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Author Topic: [0.96a] Junk Yard Dogs - V 2.8 - 06/03/23  (Read 135605 times)

Dazs

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Re: [0.96a] Junk Yard Dogs - V 2.7.3 - 05/12/23
« Reply #360 on: May 12, 2023, 09:51:48 AM »

v2.7.3  released today - Not save compatible with prior versions - Sorry, if I had only waited another day before releasing 2.72 :(
   -Re-enabled Nexerelin requirement, interactions and features

LukeTasrook

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Re: [0.96a] Junk Yard Dogs - V 2.7.3 - 05/12/23
« Reply #361 on: June 03, 2023, 01:41:58 AM »

Hey. I just wanna say that I really, really like this mod. The names of the ships especially send me into laughing fits. Thank you for this.

I wanted to report one thing that miffs me a bit. The asteroid fields around "Jigsaw" and "Kong" appear as "missing string". They don't have specified designations.
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Dazs

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Re: [0.96a] Junk Yard Dogs - V 2.7.3 - 05/12/23
« Reply #362 on: June 03, 2023, 01:52:01 AM »

Hey. I just wanna say that I really, really like this mod. The names of the ships especially send me into laughing fits. Thank you for this.
Dad jokes, best jokes :)
I wanted to report one thing that miffs me a bit. The asteroid fields around "Jigsaw" and "Kong" appear as "missing string". They don't have specified designations.
Sorry about that, I thought I had fixed that in an earlier patch. Thank you for the kind words and the error report, I'll have that taken care of in the next update.

Dazs

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Re: [0.96a] Junk Yard Dogs - V 2.8 - 06/03/23
« Reply #363 on: June 03, 2023, 10:49:36 AM »

v2.8 released today - Save Compatible with v2.7.3

Some code updates and several error corrections. All the details can be found in the changelog posted on the forum OP and in the RAR.
Two player suggestions made it into this one and I am thankful for them all so please keep them coming and let's make JYD the best it can be.
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