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Author Topic: [0.96a] Blue - Extratential Lanestate Union (0.8.3) Mod  (Read 277079 times)

Protonus

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[0.96a] Blue - Extratential Lanestate Union (0.8.3) Mod
« on: November 22, 2018, 04:29:32 AM »

The Blue

0.8.3:
Download Here RAR / ZIP

Extratential Lanestate Union


0.8.2a-RC3.rar: RAR / ZIP

0.8.1a-RC2.rar:  RAR / ZIP
RUS(Rough translation): RAR / ZIP

0.8: RAR / ZIP
0.7.5b: RAR / ZIP
0.7.3: RAR / ZIP
0.7.1b for Starsector 0.9.1a: RAR / ZIP
0.6.1a: Here
0.5.3a: Here

Author: Protonus


Featured:
      The Lanestate Union is a definitely unbalanced faction that revolves around a tall, bulky, mid-line(ish) low-tech armada with a heavy focus on Ballistics and a share of other types from the side. Good OP, compressed armor effectiveness and lots of guns but have very costly maintenance, large fuel costs and high crew requirements. A flat out dumb-fun dakka brigade.

Rough Lore:
Spoiler
      A once forgotten armada of engineers and explorers, sent out on a wide-scale expedition with a pursuit of knowledge among the stars. A compelling campaign that was grown in the Domain for several cycles of the thriving era with a firm relation to their superiors. The old Expanse campaign was a promising feat that go on for centuries. Families worked by the millions to live in the vastness of space with no scarcity, no limitations.
      
      Contributed to the allowance of interstellar travel, massive spaceyards and the growth of humanity that had reached tenfold in its time, sheer bliss and ignorance of growth became a powerful signal to many, portraying its significant contrast to what was of the long lost Luddics on old Earth. The people who had distanced itself from the past for the sake of their own future.
      
      Placing itself as an external component of the Domain, a new state was formed with a distinct interest paving roads outside its pre-existed borders. A Lanestate, shared under the bounds of the gates were colonies live under a single roof. Unforunately for its proximity, the state grew tired of its superiors demands from a faraway capital forcing its enclosure, unbounded by its laws and made their own.
      
      A long forgotten union of colonies dettached from its parent state, further erased by the expanding force of what is now known as the great Collapse. Rumors were called to seal of their gates permanently as it would involve a similar fate with its unregrettably dead homeworld. None of state was heard of since and none was given mention of their existence until their desire to return.
[close]

Requirements:
- As of now, it runs free. Much like Red. Probably.

Strengths:
  • Great forward frontal firepower.
  • Heavy Ballistic focus.
  • Top of the line Armor.
  • Good logistics capacity with average burn-level.
  • Side-grade Missiles and Rockets.
  • Reckless driving.

Weaknesses:
  • Flux economy exclusively focused on Ballistics.
  • Subpar shield.
  • Poor maneuverability.
  • High crew requirements.
  • High deployment cost.

Union ship list:
Spoiler



[close]


Thanks to:
- EI, for bringing me into this game.
- Xenoargh, AxleMC131, Cums™ and others of the unofficial Starsector Discord community, for artwork critiques and suggestions.
- Mesotronik and Tartiflette for their good advices.
- Helmut, for art resources.
- Shellster, for additional art resources.

Resources used:
- Starsector vanilla sprites, sounds and illustrations.

Changelog:
Spoiler
Quote
**** Version 0.8.3 ****
   Campaign:
      Lanestate Battleyards:
         Now has an Extreme danger when disrupting or raiding.
   Ships:
      Armorclad Works:
         Now carries extra hammers. (Some loadouts are changed to reflect this.)
         Weapon Durability bonus increased from +50% to +100%.
         Base Armor strength increased from 50/75/100/150 to 100/150/200/300.
         Kinetic Armor damage resistance:
            Now switched to Kinetic damage resistance.
            Resistance value increased from 25% to 30%.
      Lithoframe Works:
         Added Deployment cost malus by +1/+3/+6/+10.
         Added Non-beam Energy and Hybrid base range increase by 100.
         Default Energy damage resistance increased from 20% to 25%.
         Kinetic damage taken malus reduced from 40% to 30%.
      Kite (Litho):
         Removed the parallel ghost medium mount.
         Added a Hammer Bays built-in hullmod, exclusively to add more hammer torpedoes.
         Shield Upkeep reduced from 0.4 to 0.2.
      Alum:
         Shield Upkeep reduced from 0.6 to 0.4.
      Zinc:
         Stubbon Thumper built-ins are replaced with Vulcans, are reoriented
            to protect the rear and has angle ranged increased from 150 to 180.
         Flux Capacity increased from 3000 to 4000.
         Flux Dissipation increased from 250 to 350.
         Shield Efficiency reduced from 1.2 to 1.4.
         Shield Upkeep reduced from 0.4 to 0.3.
         Base Supply maintenance/recovery costs and Deployment points increased from 9 to 10.
      Butane (Litho):
         Shield Upkeep reduced from 0.4 to 0.2.
      Stibium:
         Flux Capacity increased from 5000 to 6000.
      Cobble:
         Shield Upkeep reduced from 0.5 to 0.3.
      Carbide:
         Shield Upkeep reduced from 0.6 to 0.3.
      Colossus (XLU):
         Price increased from 45000 to 85000.
         Fleet points increased from 13 to 15.
         Flux Capacity increased from 6000 to 8000.
         Flux Dissipation increased from 300 to 400.
         Crew capacity increased from 240 to 300.
         Cargo capacity reduced from 400 to 300.
         Base Supply maintenance/recovery costs and Deployment points increased from 18 to 20.
      Colossus (Litho):
         Armor increased from 1300 to 1350.
         Flux Capacity increased from 15000 to 16000.
         Flux Dissipation increased from 900 to 950.
         Crew capacity increased from 240 to 200.
         Cargo capacity reduced from 300 to 250.
         Base Supply maintenance/recovery costs and Deployment points reduced from 26 to 24.
      Duralumin:
         Flux Capacity increased from 8000 to 10000.
         Flux Dissipation increased from 500 to 650.
         Shield Efficiency reduced from 1 to 1.2.
         (XL):
            Flux Capacity increased from 10000 to 12000.
      Ferros:
         Flux Capacity increased from 10000 to 12000.
      Kaolinite (Base):
         Added a Hammer Bays built-in hullmod.
         (XLU):
            Shield Upkeep reduced from 0.4 to 0.3.
            Base Supply maintenance/recovery costs and Deployment points increased from 44 to 45.
         (Litho):
            Added a Hammer Bays built-in hullmod.
            Flux Capacity increased from 22000 to 24000.
            Flux Dissipation increased from 1100 to 1200.
            Shield type changed from Front to Omni.
            Base Supply maintenance/recovery costs and Deployment points increased from 44 to 45.
      Pumpmaster:
         Added a Hammer Bays built-in hullmod.
      Anthracite:
         2 Small Ballistic turret at the front are switched to Composites to accomodate Hammer torpedoes.
         Arms:
            1 Medium Ballistic at the front is switched to Composites to accomodate Hammer torpedoes.
   Wings:
      Mattocks:
         Added stay_in_front_of_ship and auto_fighter tags.
         Fixed the loadout weapon grouping that prevents the weapons from firing correctly.
   Weapons:
      Geezer Fusor Cutter:
         Fired beam effect adjusted to be less brighter.
         Beam fan angle offset changed from a maximum of 2 to 5 degrees.
      Geezer Industrial Cutter:
         Fired beam effect adjusted to be less brighter.
         Beam fan angle offset changed from a maximum of 6 to 25 degrees.

**** Version 0.8.2-RC3 ****
   Ships:
      Heatflux Chamber hullmod:
         Fixed value that made the flux generation reduction absurd.
         Fixed Projectile Speed bonus that was using flux generation reduction that was at decimal value.

**** Version 0.8.2-RC2 ****
   Ships:
      Gadolinite:
         Added a Shell Shielding hullmod that reduces explosion damage on death significantly.

**** Version 0.8.2-RC1 ****
   Ships:
      Added the Pumpmaster, a Pirate conversion of the Kaolinite, with a forwarded large mount and a nasty surprise from behind.
      Lanestate Breezer Rounds:
         Removed the unneeded multiplier that renders an absurd increase of flux generation and damage.
      Kaolinite:
         Deployment, Recovery/Maintenance per month supply cost increased from 34 to 35.

**** Version 0.8.2 ****
   Updated to version 0.96a-RC8.
   Campaign:
      Nemvis is moved from 6000, 5000 to 12000, 5500.
      Lanestate Battleyards:
         Provides 1 Stability when built and active.
   Ships:
      Added new Ultra-braced Bulkheads hullmod.
         Increases hull, minimum armor and a slight kinetic damage resistance.
         When S-modded, further increases kinetic resistance and adds EMP resistance.
         Ships that tend remove shields will most likely have them.
      No more yellow (mostly) paint on most of the ship sprites. Again.
         Received complaints on how jarring the color is.
      Litho variant ships now appear in the Lanestate roster:
         Usually, does not Voccor Bulk Thrusters.
         Have 20% resistance against Energy damage.
         Have 10% Energy flux efficiency.
         But take extra damage against Kinetic weapons.
         Lithoframe Works functions the same as Armorclad Works for hullmod requirements.
         Blue Kite returns with a Litho kit.
      Hullmods:
         All necessary scripted descriptions and tooltips will use the string file for editing.
      XLU Weapons Overhaul:
         Tier added, set to 2.
         Can be installed in Lithoframe Works.
      Heatflux Chamber:
         Tier added, set to 1.
         No longer requires Docking to fit.
         When S-modded, adds a Flux cost reduction and Projectile Speed increase for Ballistic weapons.
      Lanestate Breezer Rounds:
         Tier added, set to 1.
         When S-modded, adds a Damage increase and Flux cost reduction for Ballistic weapons.
      Calc:
         Resprited and overhauled.
         Modular slot changes:
            From 2 Medium Ballistic, 1 Small Hybrid, 1 Small Missile, 1 built-in Gatler, 1 built-in 40th Autocannon.
            To 2 Medium Ballistic, 2 Small Ballistic, 2 Small Missile, 1 built-in Gatler.
         Top Speed reduced from 150 to 120.
         Deceleration reduced from 125 to 100.
         Max turn speed increased from 45 to 60.
         Turn Acceleration reduced from 120 to 100.
      Lead:
         Removed Delicated Machinery and Phase Field hullmods.
         Added built-in Ballistic Rangefinder hullmod.
         Hull increased from 2000 to 2500.
      Tin (40th):
         Resprited for a more distinct outfit signal, otherwise mostly unchanged.
      Colossus (XLU):
         Hull increased from 6000 to 7000.
         Armor increased from 700 to 800.
         Colossus Mining Blaster:
            Receives Mining Blaster armor stripping effect.
            Damage Type changed from Energy to High Explosive.
            Damage per shot reduced from 800 to 200.
            Flux per shot reduced from 800 to 150.
            Ammo size added to 16.
            Ammo regeneration added to 1.5.
            Ammo reload size added to 4.
            Charge up delay reduced from 1 to 0.3.
            Cooldown between burst reduced from 3.7 to 0.2.
            Burst delay reduced from 0.3 to 0.1.
            Burst size increased from 2 to 4.
            Projectile speed increased from 900 to 1000.
      Azurim:
         Resprited and overhauled.
         Modular slot changes:
            From 1 Large Hybrid, 2 Medium Composite, 4 Small Ballistic, 2 Gatler cannon built-in (+ 5 Small Ballistic in modular section)
            To 1 Large Hybrid, 2 Medium Composite, 6 Small Ballistic, 3 Small Energy, 4 Gatler cannon built-in (no weapons in modular section).
         Hull reduced from 9000 to 8000.
         Armor increased from 1250 to 1400.
         Ordinance points increased from 160 to 180.
         Armor Section:
            Removed all weapon slots. (See Modular slot changes)
            Ordinance points reduced from 60 to 40.
      Scheelite:
         Sprite modified with some small turrets moved around.
         Removed 4 Mining Lasers.
         Added 2 built-in Geezer Fusor Cutters.
         Added 2 Small Composite hardpoints.
         Ordinance points increased from 100 to 110.
      Gadolinite:
         Magnetoclad Shell:
            Reduces armor strength reduction from 4x to 2.5x.
            Flat armor strength increased from 150 to 250.
            Minimum armor bonus increased from 5% to 10%.
      Kaolinite:
         Added a reduced built-in Rugged Construction, Robust Construction hullmod.
         Sprite updated and weapon mount position adjustments. Weapon slot count remains unchanged.
      Anthracite:
         Multi-command Hull separation threshold reduced from 90% to 40%, akin to a last resort mechanic.
   Weapons:
      Added Kowbac Pulse Battery and Gatling Laser:
         IR Pulse Laser variants that boast firing speed but with low damage per shot.
      Added Geezer Fusor Cutter and Industrial Cutter:
         High damage but short ranged beams with a very wide coverage.
      Light Tri-Autocannon:
         Flux per shot reduced from 50 to 40.
         Maximum Spread reduced from 25 to 20.
         Accuracy spread increase per shot reduced from 4 to 2.
      Light Assault Mortar 40th:
         Flux per shot reduced from 35 to 32.
      Augmented Laser:
         Flux per second reduced from 180 to 135.
      Bolton Cannon:
         Projectiles now pass through missiles.
      Mulleter Thumper:
         Cooldown between bursts reduced from 2.9 to 2.3.
      Quad Autocannon:
         Flux per shot reduced from 85 to 80.
      Heavy Autocannon 40th:
         Damage per shot increased from 110 to 120.
         Maximum Spread reduced from 18 to 10.
         Accuracy Spread increase per shot reduced from 2 to 1.25.
         Projectile Speed increased from 900 to 1200.
      Bracken Assault Mortar:
         Range increased from 700 to 800.
      Phalanx Minigun Array:
         Resprited and somewhat modified.
         Barrels have been moved to reflect the redesign.
      Warbore Assault Cannon:
         Due to sharing the same projectile with Hellbore:
            Projectiles now pass through fighters if they are destroyed on impact.
      Thunderslug Hellbore:
         Projectiles now pass through fighters if they are destroyed on impact.
      Rodstorm Chaincannon:
         Projectiles now pass through fighters if they are destroyed on impact.
      Stratus Cannon (all variants):
         Projectiles now pass through fighters and will continue to pass even if they did not destroy them.
         Note of mentioned characteristic is added.
      Ultra Heavy Shotcannon:
         Projectiles now pass through fighters if they are destroyed on impact.

**** Version 0.8.1a-RC1 ****
   Ships:
      XLU Weapons Overhaul:
         Added logics in the Ammo bonus descrition that prevent continuous check up for a missing ship.

**** Version 0.8.1a ****
   Ships:
      Gadolinite:
         Magnetonclad Shell:
            Armor Strength divider reduced from 5 to 4.
            Flat Armor Strength reduced from 200 to 150.
   Weapons:
      Stratus Cannon:
         (Dual+) Now explodes on hit dealing 50% to nearby objects.
         (Dual+) Damage per shot increased from 1250 to 1500.
         (Dual+) Flux per shot reduced from 2500 to 1350.
         Charge Up time reduced from 0.5 to 0.2.
         Charge Down time increased from 5.5 to 5.8.
      Dual Stratus Cannon:
         Charge Up time reduced from 0.25 to 0.2.
         Charge Down time increased from 3.25 to 3.3.
         
**** Version 0.8.1 ****
   Missions:
      Added Laughing Stocks.
   Ships:
      Armorclad Works:
         Corrected the hullmod condition that removes the High Explosive penalty, "flux_shunt" to "shield_shunt".
         Armor Strength bonus nerf somewhat reverted, from 30% to 25% + 50/75/100/150.
         Armor Strength for Fighters reduced from 100 to 50.
         Kinetic Damage now only affects Armor.
         High Explosive penalty reduced from 25% to 20%.
         Added Weapon Health bonus of 50%.
      Juggernaught Classification:
         Undergoes Juggernaut pass similar to the dedicated mod.
         Missile Range/Speed bonuses no longer provides a weird estimate value from non-Missile weapon range bonus and will directly give 25% increase instead.
         Sight bonus increased from 10% to 20%.
         No longer has Turret turn rate penalty.
         No longer increases Supply Maintenance/Repair costs.
         Gives additional Armor Strength of 100.
      Voccor Bulk Thrusters:
         Gradual Loss effect is now correctly calculated, slower bonus speed loss.
         Flux Dissipation bonus will be displayed along with its Top Speed bonus.
         Flux Dissipation bonus is now a multiplier, affected by hullmod changes and flux vents used.
         Now increases Acceleration tied to Top Speed.
      XLU Weapons Overhaul:
         Weapon Strength to Armor reduced from 20% to 10%.
         Flux Dissipation penalty reduced from 25% to 20%.
      Alum:
         Dilation Damper:
            Now uses Damper Field logic instead of Temporal Shell.
            Charge regeneration increased from 30 seconds to 20.
            Maximum Charges increased from 2 to 3.
            Duration time reduced from 6 to 4.
            Cooldown reduced from 3 to 2.
            Damage resistance increased from 60% to 67%.
            Now provides flat Armor Strength when used.
         Ordinance points increased from 40 to 45.
      Brass:
         Flux Dissipation increased from 240 to 250.
      Zinc:
         Armor increased from 650 to 700.
         Flux Dissipation increased from 200 to 250.
      Ferros:
         Acceleration increased from 35 to 40.
      Gadolinite:
         Magnetonclad Shell:
            Receives a flat consistent armor strength of 200, in addition to its existing armor traits.
      Kaolinite:
         Armor increased from 1750 to 1850.
         Top Speed increased from 40 to 50.
         Acceleration increased from 20 to 25.
         Deceleration increased from 18 to 22.
         Maximum Turn rate increased from 10 to 15.
         Turn Acceleration increased from 7 to 10.
         XLU:
            Armor increased from 1800 to 1850.
      Anthracite:
         Base variant has migrated to another mod while XLU variant replaces its ID.
         Arms will now separate and fight independently once hull is below a threshold.
         Hull reduced from 28000 to 27000.
         Armor increased from 1850 to 2000.
         Arms:
            Armor increased from 1500 to 1600.
            Flux Capacity increased from 8500 to 10000.
   Weapons:
      Added Watusi LRM Barrage.
      Gyropult Bomb Bay:
         (Maximum) Projectile Speed increased from 350 to 500.
         Launch Speed increased from 50 to 100.
      Watusi LRM:
         Mirv launch range increased from 300 to 500.
         Market tier reduced from 1 to 0.
         Ordinance cost reduced from 10 to 7.
         Faction Blueprint tag changed from Heavy to Basic.
         Range increased from 4000 to 6000.
         Base Damage reduced from 200 to 150.
         Ammo per second increased from 0.1667 to 0.25.
         Missile Speed reduced from 175 to 100.
         Launch speed reduced from 200 to 50.
         Flight time reverted from 30 to 80.
         Warhead:
            Spec type changed from projectile to missile.
            Damage reduced from 400 to 150.
            Damage type reverted from Fragmentation to High-Explosive.

**** Older versions are in the changelog text file ****
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« Last Edit: June 24, 2023, 01:16:43 AM by Protonus »
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Protonus

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Re: [0.8.1a] Blue (0.4.1) Mod - November 22, 2018
« Reply #1 on: November 22, 2018, 04:31:44 AM »

I decided to move Blue away from Red, since it's soaking attention to itself instead of sharing with Blue. It also doubles a focus for any critiques that I can focus on. Red is still a thing, but it is still a long road ahead when most of its script was based heavily on 0.8.1a.
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DrakonST

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Re: [0.9a] Blue (0.4.1a) Mod - November 22, 2018
« Reply #2 on: November 25, 2018, 12:24:56 PM »

About Overslaught, when one of its modules is destroyed, all ship is destroyed. Why?
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munchkinomatic

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Re: [0.9a] Blue (0.4.1a) Mod - November 22, 2018
« Reply #3 on: November 28, 2018, 02:06:39 AM »

Do stations use weapon from this mod if you have bp for them?
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Re: [0.9a] Blue (0.4.1a) Mod - November 22, 2018
« Reply #4 on: December 18, 2018, 09:25:37 AM »

This is an overall pretty good mod, despite the lack of discussion.

My only complaint is that the ELU seems to have too many terran worlds. I mean, they have probably more terran worlds than any faction in the game. Or at least the highest ratio of terran-to-nonterran worlds, and possibly the highest number of terran worlds per system average. Might imbalance the economy.
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Protonus

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[0.9a] Blue (0.4.2) Mod - December 20, 2018
« Reply #5 on: December 20, 2018, 04:59:26 AM »

Yeah...

Most of the discussion done are in the unofficial discord, gameplay and sprites. The planet changes are likely to be next for the future patch. And my bad for not being actively responsive lately.

For now, the faction hullmod and the Anthracite XLU are adjusted.

Blue: Download
Version 0.4.2
Spoiler
Quote
   Ships:
      XLU Armorclad Hullmod:
         Removed Shield Movement speed and Arc Additive/Subtractive effects.
         Removed additional Armor Penalty multiplier.
         Removed Fragmentation damage resistance.
         Increased flat Effective Armor bonus from 200/300/450/650 to 250/350/500/700.
      All ships:
         Shield resistance efficiency decreased by roughly 20%.
      Lead:
         Shield Arc decreased from 210 to 150.
      Gaul:
         Shield Arc decreased from 120 to 90.
      Gypsum:
         Shield Arc decreased from 120 to 90.
      Stibium:
         Shield Arc decreased from 270 to 240.
      Lithium:
         Shield Arc decreased from 270 to 120.
      Ferros:
         Shield Arc decreased from 270 to 240.
      Cobalt:
         Sprite, collision and turret placement overhaul.
         Replaced Power Burn with Ammo Feed system.
         OP increased from 190 to 195.
         Hull points reduced from 10000 to 8500.
         Maximum Velocity increased from 30 to 45.
         Acceleration increased from 16 to 25.
         Base Value reduced from 100000 to 80000.
         Base Supplies costs reduced from 27 to 25.
      Gadolinite:
         Shield Arc decreased from 150 to 120.
      Anthracite XLU:
         Added missing Reduced Explosion hullmod on existing ship modules.
      Manganate:
         Blueprint is now available in the rare drop list from certain treasures.
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Re: [0.9a] Blue (0.4.2) Mod - December 20, 2018
« Reply #6 on: December 20, 2018, 08:39:26 AM »

Quote
    Anthracite XLU:
         Added missing Reduced Explosion hullmod on existing ship modules.

No more ship blow-up after one module loses?
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Protonus

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[0.9a] Blue (0.5) Mod - December 24, 2018
« Reply #7 on: December 20, 2018, 05:55:26 PM »

No more ship blow-up after one module loses?

Yeah. That was actually missing on the modified variant, my bad.

Although bear in mind, it doesn't mean the ship wouldn't take a chunk of the armor when the module blows up since module is recognized as a cruiser and can still make a sizable explosion for it despite being reduced accordingly.


Edit:
Just sliding this here.

Blue: Download
Version 0.5.0
Spoiler
Quote
   Market:
      All existing markets now has its own XLU orbital station instead of Midline variants.
         XLU Stations:
            Massive battlestations that possess even more armor than Low-Tech.
            XLU Stations are expensive to build and maintain.
            Station sprites are currently in working stages and may change in later time.
      Hixon:
         Patrol HQ industry is now Military Base.
         Removed Heavy Industry.
         Rare Ore deposits from Moderate to Rich.
         Has Waystation.
         Fuel Production has Synchrotron.
      Vargan:
         Replaced missing nanoforge with Pristine Nanoforge for Orbital Works.
         Military Base industry is now High Command.
         Organics and Farmlands from Plentiful to Common and Rich to Adequate respectively.
         Has Sparse Rare Ore deposits and Extensive Ruins with Techmining.
         Has Heavy Batteries industry.
      Kirogos:
         Is now a Desert planet.
         Has Moderate Ore and Rich Rare Ore deposits.
         Has Farming and Waystation industries.
      Lubrin:
         Is now a normal weathered, very hot Arid planet.
         Is now Size 6 from 5.
         Has Refining industry.
         Removed Fuel Production.
      Gerfix:
         Has Trace Volatiles.
         Has Fuel Production industry with Synchrotron.
      Jeoff I:
         Removed Fuel Production.
      Tanfos II:
         Is now Size 4 from 3.
         Is now an Independent market.
         Removed Fuel Production.
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« Last Edit: December 23, 2018, 08:48:29 AM by Protonus »
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Re: [0.9a] Blue (0.5) Mod - December 24, 2018
« Reply #8 on: December 23, 2018, 11:47:14 AM »

I love this mod!
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Dekent59

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Re: [0.9a] Blue (0.5) Mod - December 24, 2018
« Reply #9 on: December 29, 2018, 07:53:10 AM »

I'm not able to build the schleeites on my colonies, they show up, and i set them to build, and it takes the monthly money but they are never built. 
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Protonus

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[0.9a] Blue (0.5.0a) Mod - December 31, 2018
« Reply #10 on: December 30, 2018, 08:31:42 PM »

I'm not able to build the schleeites on my colonies, they show up, and i set them to build, and it takes the monthly money but they are never built. 

I've tested it, and it's actually a missing variant in the default list, so it's been fixed.

Also, new patch on the sprite side and some changes on certain ship logistics regarding the rare ones.

Blue: Download
Version 0.5.0a
Spoiler
Quote
   Fixed certain description typos.
   Ships:
      Most of the ships received a sheen blue tint instead of the green layers.
      Butane:
         Fixed missing variant in the default ship roles, preventing custom production.
      Scheelite:
         Fixed missing variant in the default ship roles, preventing custom production.
      Tritanite:
         Base Maintenance cost increased from 38 to 45.
      Onslaught XLU:
         Base Maintenance cost increased from 40 to 50.
[close]
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DrakonST

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Re: [0.9a] Blue (0.5.0a) Mod - December 31, 2018
« Reply #11 on: January 17, 2019, 05:25:10 AM »

Why XLU not use all theyr ships? I blow up so many XLU fleets but all this fleets have only this ships set:
Spoiler
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Where XLU Sunders, Hammerheads, Onslaughts, WarSentinels? Where Hyper Onslaughts, Sunders and Legions? And where non-XLU skins?
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bbgun

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Re: [0.9a] Blue (0.5.0a) Mod - December 31, 2018
« Reply #12 on: January 19, 2019, 09:06:22 AM »

The program crash,0.5 in new game.

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [xlu_granite] not found!
java.lang.RuntimeException: Ship hull spec [xlu_granite] not found!
   at com.fs.starfarer.loading.do.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
   at org.stratic.fs.starsector.api.impl.campaign.intel.VesperonIntelManager.getKnown BlueprintsForFaction(VesperonIntelManager.java:263)
   at org.stratic.fs.starsector.api.impl.campaign.intel.VesperonIntelManager.<init>(VesperonIntelManager.java:64)
   at org.stratic.fs.starsector.api.impl.campaign.intel.bar.events.VesperonMembership BarEvent.<init>(VesperonMembershipBarEvent.java:47)
   at org.stratic.fs.starsector.api.impl.campaign.intel.bar.events.VesperonMembership BarEventCreator.createBarEvent(VesperonMembershipBarEventCreator.java:8)
   at com.fs.starfarer.api.impl.campaign.intel.bar.events.BarEventManager.advance(BarEventManager.java:166)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Protonus

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[0.9a] Blue (0.5.1) Mod - December 31, 2018
« Reply #13 on: January 19, 2019, 09:39:00 AM »

Yeah, this is pretty embarrassing.

I've removed the missing hull from the list, hopefully, which should provide the faction loadout soundly.

Where XLU Sunders, Hammerheads, Onslaughts, WarSentinels? Where Hyper Onslaughts, Sunders and Legions? And where non-XLU skins?

I've redone the priority loadout for the ships. It should spawn others according to its known blueprints again.

Blue: Download
Version 0.5.1
May break saves.
Spoiler
Quote
   Faction:
      Reactivated rest of the Nexerelin compatibility for the current 0.9 Nex.
      Planet Vargan:
         Has Orbital Works replaced with the new Lanestate Battleyards industry.
         Lanestate Battleyards are an upscaled variant of the Orbital Works.
            More demands, more production and much bigger fleet sizes.
            Requires your undying affliation to the XLU.
      Doctrine:
         Ship Quality is set to the lowest 1.
         Ship Quantity is set to an average 3.
         Fleet composition changed from hulls priority to hull frequency to spread out loadout randomness.
      Nexerelin:
         Now has several starter choices to choose from. Including a supership start.
   Fighters:
      Kampilan:
         Removed 1 Light Dual Machine gun.
         Hull decreased from 800 to 700.
   Ships:
      Duralumin:
         Base Supply cost increased from 12 to 14.
      Carbide:
         Armor increased from 500 to 650.
         Flux dissipation increased from 160 to 200.
         Shield Upkeep ratio decreased from 0.66 to 0.6.
         Base Supply cost increased from 10 to 14.
   Bugs:
      Removed the missing Granite hull on correlating files. Jeez.
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« Last Edit: January 19, 2019, 09:48:31 AM by Protonus »
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DrakonST

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Re: [0.9a] Blue (0.5.1) Mod - January 20, 2019
« Reply #14 on: January 19, 2019, 11:08:36 AM »

So, now XLU fleets will have all they ships?
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