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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Red - the Oculian Armada (0.10.0-RC2) Mod  (Read 350631 times)

WKOB

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #165 on: March 26, 2015, 02:21:38 AM »

The new ship design you showcased there is much more interesting, keep it up. :)
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Sabaton

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #166 on: March 26, 2015, 08:35:15 AM »

The new ship design you showcased there is much more interesting, keep it up. :)

+1 Youre moving away from kitbashes towards a style of your own, always a step in the right direction.
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Protonus

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #167 on: March 26, 2015, 05:31:15 PM »

I'm still not satisfied though.
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CrazyDave

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #168 on: March 26, 2015, 06:59:47 PM »

I'm still not satisfied though.

A good modder is never satisfied; get back to work you scurvy doge!
Spoiler
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Naysmyth Armouries, for all your blasting needs.

EI

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #169 on: March 27, 2015, 08:49:21 PM »

A good modder is never satisfied; get back to work you scurvy doge!

I'm not good. Does that mean I'm satisfied with my mod? I don't feel like it. @-@

And everything is so silent throughout the forums, did something happened? :o
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CrazyDave

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #170 on: March 27, 2015, 10:47:38 PM »

Not being satisfied with your mod just means you want to keep on improving it. Forever. Until the end of time. How can that be a bad thing? :3 And you seem like a pretty good modder to me, your sprites are exactly 634.8% better than all of mine (dont question, ive mathed before).

Also, the forums seem pretty lively to me. Whatchewtalkingabout?
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Protonus

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #171 on: March 28, 2015, 12:27:14 AM »

Honestly, the sprites are usually kitbashed, so does mine without a doubt, but thanks to EI's storyline for the faction, it is quite justified for being Tri-Tachyon knockoffs with quite impressively surprising factory technology that allows her ships just simply keep coming at you.

Although, we might grow out of it eventually.

But take my word for it, she'll raze everything in her way just to get anyone she deemed hating.
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EI

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #172 on: March 28, 2015, 12:31:44 AM »

Honestly, the sprites are usually kitbashed but thanks to EI's storyline for the faction, it is quite justified for being Tri-Tachyon knockoffs with quite impressively surprising factory technology that allows her ships just simply keep coming at you.

But take my word for it, she'll raze everything in her way just to get anyone she deemed hating.

Shh... nobody should know I'm planning my next strike. :3
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Protonus

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[0.65.2a] Blue (V 0.6) & Red (V 0.2.3) Mods
« Reply #173 on: March 28, 2015, 04:03:40 AM »

All right, I'm posting the new update.

Blue: Download
Spoiler
Quote
  • Version 0.6.0:
    • The following ships have received an overhaul from sprites to statistics.
      • Chemdas-class Frigate
      • Bullhound-class Frigate
      • Scoundrel-class Frigate
      • Pieta-class Frigate
      • Lyceanos-class Frigate
      • Steadfast-class Destoyer
      • Hermitcrab-class Destroyer
      • Ganache-class Destroyer
      • Argonite-class Destroyer
      • Porcelain-class Destroyer
      • Levitte-class Destroyer
      • Aoba-class Destroyer
      • Falcon (P)-class Cruiser
      • Eagle (P)-class Cruiser
      • Pentracos-class Cruiser
      • Tetragon-class Cruiser
      • Tetragon Mk. 2-class Cruiser
      • Curator-class Cruiser
      • Spindel-class Cruiser
      • Weiss-class Cruiser
      • Argon-class Cruiser
      • Ambassador-class Capital ship
      • Argonaut-class Capital ship
      • Ydios-class Capital ship
      • Metromech-class Capital ship
      • Conquest-class Capital ship
      • Bastion-class Capital ship
      • Damocles-class Capital ship
    • All ships have reduced maneuverability & speed and have been buffed with hull & armor.
    • Higgins-class Destroyer has been added to the Protonian fleet
    • Graykit has been added to the Protonian arsenal, a small High-Explosive ballistic turret built specifically for siegecrafts such as the newly modified Conquest.
    • All fighters-classes have been buffed with Graykits and an additional missile mount.
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Red: Download
Spoiler
Quote
Version 0.2.3:
  • Aya and Basilisk cruisers have arrived for the Oculian fleet.
  • 3 new weapons have been added to the Oculian arsenal.
    • Blita, a medium burst laser turret with an unlikely accuracy.
    • Fairy, a medium Dual-barreled Pixie turret.
    • Freya, a large rapid firing Plasma turret with a peculiar spread cone.
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"I have a big list."
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HELMUT

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #174 on: March 28, 2015, 04:36:52 AM »

When can we expect the Nexerelin integration for those two?
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Protonus

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #175 on: March 28, 2015, 05:14:23 AM »

Does having a plugin data having this coding apply to the mods?

Spoiler
Code
    private static void initPT() {  
        try { 
            Global.getSettings().getScriptClassLoader().loadClass("data.scripts.world.ExerelinGen"); 
        } catch (ClassNotFoundException ex) { 
        new PTgen().generate(Global.getSector()); 
}
    }

Code
    private static void initOculus() {  
        try { 
            Global.getSettings().getScriptClassLoader().loadClass("data.scripts.world.ExerelinGen"); 
        } catch (ClassNotFoundException ex) { 
            new OculusGen().generate(Global.getSector());
        } 
    } 

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This is an honest question, really.  ???
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Histidine

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #176 on: March 28, 2015, 05:50:33 AM »

That should make it compatible, yes. (Download Nexerelin and test running it with the mods to be sure)
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Nanao-kun

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #177 on: March 28, 2015, 12:58:04 PM »

The new files still say 0.5.6 and 0.2.2b though.
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Protonus

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #178 on: March 28, 2015, 06:43:07 PM »

My bad. It's been long since the update came in, I completely forgotten about the mod version file.
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EI

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #179 on: March 28, 2015, 07:02:46 PM »

OI! )O)

There's no rush when you do our mods. In fact, they are OUR mods, so they should wait for us. :p
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