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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: SMOL: The big mod manager & utility  (Read 33781 times)

Zisko

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Re: SMOL: The big mod manager & utility
« Reply #60 on: February 25, 2024, 02:07:13 PM »

I updated my Geforce gpu driver today, since then I cant start SMOL anymore. I get an error "Failed to launch JVM". Any idea what could be the problem? Something Java relatet?

I'm on GeForce driver v551.61, released 2 days ago. SMOL is working fine for me. Try rebooting?

I have the same version. Maybe its not related, but it didnt work right after updating it. Sure I did restart. I reinstall SMOL tomorrow and see if it works again.
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Groundwalker

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Re: SMOL: The big mod manager & utility
« Reply #61 on: March 11, 2024, 03:57:17 PM »

Just wanted to say thank you for a really nice mod manager! Really makes it a breeze to manage things. Been using it for a while, and the new feature of automatically handling jre8 made it a lot easier to recommend the game to some friends who struggle with anything even slightly technical (yes, I know).

It's been a good program for quite a while, but at this point it really is just stellar. :)
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Iwe Eri

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Re: SMOL: The big mod manager & utility
« Reply #62 on: March 11, 2024, 11:37:15 PM »

Hi sorry, but i get this message when i try to open SMOL, what does it mean?
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Templar_X

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Re: SMOL: The big mod manager & utility
« Reply #63 on: March 19, 2024, 09:09:18 PM »

I've been using SMOL with my current playthrough and it has been immensely helpful. Thank you so much for making it, it is really appreciated.
Cheers
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vicegrip

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Re: SMOL: The big mod manager & utility
« Reply #64 on: March 28, 2024, 11:44:43 PM »

I don't use SMOL but I've had a user mention because my mod .zip has two separate folders containing two related but standalone mods, it will merge both into one folder with one mod_info.json, which doesn't load the second folder's modPlugin. Is there a workaround for this besides using two separate zip files?

Anexgohan

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Re: SMOL: The big mod manager & utility
« Reply #65 on: April 08, 2024, 12:13:46 AM »

I don't use SMOL but I've had a user mention because my mod .zip has two separate folders containing two related but standalone mods, it will merge both into one folder with one mod_info.json, which doesn't load the second folder's modPlugin. Is there a workaround for this besides using two separate zip files?
I also have the same issue, some mod authors have two folders, then SMOL will merge them both in a single folder and result would be a mod that you can enable at launch but will result in corrupted saves down the line.
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