V0.8.1 - Save Compatible with v0.8
-Added back Nexerelin sector generation in the mod to support random core worlds mode - Use this if you have Nexerelin enabled
-The TTSC flag above is the link to the main download version
-NOTE: if you do not use Nexerelin then download the alternate "nonex" version - link is just below the mod dependencies
v0.8 - Save Compatible with v0.7
-Changed the designation of the Escarpment to light cruiser carrier to reflect that is is not a pure light cruiser
-Added a new light cruiser, the Excession(nod to the sleeper service being downgraded from GSV to MSV - read the culture series and you'll get the reference) using a rejected sprite I made for Not_a_cat
-Added the new ship to the "All Ships Image" on the forum OP and used in the Discord post
-Adjusted the code so the mod can now be enabled with OR without Nexerelin - TY Teledahn and Astragoth for lighting a fire to get this done already
-Removed the Nexerelin requirement in the code to enable the mod and changed the text on the forum OP - LeoSCfan & Vestung rejoice! - oh and see the above Comment and thank those two as well
-Adjusted the code so TTSC will start aligned with Tri-Tac and never fall below friendly - Nexerelin start new game only - TY Vestung for pointing me in the right direction
-Changed the mod_info description to clarify that TTSC is a sub-faction of Tri-Tachyon
-Updated the game version to RC-10 to alleviate your OCD triggering mod manager yellow warning
v0.7 - Save Compatible with v0.6
-Doubled the chargedown and increased the flux use by 10% of the TTSC Rift weapons - Received many complaints that being Omega clones they were too powerful and made getting Omega not worthwhile
-Updated to 0.97a
v0.6 - Save Compatible with v0.5
-Added a NEX requirement to the forum OP - TY LeoSCfan for letting me know
-Increased the damage of the TTSC short range laser from 40 to 45 and removed the chargeup time - Makes it more competitive for such a short range laser
-Added a new weapon, the TTSC Twin Mining laser - TTSC lacked both a PD laser as well as a mining weapon and it fills a gap in being 2 OP which is rare for a PD laser weapon
-Added a new frigate sized mining/salvage freighter, the Idiran - TTSC lacked some ships for their mining fleets so I added this as well as the next two to their lineup
-Added a new destroyer sized mining/salvage freighter, the Gillan
-Added a new cruiser sized mining/salvage freighter, the Azad - Decent cargo with strong mining stats and several small turrets which makes for a good deployable PD platform
-Added a new mining drone wing, the Rascal - Similar stats to the vanilla mining drone but 1 OP, 2 wing, equipped with 1 Twin Mining Laser with less armor and an omni shield
-Added missing "tags" to the TTSC fighters - Adds them to the TTSC BP and helps when autofitting - noticed it when I added the new drone
-Added TTSC to the SCY Amity faction whitelist
-Added TTSC to the Persean Chronicles Faction ids to it's whitelist
-Added mining strengths to the three new ships and drone
-Added the ability for TTSC to form mining fleets in Nexerelin - I initially had it disabled as JYD was so mining focused but Tri-Tac has them so why not TTSC
-Added the three new ships to the list of ships randomly picked to add to a mining fleet under Nexerelin
-Updated the "All Ships Image" on the Forum OP with the new ships and drone - The are on the bottom of the image, take a peek if you are interested
v0.5 - Save Compatible with v0.4.7
-Increased the damage of TTSC Medium Range Laser from 75 to 85 - With the same OP as the TTSC Tactical laser it needed more DPS to make sense
-Lowered the tier of the TTSC Medium and Long range lasers from 2 to 1 - Should allow them to show more frequently in TTSC markets
-Increased the tier of the TTSC Tachyon Lance from 2 to 3 - As a high value weapon, tier 2 made it too available
-Removed all TTSC weapons from the blueprint package
-Made a new BP for weapons that will not be in the player's starting cargo but discoverable - Received complaints that their "OP" weapons are too readily available
-Increased the value of the weapon BP based on the value of the weapons
-Added missing crew to the Bora - TY Zoro89 for letting me know
-Replaced the built-in high resolution scanners on the Revisionist with insulated engine assembly to match the tech on the Ingenui - TY Lathyr for the idea!
v0.4.7 -Save Compatible with v0.4.6
-Removed the two wings from the Determinist and increased the armor and hit points to make a pure Battlecruiser
-Reclassified the role of the Eschatologist from CombatLarge to CarrierLarge as intended and is now listed as a Battlecarrier in the index
-Added 10 OP to the Eschatologist and replaced two of the Scree wings with a Riptalon wing and an Equator wing - TY Noobishnoob for pointing out the need
v0.4.6 - Save Compatible with v0.4.5
-Some code changes for Linux compatibility - TY justnewaccount3131 for helping me
v0.4.5 Save Compatible with v0.4
-Capitalized the X in Xenocrat - TY SteelSirokos for letting me know
-Raised the DP of the Kakistocrat from 8 to 11 to properly assign it's power level - TY Moasseman for making the case
-Fixed a spelling mistake on the description of the Ablation - rear turrets not read turrets
-Looked over the remaining descriptions and added some missing commas as well as changed a couple poorly written descriptions.
-Adjusted the code so the mod can now be enabled with OR without Nexerelin - TY Knifiel for letting me know
v0.4- Save Compatible with v3.6 - Some changes require new sector generation
-Fixed an error with the TTSC Graviton Beam having an incorrect tag
-Lowered the energy per second of the TTSC High Intensity Laser to 400 - matches the vanilla 0.96a change to the HIL
-Lowered the speed to 60 and acceleration to 45 of the Hronish and raised the deployment/supply use to 35 - Ty wepto for asking me to take a look at it
-Changed the orbit of GSV Gobuchul Station to be a bit further out than SC Headquarters in Hybrasil - New sector generation only
-Upgraded the station used on GSV Gobuchul Station to a Star Fortress - As a military station it needed more teeth - New sector generation only
-Changed the Tier of the TTSC Rift Beam and Rift Lance from 2 to 3 - makes them less likely to be fitted on game generated assets
-Updated the sprite for the Kraiklyn tanker - received complaints that it looked too much like the Prometheus - TY HuginBlar for the help
-Converted the compression from RAR to ZIP - Received some "requests" and it is a more widely used format
-Replaced the Kraiklyn sprite on the forum "all ships image" with the new one - It's much more sleek, take a peek!
v3.6 Quick hotfix - Save compatible with v3.5 Note: If you have a Latebricole in your fleet you will need to re-arm it
-Fixed an issue with the Latebricole missing a collision radius and re-balanced it by replacing the medium turret with two smalls - TY LukeTasrook for bringing this issue to my attention
-Redesigned the Latebricole to match the new weapon layout and replaced the sprite on the "All Ships Image" on the forum OP
v0.3.5 Should be save compatible however you will have to rearm any Xenocrat ships in your fleet
-Re-worked the sprite for the Xenocrat to better match 0.96a - TY to PigeonPun,Sorrydough,and my biggest discord fan ARandomRobloxJal for your helpful advice
-Replaced/rearranged several mounts on the Xenocrat to give it a better weapon profile - You will need to rearm any in your saved fleet
-Replaced the image of the Xenocrat on the "All Ships Image" on the forum OP - I spent a couple hours on this one, take a peek if interested.
-Fixed an issue where the mod crashed when using Random Core Worlds in NEX - May break saves so save a copy of 0.3 just in case - ty eidolad for reporting the issue
v0.3 - 0.96a balance pass -
Should be save compatible with v0.2.5 but not sure since I did not have a save game to test against
-Re-enabled Nexerelin features
-Increased the damage of the Heavy Burst Laser from 400 to 450
-Lowered the range of the Interdiction beam from 1200 to 1000 and impact from 500 to 400 - Hard to balance this one since it is a vanilla weapon but not implemented
-Lowered the damage of the Long range laser from 150 to 100
-Lowered the turn rare of the Medium Laser from 100 to 80
-Increased the eng/sec of the Short range laser from 15 to 20
-Removed the impact rating on the Plasma Beam
-Added a missing zero to the cost of the Rift Beam and Rift Cascade Emitter to match the cost of their vanilla counterparts
-Doubled the energy cost and damage output of the Rift lance - still half of the vanilla counterpart but makes it more desirable for a 9 op weapon
-Lowered the damage of the Tactical laser from 85 to 75 - Puts in on par with it's vanilla counterpart
-Lowered the range bonus on the hull mod OC Beams from 100 to 50 - AsinineMortal makes a good point that the range was a bit much when stacked with Advanced Optics
-Lowered the max speed of all TTSC ships by 10% - AsinineMortal makes a good point that combined with their beam bonus and good shields their speed was making them a little too OP
V0.2.5 -Minor patch to update for current game version
-Removed all Nexerelin compatibility - will re-enable once a stable patch for that mod is released
-Adjusted the code to be compliant with the 0.96a MagicLib changes
-Adjusted the code compatibility to work with 0.96a
-NOTE: mod integrations will be re-enabled as they are made 0.96a compliant
v0.2 - Save Compatible with v 0.1
-Removed some duplicate text from the forum page and added the TTSC Flag with an embedded d/l link for some color
-Added a config file for the mod "take no prisoners" - TTSC officers can be captured, they now accept ransom and will send vengeance fleets after you if prisoners are not properly treated
-Added config files for the mod Industrial Evolution - The TTSC embassy added to the whitelist, Some ships added to the reverse engineering and printing whitelists
-Added TTSC to the list of factions included in the mod "New Beginnings"
-Added TTSC to the Vayra Bounties whitelist - If you use that mod, TTSC can now be targets for bounties including you if you are commissioned with them
-Added the more OP TTSC ships to the Prism Freeport blacklist
-Changed the TTSC faction color to a darker blue that matches their flag - Differentiates their assets from Tri-Tac
-Removed some unneeded comment code left over from when I was designing the mod
-Gave all TTSC descriptions a once over and fixed some spelling and grammar mistakes
v0.1
- Initial release for review, testing and constructive criticism.