Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Unsure what is causing this crash-on-save, but the log had the word "Vayra" in the line here, so i thought id drop it here in case its something for you to look at.Sorry if its the wrong place!Code5104 [Thread-4] INFO com.fs.starfarer.loading.WeaponSpreadsheetLoader - Applying data from weapon_data.csv to [lights_hound]5104 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [vayra_mrm_fighter] not found in weapon_data.csv5107 [Thread-4] WARN com.fs.starfarer.loading.WeaponSpreadsheetLoader - Error figuring out MIRV spec detailsjava.lang.NullPointerException at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source) at com.fs.starfarer.loading.WeaponSpreadsheetLoader.o00000(Unknown Source) at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source) at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source) at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
5104 [Thread-4] INFO com.fs.starfarer.loading.WeaponSpreadsheetLoader - Applying data from weapon_data.csv to [lights_hound]5104 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader - Weapon spec [vayra_mrm_fighter] not found in weapon_data.csv5107 [Thread-4] WARN com.fs.starfarer.loading.WeaponSpreadsheetLoader - Error figuring out MIRV spec detailsjava.lang.NullPointerException at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source) at com.fs.starfarer.loading.WeaponSpreadsheetLoader.o00000(Unknown Source) at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source) at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source) at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
{"enabledMods": [ "$$$_lightshow", "$$$_trailermoments", "blackrock_driveyards", "CombatAnalytics", "communist_clouds", "DisassembleReassemble", "sun_fuel_siphoning", "gunnyhegexpeditionary", "hm_barratry", "IndEvo", "lw_lazylib", "lights_out", "luddenhance", "MagicLib", "wyv_planetaryShieldAccessControl", "swp", "soz_shippack", "sun_starship_legends", "Terraforming and Station Construction", "wyv_hyperion", "THI", "underworld", "US", "vayrasector", "vayrashippack", "audio_plus", "shaderLib"
He put a ton of work into the last release only to have it become obsolete a day later, that's gotta be heartbreak. He's updated his other mods so give it time but yea I agree this is a core mod to enjoying the game.
Heh.Since updating, every single scannable planet and moon in the sector now has no conditions or resources.Even habitable world types don't have the habitable condition.Possible that the 'make extra planets' bit might not be behaving itself.Don't think it's mod interaction, but just in case.SpoilerQuote{"enabledMods": [ "$$$_lightshow", "$$$_trailermoments", "blackrock_driveyards", "CombatAnalytics", "communist_clouds", "DisassembleReassemble", "sun_fuel_siphoning", "gunnyhegexpeditionary", "hm_barratry", "IndEvo", "lw_lazylib", "lights_out", "luddenhance", "MagicLib", "wyv_planetaryShieldAccessControl", "swp", "soz_shippack", "sun_starship_legends", "Terraforming and Station Construction", "wyv_hyperion", "THI", "underworld", "US", "vayrasector", "vayrashippack", "audio_plus", "shaderLib"[close]
Quote from: Dazs on March 30, 2021, 01:57:04 PMHe put a ton of work into the last release only to have it become obsolete a day later, that's gotta be heartbreak. He's updated his other mods so give it time but yea I agree this is a core mod to enjoying the game.*she, btw.Not heartbroken, though - I was expecting the update very soon, like I mentioned. I've fixed the basic issues already I think, but need some time to integrate the new features - story points, missions coming from bars rather than just showing up in the intel tab, etc. I'll be putting out the update sometime this month most likely.
Quote from: Serenitis on March 26, 2021, 08:37:39 AMHeh.Since updating, every single scannable planet and moon in the sector now has no conditions or resources.Even habitable world types don't have the habitable condition.Possible that the 'make extra planets' bit might not be behaving itself.Don't think it's mod interaction, but just in case.SpoilerQuote{"enabledMods": [ "$$$_lightshow", "$$$_trailermoments", "blackrock_driveyards", "CombatAnalytics", "communist_clouds", "DisassembleReassemble", "sun_fuel_siphoning", "gunnyhegexpeditionary", "hm_barratry", "IndEvo", "lw_lazylib", "lights_out", "luddenhance", "MagicLib", "wyv_planetaryShieldAccessControl", "swp", "soz_shippack", "sun_starship_legends", "Terraforming and Station Construction", "wyv_hyperion", "THI", "underworld", "US", "vayrasector", "vayrashippack", "audio_plus", "shaderLib"[close]I am also having this problem.edit: I may be speaking too soon, but it seems to have resolved itself after I increased the RAM.