I have a very minor formatting request, born of starting a Draco Group game without remembering that they are hostile with basically everyone:
Can Do!
just a heads up for the author, but the hegemony.faction has an extra } which prevents it from using the hmi ships it is supposed to, as well as not outlawing red water, quantum liquid, and nanites.
Fixed, thanks for the catch!
Hi.
Regarding the secret hullmods (spoiler) :
I have been considering how to change the rewards of all the HMI secret things. I haven't gotten around to doing this quite yet, but I am considering a more robust reward for defeating that particular gribbly.
hey. just wanted to add a random thought/opinion. love this mod and what it adds, but i always had a problem with them sharing a color with pirates. i tweaked them for my game to make them yellow, and in my rarely humble opinion i think the color suits them VERY well.
This was kind of intended, as they are in lore and in reality barely not pirates. Also making them yellow makes them feel a little Persean League aligned, which they aren't.
"Mining Hybridization Amplifier" seems to be bugged - at least in my game. Instaling ANY hybrid laser ( even single mining pd laser ) will aplly hard flux buff to ALL other beam weapons.
I think I've fixed this in dev?
MESSENGERS and also pd lasers.
Yes, yes I've heard you, you just all got me midway into a wider development cycle. Anyway.
Hazard Mining Incorporated 0.3.8bNOT SAVEGAME COMPATIBLE-Reworked Remnant weapons
-Messengers (small) no longer regenerate
-Remnant LRPD and Remnant PD are no longer bad, but now have higher OP costs
-Remnant IR Pulse laser now has a higher OP
-Remnant Ion Cannon tweaked; deals practically no damage but is a meaner EMP payload
-Remnant Burst Attack Laser has a lower flux efficiency
-Remnant Puer Chorum has been tweaked
-Removed Remnant Thumper
-Added Mulligan (LP)
-Scogliari Fighter weapon changed to be not trash
-Mess Mass is no longer a commodity, it's now a special item that will drop from killing Mess ships. Mess cores can be traded in like AI cores for reputation or cash.
-Mess ship behaviour changed.
-If IndEvo is installed - Fuyutsuki no longer has artillery, to help prevent Timms from instantly decivving.
-Changed Obsidian Fleet Spawning to avoid using dummy factions.
-Altered the size and behaviour of Obsidian fleets
-Changed a lot of jump points to be more sensible.
-More Magiclib Bounties
-Changed some Hidden Content
-Due to me being told previously that Vayra's Sector is currently prone to crash, I've REMOVED VAYRA'S SECTOR SHIPS.
-On the flipside, some of these ships have been converted to hidden content.
DOWNLOAD HAZARD MINING HERESupervillians 0.0.5bCOMPLETE REWORK (and the reason the HMI update took so long.)
NOT SAVEGAME COMPATIBLEFang:
No longer the SO Damper Field No Shield Faction
Now the Angy Animal Orion-Drive faction
Fang Ships:
-Removed Venture, Dominator, Drover, Buffalo Mk II, Gemini, Currawong, Finch, Lasher, Wayfarer.
-Starliner to be a future bounty
-Added Vanguard, Eradicator, Retribution.
-Reworked Just about everything, with Burro, Caballa Loco, Mora, Charlie, Wobbie and Yowie being stand outs
-Did the Funny with the Onslaught.
Draco:
No Longer slow HEF high tech zap faction
Now the weird hightech-midline zap faction
Draco Ships:
-Removed Wolf, Tempest, Medusa, Shrike, Pangalang, Aurora, Fury, Gryphon
-Added Centurion, Hammerhead, Drover
-Reworked Just about everything, with Appeasement, Pardon, Forgiveness and Ionos being stand outs.
Draco Weapons
-Added Blink DEM (Sabot analogue, comes in small and medium version)
-Added Kinetic Ablator (Energy Sfot-Flux Needler, comes in small and medium version).
Prototypes:
-Reworked the ships to be not terrible prototypes, but into ships you'd actually want to use.
-Fiddled with spawning and prevalence; should show up rarely in TT fleets, and a lot more commonly in mercenary fleets.
-Fixed several jump points to be coherent
-Changed some other campaign layer things
-Fixed several descriptions
DOWNLOAD SUPERVILLIANS
HEREBrighton Federation 0.0.3dMinor Update, save game compatible.-Added some missing variants
-Changed the location of the Endeavour Station so it's harder to raid into the ground
-Fixed several wrong jump-points
-Fixed several small issues
DOWNLOAD BRIGHTON FEDERATION HERE