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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19  (Read 347484 times)

MesoTroniK

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #540 on: August 23, 2021, 12:16:58 AM »

There's an unofficial 0.95 version to be found elsewhere which seems to work reasonably well.
Where?  I'd like to run this in the mean time given the long time delay we are likely looking at.
I would advise against using that unofficial update by Anon as it unstable and also because other reasons :)

DownTheDrain

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #541 on: August 23, 2021, 07:48:12 PM »

There's an unofficial 0.95 version to be found elsewhere which seems to work reasonably well.
Where?  I'd like to run this in the mean time given the long time delay we are likely looking at.
I would advise against using that unofficial update by Anon as it unstable and also because other reasons :)

I purposely didn't link it here as to not break any rules or offend any modders.

That said, in several playthroughs I've had zero stability issues with any of the unofficial updates I've tried so far.
Balance could use some work of course, but nothing gamebreaking has happened yet.
« Last Edit: August 23, 2021, 07:50:24 PM by DownTheDrain »
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MesoTroniK

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #542 on: August 23, 2021, 10:46:06 PM »

Tiandong Heavy Industries has a campaign rig that is more complex than any other faction mod by several orders of magnitude. Often times the things sacrificed best practices so they could actually be done in a reasonable time frame. Tested heavily to be sure it worked fine, thus it fit the definition of it is stupid and it works then it isn't stupid. It has the side effect though of making it difficult to update properly without either already being deeply familiar with its code base or spending a LOT of time doing a code review of everything even stuff the IDE is not puking blood on.

I saw the post a while back from the Anon who did the bootleg update, he literally said he shitted it together, and put it out there with no testing beyond making sure it started up. That, combined with the previous points stated, in addition to reports from players who told me they had problems with the bootleg is why I am saying with total honesty... That it is a Bad Idea to use it.

Do as you will though, is your game to *** up. Just please don't distribute it :)

Abominable

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #543 on: August 24, 2021, 07:27:28 AM »

Thanks for the replies, guys. I'll take the author's advice, though. If it's worth it, it's worth waiting for. Plus I'm pretty sure there's enough mods here to keep me busy for quite a while.
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Corelious

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #544 on: August 24, 2021, 10:37:16 AM »

I mean,  I really don't get the big issue with playing an unofficial version. Seems a bit tribalistic - I think it should be fine for people to do so.  So long as they understand that it isn't officially supported and that there could be technical issues. 

As for the unofficial version, are people at least allowed to tell me where to look for the unofficial version?  I am not asking for a link, just a point in the right direction.
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DownTheDrain

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Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« Reply #545 on: August 24, 2021, 12:22:45 PM »

Tiandong Heavy Industries has a campaign rig that is more complex than any other faction mod by several orders of magnitude. Often times the things sacrificed best practices so they could actually be done in a reasonable time frame. Tested heavily to be sure it worked fine, thus it fit the definition of it is stupid and it works then it isn't stupid. It has the side effect though of making it difficult to update properly without either already being deeply familiar with its code base or spending a LOT of time doing a code review of everything even stuff the IDE is not puking blood on.

I saw the post a while back from the Anon who did the bootleg update, he literally said he shitted it together, and put it out there with no testing beyond making sure it started up. That, combined with the previous points stated, in addition to reports from players who told me they had problems with the bootleg is why I am saying with total honesty... That it is a Bad Idea to use it.

Do as you will though, is your game to *** up. Just please don't distribute it :)

Interesting.
I've already completed a full playthrough with bootleg THI enabled and they seem to be doing alright in my current one as well. I recently boosted their relations with the Roider Union to make them form an alliance, as that seemed thematically fitting, and the two of them are prospering together.
Either I got lucky multiple times or whatever condition would break the game is rather specific to trigger.

As for the unofficial version, are people at least allowed to tell me where to look for the unofficial version?  I am not asking for a link, just a point in the right direction.

I came across it by chance on the discord, so that might be a good starting point.
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