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Author Topic: [0.95a] Scy V1.64rc6 (2021/05/02)  (Read 767323 times)

zergline

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Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1335 on: May 04, 2021, 12:36:25 PM »

I am still playing v0.91a game and mod.
Why my missile cruisers always want to get closer to the enemy and use their point defense fire to the enemy ships? Yes, the missile cruisers still use missiles but always try to get as close as they can use their PD to reach the enemy ships. I check they are all vanilla PD weapons.
I remember the AI in the old version not act like this (the version in which the missile cruiser still has 2 big missile slots).

edit: I use a 1500 range mid slot mod weapon from Interstellar Imperium to replace the mid PD, cruisers act better now.
« Last Edit: May 04, 2021, 01:22:17 PM by zergline »
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danando123

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Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1336 on: May 04, 2021, 07:27:19 PM »

does anyone know if there is a huge ship set? or if you can use them all together(seperate download for each shipset/faction)

ALso nice work on Scy
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danando123

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Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1337 on: May 04, 2021, 08:52:20 PM »

Hey Lovely mod :D , im wondering as im new, if you can mix ship mods to have more in the game?
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Tartiflette

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Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1338 on: May 04, 2021, 11:32:00 PM »

You can use any mod together unless specified otherwise.
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danando123

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Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1339 on: May 05, 2021, 09:36:11 AM »

You can use any mod together unless specified otherwise.

I have been doing so LMAO, game seems Stable with all this!!
For other noobs like me, who just started to play this game, the 001 is to sort the mods in order, and just give it a name , in my instance ship packs and factions are 001 , Quality of life is 002 etc. saves a lot of time navigating etc. :D

NOTE: Archean Order is not available for 0,95 so that's only mod i have disabled in the Attachment i have attached :D * i know its a overhaul, but because i haven't used it yet, its in QoL lmao :()



« Last Edit: May 05, 2021, 09:41:57 AM by danando123 »
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Helldiver

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Re: [0.95a] Scy V1.64rc4 (2021/04/29)
« Reply #1340 on: May 06, 2021, 12:59:51 PM »

Of course, it's also possible to go ahead with removing the logistics ships.

Aw hellllllll naw
The Scy logistic ships look great and are part of the faction identity. Logistic ships are too often forgotten by mods and Scy having its own set is part of what makes it such a high quality faction mod.
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Hellya

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Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1341 on: May 06, 2021, 04:49:42 PM »

Bird Class, lets discuss this.

I cannot think of a single scenario where I would field this ship. Its extremely fragile, terrible shield coverage, 1 phase jump on very slow cool down, extremely OP expensive, has low DPS, terrible range, and terrible main gun coverage. Is this thing meant to be hard mode? It says meant to fight "capital ships", the thing is the gun is outranged by even short range PD and does not have enough alpha to make the risk remotely worth it.

What is going on with this thing? Maybe it was good before .95? I can't think of why it would be any different. I get the enhanced phase thing that last for like 2 seconds helps, however it would take 3-4 unshielded hit and runs on a enforcer just to down it, and the PD's shred this paper bird before you can even get the shields up, and you can't phase out once you use it for what seems like 10 - 15 seconds. You have to phase in to get double damage (under this with officer skills), get your shields up faster then you ever have, shoot, try to catch all incoming missiles, guns, fighters with your terrible shield, and slow boat away hoping you don't overload, which is a real concern as the rail gun takes half you capacitor.
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briansd9

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Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« Reply #1342 on: Today at 02:46:21 AM »

Got a crash today, version 1.6.4rc6. I am playing with a local mod that turns off hulks (ships disappear on death), in case that's related

[Edit] Hmm, crash was replicable, but went away when my mod was disabled - that was probably the cause

Code
2308572 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -2
java.lang.ArrayIndexOutOfBoundsException: -2
at com.fs.starfarer.combat.entities.ship.A.void.getSprite(Unknown Source)
at data.scripts.weapons.SCY_ketoMainEffect.dot(SCY_ketoMainEffect.java:211)
at data.scripts.weapons.SCY_ketoMainEffect.advance(SCY_ketoMainEffect.java:121)
at com.fs.starfarer.combat.entities.ship.A.O0oO.advance(Unknown Source)
at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
« Last Edit: Today at 05:00:43 AM by briansd9 »
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