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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)  (Read 810407 times)

OmegaS

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #690 on: March 11, 2024, 08:46:30 PM »

Whichever it is, it is not only terrible writing, it's terrible for my immersion.
The actual contract is WTF, not going to lie, but is it really odd that somebody in HMI wants to kill someone else in HMI?  Considering the *** that HMI does openly, does this sort of Shadowrun 'Assisted Promotion' *** seem divergent from their corporate culture?
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Serenitis

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #691 on: March 12, 2024, 02:17:43 AM »

Ngl, putting out a hit on someone for "onlyfans drama" is a little bit amusing.
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OmegaS

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #692 on: March 12, 2024, 02:42:58 AM »

I'd be more than happy with the details being summed up as 'some stupid sounding drama about streaming and followers and (probably) sex at some point.'
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IntoCombat

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #693 on: March 12, 2024, 12:56:16 PM »

Is this HMI content or MagicLib content?

https://i.imgur.com/TxnZymV.jpg

Whichever it is, it is not only terrible writing, it's terrible for my immersion.
What, were you expecting drama related to the world's oldest profession to suddenly cease to exist after some giant hula hoops stopped functioning?
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Maethendias

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #694 on: March 14, 2024, 12:29:33 PM »

yeeeeeeah, looking at it closer, remnand lasers are acutally completly useless now


ai wise, the turret fires on things outside its range

the fact that its a capacitor laser hampers their usefullness compared to normal burst pd (they are essentially burst pd with worse stats than normal lasers, significantly so)

i mean hell, they have 5 damage compared to 75 pd lasers...

also again, the ai consistently fires them outside of the laser range, WASTING their charges, which is really bad since htey are built for burst and have annoyingly bad reloading

you DEFINETLY screwed something up with their stats

lr pd laser ESPECIALLY (5 damage wth) but the normal remnant pd laser is also just completly useless compared to vanilla options...
« Last Edit: March 14, 2024, 12:32:53 PM by Maethendias »
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whatisthisbug

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #695 on: March 16, 2024, 01:57:08 AM »

can i bring the samuel redwater industry back after it got sat bombed by other factions?
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digitalizedMind

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #696 on: March 30, 2024, 02:17:16 AM »

I would like to advocate for a burst attack laser nerf. Here's why.

Edit, in response to the remnant PD discussion: I agree, the recharge time is catastrophically slow on those things. Wouldn't even consider using them over vanilla burst PD, except maybe on a ship with phase anchor and expanded mags.
« Last Edit: March 30, 2024, 02:20:30 AM by digitalizedMind »
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King Alfonzo

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #697 on: March 31, 2024, 02:07:34 AM »

This entire post.

Holy moly Balordezul many thanks for playing through! I'm glad you enjoyed it. And also, many thanks for the criticism!

Just about everything you've written aligns rather well with how I envisioned HMI: Primarily Junker fleets with Techmined ships maybe being sprinkled in. What I failed to consider was the idea that there would be different Junker fleets based on speed, with a slower, carrier fleet vs a nimbler, combat junker fleet.

Your ship rankings are on point, although I was disappointed that the Techmined destroyers and frigates ships weren't slightly higher. However, i can see how their rarity, and not being able to get them reliably could be seen as a major drawback. Another thing was how much of a negative the Techmined Hullmod is. IN reality a lot of techmined ships are hilariously broken, but from your feedback perhaps the Techmine mod is too much of a drwaback? I'll consider buffing the ships by reducing the CR% loss rate, maybe make them slightly more attractive to play with.

I'll look at the Locomotive (LP) and maybe throw a large ballistic on it to satisfy the BRF mod, and look at the rangefinding. I have no idea about the SWP glitch though.

I'll check the code on fighter engagement malus, as I did at some point fiddle with the engagement range malus to only occur at 3 and 4 d-mods. The main fear is that with lots of d-mods, there's very little to prevent a player form just slapping cobras / perditions / daggers en masse on Convicts and murdering everyone. Carriers in general don't get hit too hard by d-mods in combat if they can strike at range, and thus there needs to be a drawback for that extra OP gain.

EDIT: I'm an idiot. The engagement range malus was not integrated on Not Even Salvageable. Will fix.

Your feedback on the Junk was interesting, and aligns with previous feedback a long, long time ago where someone wanted to make the Junk a ship that was completely modular in how it worked. I'll consider doing something with this - maybe just straight up buff the Junk to have more armour or hull, make it the Anchor for a Junk Fleet?

I'll consider making the Slugworth faster so it can act as a proper 'combat' carrier. Convicct however needs to be slow; for it's weight class if it were actually fast enough combined with it's DP it'll be too easily spammable. Fishkill being more of an auxilliary vessel works quite well for what it is.

Glad the weapons fit in with what you found, as I've had complaints in the past that HMI weapons (not Redacted) are terrible when they appear and have been asked to release the mod without them in it. I may need to reconsider the balance on some of the Redacted weapons however.

I'm also glad you found the Shell and Taker very useful, but sadly disappointed by the rest. I'll give them all a good look at and maybe an OP change. Form your feedback maybe the Scale and Bombardment Drones should be cheaper, the Nail buffed to have better shields/weapons, and the Scogliari maybe needs a rework. Despite it being given quite beefy weapons it still fails to be a premier 'delete enemy light craft' option, so I'll look into improving it.

Again, thanks for playing, and many thanks for the feedback!

King Alfonzo

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #698 on: March 31, 2024, 02:19:57 AM »

Brighton question:
Are the DomRes variants of Centurion/Hammerhead/Mora/Eagle supposed to be recoverable by the player if they do not have the automated ships skill?

Yes. The idea was to have automated ships that the player could use, as a fun little extra drop when fighting the DomRes.

Is this HMI content or MagicLib content?

https://i.imgur.com/TxnZymV.jpg

Whichever it is, it is not only terrible writing, it's terrible for my immersion.

Mine, apologies. The general idea is that going to HMI space and looking for bounties is terrible, because everyone is trying to stab everyone in the back for practically zero money for the dumbest reasons, like a STarsector version of Jerry Springer. Such as that one being arguably the absolute dumbest you'll encounter (and I really should add more dumb bounties). And as stupid as it is...it does have a ring of truth to it. Insane fans do all kinds of awful things to each other if they think it'll get them closer towards their obsession. I chose something suitably lurid and scummy and repulsive, and used that as the basis for the bounty. Also, the amount of pay you get for these bounties? It's nothing, because these whack jobs can barely (or you may find in some cases unable) to pay the bounty.

However, fighting these silly little bounties is a fun little diversion, with some set up to make you fight an enemy in an unexpected way, or look at a ship in a different way, or consider a different playstyle, and potentially may drop a neat, one of a kind ship.

I do apologize if this has broken your immersion Pesci, but from my perspective it's not too far off from modern day reality, and I could see it being something that occurs in the reality of Starsector.

yeeeeeeah, looking at it closer, remnand lasers are acutally completly useless now

...

you DEFINETLY screwed something up with their stats

Okay, I'll look at them again, prolly remove their capacitor function and make them more OP cheap. I envision these lasers being used to 'pin' missiles or fighters in place so other things can murder them, while also disrupting bombers. So the damage looks bad, but they should be able to completely shut down a lot of ordinance fairly easily.



Killsode

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #699 on: March 31, 2024, 02:25:49 AM »

Is this HMI content or MagicLib content?

https://i.imgur.com/TxnZymV.jpg

Whichever it is, it is not only terrible writing, it's terrible for my immersion.

Bwahahahaha, oh that is an incredibly silly bounty. I love it. Nah, thats perfectly fine writing for an absurd situation that would certainly happen in HMI and Pirate circles. I'm sorry if any suggestion of sexual content is too much, but if it was written coyly and dry to the point, it'd be a 3 sentence bounty and barely worth a look.
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King Alfonzo

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #700 on: March 31, 2024, 04:53:10 AM »

This post

Sorry, missed this post.

Magiclib is the only thing needed for Magicbounties.

The Andersson MG was a long range fragmentation ballistic weapon, but it was kind of unattractive. So I turned it into a Thumper/Devastator analogue, and now it's a weapon that's lore consistent with fighting the Mess / Domain drones.

HMI weapons being uncommon is more due to me rebalancing them so only the sane ones show up, but HMI markets tend to be more starved than usual, and sell smaller amounts of weapons. The Gendo market on Fuyutsuki was also nerfed to prevent them from selling silly amounts of stuff. I will have to examine the markets to see if they need a buff in some way.

I'll consider making the medium Mbeke's missiles rotate faster so you can use them from side-mounts. And the large version of the Mbeke is, essentially, the Locust SRM. Similarly, the large mining laser is essentially the High Intensity Laser.

The Xiu Lu Accumulator is a cheaper, longer ranged, weaker version of the Devastator, and it's fairly uncommon. Might need to figure out it's spawning.

For the Junk, I was talking about some of the small mounts being upgraded to medium, so slapping Toothers or Medium Xiu Lus makes it a touch more useful (and even more venomous if you slap HVDs and Maulers on them). There isn't any large HMI missiles, as the large Mbeke is the Locust, while the large Seth is the Hurricane.

Again, many thanks for playing!

Network Pesci

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My problem is not strictly the subject matter, it's the vocabulary used to talk about it.  There is NO content whatsover, culturally or intellectually, on my computer, that sounds like some incel's manifesto.  Anybody talking chanspeak or incelspeak to me, I block them, no exceptions.  I'm not a prude that shrinks from any suggestion of sexual content, I was amused by the "Glass-toothed Shark" bounty.  That one sounded like "Deadwood In Space", and was a little outside accepted StarSector vocabulary, but it didn't have any concepts or words I don't use in real life.

I am fine with sordid and degrading content IN-GAME, but when a game makes me feel like "less of a real man" or "less of a Real Person" IN REAL LIFE while playing it, well.  I played Subnautica through four times over.  I played Breathedge for nearly four minutes.
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Brainwright

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #702 on: March 31, 2024, 01:37:31 PM »

Your ship rankings are on point, although I was disappointed that the Techmined destroyers and frigates ships weren't slightly higher. However, i can see how their rarity, and not being able to get them reliably could be seen as a major drawback. Another thing was how much of a negative the Techmined Hullmod is. IN reality a lot of techmined ships are hilariously broken, but from your feedback perhaps the Techmine mod is too much of a drwaback? I'll consider buffing the ships by reducing the CR% loss rate, maybe make them slightly more attractive to play with.

The techmined ships get the downsides of safety overrides without the speed boosts.  It's rather hard to use effectively without just burning 3-4 times the recovery cost on lost CR.  That gets ridiculously expensive quick, as you can burn twice the recovery cost just retreating.

My thought would be to tweak the CR decay and recovery costs so that techmined ships spend most of their fight with CR penalties, but don't become useless much faster than normal ships.  Slow the CR decay as it gets lower and reconfigure the recovery cost, cr per deployment, and cr recovered per day so you lose a substantial portion of your CR per deployment, but doesn't cost as much as vanilla values.

Bearing in mind that this should not be genuinely good until you take skills and mods, I think it could work.

My problem is not strictly the subject matter, it's the vocabulary used to talk about it.  There is NO content whatsover, culturally or intellectually, on my computer, that sounds like some incel's manifesto.  Anybody talking chanspeak or incelspeak to me, I block them, no exceptions.  I'm not a prude that shrinks from any suggestion of sexual content, I was amused by the "Glass-toothed Shark" bounty.  That one sounded like "Deadwood In Space", and was a little outside accepted StarSector vocabulary, but it didn't have any concepts or words I don't use in real life.

I am fine with sordid and degrading content IN-GAME, but when a game makes me feel like "less of a real man" or "less of a Real Person" IN REAL LIFE while playing it, well.  I played Subnautica through four times over.  I played Breathedge for nearly four minutes.

When I read that bounty, I thought, "Wow, I hate these people, and I want to kill both the target and client.  Good job, author!"
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Killsode

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My problem is not strictly the subject matter, it's the vocabulary used to talk about it.  There is NO content whatsover, culturally or intellectually, on my computer, that sounds like some incel's manifesto.  Anybody talking chanspeak or incelspeak to me, I block them, no exceptions.  I'm not a prude that shrinks from any suggestion of sexual content, I was amused by the "Glass-toothed Shark" bounty.  That one sounded like "Deadwood In Space", and was a little outside accepted StarSector vocabulary, but it didn't have any concepts or words I don't use in real life.

I am fine with sordid and degrading content IN-GAME, but when a game makes me feel like "less of a real man" or "less of a Real Person" IN REAL LIFE while playing it, well.  I played Subnautica through four times over.  I played Breathedge for nearly four minutes.

Uhm... yeah? Thats the point. You're doing an optional bounty from a simping "space-chanboard incel" against another simping "space-chanboard incel", because you're dipping into a bounty board of the deep retches of society. This is the vocabulary that would be used within those retched rungs.
It is more or less a 'joke' bounty elevated from just being another generic, randomly generated "kill this fleet" by a little extra narrative fluff to make it a little more engaging.

You're a starship captain that can (and likely does) trade in illicit goods like harvested organs, kill thousands of people in fleet actions, destabilize worlds for your own financial gain, raid population centers and bomb civilians, shackle and burn out sapient AI's (even if they're right bastards), and even bombard entire worlds into ash and rubble... Killing some chanspeaking incels doesnt seem out of place to me.
Perhaps a little out of place in standard dry, wider audience acceptable writing, but if we're going to be serious with what would exist in the decrepit world of the decaying persean sector and its lowest rungs: it fits.

I'm not sure how this isnt "-sordid and degrading content IN-GAME". If even seeing this writing even in a context where its supposed to make you wanna just blow a motherf*^&@# away makes you "feel like less of a man/person" there's only one person who can address that.
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Shogouki

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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #704 on: April 02, 2024, 11:29:47 PM »

I have a question about the small Remnant Messenger Rocket Launcher.  It seems it was buffed, which I'm enjoying immensely and especially the fact that it reloads now, but it does seem in all ways better than the medium version of it. 
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