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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Author Topic: [0.9.5a] Hiigaran Descendants v2.0.4/v5  (Read 372741 times)

bombasticmori

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Re: [0.9.5a] Hiigaran Descendants v2.0.4/v5
« Reply #870 on: May 06, 2021, 03:24:54 PM »


You're very welcome of course, especially since you're doing old fans and me a favour. I'm happy this old mod still holds some interest. (My other mod seems to have died though. Ah well. :P)
Unfortunately I can't commit to updating the mod itself, and doubt I will be able to in the future.
If you drop a new update, feel free to PM/email me; I'll also try to check this topic once in a while.

If you or someone else wants to take over this mod, I'm also fine with this person opening a new topic so they can maintain the mod themselves, after which I could ask a mod to close this topic.
Someone else did this at some point though, and then shortly abandoned it afterwards, leaving a duplicate topic floating about. It'd take some dedication.

   While I do really like this mod and don't mind updating it here and there, I really shy away from claiming it outright as I have gone on long absences for other mods I've worked on before. I took me about 2-3 years to eventually come back and finish my big mod for Fallout 4, during which I was extremely anxious about working on it.  My anxiety on these things has gotten better as of late, but I don't want to risk taking over and subsequently abandoning this project and letting everyone down.  As long as you're still OK with it, I may push a few polish updates here and there, but unless the moderators say we need to make a new thread or you decide to leave the forums entirely I'd rather keep things how they have been.

  This all being said I totally get you not coming back to this, as it can be crazy hard to back into modding a game you haven't touched in a while. While part of what kept me away from that Fallout 4 mod I mentioned was anxiety, part of it was...I just forgot how to use all the tools.  You're totally fine, and I appreciate you giving me and others the opportunity to continue it, even if its only small changes.
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Sorta caretaker of Hiigaran Descendents. Original by Gotcha
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Gotcha!

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Re: [0.9.5a] Hiigaran Descendants v2.0.4/v5
« Reply #871 on: May 07, 2021, 07:21:09 AM »

As long as you're still OK with it, I may push a few polish updates here and there, but unless the moderators say we need to make a new thread or you decide to leave the forums entirely I'd rather keep things how they have been.

Of course I'm okay with that. I'd be silly not to be. ;) Anyone keeping my old stuff alive is a national treasure.
I doubt the moderators would ever say that. The suggestion for a possible new topic comes solely from me, but I totally get not wanting the pressure that might come with that.

No worries about anything, man, no anxiety needed (although as a fellow anxiety sufferer I know that's easier said than done ;D), only do what fits inside your comfort zone. *thumbs up*
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Arcalane

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Re: [0.9.5a] Hiigaran Descendants v2.0.4/v5
« Reply #872 on: May 08, 2021, 11:35:41 AM »

RE: Balance;
- Ion beams feel a bit underpowered. Mind you, their low OP cost and low flux gen means that isn't too much of a problem, I think? They just don't seem very capable as weapons.
- Pulsars might be a little bit overpowered?
- Sequenced Ion Artillery absolutely ruins Remnant Nexi with massive ion chains that knock out half the station with each shot, even if they hit shields. Very satisfying when they work. They don't seem to be quite as cripplingly deadly against lower-tech stations or ships (even Remnant ones) though, so I'm not sure how to feel about that.
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grinningsphinx

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Re: [0.9.5a] Hiigaran Descendants v2.0.4/v5
« Reply #873 on: June 13, 2021, 09:06:57 AM »

Ion beams arent supposed to be dps weapons....they do there job quite well as it is, namely knocking systems offline and pressuring shields. Heavy mount ion beams are pretty ruinous against anything cruiser size or smaller.

Pulsars are medium ranged at 800(imo), not quite as short as say Plasma Drivers at 700, but still pretty short. Both work well at their respective ranges for what they are.

Sequenced Ion Artillery is great against large targets, but very much not great against small targets:) Its also a big(in terms of OP) slow firing flux chunker. You can also potentially hit yourself with the blast. Seems to be fairly well balanced in my opinion vs just mounting a large Kinetic like the Tsbrak Cannon or Styrix/Alteria.
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