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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)  (Read 217478 times)

Madbadger2

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Re: [0.97a] Unofficial New Game Plus 2.3.0 (2024/5/19)
« Reply #135 on: May 20, 2024, 11:05:02 PM »

Crash on startup with 2.3.0.  Looks like it is looking for LunaLib, which I do not use and was not needed for the previous version.

Edit: The previous version I was using was contained in the UNGP_2.2.0_EN.zip. Looks from the changelog that there might have been another version after that that wasn't linked to when I downloaded UNGP about 2 months ago, not sure. Because the changelog notes "Now compatible with LunaLib. The Lunalib's settings will have the priority." But that was for a version 2.2.1 from clear back in May of 2023.

147411 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: lunalib/lunaSettings/LunaSettingsListener
java.lang.NoClassDefFoundError: lunalib/lunaSettings/LunaSettingsListener
   at ungp.scripts.UNGP_modPlugin.onApplicationLoad(UNGP_modPlugin.java:24)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: lunalib.lunaSettings.LunaSettingsListener
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
« Last Edit: May 20, 2024, 11:41:21 PM by Madbadger2 »
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Zagszy

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Re: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)
« Reply #136 on: May 23, 2024, 11:30:30 PM »

Hi Originem, using your mod when I get this crash when a hostile fleet from Phase Lab intercept my ship. I have John Wick specialist mode enabled. Please let me know if I can provide additional information, here is crash log:

java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.ai.FleetAssignmentDataAPI.getTarget()" because "assignment" is null
   at ungp.impl.rules.fleet.UNGP_JohnWick.advanceInCampaign(UNGP_JohnWick.java:25) ~[?:?]
   at ungp.scripts.campaign.everyframe.UNGP_CampaignPlugin.advance(UNGP_CampaignPlugin.java:160) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

Fleet who intercepted me wanted information on Arms Dealer I bought weapons from.
« Last Edit: May 23, 2024, 11:40:38 PM by Zagszy »
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Hyperkayak

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Re: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)
« Reply #137 on: September 28, 2024, 11:47:56 AM »

Is this compatible with BetterSaves?
It doesn't seem to recognize that I made a save point and would let me inherit exactly nothing.


EDIT: You must disable BetterSaves to inherit a save point. I don't know if it's the way the saves are restructured or the fact that it immediately copy-saves on newgame load.
« Last Edit: September 28, 2024, 12:28:55 PM by Hyperkayak »
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Shoat

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Re: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)
« Reply #138 on: September 28, 2024, 01:14:36 PM »

Quick question:

This mod features the option to have a global passive +3% time scale buff.
Does anyone know if passive time scale buffs like these stack (and if so, how they stack and what restrictions there are)?

Say I have the global 3% time scale buff from UNGP active, and then (from another mod) my ship gets some more time scale buff from a hull mod, does that stack?
What about bonuses from an officer or AI core that has a time scale buffing skill?
And do passive time scale bonuses stack with active ones (say the scarab's ship system, or phase cloaking)?
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