgot.

0.1.8.5b update:
Thrasher removed
Coyote Removed
Doom (P) Removed
Cassina removed
Gallivanter removed, never liked it
Stoner(LC) removed, was pointless
Falcon (LG) removed.
Added Shalloch DD
Added Hartfell Frigate and (P) version.
Added Hound(HT)
Sabot MLMS added.
Ignis minor sprite updates (new front mounts and bridge adjusted)
Roamer and Lockout rarer, only for Indies, Church and Pirates now.
Herma and Mercer Hull and armour stat nerf to match base hulls as they are both converted frigates. Made both about 1k cheaper tho.
Sincerity (P) stats changed, less armour more hull.
Basic Mutt sprite updated to be clearer and match Hound more.
Terringzean has quite major sprite changes to make it a bit more detailed.
Maraka Sprite changes plus stats reworked to make it a step-gap between eradicator and dominator.
Ignis stats reworked to make it more inline with Vanguard frigate.
Tramp and Tramp Mk2 completely resprited from scratch.
Baldric sprite recoloured a bit, too much orange.
Kite (HT) burn speed changed from 9 to 10 as no longer civilian ship.
Accidentally painted over Shepherd(P) bridge windows, fixed that, can see them now
Mudskipper MK3 engines fixed.
Terringzean turret angle fixed
Baldric has Civ hull

0.1.8.1 update, Added Lockout Civ Escort DD, added Gremlin(HT) and Kite(HT). Removed Chrysaor as it was too memey. Removed TT Drones as I didn't like them. Removed Hemet as it has been replaced by Kite(HT). Reduced Roamer price to match Ventures. Adjusted Stern Sprite, now slightly more rounded and armoured looking.

0.1.8, 0.95.1a-RC3 update, Added Baldric Medium Freighter, Rodeo Pirate Ox conversion, Robber Pirate DD, Coyote Frigate, Fennec Assault Frigate, Roamer Civ DD explorer thingy, Stoner Atlas-Battlecruiser conversion and Buffalo MKIII(A). Paradigm removed, removed Wolf(LC), Removed Polis. Gallivanter Resprited to not look like a decapitated Apogee. Bitzer sprite updated, its now 2dp and has built in drones. Hemet sprite updated, now 2dp and has another small turret. Covetor and Covetor (P) Sprite updates. Tramp Sprite slight updated. Kingpin Sprite updated a bit again. Herma and all variants resprited to match new Hermes. Venture (P) resprited a bit and has had its stats adjusted to match new Venture stats. Adventurer PPT buffed. Mutt and Bitzer have rugged construction now. Wayfarer (P) given more OP to match new Wayfarer OP stat. Marauder weapon locations adjusted. Drudge DP now 25. Chrysaor nerfed, slower, more dp, less armour, less armour. Terringzean armour and hitpoints increased, minor sprite adjustment. Thrasher, Maraka and Terringzean now have regular Burndrive as the Burndrive changes make Pursuit drive more or less obsolete. Legion (RG), Onslaught (RG) and Champion (RG) added for Red Guard from Vayra Sector if you have it.

0.1.7a, fixed Scintilla(TT) not dying and spawning in Remnant fleets by Mistake. Should spawn in TT fleets as intended.
0.1.7, added Slinger Missile DD, Hemet Light Gunship, Terringzean Battleship/Dreadnought, Gallivanter Heavy Explorer and Sincerity(P) Light Corvette. Resprited Marauder, Brigantine Cassina and Drudge. Reworked Wayfarer(P) and Shepherd(P) to be more unique. Added Condor(LC), Falcon(LG), Aghast(LG) and Scintilla(TT) skins. Removed Macaw and Macaw(S). Bay(P) and Haven(P) have built in Sincerity(P) light corvettes. Nebula(P) and Adventurer removed fighters and built in drones respectively. Piranha(LC) now has 3 bombers instead of 2. Coveter mining stats have been fixed. A few other changes I've forgot.

0.1.6a, fixed some Capital ships not spawning.
0.1.6, Split Star wars ships into their own IP submod after a few requests. Removed Gull, Knuckleduster and Metalhead. Replaced Metalhead with new Stern DD. New battlecruiser, Chrysaor. New Herma Lionguard Skin and Hammerhead(LP) skin. Cassina and Polis sprite updates. Bitzer should spawn a bit less. Killskipper should spawn a bit more.

0.1.5.5a, removed code referencing currently unfinished fighter wing that was causing CTDs.

0.1.5.5, added Tector, Raider, Arquitens and Brave(P). Completely changed the Caracare into a unique ship and added a gunship version of it. Buffed Brigantine speed. Nerfed Adventurer. Did a bunch of smaller changes too but I've honestly forgotten them. Star Wars style ships might eventually get split into their own mod maybe.
NOT SAVE COMPATIBLE!

0.1.5.1, fixed various skins not having the proper tech tags. Fixed Thrasher(LP) not spawning.

0.1.5.0, Added Bitzer and Traveller. Did another spriting pass on Venator, Brigantine and Marauder sprites to varying results. Nerfed Marauder turn rate. Added Glimmer(TT), Mutt(H) and various bitzer variants. A bunch of little changes to stats here and there again. Last update before tournament. Save compatible with 0.1.4.5

0.1.4.5, Added Drudge, Kingpin and Killskipper. Nerfed Knuckleduster speed. Increased Brigantine DP as it's now a cruiser. Increased Tramp MK2 DP a bit as it has two medium missile mounts. Resprited Acclamator, it now no longer looks like a melted cheese wedge. A multitude of little minor changes to stats here and there I forgot. Save Compatible with 0.1.4

0.1.4, Finally fixed the Nit Wing bug that was causing crashes on raiding planets. Added Metalhead Heavy DD. Resprited the Marauder a bit and made both its mediums fire forward. Resprited the Brigantine a bit and rerolled it as a Light cruiser, increased its armament as well. Gave the Venture(P) 4 medium missile mounts because I'm evil. Renamed the Messer cruiser to the Maraka Cruiser as there was a name conflict. Added Thrasher(LP) for luddic path. Added Tramp MK2 for all you Tramp fans. NOT SAVE COMPATIBLE with old versions.

0.1.3.5, Added Paradigm battleship and Messer Cruiser. Added Annihilator MLRS. Added Piranha(LC) torpedo bomber. Thrasher now has a Pursuit Drive system. Aghast now has an even more powerful anti-phase ship system but can't use it on normal ships anymore. Regular Herma gunship has had a slight resprite to add midline style armour plates to hopefully make it more distinct from the regular Hermes. Hopefully should've fixed Nit Wing bug when raiding planets.

0.1.3, Added Ignis and Thrasher, two heavy frigates for Low Tech. Added Luddic Church variants of both and resprited the Brave frigate. Also added Nebula(P) and Starliner(P) for pirates.

0.1.2.5, Added Altia, Adventurer and Mutt(LP). Minor Sprite changes to Aghast, Venator, Brigantine, Cassina and Acclamator. Venator and Cassina have had their mounts changed to fit them more in line with Midline ships. Cassina has had its stats buffed to match its role more. Brigantine has been made faster, its armour level has been boosted a little and it has an extra small turret. Mutt and Herma booth recieved minor stat boosts, tho Herma now has Civilian Hull to match it being a conversion.

0.1.2, Added Acclamator, Mercer and Cassina. Nerfed Tramps speed and Burn rating as it was too fast for its price. Did a number of tiny sprite fixes as well.

0.1.1.5b, Fixed Covetor(P) turret bug, fixed Nit tags, fixed Wayfarer(P), Shepherd(P) and Venator sprite errors and hopefully should've fixed all ships not having goal variants. Talon(P) and Broadsword(LC) removed.

0.1.1.5, Very important bug fix that should correct the spawning of various ships.

0.1.1, New Capital ship, fixed LP Mudskipper weaponslot bug.

0.1, initial release.
[close]

Credits: Various authors from the Spiral Arms thread. Toopok for a few small sprite changes/ideas. Mr.Kamiguru for the Hartfell and (P) skin and the Roamer sprite which I modified. Nes and Pyrophage for some sprite suggestions and help. Passwalker for ideas/help and Coherrent Watermelon for Sorn base sprite.

SUBMODS: These are optional additional ships

BSC-Drone Refits Submod
Download:https://drive.google.com/file/d/1b3k8ImtET7OYzkm5JiLhZ0VZ9TTOvPvN/view?usp=sharing (https://drive.google.com/file/d/1b3k8ImtET7OYzkm5JiLhZ0VZ9TTOvPvN/view?usp=sharing)
Current Version: 0.35
Save compatible with 0.1, 0.2 and 0.3
A Collection of crewed drone reskins for a bit of variety and so you can use slightly weaker remnant ships without speccing into the AI skill or whatever. Much lower effort than my main mod but as said can be good for variety.

Spoiler
(https://i.imgur.com/BoreG1e.png) (https://i.imgur.com/TyRXENd.png) (https://i.imgur.com/mSxhylB.png) (https://i.imgur.com/n0mE1As.png) (https://i.imgur.com/vbosjfy.png) (https://i.imgur.com/cdqDuEu.png)

(https://i.imgur.com/NWY7F29.png)
[close]

Changelog:
Spoiler
0.35, Added Fulgent (TT).

0.3, made some changes to Merlon (LC) sprite and it should spawn less.

0.2, removed white stripes from drones, making them pure blue to better match other high tech ships. Added Merlon (LC)

0.1, initial creation
[close]

BSC Standalone IP Mod Submod!
Download: https://drive.google.com/file/d/1e9Z_oFdcovewLTsuX3cWrGBA8quBTXrr/view?usp=sharing (https://drive.google.com/file/d/1e9Z_oFdcovewLTsuX3cWrGBA8quBTXrr/view?usp=sharing)
Current Version:0.1d
A collection of various ships based off of other IPs that don't fit into vanilla aesthetic but still trying to match Vanilla style. Standalone submod.

SHIPS:
Spoiler
(https://i.imgur.com/chIUCYM.png)
Venator, a large combat capable battlecarrier with a concentrated battery and an oddly familiar shape...

(https://i.imgur.com/Cz3irkb.png)
Arquitens, a light escort destroyer with flares and a heavy-ish battery.

(https://i.imgur.com/FQYSkcF.png)
Raider, Small, swift frontally focused frigate.

(https://i.imgur.com/NgkCOIw.png)
Acclamator, Tough cruiser sized assault transport with alot of bite. Perfect for transporting clone Domain troopers.


(https://i.imgur.com/mKpUuN4.png)
Tector, Heavy Battleship, deadly space wedge.
[close]

Changelog:
Spoiler
v0.1d, fixed acclamator weapon arcs.
v0.1c Basic 0.95.1a-RC3 update
v0.1b, fixed mistake with folder structure preventing ships from being built. Fixed Acclamator turret locations.
v0.1a, fixed Capitals not spawning for Persean League.
v0.1: First version, Hopefully fixed Venator battlecarrier behaviour.
[close]


Title: Re: [0.95a] BigBeans Ship Compilation
Post by: MrFluffster on April 27, 2021, 03:01:44 PM
Congrats on getting the mod out!

I'd recommend you
all the stuff inside the spoilers it's much easier to browse through it that way.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on April 27, 2021, 03:31:58 PM
Congrats on getting the mod out!

I'd recommend you
all the stuff inside the spoilers it's much easier to browse through it that way.
Thanks brother, and yeah I formatted it a bit better haha.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Shibdib on April 27, 2021, 03:40:06 PM
Look into making an actual download link and not a folder sharing one :)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on April 27, 2021, 03:53:58 PM
Look into making an actual download link and not a folder sharing one :)

Fixed, first time using google drive haha.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Deageon on April 28, 2021, 12:12:34 AM
can you tell us a little about the new ship skins? I don't recognize the two boxy carrier-sorta things, and also, new talon?
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on April 28, 2021, 07:06:55 AM
can you tell us a little about the new ship skins? I don't recognize the two boxy carrier-sorta things, and also, new talon?

The boxy carriers are fighter tenders, eventually I'll turn them into Repair ships with repair drones. They are unused sprites from the base game I reimplimented. The talon is a skin for pirates. Eventually there will be more changes done to the fighter variants to differentiate them more.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: mattroyal363 on April 28, 2021, 07:23:05 AM
Can the file be only extracted properly by winRAR? Getting an error message when extracting using 7zip
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on April 28, 2021, 07:35:58 AM
Hopefully should be fixed. As said sorry, first time using google drive.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on April 29, 2021, 08:29:34 AM
Update!
New Capital ship and a bug fix! Download in first post! Should be Save Compatible!

(https://i.imgur.com/VDCgCJV.png)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: connortron7 on April 29, 2021, 08:40:04 AM
Update!
New Capital ship and a bug fix! Download in first post!

(https://i.imgur.com/VDCgCJV.png)

Ayyy i see you vastly improved my old venator sprite in everyway, nicely done!
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Shyguy on April 29, 2021, 11:47:22 AM
I presume the fixed bug was related to the Mudskippers hull not being found yes? I'll post the code just in case.
Code
5577974 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0001] not found on hull [BSC_Mudskipper3]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [BSC_Mudskipper3]
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on April 29, 2021, 02:26:28 PM
I presume the fixed bug was related to the Mudskippers hull not being found yes? I'll post the code just in case.
Code
5577974 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0001] not found on hull [BSC_Mudskipper3]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [BSC_Mudskipper3]
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Yes that was it, should be fixed. Let me know if it persists.

Update!
New Capital ship and a bug fix! Download in first post!

(https://i.imgur.com/VDCgCJV.png)

Ayyy i see you vastly improved my old venator sprite in everyway, nicely done!

Thanks, I ended up redoing most of it tbh haha but I kept the original tops of the command towers and the engines!
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on April 29, 2021, 08:30:50 PM
Quick Update!

A very important fix has been done that should correct numerous ships not spawning correctly. It should be save compatible too! Download in first post.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Solarshade on May 01, 2021, 03:51:22 PM
Encountered a weird bug with the Coventor(P), its mining laser isn't built in, but if you remove it any weapon placed in its slot is seemingly just deleted.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 03, 2021, 08:59:20 AM
Encountered a weird bug with the Coventor(P), its mining laser isn't built in, but if you remove it any weapon placed in its slot is seemingly just deleted.

Hi, I will be back at my pc on Tuesday so should hopefully put out a patch then for this and a few other issues. Also maybe a new ship or two if I have time.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 04, 2021, 02:36:07 AM
UPDATE!

0.1.1.5b, Fixed Covetor(P) turret bug, fixed Nit drone tags, fixed Wayfarer(P), Shepherd(P) and Venator sprite errors and hopefully should've fixed all ships not having goal variants. Talon(P) and Broadsword(LC) removed.

Please holler if I missed anything.

Is not Save Compatible due to removing fighters!

https://drive.google.com/file/d/15Pvql8FIqTl4M62M2OWxe3rwr9F7wyLH/view?usp=sharing (https://drive.google.com/file/d/15Pvql8FIqTl4M62M2OWxe3rwr9F7wyLH/view?usp=sharing)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Shyguy on May 04, 2021, 02:45:42 AM
Out of curiosity why did the Talon and Broadsword get removed?
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 04, 2021, 03:25:06 AM
Out of curiosity why did the Talon and Broadsword get removed?

They were just quite messed up and I didn't want to fix them. I'll add something else in their place eventually.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Arcalane on May 04, 2021, 02:44:26 PM
One of your hulls/variants with the Unstable Injector is causing CTDs under certain circumstances. I couldn't tell you which exactly, but I made a thread (https://fractalsoftworks.com/forum/index.php?topic=21494.0) whilst attempting to figure it out.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 04, 2021, 05:09:41 PM
One of your hulls/variants with the Unstable Injector is causing CTDs under certain circumstances. I couldn't tell you which exactly, but I made a thread (https://fractalsoftworks.com/forum/index.php?topic=21494.0) whilst attempting to figure it out.

Have you downloaded the latest version? If not, please try the latest update, it was most likely the Talon(P) as it had unstable injector which didn't work with fighter hulls.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Arcalane on May 05, 2021, 01:08:57 AM
As far as I can see the version I have doesn't have the Talon(P) but I'll update anyway and keep my eyes peeled I guess.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Phearlock on May 05, 2021, 01:35:20 PM
Tramp seems significantly too fast for its price (faster than the hound by quite a bit due to burn drive). Suggest dropping speed to a more reasonable 100 (for a bargain bin freighter that probably doesn't have much of a powerplant), or 120-130 and getting rid of burn drive for flares or similar.

As well as probably dropping burn to 9, where militarized subsystems is required to get it up to burn 10, like other civilian frigates.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 05, 2021, 04:59:13 PM
Update!

v0.1.2, Added Acclamator, Mercer and Cassina. Nerfed Tramps speed and Burn rating as it was too fast for its price. Did a number of tiny sprite fixes as well.

(https://i.imgur.com/nZdgDbY.png)  (https://i.imgur.com/y5aIWtp.png)  (https://i.imgur.com/31mjtzM.png)

Should be save compatible from v0.1.1.5b due to just adding ships and making stat changes.

Download: https://drive.google.com/file/d/1VvhKErUvZIyjkHzxra41g6-P1pUTwNwg/view?usp=sharing (https://drive.google.com/file/d/1VvhKErUvZIyjkHzxra41g6-P1pUTwNwg/view?usp=sharing)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: dostillevi on May 05, 2021, 05:25:18 PM
I've been following your progress on discord and this is absolutely on my radar for a future playthrough. The spriting is already good and getting better and better (keep taking passes at the existing ships!). How are these in terms of balance vs standard faction ships, and how are they distributed across markets?
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 05, 2021, 05:36:26 PM
I've been following your progress on discord and this is absolutely on my radar for a future playthrough. The spriting is already good and getting better and better (keep taking passes at the existing ships!). How are these in terms of balance vs standard faction ships, and how are they distributed across markets?
Thank you! Everything is aimed to be balanced around vanilla, nothing should be massively OP. And in terms of distribution it should match how they look, so I've given the Low Tech ships either to the Base_bp or to Hegemoney and Luddic Church, midline ships mostly to Indies, Perseans and Sindies (with a couple exceptions), I've given the Interdictor to most factions that oppose Tri-Tach and the Skins are all given to their respective factions.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: dostillevi on May 06, 2021, 11:29:45 AM
Awesome! I'll add them to my next game for sure.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Inhilicon on May 06, 2021, 01:24:09 PM
I wanted to ask, is the Brigantine inspired from a ship with the same name in X3? Or is it simply a coincidence? Great choice of a name for a pirate vessel, in any case.

Brigantines, carracks and galleons, oh my!
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 06, 2021, 07:04:04 PM
I wanted to ask, is the Brigantine inspired from a ship with the same name in X3? Or is it simply a coincidence? Great choice of a name for a pirate vessel, in any case.

Brigantines, carracks and galleons, oh my!

I have played X3 but it was just a coincidence.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Arcagnello on May 07, 2021, 03:46:09 PM
And into my next modded campaign you go! I love this!

Only nitpick I have in the Entire mod would be the Acclamator not having enough detail to cover for its...illuminati-worthy shape standing out too much, but then again I have not seen it in-game either so it might just be an unnecessary criticism of mine!
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 08, 2021, 05:08:33 AM
And into my next modded campaign you go! I love this!

Only nitpick I have in the Entire mod would be the Acclamator not having enough detail to cover for its...illuminati-worthy shape standing out too much, but then again I have not seen it in-game either so it might just be an unnecessary criticism of mine!

Do you have any particular details or areas on it that need attention? I know it has quite a stark shape compared to other ships haha.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Arcagnello on May 08, 2021, 07:14:49 AM
I premise that I drew this with my fat fingers on a phone touchscreen while outdoors and sunbathing. Had to turn the pic negative to see what I was doing.

I think the main issue with the ship aesthetically is the bottom left and right so I did some doodling there:

1) I'd split part of the central engine onto the corners to break the illuminati shape a bit.
2)I would also make the edges of that transition from vertical to angled, leading to the nose a bit smoother
3)I added some small turrets with horribly drawn weapon arcs in the back. Those green dots are where I'd put more small turrets
4)I split the nose into two not-so-thick prongs, removed the nose weapon and added another two turrets on the sides.




Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Arcalane on May 08, 2021, 07:30:30 AM
The most jarring thing about it (and the Venator, tbh) to me is the Starsector Beige/Khaki colouration, as opposed to the canon/conventional Imperial Grey.

As far as blank spots go the only one that really stands out is that trapezoid spot right on the nose of the Venator. If faction variants were ever made, that'd be where I'd slap a flag/emblem.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 08, 2021, 08:11:16 AM
I premise that I drew this with my fat fingers on a phone touchscreen while outdoors and sunbathing. Had to turn the pic negative to see what I was doing.

I think the main issue with the ship aesthetically is the bottom left and right so I did some doodling there:

1) I'd split part of the central engine onto the corners to break the illuminati shape a bit.
2)I would also make the edges of that transition from vertical to angled, leading to the nose a bit smoother
3)I added some small turrets with horribly drawn weapon arcs in the back. Those green dots are where I'd put more small turrets
4)I split the nose into two not-so-thick prongs, removed the nose weapon and added another two turrets on the sides.

Engines and transition edges and maybe turrets are something I can think about. I don’t wanna meds with the shape tho since the whole point is it looks like an acclamator from above that’s been starsectorified but thank you for the feedback!

The most jarring thing about it (and the Venator, tbh) to me is the Starsector Beige/Khaki colouration, as opposed to the canon/conventional Imperial Grey.

As far as blank spots go the only one that really stands out is that trapezoid spot right on the nose of the Venator. If faction variants were ever made, that'd be where I'd slap a flag/emblem.

Aye but both have been starsectorified haha, I figured midline looked the best for them. I could make grey variants but grey ships always look kinda meh in starsector no matter how good the spriter is and I am very much a meh spriter haha.

And the Venator will get that gap filled with something maybe a turret or a sensor array or something. Atmit’s just good enough at the moment but I am defo no happy with it.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: mkire on May 17, 2021, 07:47:29 AM
this mod looks pretty good, my only concern is that one of the mods i use already has a buffalo mkIII (the mod Missing Ships) and two ships named the same thing is confusing, and i'm not a modder but wouldn't having the same name for something twice cause code problems?
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 17, 2021, 01:08:52 PM
this mod looks pretty good, my only concern is that one of the mods i use already has a buffalo mkIII (the mod Missing Ships) and two ships named the same thing is confusing, and i'm not a modder but wouldn't having the same name for something twice cause code problems?

The ships will have different IDs so it should be fine.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 21, 2021, 06:16:15 AM
Update!

0.1.2.5, Added Altia, Adventurer and Mutt(LP). Minor Sprite changes to Aghast, Venator, Brigantine, Cassina and Acclamator. Venator and Cassina have had their mounts changed to fit them more in line with Midline ships. Cassina has had its stats buffed to match its role more. Brigantine has been made faster, its armour level has been boosted a little and it has an extra small turret. Mutt and Herma booth recieved minor stat boosts, tho Herma now has Civilian Hull to match it being a conversion.

Should be save compatible as nothing was removed!

(https://i.imgur.com/6Lf9kwy.png) (https://i.imgur.com/8Rdxn07.png)  (https://i.imgur.com/66mv1Al.png)

DOWNLOAD: https://drive.google.com/file/d/1mmRaNMafsnhldpsaQLRyjj2Md0mGJodz/view?usp=sharing

Title: Re: [0.95a] BigBeans Ship Compilation
Post by: SiegeLion on May 21, 2021, 09:58:34 AM
When raiding for blueprints I'm getting a crash "Fatal: Ship hull spec [BSC_Nit_Wing] not found", happened on both 0.1.2 and the 0.1.2.5 update, Starsector 0.95a-RC15.

Edit: Unrelated but I just noticed the forward small ballistic and energy weapon mounts on the Venator are misaligned.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on May 21, 2021, 02:14:17 PM
When raiding for blueprints I'm getting a crash "Fatal: Ship hull spec [BSC_Nit_Wing] not found", happened on both 0.1.2 and the 0.1.2.5 update, Starsector 0.95a-RC15.

Edit: Unrelated but I just noticed the forward small ballistic and energy weapon mounts on the Venator are misaligned.

Thanks for the bug reports. I’m away from my pc until Sunday night but I’ll look into and fix those then.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on June 01, 2021, 03:12:51 PM
Update!

0.1.3, Added Ignis and Thrasher, two heavy frigates for Low Tech. Added Luddic Church variants of both and resprited the Brave frigate so it looks less like half a Sunder. Also added the Nebula(P) and Starliner(P) for the Pirates.

(https://i.imgur.com/okXyptu.png) (https://i.imgur.com/TyB1lPu.png) (https://i.imgur.com/ja5GkBc.png) (https://i.imgur.com/aYsK1vG.png) (https://i.imgur.com/jQVpJSv.png) (https://i.imgur.com/ypBl7s4.png) (https://i.imgur.com/0anqrbT.png)

Should be save compatible.

Download: https://drive.google.com/file/d/1ounnVcdvAvu6VYXGFq01k2TX82edmlnc/view?usp=sharing (https://drive.google.com/file/d/1ounnVcdvAvu6VYXGFq01k2TX82edmlnc/view?usp=sharing)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Arcagnello on June 01, 2021, 04:50:10 PM
Those low tech heavy frigates look juicy and really get my Luddic Church themed campaign itch going! You've really done a good job here!

Looking forward to updating the mod and searching for them tomorrow, altough it might take a while for me to.provide any significant amount of feedback on them tough.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on June 02, 2021, 07:14:05 PM
Those low tech heavy frigates look juicy and really get my Luddic Church themed campaign itch going! You've really done a good job here!

Looking forward to updating the mod and searching for them tomorrow, altough it might take a while for me to.provide any significant amount of feedback on them tough.

Thanks man! Hope you enjoy using them!
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: err0r on June 05, 2021, 01:58:51 AM
When raiding for blueprints I'm getting a crash "Fatal: Ship hull spec [BSC_Nit_Wing] not found", happened on both 0.1.2 and the 0.1.2.5 update, Starsector 0.95a-RC15.

Edit: Unrelated but I just noticed the forward small ballistic and energy weapon mounts on the Venator are misaligned.
I have the same bug with the latest game and mod version.
There's the log: https://pastebin.com/AURYsv6z (https://pastebin.com/AURYsv6z)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on June 06, 2021, 05:36:14 AM
When raiding for blueprints I'm getting a crash "Fatal: Ship hull spec [BSC_Nit_Wing] not found", happened on both 0.1.2 and the 0.1.2.5 update, Starsector 0.95a-RC15.

Edit: Unrelated but I just noticed the forward small ballistic and energy weapon mounts on the Venator are misaligned.
I have the same bug with the latest game and mod version.
There's the log: https://pastebin.com/AURYsv6z (https://pastebin.com/AURYsv6z)

Thanks for the crash log, I should hopefully be able to fix this for next update.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on June 07, 2021, 08:03:39 AM
UPDATE!

(https://i.imgur.com/QoYB3nm.png) (https://i.imgur.com/dK4thnW.png) (https://i.imgur.com/xPLlDVI.png)

v0.1.3.5, Added Paradigm battleship and Messer Cruiser. Added Annihilator MLRS. Added Piranha(LC) torpedo bomber. Thrasher now has a Pursuit Drive system. Aghast now has an even more powerful anti-phase ship system but can't use it on normal ships anymore. Regular Herma gunship has had a slight resprite to add midline style armour plates to hopefully make it more distinct from the regular Hermes. Hopefully should've fixed Nit Wing bug when raiding planets.

Should be Save Compatible as nothing was removed just additions and hopefully a bug fix.

LINK: https://drive.google.com/file/d/1YFGfyz6Ga6AcgRaSCA9z2eZRlw8Rze7H/view?usp=sharing (https://drive.google.com/file/d/1YFGfyz6Ga6AcgRaSCA9z2eZRlw8Rze7H/view?usp=sharing)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: err0r on June 07, 2021, 10:47:37 AM
UPDATE!Hopefully should've fixed Nit Wing bug when raiding planets.
Should be Save Compatible as nothing was removed just additions and hopefully a bug fix.
Sadly the bug does not fixed. Although i does not started a new game but instead tried to load a save
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on June 08, 2021, 03:15:38 PM
UPDATE!Hopefully should've fixed Nit Wing bug when raiding planets.
Should be Save Compatible as nothing was removed just additions and hopefully a bug fix.
Sadly the bug does not fixed. Although i does not started a new game but instead tried to load a save

Please try a new game. If the bug persists send me the log. Same goes for anyone else that had the same bug, please share the crash log.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on June 18, 2021, 06:55:55 AM
Update!

(https://i.imgur.com/r4JWRJZ.png) (https://i.imgur.com/YvVu75e.png) (https://i.imgur.com/SOiEdEO.png)

v0.1.4, Finally fixed the Nit Wing bug that was causing crashes on raiding planets. Added Metalhead Heavy DD. Resprited the Marauder a bit and made both its mediums fire forward. Resprited the Brigantine a bit and rerolled it as a Light cruiser, increased its armament as well. Gave the Venture(P) 4 medium missile mounts because I'm evil. Renamed the Messer cruiser to the Maraka Cruiser as there was a name conflict. Added Thrasher(LP) for luddic path. Added Tramp MK2 for all you Tramp fans.

NOT SAVE COMPATIBLE!

Suggestions and feedback very much encouraged!

Download: https://drive.google.com/file/d/1yn4iVnRKj67powzqOBWhHvLWLdevZY3n/view?usp=sharing (https://drive.google.com/file/d/1yn4iVnRKj67powzqOBWhHvLWLdevZY3n/view?usp=sharing)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: shoi on June 26, 2021, 02:47:45 AM
Looks fun, gonna give this a shot!
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: dcong89 on June 26, 2021, 05:55:24 AM
Look Fun ! and i dont mind re-start new game everytime you guys update your mods , good job
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Arcalane on June 27, 2021, 06:02:55 AM
Wide Hammerhead looks... interesting. Will have to see how it handles once I start my next campaign.

Marauder and Brigantine seem like they'd make good neutral ships, looking at the designs some more. The old front-and-back Marauder turret config could even be reused for the neutral model; fluff it up as a convoy escort that the pirates have re-engineered into a convoy raider, perhaps.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on July 06, 2021, 04:38:36 PM
UPDATE!

(https://i.imgur.com/wZz2Vb6.png) (https://i.imgur.com/4unefxv.png) (https://i.imgur.com/R5QdkR4.png) (https://i.imgur.com/NgkCOIw.png)

0.1.4.5, Added Drudge, Kingpin and Killskipper. Nerfed Knuckleduster speed. Increased Brigantine DP as it's now a cruiser. Increased Tramp MK2 DP a bit as it has two medium missile mounts. Resprited Acclamator, it now no longer looks like a melted cheese wedge. A multitude of little minor changes to stats here and there I forgot.

Save Compatible with 0.1.4

As per usual be sure to tell me of any issues or bugs or suggestions.

DOWNLOAD: https://drive.google.com/file/d/1NiXuP9OdAF1F1kdr137y3J4g1Yk9Gk9t/view?usp=sharing (https://drive.google.com/file/d/1NiXuP9OdAF1F1kdr137y3J4g1Yk9Gk9t/view?usp=sharing)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on July 19, 2021, 04:30:01 PM
Update!

(https://i.imgur.com/DJHeVB0.png) (https://i.imgur.com/Ja2kSKY.png) (https://i.imgur.com/gOQL6vg.png) (https://i.imgur.com/5Z2urmS.png) (https://i.imgur.com/hT8pFPO.png) (https://i.imgur.com/GEHvnA8.png) (https://i.imgur.com/yZv50s5.png) (https://i.imgur.com/TM5kqz6.png) (https://i.imgur.com/qym6uoN.png)

0.1.5.1, fixed various skins not having correct tech tags.

0.1.5.0, Added Bitzer and Traveller. Did another spriting pass on Venator, Brigantine and Marauder sprites to varying results. Nerfed Marauder turn rate. Added Glimmer(TT), Mutt(H) and various bitzer variants. A bunch of little changes to stats here and there again. Fixed Thrasher (LP) not spawning. Last update before tournament.

Save Compatible with 0.1.4.5

DOWNLOAD: https://drive.google.com/file/d/1TXaPFU1r7bGhMzaN2HJxA1ZerpYAEm8S/view?usp=sharing

As always feedback and suggestions very much encouraged!
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: SLFC on July 19, 2021, 05:51:11 PM
says the file is in the trash, and can't be downloaded
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on July 19, 2021, 05:56:03 PM
says the file is in the trash, and can't be downloaded

Yeah, was uploading a hotfix. Try again.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: ArchdukeValeCortez on August 09, 2021, 06:33:25 AM
Cool ship pack. I am especially fond of two, rather familiar looking ships. I'm planning a playthrough using just those 2 exclusively as soon as I am able.

Any chance for more familiar looking ships? Perhaps to help Trek across the stars?
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on August 12, 2021, 06:42:21 PM
Cool ship pack. I am especially fond of two, rather familiar looking ships. I'm planning a playthrough using just those 2 exclusively as soon as I am able.

Any chance for more familiar looking ships? Perhaps to help Trek across the stars?

I’m unsure currently. There’s a couple incoming familiar ships including a big one but I might potentially end up splitting them into their own mod once they get a full roster. We’ll see what happens.

Also I’m not familiar with the second one I’m afraid. So most likely not.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: ArchdukeValeCortez on August 16, 2021, 08:07:02 AM
Big is good. I like big. Supercaps are my favorite.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on August 16, 2021, 05:49:08 PM
Big is good. I like big. Supercaps are my favorite.

Not quite a supercap but will be the biggest capital in the mod when its done.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: travhill20 on August 16, 2021, 08:31:21 PM
These are dope man. I like the mix of common and unique designs. I'm a bit fan of midline ships so I'll give this a try.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Troika on August 19, 2021, 10:58:26 PM
I kind of think the Brigantine should be faster than it is. It's much smaller than the Falcon which has a speed of 75.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on August 22, 2021, 01:04:03 PM
I kind of think the Brigantine should be faster than it is. It's much smaller than the Falcon which has a speed of 75.

It is longer than a Falcon but yes I have buffed its speed a bit as it was slow for its class.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Vinya on August 22, 2021, 05:21:33 PM
Love what you did with the Silverfish and Morningstar sprites! Good to see them getting use years after I made them ;-;
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on August 22, 2021, 08:20:24 PM
Love what you did with the Silverfish and Morningstar sprites! Good to see them getting use years after I made them ;-;

Thanks! I always liked the shape of them. They just needed a bit of modernisation and a paintjob!
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Zalpha on August 30, 2021, 01:02:39 AM
I was using Hazard Mining Incorporated and the Junk ship from it in Nexerelin starting Large Trader selection was being overridden by this mods Adventurer ship. So I have disabled this mod in order to be able to select the Junk ship from the starting option.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on August 30, 2021, 09:48:33 AM
I was using Hazard Mining Incorporated and the Junk ship from it in Nexerelin starting Large Trader selection was being overridden by this mods Adventurer ship. So I have disabled this mod in order to be able to select the Junk ship from the starting option.

There are currently no nexerelin starts or settings in this mod so that is just nexerelin choosing a different ship it thinks is a better fit as far as I’m aware. As this is just a ship pack you can disable the mod, choose the junk, start your campaign then save, exit and reenable this mod on that save as it just adds ships.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: Pep on August 31, 2021, 08:31:49 AM
I love this mod. Thanks!!
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on August 31, 2021, 04:15:51 PM
I love this mod. Thanks!!

Thanks! Appreciate it  :)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on September 02, 2021, 04:59:48 PM
UPDATE!

(https://i.imgur.com/REgNiy1.png) (https://i.imgur.com/Cz3irkb.png) (https://i.imgur.com/URmdqmJ.png) (https://i.imgur.com/mKpUuN4.png) (https://i.imgur.com/FQYSkcF.png)

v0.1.5.5, added Tector, Raider, Arquitens and Brave(P). Completely changed the Caracara into a unique ship and added a gunship version of it. Buffed Brigantine speed. Nerfed Adventurer. Did a bunch of smaller changes too but I've honestly forgotten them.

Star Wars style ships might eventually get split into their own mod maybe.

NOT SAVE COMPATIBLE!


DOWNLOAD: https://drive.google.com/file/d/1U1ySNoizbkA8rZErEr6eie3tAaLxg7N8/view?usp=sharing
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: shovelmonkey on September 03, 2021, 12:24:46 PM
Getting a crash wish this latest version.

starsector.log is here : https://drive.google.com/file/d/1uv5NfdQtHAbXyTYqFZtQfps1YVZcftwq/view?usp=sharing

The error seems to occur around line 171314, didn't redact the file to demonstrate the game working before I updated to the latest version of your mod and after disabling it.

If I am mistaken please let me know, I'm not a programmer, just a player... 8)

FYI love the ships!
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BadAtDriving on September 03, 2021, 12:49:28 PM
Right after going into hyperspace the game crashed with this error

7345852 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: [BSC_Sincerity(P)_wing] is not a valid fighter wing id
java.lang.RuntimeException: [BSC_Sincerity(P)_wing] is not a valid fighter wing id
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on September 03, 2021, 01:05:56 PM
Ok I am aware of the issues I think I uploaded a version where I didn’t fix these little problems which are causing ctds. My mistake. I cannot fix until Monday night tho as I am busy until then.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: parsanage on September 03, 2021, 04:29:20 PM
Hey BBSC

Sorry to tell you but I got an error

Fatal: [BSC_Sincerity(P)_wing] is not a valid fighter wing id
Check starsector.log for more info.

if you want the log let me know and I can send it to you. ( I don't know how to add an attachment to this info box)

GL on fix
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on September 03, 2021, 05:39:36 PM
Hey yeah it will be fixed when I am next at my pc. I rushed the update as I am on holiday over the weekend but I’ve *** it up. It will be fixed when I am back.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: parsanage on September 03, 2021, 08:28:04 PM
No worries mate enjoy your time off
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on September 05, 2021, 10:27:25 AM
UPDATE!

v0.1.5.5a, removed references to currently unfinished fighter wing that was causing CTDs. Should fix the issues.

Might be save compatible. Might not be.

Sorry for rushing out update before my weekend away and leaving that code in.

Link: https://drive.google.com/file/d/1Jt_n_V9dL8oCvowsdZiAZ-gJzVufAfPf/view?usp=sharing (https://drive.google.com/file/d/1Jt_n_V9dL8oCvowsdZiAZ-gJzVufAfPf/view?usp=sharing)
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: DemonicButtPlug on September 06, 2021, 02:27:36 PM
UPDATE!

v0.1.5.5a, removed references to currently unfinished fighter wing that was causing CTDs. Should fix the issues.

Might be save compatible. Might not be.

Sorry for rushing out update before my weekend away and leaving that code in.

Link: https://drive.google.com/file/d/1Jt_n_V9dL8oCvowsdZiAZ-gJzVufAfPf/view?usp=sharing (https://drive.google.com/file/d/1Jt_n_V9dL8oCvowsdZiAZ-gJzVufAfPf/view?usp=sharing)

Yay! Now the game is pretty stable and memory leaks are gone (for now, at least). Also for me it is save compatible - updated right after I couldn't raid a base for ship equipment (some red error text after "Launch raid" clicked). After the update all works just fine.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: EadTaes on September 11, 2021, 04:46:52 AM
I love the style of your original ships and would love to add your mod to my mod list. However the starwars ships are a deal breaker for me. Could you make a stand alone pact that has only your original without any other content that comes from proprieties outside of Starsector? That would be very cool thanks.
Title: Re: [0.95a] BigBeans Ship Compilation
Post by: BigBeans on September 11, 2021, 07:43:02 AM
I love the style of your original ships and would love to add your mod to my mod list. However the starwars ships are a deal breaker for me. Could you make a stand alone pact that has only your original without any other content that comes from proprieties outside of Starsector? That would be very cool thanks.

Yeah I was considering doing this anyhow. They'll be split into a seperate mod next update.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on September 21, 2021, 07:00:09 AM
UPDATE!

Version 0.1.6
Download: https://drive.google.com/file/d/1hvjk2DuTDU-o5wdQCVs8k6pvh_diBejS/view?usp=sharing (https://drive.google.com/file/d/1hvjk2DuTDU-o5wdQCVs8k6pvh_diBejS/view?usp=sharing)
Submod Download: https://drive.google.com/file/d/1oycvjYlpSQZNdTAkDXw8bauSg0Tb1j8m/view?usp=sharing (https://drive.google.com/file/d/1oycvjYlpSQZNdTAkDXw8bauSg0Tb1j8m/view?usp=sharing)

Changelog: 0.1.6, Split Star wars ships into their own IP submod after a few requests. Removed Gull, Knuckleduster and Metalhead. Replaced Metalhead with new Stern DD. New battlecruiser, Chrysaor. New Herma Lionguard Skin and Hammerhead(LP) skin. Cassina and Polis sprite updates. Bitzer should spawn a bit less. Killskipper should spawn a bit more.

NOT SAVE COMPATIBLE!

(https://i.imgur.com/VLu1yfC.png) (https://i.imgur.com/A5Tu7iC.png) (https://i.imgur.com/JoPpS5m.png) (https://i.imgur.com/lFkHxcR.png) (https://i.imgur.com/IXn0weE.png) (https://i.imgur.com/RCmTF0f.png)
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: 5ColouredWalker on September 26, 2021, 03:36:43 AM
*Comes Back*
Adventurer Nerf is sad, I really liked my Gauss Cannon Adventurer. Removing the Gull makes sense, a Pirate Gull has 90 OP and a large hull point, which while shorter range than most L armed ships is rather powerful when as massed frigates.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on September 26, 2021, 07:41:25 AM
*Comes Back*
Adventurer Nerf is sad, I really liked my Gauss Cannon Adventurer. Removing the Gull makes sense, a Pirate Gull has 90 OP and a large hull point, which while shorter range than most L armed ships is rather powerful when as massed frigates.

The adventurer can still mount gauss. It’s just a little more DP and doesn’t have a 360 front turret now. Gull is completely removed including the pirate one. I’ll replace them with something else eventually.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Dazs on September 27, 2021, 04:37:35 AM
BigBeans, I have a question regarding the Coventor(P) (Same may go for the stock version but I haven't come across one yet). When I list the ships that can mine, it has a mining strength of only the weapons I have installed. I had assumed it would have an innate mining bonus like the other ships that are flagged as mining vessels and was wondering if this was by design, thank you.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on September 27, 2021, 05:19:20 AM
BigBeans, I have a question regarding the Coventor(P) (Same may go for the stock version but I haven't come across one yet). When I list the ships that can mine, it has a mining strength of only the weapons I have installed. I had assumed it would have an innate mining bonus like the other ships that are flagged as mining vessels and was wondering if this was by design, thank you.

Ah, no thats a mistake I think I forgot to give it mining stats. I'll fix it next update.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Dazs on September 27, 2021, 07:52:34 AM
Thanks. I enjoy the mining mini game in Nex and am always looking for the most efficient mining ships weapons and drones.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Dazs on September 27, 2021, 09:54:19 AM
I've been digging around various mods to see how the interact with Nex's mining mini game and I note they all have a config folder in the data folder "\data\config\exerelin" which has two files 1 for mining weapons and one for mining ships. I notice your mod lacks those files and I guess that is the difference. Sorry if I am being a busy body but I am trying to understand how mining from various mods interact with Nex.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Helldiver on September 27, 2021, 10:19:46 AM
I've been digging around various mods to see how the interact with Nex's mining mini game and I note they all have a config folder in the data folder "\data\config\exerelin" which has two files 1 for mining weapons and one for mining ships. I notice your mod lacks those files and I guess that is the difference. Sorry if I am being a busy body but I am trying to understand how mining from various mods interact with Nex.

On top of the mining_ships.csv and mining_weapons.csv files that you've described, mining values can also be set in modSettings.json (found in \data\config) under the lines "mining_ship_strengths" and "mining_weapon_strengths". This is how Nexerelin does it in its own folders for vanilla stuff and how some mods like Scy do it.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Dazs on September 27, 2021, 01:24:52 PM
I had noticed that in Nex but those files just say "#deprecated; use modSettings.json instead,," but the 3 mods I checked used the mining_ships.csv and mining_weapons.csv files. I hadn't looked at scy and how it is handled there. The is becoming a deeper rabbit hole than I had expected lol. Thank you so much for the tip Helldiver.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on September 27, 2021, 01:41:46 PM
I won’t lie I honestly forgot I had to do configes to get the mining ship to have mining strength lol
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Dazs on September 27, 2021, 07:13:54 PM
Lol nice and here I was worried you would be upset that I've spammed your mod's page with mining talk :)
Title: Re: Bay fatal error
Post by: Gewehrmann144 on September 28, 2021, 01:29:22 PM
I encountered this error saying the hull spec wasn't found, but I have both the graphics for the hull and the file specs. Could you help? I love this mod.
Title: Re: Bay fatal error
Post by: BigBeans on September 28, 2021, 07:31:06 PM
I encountered this error saying the hull spec wasn't found, but I have both the graphics for the hull and the file specs. Could you help? I love this mod.

I can't recreate this crash. I dunno what's causing it.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Oxer555 on October 15, 2021, 11:47:03 AM
I have a problem with the BSC submod. I was trying to make tector battleship from blueprint production and it kept taking credits for it but the ship wasnt delivered to my station and it stayed in the construction list same thing happens when i try to make venator.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Oxer555 on October 17, 2021, 04:37:26 AM
Ok I fixed it by adding into a world folder a factions folder and puting every .faction and .json file into it.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on October 17, 2021, 11:46:10 AM
Ok I fixed it by adding into a world folder a factions folder and puting every .faction and .json file into it.

Yeah I missed a folder while creating the submod. Will be fixed next update.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on October 27, 2021, 03:03:34 PM
Update!
Download:https://drive.google.com/file/d/1lVTmwdSekInMJUIqmE3VLSxDhEQ-cw4L/view?usp=sharing (https://drive.google.com/file/d/1lVTmwdSekInMJUIqmE3VLSxDhEQ-cw4L/view?usp=sharing)

(https://i.imgur.com/O5cqVRs.png) (https://i.imgur.com/dw5Q7vB.png) (https://i.imgur.com/5HoypkV.png) (https://i.imgur.com/KrVhCSR.png) (https://i.imgur.com/uTMI5CA.png)

0.1.7a, fixed Scintilla(TT)
0.1.7, added Slinger Missile DD, Hemet Light Gunship, Terringzean Battleship/Dreadnought, Gallivanter Heavy Explorer and Sincerity(P) Light Corvette. Resprited Marauder, Brigantine Cassina and Drudge. Reworked Wayfarer(P) and Shepherd(P) to be more unique. Added Condor(LC), Falcon(LG), Aghast(LG) and Scintilla(TT) skins. Removed Macaw and Macaw(S). Bay(P) and Haven(P) have built in Sincerity(P) light corvettes. Nebula(P) and Adventurer removed fighters and built in drones respectively. Piranha(LC) now has 3 bombers instead of 2. Coveter mining stats have been fixed. A few other changes I've forgot.

NOT SAVE COMPATIBLE!

Submod Download:https://drive.google.com/file/d/1owbIxn7nfTvX8DgiL1T2B4gPcDp2ChQV/view?usp=sharing (https://drive.google.com/file/d/1owbIxn7nfTvX8DgiL1T2B4gPcDp2ChQV/view?usp=sharing)

v0.1b, fixed mistake with folder structure preventing ships from being built. Fixed Acclamator turret locations.

NOT SAVE COMPATIBLE!
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: PreConceptor on November 02, 2021, 02:02:25 PM
so I've been thinking about the Drudge. I don't think the name really fits for a high tech ship, alongside the 'Aurora' and 'Fury', or just in general. Sounds a bit like a junker or pirate name. If you aren't too attached to the name, how about Meridian, Extant, or Secretary?
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on November 03, 2021, 03:39:25 PM
so I've been thinking about the Drudge. I don't think the name really fits for a high tech ship, alongside the 'Aurora' and 'Fury', or just in general. Sounds a bit like a junker or pirate name. If you aren't too attached to the name, how about Meridian, Extant, or Secretary?

Maybe. You kinda have a point but I do quite like Drudge.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: xenoscepter on November 08, 2021, 11:39:11 PM
 --- Please, for the love of Ludd, add the Macaw and the Macaw(S) back in... they were among my favorites. :'(

 --- If nothing else, can I have a tiny sub-mod with just those in it...
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Oxer555 on November 10, 2021, 03:26:52 AM
I have been playing with the submod and I really like how the ships look and play especially the venator but I have a problem with the tector. When it fights another capital ship it needs to get really close to it beacuse ballistic slots are in the middle of the ship and unless I equip gauss cannons the enemy capital will just back out and poke it from the distance and then the enemy will overwhelm it which is pretty bad for a ship with 70 deployment cost so I think it is better for it to have advanced targeting core build in in exchange for less OP(from 400 to maybe 380 or 370) and lower its speed to 20.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on November 14, 2021, 08:15:28 PM
--- Please, for the love of Ludd, add the Macaw and the Macaw(S) back in... they were among my favorites. :'(

 --- If nothing else, can I have a tiny sub-mod with just those in it...

Probably not sorry. There is new logistic ships coming tho.

I have been playing with the submod and I really like how the ships look and play especially the venator but I have a problem with the tector. When it fights another capital ship it needs to get really close to it beacuse ballistic slots are in the middle of the ship and unless I equip gauss cannons the enemy capital will just back out and poke it from the distance and then the enemy will overwhelm it which is pretty bad for a ship with 70 deployment cost so I think it is better for it to have advanced targeting core build in in exchange for less OP(from 400 to maybe 380 or 370) and lower its speed to 20.

I might drop it’s dp. Built in range boost is really strong. I dunno I’ve kinda lost interest in the Star Wars ships currently but I’ll keep your suggestion in mind if I look back over the tectors stats.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: PasDeBras on November 26, 2021, 08:54:57 AM
Hey there, i'm usually a lurker on this forum, but i'll make my first post a whiny one lol
I love your mod, makes my game look way more diverse, AND i can sorta complete my apogee fleet with your Gallivanter ship.

Issue is, one of the turrets axis is off (at least i believe it is), i fixed it in my game, and frankly i wouldn't had bothered reporting it, but here i am with the file, line and fix in hand so i'm thinking why not make the author's life a little bit easier for his next update :
File's the gallivanter obv, line 61 -
Should be 270(°) instead of 141.5.

Thanks again for your pack mate
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on November 28, 2021, 02:24:53 PM
Hey there, i'm usually a lurker on this forum, but i'll make my first post a whiny one lol
I love your mod, makes my game look way more diverse, AND i can sorta complete my apogee fleet with your Gallivanter ship.

Issue is, one of the turrets axis is off (at least i believe it is), i fixed it in my game, and frankly i wouldn't had bothered reporting it, but here i am with the file, line and fix in hand so i'm thinking why not make the author's life a little bit easier for his next update :
File's the gallivanter obv, line 61 -
Should be 270(°) instead of 141.5.

Thanks again for your pack mate

Hi thanks for report but it is fixed don't worry.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: xenoscepter on December 04, 2021, 09:56:36 PM
--- Please, for the love of Ludd, add the Macaw and the Macaw(S) back in... they were among my favorites. :'(

 --- If nothing else, can I have a tiny sub-mod with just those in it...

Probably not sorry. There is new logistic ships coming tho.

 --- Might I get an old version to extract and put it back in myself? I wouldn't mind the work... :)
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on December 05, 2021, 12:39:45 PM
--- Please, for the love of Ludd, add the Macaw and the Macaw(S) back in... they were among my favorites. :'(

 --- If nothing else, can I have a tiny sub-mod with just those in it...

Probably not sorry. There is new logistic ships coming tho.

 --- Might I get an old version to extract and put it back in myself? I wouldn't mind the work... :)

You can have the sprites but I didn't keep any of the old versions soz.

(https://i.imgur.com/oLiE6SW.png) (https://i.imgur.com/zHiI1n4.png)
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on December 11, 2021, 11:10:55 AM
Update!
Download: https://drive.google.com/file/d/1zfWQJVmJgPlv7XA_wf2XtFboIoXiP3j3/view?usp=sharing (https://drive.google.com/file/d/1zfWQJVmJgPlv7XA_wf2XtFboIoXiP3j3/view?usp=sharing)

(https://i.imgur.com/bu13yjX.png) (https://i.imgur.com/QaHFJb9.png) (https://i.imgur.com/k0uyd4n.png) (https://i.imgur.com/AQBEGDn.png) (https://i.imgur.com/hAiKSL8.png) (https://i.imgur.com/AMX8rCb.png) (https://i.imgur.com/1qoAROy.png) (https://i.imgur.com/2GetYGn.png) (https://i.imgur.com/cfC8TAL.png) (https://i.imgur.com/TZaHgKE.png) (https://i.imgur.com/wyzPX2d.png)

NOT SAVE COMPATIBLE AT ALL!

0.1.8, 0.95.1a-RC3 update, Added Baldric Medium Freighter, Rodeo Pirate Ox conversion, Robber Pirate DD, Coyote Frigate, Fennec Assault Frigate, Roamer Civ DD explorer thingy, Stoner Atlas-Battlecruiser conversion and Buffalo MKIII(A). Paradigm removed, removed Wolf(LC), Removed Polis. Gallivanter Resprited to not look like a decapitated Apogee. Bitzer sprite updated, its now 2dp and has built in drones. Hemet sprite updated, now 2dp and has another small turret. Covetor and Covetor (P) Sprite updates. Tramp Sprite slight updated. Kingpin Sprite updated a bit again. Herma and all variants resprited to match new Hermes. Venture (P) resprited a bit and has had its stats adjusted to match new Venture stats. Adventurer PPT buffed. Mutt and Bitzer have rugged construction now. Wayfarer (P) given more OP to match new Wayfarer OP stat. Marauder weapon locations adjusted. Drudge DP now 25. Chrysaor nerfed, slower, more dp, less armour, less armour. Terringzean armour and hitpoints increased, minor sprite adjustment. Thrasher, Maraka and Terringzean now have regular Burndrive as the Burndrive changes make Pursuit drive more or less obsolete. Legion (RG), Onslaught (RG) and Champion (RG) added for Red Guard from Vayra Sector if you have it.

Submod Download: https://drive.google.com/file/d/1zThlNeWd5KOfwIyWtPvdB2vv79Nnt_0w/view?usp=sharing (https://drive.google.com/file/d/1zThlNeWd5KOfwIyWtPvdB2vv79Nnt_0w/view?usp=sharing)
v0.1c Basic 0.95.1a-RC3 update
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on December 22, 2021, 06:03:17 AM
UPDATE!
Link:https://drive.google.com/file/d/1kXlDP2dhnk9qYGJhioIuEe_6qzvizkQa/view?usp=sharing (https://drive.google.com/file/d/1kXlDP2dhnk9qYGJhioIuEe_6qzvizkQa/view?usp=sharing)

(https://i.imgur.com/1dnMu4G.png) (https://i.imgur.com/AWcxLd3.png) (https://i.imgur.com/WZVswSv.png)

0.1.8.1 update, Added Lockout Civ Escort DD, added Gremlin(HT) and Kite(HT). Removed Chrysaor as it was too memey. Removed TT Drones as I didn't like them. Removed Hemet as it has been replaced by Kite(HT). Reduced Roamer price to match Ventures. Adjusted Stern Sprite, now slightly more rounded and armoured looking.

No update to submod.

NOT SAVE COMPATIBLE AS REMOVES SHIPS!
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Meowwtoo on December 24, 2021, 12:37:00 PM
Hey, I think the Baldric-class freighter should probably have the Civilian-grade Hull hullmod. It seems kinda broken to be able to put Expanded Cargo Holds on it without the penalty.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on December 24, 2021, 02:49:39 PM
Hey, I think the Baldric-class freighter should probably have the Civilian-grade Hull hullmod. It seems kinda broken to be able to put Expanded Cargo Holds on it without the penalty.

Oh, it should have that already must've just forgot I'll do it for next.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Iviphanibal on December 29, 2021, 10:40:53 PM
Hey! I does have dowload your mod (the one on the lastest post) since i found it amazing!

But i get a
Fatal: Hullmod id [rugged] not found.
Check starstector.log for more info.

I assume the check log is normal, but how can i fix the id not found prob?
Don't know anything about mod or the coding of those .-.
And Merry chrismas btw ! :D
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Obsidian Actual on December 29, 2021, 10:56:10 PM
Hey! I does have dowload your mod (the one on the lastest post) since i found it amazing!

But i get a
Fatal: Hullmod id [rugged] not found.
Check starstector.log for more info.

I assume the check log is normal, but how can i fix the id not found prob?
Don't know anything about mod or the coding of those .-.
And Merry chrismas btw ! :D

The [rugged] hullmod id refers to Rugged Construction, which only exists in StarSector 0.95.1.a.

In other words, your StarSector version is out of date for this particular version of BigBeans Ship Compilation.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on January 09, 2022, 01:29:33 PM
UPDATE!
v0.1.8.5b: https://drive.google.com/file/d/1Wn1jyV-sa0rVZaT9_Y5hNxZSG1gx8Rwc/view?usp=sharing (https://drive.google.com/file/d/1Wn1jyV-sa0rVZaT9_Y5hNxZSG1gx8Rwc/view?usp=sharing)

(https://i.imgur.com/LGEsEbK.png) (https://i.imgur.com/Pdzz5zC.png) (https://i.imgur.com/0etB7h4.png) (https://i.imgur.com/ukODgoE.png) (https://i.imgur.com/bXGBphy.png) (https://i.imgur.com/GdTH2z5.png)

Changelog v0.1.8.5b:
Thrasher removed
Coyote Removed
Doom (P) Removed
Gallivanter removed, never liked it
Stoner(LC) removed, was pointless
Cassina removed
Falcon (LG) removed
Added Shalloch DD
Added Hound(HT)
Added Hartfell Frigate and (P) version.
Sabot MLMS added.
Ignis minor sprite updates (new front mounts and bridge adjusted)
Roamer and Lockout rarer, only for Indies, Church and Pirates now.
Herma and Mercer Hull and armour stat nerf to match base hulls as they are both converted frigates. Made both about 1k cheaper tho.
Sincerity (P) stats changed, less armour more hull.
Basic Mutt sprite updated to be clearer and match Hound more.
Terringzean has quite major sprite changes to make it a bit more detailed.
Maraka Sprite changes plus stats reworked to make it a step-gap between eradicator and dominator.
Ignis stats reworked to make it more inline with Vanguard frigate.
Tramp and Tramp Mk2 completely resprited from scratch.
Baldric sprite recoloured a bit, too much orange.
Kite (HT) burn speed changed from 9 to 10 as no longer civilian ship.
Accidentally painted over Shepherd(P) bridge windows, fixed that, can see them now
Mudskipper MK3 engines fixed.
Terringzean turret angle fixed
Baldric has Civ hull

No Updates to Submod

NOT SAVE COMPATIBLE AT ALL, SHIPS REMOVED!
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: AppleMarineXX on January 09, 2022, 06:46:28 PM
With all the ships that have been removed in the past (many of which I found interesting), is it possible for a third Submod to be added, where it contains these past reject ships in all their bizarre and perhaps unbalanced glory?
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on January 09, 2022, 06:50:58 PM
With all the ships that have been removed in the past (many of which I found interesting), is it possible for a third Submod to be added, where it contains these past reject ships in all their bizarre and perhaps unbalanced glory?

It depends what ships you’re talking about. Some are gone for good some are only temporarily gone.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Oni on January 10, 2022, 01:14:44 AM
... is it still not save compatible if you're only going from v0.1.8.5a to v0.1.8.5b?  ???
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on January 10, 2022, 02:38:43 AM
... is it still not save compatible if you're only going from v0.1.8.5a to v0.1.8.5b?  ???

No, ship was removed. Sorry, been doing some restructuring.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Vensalir on January 10, 2022, 08:49:34 AM
Very sad to see the Gallivanter go, she was just perfect for my playstyle.

On the upside, the Shalloch looks amazing, looking forward to trying it out.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: PreConceptor on January 12, 2022, 09:42:23 PM
The Hartfell might be very slightly overtuned. Specifically the speed, which in combination with jets and ability to mount a medium ballistic on decent midline frigate stats makes it potentially rather effective and survivable for just 5 DP
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on January 27, 2022, 03:30:17 PM
The Hartfell might be very slightly overtuned. Specifically the speed, which in combination with jets and ability to mount a medium ballistic on decent midline frigate stats makes it potentially rather effective and survivable for just 5 DP

Might just make it slightly slower base speed then.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: Fulgrim2010 on February 09, 2022, 08:19:43 AM
"Rodeo, Pirate conversion of the OX tug, turning it into a suprisingly decent frigate."

Was browsing throug index and find that Rodeo burns 5 Fuel/year, isn it bit TOO much? does it really need that much fuel burn without Drive Field Stabilazer? In terms of immersion. Yes, its the same OX. But thats too much if you even consider fleet of those.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on February 10, 2022, 05:36:03 PM
"Rodeo, Pirate conversion of the OX tug, turning it into a suprisingly decent frigate."

Was browsing throug index and find that Rodeo burns 5 Fuel/year, isn it bit TOO much? does it really need that much fuel burn without Drive Field Stabilazer? In terms of immersion. Yes, its the same OX. But thats too much if you even consider fleet of those.

Fair point I'll drop it a bit.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: TehGanker on February 15, 2022, 05:00:59 AM
Is there a chance that Scinitlla will return? It took pride of place in my fleet of destroyers-aircraft carriers, sadly, leaving it without an fine bomber-box. Crewless variant so heretic...
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on February 15, 2022, 08:09:13 AM
Is there a chance that Scinitlla will return? It took pride of place in my fleet of destroyers-aircraft carriers, sadly, leaving it without an fine bomber-box. Crewless variant so heretic...

I could bring em back in a sub mod if enough people were interested. I took them out to debloat the mod a bit.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on February 20, 2022, 09:29:50 AM
Update!
0.1.9

Save compatible with 0.1.8.5b

(https://i.imgur.com/FKFjTBI.png) (https://i.imgur.com/0hN4H6x.png) (https://i.imgur.com/9wUW3mB.png) (https://i.imgur.com/VTdlE2p.png) (https://i.imgur.com/0Q93xPh.png) (https://i.imgur.com/1AadecZ.png) (https://i.imgur.com/X3NHa15.png) (https://i.imgur.com/XDXZvuj.png) (https://i.imgur.com/8yLjzoO.png)

Download:https://drive.google.com/file/d/1t1L7H8kxQiW5D0T-LcIvGgnN1gcheyoE/view?usp=sharing (https://drive.google.com/file/d/1t1L7H8kxQiW5D0T-LcIvGgnN1gcheyoE/view?usp=sharing)

Changelog 0.1.9:Almost all sprites have had some kind of tweaking or respriting done but some highlights/major changes are:
Completely Remade Cassina sprite, re-added Cassina
Marauder and Brigantine massively resprited.
Starliner (P) sprite updated (Partly thanks to Nes).
Kingpin updated, slightly different shape, different detailing.
Fennec updated to match new Wolf in style and colour.
Buffalo MKIII massively redone to be less basic looking.
Caracara completely remade and renamed to Preybird.
Aghast and Aghast (LG) has some noteable sprite changes.
Adventurer sprite has been updated a little tho will need a full repaint eventually.
Added Ignis (LP) and Slinger (LP)

Balance changes:
Piranha (LC) back to 2 bombers per wing.
Large Sabot now has 12sec cooldown.
Rodeo fuel per lightyear down from 5 to 1.
Haven and Haven (P) now have built in weaponry, a dual Mining laser and flak gun respectively.
Bitzer drone is now smol and therefore weaker.
Shalloch gets built in resistant flux conduits.
Maybe some other stuff I forgot.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: IGdood on February 20, 2022, 11:05:49 AM
I downloaded this and deleted my old 1.7, only to realize it wasn't game save compatible due to the Polis being removed.

Is there a way to redownload an old version or to fix my game save so that I can still use it?

Thanks
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on February 20, 2022, 11:12:14 AM
I downloaded this and deleted my old 1.7, only to realize it wasn't game save compatible due to the Polis being removed.

Is there a way to redownload an old version or to fix my game save so that I can still use it?

Thanks

No sorry, I haven't got a copy of that particular version still.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: IGdood on February 20, 2022, 12:31:24 PM
I downloaded this and deleted my old 1.7, only to realize it wasn't game save compatible due to the Polis being removed.

Is there a way to redownload an old version or to fix my game save so that I can still use it?

Thanks

No sorry, I haven't got a copy of that particular version still.

No worries, I'll start a new game then.
Unless I can remove all instance of a Polis from the previous save
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submod
Post by: BigBeans on February 20, 2022, 06:06:07 PM
Is there a chance that Scinitlla will return? It took pride of place in my fleet of destroyers-aircraft carriers, sadly, leaving it without an fine bomber-box. Crewless variant so heretic...

After giving it some thought and having a couple other people mention them in PMs, I've made a crewed remnant ship submod for those old ships. May add others in the future.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submods
Post by: BigBeans on March 16, 2022, 06:16:07 AM
UPDATE!

(https://i.imgur.com/HAZmnB2.png) (https://i.imgur.com/FeBEYVS.png) (https://i.imgur.com/JwAELOX.png)

Changelog:
BSC:

New Content:
Carynx class carrier added.
Sorn class Defensive Destroyer added. (Thanks to Coherrent Watermelon for the base sprite)

Sprite Changes:
Hammerhead (LP) sprite updated to match new Hammerhead sprite better.
Terringzean sprite changes again.
Stern completely resprited. No longer resembles a squashed Hammerhead. (Thanks to Passwalker for some sprite ideas)
Cassina has had its sprite changed a bit, more colour variation.

Balance Changes
Fixed Cassina Weapon arcs.
Terringzean now has Heavy Ballistic Integration. Slightly increased speed and slightly increased max flux, base dissipation and hull points. Should make it a more capable capital and easier to outfit. 56DP instead of 60DP now too.
Restitution Torp nerfed a bit, now does 1750 damage and has 210 speed, EMP damage 500 but its EMP effect now arcs.
Shalloch has been nerfed, was too powerful and came with too many free hull mods
Stern has one less small, actually helps manage its small flux pool.

BSC Drone Submod: removed white stripes from drones, making them pure blue to better match other high tech ships. Added Merlon (LC)

Save compatible with 0.1.9 and 0.1.8.5b previous versions!

Download BSC: https://drive.google.com/file/d/1asq8VveyY9vTMslEK9YllFA_KPnpy0sc/view?usp=sharing (https://drive.google.com/file/d/1asq8VveyY9vTMslEK9YllFA_KPnpy0sc/view?usp=sharing)
Download Drone Submod: https://drive.google.com/file/d/1O0MLCKtSA4BSWjM0Di1kP_FrRBfZHYgw/view?usp=sharing
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submods
Post by: Dazs on March 16, 2022, 02:07:18 PM
Hey there just an FYI. You state on discord that this is save game compatible but I get a crash when loading a save:

Spoiler
192585 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!
java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!

   at java.lang.Thread.run(Thread.java:748)
[close]
Not a big deal for me as I am starting a new game to test Hiver Swarm changes but I thought you would like to know.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submods
Post by: BigBeans on March 16, 2022, 05:27:01 PM
Hey there just an FYI. You state on discord that this is save game compatible but I get a crash when loading a save:

Spoiler
192585 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!
java.lang.RuntimeException: Ship hull spec [BSC_Falcon(LG)] not found!

   at java.lang.Thread.run(Thread.java:748)
[close]
Not a big deal for me as I am starting a new game to test Hiver Swarm changes but I thought you would like to know.

Sorry, I meant with the previous two updates, you're updating from a much older version by the looks of it.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submods
Post by: Dazs on March 16, 2022, 08:16:25 PM
Ah well then sorry about that I thought I was up to date but I guess I missed it. Anyway, big fan keep up the good work!
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submods
Post by: BigBeans on March 21, 2022, 09:24:37 PM
Ah well then sorry about that I thought I was up to date but I guess I missed it. Anyway, big fan keep up the good work!

It’s my fault I should’ve clarified exactly what versions it was compatible with. Thank you for the kind words tho.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submods
Post by: BigBeans on June 01, 2022, 06:42:20 PM
Update!

(https://i.imgur.com/OuzJw3s.png) (https://i.imgur.com/VZXZ5yI.png) (https://i.imgur.com/4VVv5YE.png) (https://i.imgur.com/ABr13aV.png) (https://i.imgur.com/RJYF2ii.png)

Changelog:
BSC 0.1.95:

Additions: Added Threave, new low tech Battlecruiser.
Re-added Gallivanter as a high end explorer/support ecm ship.
Lockout re-rolled from a gunship destroyer into an Escort destroyer and changed to a more appropriate escort Civ DD sprite to match.
Robber has been re-rolled into a pirate frigate. Its new Sprite is a modified and repainted sprite originally by Mr Kamiguru.
Terringzean (LC) added.
Added Brawler (P) Skin.
Added Fennec (P) Skin.

Removals: Removed Hound (HT), Kite (HT) and Gremlin (HT). All of these were kinda pointless imo and for a couple of them other mods do them better.
Removed Preybird (B), was pointless.
Removed Bay and Haven and the Pirate variants. They were both kinda underwhelming and pretty low effort being based on unused sprites. Could never figure out a defined role for them.
Removed Nit Drone wing. An extremely early sprite/fighter I made. Crap and pointless.
Removed RG Legion, Onslaught and Champion. Hard decision to make but it's because Vayra Sector is dead as far as I know.
Rodeo removed, wasn't happy with it.
Removed Aghast and Herma (LG) until the new update drops and I can redo the skin to match the new Vanilla Lions Guard ships.
Removed Mutt and all variants. Was the first ship I implemented and wasn't really much different from Hound or Cerberus. Might return in some form if I can come up with a new sprite.
Removed Venture (P) as it is being added to Vanilla soon.
Removed Sincerity (P) as it was an underwhelming light corvette and I didn't see the point in it with Bay (P) and Haven (P) removed.

Sprite Changes: Terringzean has had some minor changes to its front.
Lockout given a fresh sprite to match its new role better.
Adventurer sprite has been updated, should look better now.
Preybird  got some sprite changes to introduce more colour variation to the sprite.
Roamer has had some sprite updates.
Aghast has been repainted a bit, new bridge and the plating and hull should be more consistent now.
Brave Minor Sprite changes and Brave (P) new paintjob.
Bitzer (P) minor sprite change for new mount.
Shalloch and Sorn got new engines. Sorn has a new bridge (Modified Medusa bridge)

Balance Changes:
Stern armour nerf cause it was too high for a DD.
Carynx to 8 burn from 7.
Robber middle missile slot arcs reduced.
Terringzean had two of its small weapon slots arcs increased.
Brigantine cost increase to 65k. Fixed a turret slot floating in space.
Starliner (P) has had its two front medium arcs adjusted and its 4 small composities changed to ballistics to stop the ship over-performing.
Bitzer (P) and Bitzer (LP) have been changed a bit to differentiate them from regular Bitzers.

BSC Drone Submod: Merlon sprite changed a little bit and should spawn less now.

BSC 0.1.95 is NOT compatible with any previous versions! Many ships were removed.

The Drone submod is compatible with previous versions of itself.

Download BSC: https://drive.google.com/file/d/1lf_MCmFQWC_kjYeDvFjhaqxMY76cc3BI/view?usp=sharing (https://drive.google.com/file/d/1lf_MCmFQWC_kjYeDvFjhaqxMY76cc3BI/view?usp=sharing)
Download Drone Submod: https://drive.google.com/file/d/1VxlUzoX9scaim8OpVhduxmlz3NKLOgqc/view?usp=sharing (https://drive.google.com/file/d/1VxlUzoX9scaim8OpVhduxmlz3NKLOgqc/view?usp=sharing)
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: Dwarden on June 01, 2022, 07:39:30 PM
q1,
will you add any of the removed ones into BSC Standalone IP Mod Submod ?

like RG Legion, Onslaught and Champion and Sincerity etc. ?

q2,
there is "BSC - Drone Refits 0.3" inside "BSC 0.1.95.zip" which has 2 different files from "BSC 0.1.95.zip" downloaded from google drive

which one is the intended correct one?
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: BigBeans on June 01, 2022, 08:17:23 PM
q1,
will you add any of the removed ones into BSC Standalone IP Mod Submod ?

like RG Legion, Onslaught and Champion and Sincerity etc. ?

q2,
there is "BSC - Drone Refits 0.3" inside "BSC 0.1.95.zip" which has 2 different files from "BSC 0.1.95.zip" downloaded from google drive

which one is the intended correct one?

Q1, probably not. Some removed ships might return in future. Sincerity might after a rework. RG ships will not due to Vayra Sector being basically abandoned so I don’t wanna maintain them.

Q2, either should work. I must’ve accidentally packaged them into the same zip. I’ll fix it tomorrow.
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: Proxima Centauri on June 01, 2022, 08:38:28 PM
Hey, great mod, random question..

Any chance you could make a version without the pirate/luddic church skins? Just because I have plenty of other mods that add similar skins, and didn't want to bloat the game with copies.
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submods
Post by: AppleMarineXX on June 01, 2022, 11:37:04 PM
Spoiler
Update!

(https://i.imgur.com/OuzJw3s.png) (https://i.imgur.com/VZXZ5yI.png) (https://i.imgur.com/4VVv5YE.png) (https://i.imgur.com/ABr13aV.png) (https://i.imgur.com/RJYF2ii.png)

Changelog:
BSC 0.1.95:

Additions: Added Threave, new low tech Battlecruiser.
Re-added Gallivanter as a high end explorer/support ecm ship.
Lockout re-rolled from a gunship destroyer into an Escort destroyer and changed to a more appropriate escort Civ DD sprite to match.
Robber has been re-rolled into a pirate frigate. Its new Sprite is a modified and repainted sprite originally by Mr Kamiguru.
Terringzean (LC) added.
Added Brawler (P) Skin.
Added Fennec (P) Skin.

Removals: Removed Hound (HT), Kite (HT) and Gremlin (HT). All of these were kinda pointless imo and for a couple of them other mods do them better.
Removed Preybird (B), was pointless.
Removed Bay and Haven and the Pirate variants. They were both kinda underwhelming and pretty low effort being based on unused sprites. Could never figure out a defined role for them.
Removed Nit Drone wing. An extremely early sprite/fighter I made. Crap and pointless.
Removed RG Legion, Onslaught and Champion. Hard decision to make but it's because Vayra Sector is dead as far as I know.
Rodeo removed, wasn't happy with it.
Removed Aghast and Herma (LG) until the new update drops and I can redo the skin to match the new Vanilla Lions Guard ships.
Removed Mutt and all variants. Was the first ship I implemented and wasn't really much different from Hound or Cerberus. Might return in some form if I can come up with a new sprite.
Removed Venture (P) as it is being added to Vanilla soon.
Removed Sincerity (P) as it was an underwhelming light corvette and I didn't see the point in it with Bay (P) and Haven (P) removed.

Sprite Changes: Terringzean has had some minor changes to its front.
Lockout given a fresh sprite to match its new role better.
Adventurer sprite has been updated, should look better now.
Preybird  got some sprite changes to introduce more colour variation to the sprite.
Roamer has had some sprite updates.
Aghast has been repainted a bit, new bridge and the plating and hull should be more consistent now.
Brave Minor Sprite changes and Brave (P) new paintjob.
Bitzer (P) minor sprite change for new mount.
Shalloch and Sorn got new engines. Sorn has a new bridge (Modified Medusa bridge)

Balance Changes:
Stern armour nerf cause it was too high for a DD.
Carynx to 8 burn from 7.
Robber middle missile slot arcs reduced.
Terringzean had two of its small weapon slots arcs increased.
Brigantine cost increase to 65k. Fixed a turret slot floating in space.
Starliner (P) has had its two front medium arcs adjusted and its 4 small composities changed to ballistics to stop the ship over-performing.
Bitzer (P) and Bitzer (LP) have been changed a bit to differentiate them from regular Bitzers.

BSC Drone Submod: Merlon sprite changed a little bit and should spawn less now.

BSC 0.1.95 is NOT compatible with any previous versions! Many ships were removed.

The Drone submod is compatible with previous versions of itself.

Download BSC: https://drive.google.com/file/d/1lf_MCmFQWC_kjYeDvFjhaqxMY76cc3BI/view?usp=sharing (https://drive.google.com/file/d/1lf_MCmFQWC_kjYeDvFjhaqxMY76cc3BI/view?usp=sharing)
Download Drone Submod: https://drive.google.com/file/d/1VxlUzoX9scaim8OpVhduxmlz3NKLOgqc/view?usp=sharing (https://drive.google.com/file/d/1VxlUzoX9scaim8OpVhduxmlz3NKLOgqc/view?usp=sharing)
[close]

OH GOOOOOD NOT THE BAY AND HAVEN, THEY WERE MY FAVORITE CARRIERS IN MY SALVAGE-ONLY RUNS. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Re: [0.95a] BigBeans Ship Compilation + Optional Submods
Post by: Dwarden on June 02, 2022, 02:39:16 AM
OH GOOOOOD NOT THE BAY AND HAVEN, THEY WERE MY FAVORITE CARRIERS IN MY SALVAGE-ONLY RUNS. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
x2 just realized that too ... another candidates for the submod ...
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: Drazan on June 02, 2022, 04:53:25 AM
Terringzean seems to be a bit too common. Is it a mistake or it is intentional?
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: PreConceptor on June 02, 2022, 07:20:37 AM
Some of the removals seem unnecessary. Mainly taking out the LG and RG variants, don't really have an issue with any others.

The LG variants still match the current 'unofficial' LG style such as how its done in SWP, and taking them out now because the style is going to change at some point maybe months in the future from a vanilla update doesn't make much sense, unless there's something behind the scenes I'm not aware of.

For the RG variants, if mainline VS is dead (and thus not being updated in any way except for Dragn's unofficial version which also seems to be not receiving any updates beyond its existing barebones compatibility), then just leaving the RG ships as they are in the files doesn't seem like it will require any maintenance, again unless I'm unaware of behind the scenes stuff. Lots of people still use VS via Dragn's update, which works fine as far as I've experienced.
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: RedBaronFlyer on June 02, 2022, 10:22:22 AM
Some of the removals seem unnecessary. Mainly taking out the LG and RG variants, don't really have an issue with any others.

The LG variants still match the current 'unofficial' LG style such as how its done in SWP, and taking them out now because the style is going to change at some point maybe months in the future from a vanilla update doesn't make much sense, unless there's something behind the scenes I'm not aware of.

For the RG variants, if mainline VS is dead (and thus not being updated in any way except for Dragn's unofficial version which also seems to be not receiving any updates beyond its existing barebones compatibility), then just leaving the RG ships as they are in the files doesn't seem like it will require any maintenance, again unless I'm unaware of behind the scenes stuff. Lots of people still use VS via Dragn's update, which works fine as far as I've experienced.

I'd love just having a "BSC Legacy Pack" that contains everything that has been removed from the main mod and isn't maintained. I'm not the most experienced in modding stuff for Starsector but I don't imagine that any of the removed things would be made unusable by new updates unless Alex changes a lot of stuff.
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: Dwarden on June 02, 2022, 11:17:13 AM
i fully second that idea, i assumed the
"BSC Standalone IP Mod Submod" was for that purpose
but maybe i was wrong and more designs, hull variants and subvariants, weapon types and whole ships are lost to time ?

i mean, outdated and obsolete and abandoned designs got theirs own 'use'

  8)
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: PreConceptor on June 02, 2022, 11:30:51 AM
i fully second that idea, i assumed the
"BSC Standalone IP Mod Submod" was for that purpose
but maybe i was wrong and more designs, hull variants and subvariants, weapon types and whole ships are lost to time ?

i mean, outdated and obsolete and abandoned designs got theirs own 'use'

  8)

The purpose of the IP Submod is to include ships based on other IP that might seem out of place, not to be a 'dumping ground'.
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: BigBeans on June 02, 2022, 12:11:29 PM
Small Update on the main page, fixes a ctd and some small issues, please redownload to 0.1.95b

Some of the removals seem unnecessary. Mainly taking out the LG and RG variants, don't really have an issue with any others.

The LG variants still match the current 'unofficial' LG style such as how its done in SWP, and taking them out now because the style is going to change at some point maybe months in the future from a vanilla update doesn't make much sense, unless there's something behind the scenes I'm not aware of.

For the RG variants, if mainline VS is dead (and thus not being updated in any way except for Dragn's unofficial version which also seems to be not receiving any updates beyond its existing barebones compatibility), then just leaving the RG ships as they are in the files doesn't seem like it will require any maintenance, again unless I'm unaware of behind the scenes stuff. Lots of people still use VS via Dragn's update, which works fine as far as I've experienced.

I dislike the RG skins now and I've stopped using Vayra Sector so maintaining skins for a mod I don't use seems pointless to me. Plus I very much doubt Vayra Sector will be maintained beyond this current version of Star Sector. I would offer the skins for someone else to make a mod out of but they're not mine to give away.

I'll re-add LG Aghast when the new update drops. I quite heavily redrew the regular Aghast compared to last version and don't see the point in redoing the LG skin for the new sprite when a new LG paint style is going to drop soon-ish (tm).

Hey, great mod, random question..

Any chance you could make a version without the pirate/luddic church skins? Just because I have plenty of other mods that add similar skins, and didn't want to bloat the game with copies.

No. Plus I am pretty sure there are no skin overlaps. Most of the skins in this mod are reskins of my own ships.

I'd love just having a "BSC Legacy Pack" that contains everything that has been removed from the main mod and isn't maintained. I'm not the most experienced in modding stuff for Starsector but I don't imagine that any of the removed things would be made unusable by new updates unless Alex changes a lot of stuff.

The problem with doing this is that its yet another submod I need to look after and it'll be filled with ships I don't personally like or use or have been removed for one reason or another (The most common reason is that they don't offer anything really unique, see Bay and Haven). I already don't particularly care for the IP ship submod and have lost enthusaism for it, hence why it hasn't been updated with new or redone sprites in like a year and has fallen behind the main mod in quality.
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: SturmPionier on June 03, 2022, 02:52:02 AM
Small thing the fennec (P) Currently only costs 1000 credits to build.
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: BigBeans on June 03, 2022, 03:58:50 AM
Noted, I'll fix it next update. Must've slipped a decimal.
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: UnluckyPilot on June 03, 2022, 01:14:24 PM
Noted, I'll fix it next update. Must've slipped a decimal.
Hello BigBeans, i think price is not the only problem with BSC_Fennec(P) as i have started a new game with a bunch of mods included yours. And now all of sudden after several months in game i get a sudden CTD while in hyperspace due to said ship.

This is the crash log:
Spoiler
194500 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0006] not found on hull [BSC_Fennec(P)]
java.lang.RuntimeException: Slot id [WS0006] not found on hull [BSC_Fennec(P)]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Do you know how i can fix this error?
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: BigBeans on June 03, 2022, 01:25:02 PM
Hello BigBeans, i think price is not the only problem with BSC_Fennec(P) as i have started a new game with a bunch of mods included yours. And now all of sudden after several months in game i get a sudden CTD while in hyperspace due to said ship.

This is the crash log:
Spoiler
194500 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0006] not found on hull [BSC_Fennec(P)]
java.lang.RuntimeException: Slot id [WS0006] not found on hull [BSC_Fennec(P)]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Do you know how i can fix this error?

Redownload the mod, its been fixed.
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: UnluckyPilot on June 03, 2022, 01:37:14 PM
Redownload the mod, its been fixed.

Oh thank you! I didn't noticed that you already updated the mod. Now i feel awkward for posting about an already fixed issue XD
Title: Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
Post by: BigBeans on July 03, 2022, 05:29:39 PM
Update!
Version 0.1.96

DOWNLOAD BSC: https://drive.google.com/file/d/1b2ZeHqWxqrJ-WqxO8u_BqYwErIdUuqcr/view?usp=sharing (https://drive.google.com/file/d/1b2ZeHqWxqrJ-WqxO8u_BqYwErIdUuqcr/view?usp=sharing)

Save Compatible with v0.1.95, v0.1.95a and v0.1.95b

(https://i.imgur.com/WlHabt9.png) (https://i.imgur.com/96ZAdLk.png)

Changelog: 0.1.96, Added Chrysaor, an EMP destroyer. Resprited and changed the Traveller. Smallish sprite edits to Adventurer, Baldric Carnyx, Ignis and Fennec.

Bug Fixed, pirate Bitzer had a fighter bay, it doesn't anymore.