Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
The new ship design you showcased there is much more interesting, keep it up.
I'm still not satisfied though.
A good modder is never satisfied; get back to work you scurvy doge!
Honestly, the sprites are usually kitbashed but thanks to EI's storyline for the faction, it is quite justified for being Tri-Tachyon knockoffs with quite impressively surprising factory technology that allows her ships just simply keep coming at you.But take my word for it, she'll raze everything in her way just to get anyone she deemed hating.
Version 0.6.0:The following ships have received an overhaul from sprites to statistics.Chemdas-class FrigateBullhound-class FrigateScoundrel-class FrigatePieta-class FrigateLyceanos-class FrigateSteadfast-class DestoyerHermitcrab-class DestroyerGanache-class DestroyerArgonite-class DestroyerPorcelain-class DestroyerLevitte-class DestroyerAoba-class DestroyerFalcon (P)-class CruiserEagle (P)-class CruiserPentracos-class CruiserTetragon-class CruiserTetragon Mk. 2-class CruiserCurator-class CruiserSpindel-class CruiserWeiss-class CruiserArgon-class CruiserAmbassador-class Capital shipArgonaut-class Capital shipYdios-class Capital shipMetromech-class Capital shipConquest-class Capital shipBastion-class Capital shipDamocles-class Capital shipAll ships have reduced maneuverability & speed and have been buffed with hull & armor.Higgins-class Destroyer has been added to the Protonian fleetGraykit has been added to the Protonian arsenal, a small High-Explosive ballistic turret built specifically for siegecrafts such as the newly modified Conquest.All fighters-classes have been buffed with Graykits and an additional missile mount.
Version 0.2.3:Aya and Basilisk cruisers have arrived for the Oculian fleet.3 new weapons have been added to the Oculian arsenal.Blita, a medium burst laser turret with an unlikely accuracy.Fairy, a medium Dual-barreled Pixie turret.Freya, a large rapid firing Plasma turret with a peculiar spread cone.
private static void initPT() { try { Global.getSettings().getScriptClassLoader().loadClass("data.scripts.world.ExerelinGen"); } catch (ClassNotFoundException ex) { new PTgen().generate(Global.getSector()); } }
private static void initOculus() { try { Global.getSettings().getScriptClassLoader().loadClass("data.scripts.world.ExerelinGen"); } catch (ClassNotFoundException ex) { new OculusGen().generate(Global.getSector()); } }