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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 613881 times)

Chairman Suryasari

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Re: [0.9.1a] Vayra's Sector 3.2 - back from the dead 2021-02-11
« Reply #345 on: March 17, 2021, 05:51:06 PM »

Oh yeah, about that, allocating RAM more than default value should be the first thing people do before modding, because how small the default are. It should be pinned where everyone can see it, below the Mod Index for an example.

And for the log, Vayra Sector probably the last thing the game managed to load before running out of memory and crash.
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Vayra

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Re: [0.9.1a] Vayra's Sector 3.2 - back from the dead 2021-02-11
« Reply #346 on: March 26, 2021, 12:35:07 AM »

Unsure what is causing this crash-on-save, but the log had the word "Vayra" in the line here, so i thought id drop it here in case its something for you to look at.

Sorry if its the wrong place!

Code
5104 [Thread-4] INFO  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Applying data from weapon_data.csv to [lights_hound]
5104 [Thread-4] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [vayra_mrm_fighter] not found in weapon_data.csv
5107 [Thread-4] WARN  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Error figuring out MIRV spec details
java.lang.NullPointerException
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.o00000(Unknown Source)
at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

This is a broken missile .proj file, I think. Weird, I'll have to check for that.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Vayra

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #347 on: March 26, 2021, 12:35:33 AM »

D&DSECTOR IS OUT, FOR PROBABLY 1 DAY BEFORE 0.95

I MAKE NO GUARANTEE THAT IT WILL WORK

GRAB IT FROM THE OP
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Serenitis

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #348 on: March 26, 2021, 08:37:39 AM »

Heh.
Since updating, every single scannable planet and moon in the sector now has no conditions or resources.
Even habitable world types don't have the habitable condition.
Possible that the 'make extra planets' bit might not be behaving itself.

Don't think it's mod interaction, but just in case.
Spoiler
Quote
{"enabledMods": [
  "$$$_lightshow",
  "$$$_trailermoments",
  "blackrock_driveyards",
  "CombatAnalytics",
  "communist_clouds",
  "DisassembleReassemble",
  "sun_fuel_siphoning",
  "gunnyhegexpeditionary",
  "hm_barratry",
  "IndEvo",
  "lw_lazylib",
  "lights_out",
  "luddenhance",
  "MagicLib",
  "wyv_planetaryShieldAccessControl",
  "swp",
  "soz_shippack",
  "sun_starship_legends",
  "Terraforming and Station Construction",
  "wyv_hyperion",
  "THI",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "audio_plus",
  "shaderLib"
[close]
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Dazs

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #349 on: March 26, 2021, 11:23:26 AM »

Just wanted to say I was really enjoying the new systems added in the latest version. Looking forward to the newest game version complaint release so I can get back at it!

HanPolo

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #350 on: March 30, 2021, 05:59:03 AM »

any plans to update this mod? Game feels almost empty without it.
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Dazs

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #351 on: March 30, 2021, 01:57:04 PM »

He put a ton of work into the last release only to have it become obsolete a day later, that's gotta be heartbreak. He's updated his other mods so give it time but yea I agree this is a core mod to enjoying the game.

Jet Black

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #352 on: April 02, 2021, 07:44:58 AM »

Ouch. Thats rough. Still going to wait patiently for him to update before playing starsector lol. I want it to feel "right".
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Vayra

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #353 on: April 02, 2021, 03:27:03 PM »

He put a ton of work into the last release only to have it become obsolete a day later, that's gotta be heartbreak. He's updated his other mods so give it time but yea I agree this is a core mod to enjoying the game.

*she, btw.

Not heartbroken, though - I was expecting the update very soon, like I mentioned. I've fixed the basic issues already I think, but need some time to integrate the new features - story points, missions coming from bars rather than just showing up in the intel tab, etc. I'll be putting out the update sometime this month most likely.  ;D
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Godvana

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #354 on: April 02, 2021, 09:19:04 PM »

Yeeee, I can't play star sector without high value bounties
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Kakroom

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #355 on: April 02, 2021, 11:35:29 PM »

Heh.
Since updating, every single scannable planet and moon in the sector now has no conditions or resources.
Even habitable world types don't have the habitable condition.
Possible that the 'make extra planets' bit might not be behaving itself.

Don't think it's mod interaction, but just in case.
Spoiler
Quote
{"enabledMods": [
  "$$$_lightshow",
  "$$$_trailermoments",
  "blackrock_driveyards",
  "CombatAnalytics",
  "communist_clouds",
  "DisassembleReassemble",
  "sun_fuel_siphoning",
  "gunnyhegexpeditionary",
  "hm_barratry",
  "IndEvo",
  "lw_lazylib",
  "lights_out",
  "luddenhance",
  "MagicLib",
  "wyv_planetaryShieldAccessControl",
  "swp",
  "soz_shippack",
  "sun_starship_legends",
  "Terraforming and Station Construction",
  "wyv_hyperion",
  "THI",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "audio_plus",
  "shaderLib"
[close]

I am also having this problem.

edit: I may be speaking too soon, but it seems to have resolved itself after I increased the RAM.
« Last Edit: April 03, 2021, 11:18:14 AM by Kakroom »
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HanPolo

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #356 on: April 03, 2021, 01:48:17 PM »

He put a ton of work into the last release only to have it become obsolete a day later, that's gotta be heartbreak. He's updated his other mods so give it time but yea I agree this is a core mod to enjoying the game.

*she, btw.

Not heartbroken, though - I was expecting the update very soon, like I mentioned. I've fixed the basic issues already I think, but need some time to integrate the new features - story points, missions coming from bars rather than just showing up in the intel tab, etc. I'll be putting out the update sometime this month most likely.  ;D

best news I've heard this week. love the bounties, love the custom ships.
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darth finder

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #357 on: April 03, 2021, 04:18:33 PM »

Heh.
Since updating, every single scannable planet and moon in the sector now has no conditions or resources.
Even habitable world types don't have the habitable condition.
Possible that the 'make extra planets' bit might not be behaving itself.

Don't think it's mod interaction, but just in case.
Spoiler
Quote
{"enabledMods": [
  "$$$_lightshow",
  "$$$_trailermoments",
  "blackrock_driveyards",
  "CombatAnalytics",
  "communist_clouds",
  "DisassembleReassemble",
  "sun_fuel_siphoning",
  "gunnyhegexpeditionary",
  "hm_barratry",
  "IndEvo",
  "lw_lazylib",
  "lights_out",
  "luddenhance",
  "MagicLib",
  "wyv_planetaryShieldAccessControl",
  "swp",
  "soz_shippack",
  "sun_starship_legends",
  "Terraforming and Station Construction",
  "wyv_hyperion",
  "THI",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "audio_plus",
  "shaderLib"
[close]

I am also having this problem.

edit: I may be speaking too soon, but it seems to have resolved itself after I increased the RAM.

Same here, I've tried increasing the RAM but that doesn't seemed to have fixed it for me. Has anyone got another fix? Or a way to download the old version?

I've only just realized it's a bug and not a feature at level 36, so, whoops :o I'm hoping an older version of this mod before the bug was introduced doesn't break my save so I can keep my progress, but even if it does I'll just start again, this mod is amazing! :)
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Flacman3000

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #358 on: April 08, 2021, 04:56:22 AM »

Would it be possible to access older versions? I need to download 3.2.0 Unfortunately I 3.2.1 has bugged every planet for me.
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braven25

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #359 on: April 08, 2021, 11:54:30 AM »

I new to Starsector and already heavily loaded on mods, keen to see first hand what makes this so popular :-)
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