1.3.0 - UNRELEASED
- Most sprites updated (thanks Gwen!)
- fixed Typhon glow persisting through death FOR REAL THIS TIME I TESTED IT
- updated starsector version number (twice!)
- buffed Hardwired Mining Laser weapons (flux efficiency)
- switched Battlement missile autoforge to the reduced-effectiveness version from the Bear
- added auto_rec tags to derelicts
- Badger (P) OP budget 60 -> 70
- added descriptions to fighter weapons
- added Arrow-class Light Multirole Bomber
- increased Tyrant HP and Armor to 16000/1400
- added Rugged Construction to Hound variants, Spade, Groundhog, Badger, and Domain droneships
- added Ballistic Rangefinders to Bruiser and Persecutor
1.2.3
- fixed crash from Ruin terminator core tooltip
1.2.2
- 0.95a compatibility
- i think i snuck a razorback nerf in there too, sorry
1.2.1
- ship nerfs (sorry)

- lowered Groundhog and Rock Hound spawn weight
- lowered Pathfinder and Bear OP by 15 each, worsened shield upkeep by 0.1 each, removed 1 fighter bay from each, lowered flux capacity by 1000 each, lowered Pathfinder dissipation by 200
- swapped Pioneer built-in wing to Mining Platforms
- lowered Seer speed to 60
- increased Clairvoyant speed to 70
- resprited Huntress-class light destroyer
- added Castellum-class Explorarium drone bomber and Ditch-class Explorarium drone interceptor
1.2.0
- added Bear-class heavy platform (mining tech)
- added Pioneer-class salvage cruiser (mining tech)
- added Clairvoyant-class combat carrier (high tech)
- added Exemplar-class heavy destroyer (high tech)
- added Seer-class support carrier (high tech)
- lowered Short-Circuit Driver OP cost to 10 (was 11)
- fixed Typhon glow still appearing after death
- Replaced Pathfinder's built-in Guardian PD with LR Mining Lance Array - more flux-efficient and longer range, otherwise identical except for aesthetics
- set all .variant files to
goalVariant: true, without looking at them
- added
maximumFleetFP to all HVBs
- fixed .version file hosting (moved to github)
1.1.4
- added Pathfinder expedition battlecruiser
1.1.3
- added Spade Mk.II and Mk.II (LP)
- added two and a half new derelicts
- added Swordsman midline heavy frigate and Huntress midline light destroyer
- added Pinnacle high tech heavy frigate
- fixed bug where LR Mining Pods would not fire mining lances
1.1.2
- added spade-class light rig
- hammer pod cut from 10 -> 8 ammo (sorry)
- Subjugator DP 16 -> 17 (sorry)
- added two new derelicts (sorry)
- BLOOD DOG
- fortress DP up
(a) - fixed bug where mod would crash without Vayra's Sector
(b) - fixed bug where above fix broke saves
(c) - fixed bug where above fix undid fix (a)
1.1.1
- Hail DP 4 -> 3
- Subjugator DP and supply costs 18 -> 16, armor 1k -> 850, dissipation 350 -> 300, flux cap 7000 -> 7500
- Dire Wolf flux capacity 4500 -> 5500, speed 100 -> 115
- Oppressor dissipation 400 -> 425
- Razorback DP and supply costs 4 -> 5
- Ion Scatterer arc chance 75% -> 25%
1.1.0
- Colossus Mk.XIV OP 65 -> 75, variant adjusted to compensate
- Hatchetman DP/supplies to recover increased from 4 to 5
- Subjugator DP/supplies to recover increased from 15 to 18
- Typhon DP/supplies to recover decreased from 35 to 32, flux capacity increased from 13000 to 14000
- Badger and Badger Mk.II fuel capacity increased by 10
- Pirate Defense Pods given an additional weapon
- Hammer Carrier Kamikaze Wing reloads both drones at once now - no additional reload time added
- added Groundhog-class Heavy Frigate
- added Prairie Dog class Prospector
- added Survey Drone Auxiliary wing
- added Battleaxe Escort Gunship wing
- buffed Independent Miner start for Vayra's Sector
- new Henchman sprite (thanks, J0hn Shm0)
- new Azores sprite (thanks, J0hn Shm0)
- Solon Blaster reworked
- fixed recalcitrant memory leak bug (thanks Alex!)
- broadside TPC turret graphic sent home to Vayra's Sector
- Kingfisher added to default_ship_roles
- Warlord boosted to 50 DP (TOURNAMENT BALANCE PATCH 2K19)
1.0.5
- Mining Lance buffed
- Tarsus Ultra buffed/tweaked (base stats closer to Tarsus, supply and credit costs reduced, now has built-in Heavy Armor)
- fixed Short-Circuit Driver
1.0.4
- added Kingfisher-class Combat Shuttle
- added Warlord-class Battleship unique bounty (spawns c.210 or later for high level players with large fleets who are neutral at worst with the Sindrian Diktat)
- fixed bug with Looted TPC hullmod crashing entire game (for real this time)
- broke Short-Circuit Driver
1.0.3
- fixed bug with Looted TPC hullmod crashing market-related console commands (hopefully)
- added Short-Circuit Driver and Precision Mortar ballistic weapons
1.0.2
- fixed Very Converted Cargo Bays description params
- nerfed Bruiser (LP) into an early grave, where it belongs (it's still scary)
- removed the reference to "vayra_mining_house", which does not exist and has never existed, from cabal faction file, replacing it with "vayra_mining_hound" to prevent them from spawning Rock Hounds as intended
1.0.1
- split the damn mod into three separate mods god DAMN it