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Author Topic: [0.96a] Ship/Weapon Pack 1.14.0  (Read 993029 times)

Arghy

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Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1170 on: August 05, 2023, 04:07:34 PM »

Hubship feedback:

Pro: it's an hilarious end game flag ship that you field when you can afford the fuel and supply cost of doing so, in short it's awesome. It fits well in the center of big fleet battles where you expect to lose ships.

Con: it's DP cost means you can't really field a fleet for it to be the center of. It tries too hard to be a jack of all trades and you end up with an expensive slow carrier with poor firepower. The weapon arcs aren't good and considering most ships will be able to just run away this means you end up just flying around alone while the enemy fleet picks apart your own heavily out numbered fleet.

The DP needs to be 65 at most, the core needs far better flux for the fact that it's shielding the entire ship--this would be a good fortress shield scenario. The firepower problem needs to be solved by more variants so you could dedicate it to ballistics, missiles, energy, or a carrier. Simply slapping on new paint schemes and cycling the weapon mounts would give you a flagship of every flavor. You could give each variant a built in hull mod too, give the energy focused one fortress shield, missile focused gets missile autoforge, ballistic would get heavy ballistic integration, and carrier focus could grant another 2 hangar slots. The built in weapon could be some fun too, a big siege laser or long range siege cannon.

A quick fix would be to simply give the large mounts universal with 180 arcs with some unique 0 OP cost hull mods that are exclusive to each other. It's a delightful concept and a nice design, it'd be a shame to not utilize it.
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Killsode

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Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1171 on: August 05, 2023, 11:25:58 PM »

Hubship feedback:

i've got to second all of this, the hubship could use some love. The ship is a really fun idea, but i dont find myself actually using it all that much at all.
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Arghy

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Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1172 on: August 13, 2023, 07:11:47 PM »

If i edited the hubships DP cost mid game would it cause any shenanigans?
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Zalpha

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Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1173 on: August 16, 2023, 02:53:59 PM »

I just wanted to say I love the Cathedral-class Hubship, it is so much fun to play and I think it comes with the mission to restore it? Anyway, tons of fun.
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Kingofchebureki

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Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1174 on: August 23, 2023, 05:04:14 AM »

strangely, I've been getting a fatal error regarding one of the ship systems, it doesn't appear to like me very much and crashes the game upon launching.

Source code below: 58769 [Thread-6] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.shipsystems.scripts.mmphasecloakstats
58886 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
   at com.fs.starfarer.loading.SpecStore.ôO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Any ideas about what it could be? It loads MM phasecloak and continues after that, loading normal phasecloak, shipsystemspecAPI and goes on for a couple thousand lines before ultimately crashing
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crash7ds

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Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1175 on: August 24, 2023, 03:19:44 AM »

Does Better Left Buried
Faces a lone "Hyper" frigate
Shrugs, thinking the Lashers weren't that impressive either
Laughs when it recommends a small fleet or better
"Ha! I'll show you small fleet!"
Brings my modded AI fleet, led by a Ark Geneisys Lancer (9 AI ships that all hit well above the weight class above them, 4 dessies that feel like small caps, and 5 frigs that make other dessies cry)

Watches in absolute horror as this *** tanks better than a cap, freely vents without actually needing to vent, moves likes it's high on crystal meth, deletes fighters like it's in the code, phases better than my Lancer, and laughs at any amount of damage I've somehow managed to give it by recovering hull and armor faster than I can slurp down a beer.

Jesus Christ, Jason Borne! What the actual hell did you guys feed that thing? The souls of the damned?
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crash7ds

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Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1176 on: August 24, 2023, 03:26:06 AM »

If i edited the hubships DP cost mid game would it cause any shenanigans?
Should be fine to do. Make sure you exit and restart the game to see the effects take, though, since all the ship data files get loaded in on the game's boot up sequence.
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Sirius

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Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1177 on: August 28, 2023, 09:41:27 PM »

Hey I've run into the Buried Treasure quest, which looks like a really cool idea (awesome to go on a pirate-themed treasure hunt, complete with betrayals and dubious rules of engagement), however it is clearly half-finished and right now it is blocking a bar with an encounter with Jakk Tannen where the dialogue option is TBD and I have to exit it. Any way to switch off or leave the quest?
I'm having a similar issue right now, except he is in my fleet and this dialogue keeps popping back up with my only option being TBD or Exit dialogue. It prevents me from doing anything by popping up every few seconds.
« Last Edit: August 28, 2023, 10:03:29 PM by Sirius »
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mudskipper

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Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1178 on: September 09, 2023, 12:44:01 PM »

Please convince me that Heavy Ion Blaster is not the most OP gun, so I can use it on Versant from Diable Avionics with clear heart. Punching cruisers sitting on a frigate just feels weird
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Killsode

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Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1179 on: September 10, 2023, 04:03:56 AM »

Please convince me that Heavy Ion Blaster is not the most OP gun, so I can use it on Versant from Diable Avionics with clear heart. Punching cruisers sitting on a frigate just feels weird

its 15 op for a reason! Basically a gigantic ion cannon, love the bugger.
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Amoebka

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Re: [0.96a] Ship/Weapon Pack 1.14.0
« Reply #1180 on: September 10, 2023, 04:10:21 AM »

More like an intermediate between antimatter blaster and gigacannon. 1000 energy damage is no joke. But yeah, 15 OP and low sustained DPS for a medium mount.
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