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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1400221 times)

Dark.Revenant

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[0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1170 on: February 22, 2015, 07:55:11 PM »

A number of improvements and new features!  Combat (skill tree) is reworked!

You should try out the new starting options, which include things like random system placement, rarer ships, and easier boarding.

Special mention goes out to the system randomizer: it uses a smart algorithm that places each system in a relative zone.  The zones are Core Worlds, Middle Systems, Outer Territories, and Far Rim.  Systems in the database (includes most currently-released mods) are profiled to prefer certain zones; Corvus, for example, is usually Core, Askonia is Middle, Eos is usually Outer, and Antioch will appear in the Far Rim.  The algorithm will also try to cluster factions together, adding extra shape and structure to the star map.

If you were looking for a more hardcore experience, rare ships mode is for you.  Buying ships becomes difficult because your options are severely limited.  On the flip-side, you can turn on easier boarding, so you can capture the ships you want.

Fixed some stuff!  If you haven't made a new save for 2.6.5+, you should do so now since several features/fixes won't apply to an existing save.


Download Starsector+ 2.6.6
Download Mirror
- or -
Download Starsector+ 2.6.6 (Vanilla Music Only)
Download Mirror
(Requires LazyLib 2.0b)
(Requires ShaderLib Beta v1.05)

If you want to convert a save (from vanilla or an old version), use Save Transfer 1.4 to keep your progress.

We also recommend Version Checker 1.4b to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Faction Downloads
Download Interstellar Imperium 1.7.2
Download The Knights Templar 0.9.4
Download Blackrock Drive Yards 0.7.3
Download Exigency Incorporated 0.7
Download Shadowyards Reconstruction Authority 0.5.2.2 (Updated!)
Download The Mayorate 0.8.1 (slightly out-of-date)
Download Citadel 0.7.5 (slightly out-of-date)
Download Junk Pirates / P.A.C.K. / ASP Syndicate 2.3.5

Recommended Mods
Common Radar 1.1e
Console Commands 2.3
Version Checker 1.4b
Simulator Overhaul 1.0c
Save Transfer 1.4

Version 2.6.6
  • Market doubling bug fixed for Valhalla and Arcadia (reverted to vanilla)
  • Fixed Evasion causing engines to take 5000% damage
  • Evasion is now piloted ship only
  • Precision Fire is now piloted ship only; raised back to +100%
  • Added mission Mastery of War
  • Added mission The Core Issue
  • Added mission Overreaching Expansion
  • Conflict of Interest difficulty adjusted
« Last Edit: February 22, 2015, 08:10:44 PM by Dark.Revenant »
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Mazuo

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1171 on: February 22, 2015, 07:59:27 PM »

Was just starting to save transfer over when Version Checker said 2.6.6 was up, might have grabbed first download before thread was updated, heh.

Good work.

Edit:  Expensive ships may be on by default unless I've somehow mixed up files from editing the last version.
Final Edit:  Increasing combat skill does reduce deployment cost CR, but the tooltip in the character window doesn't seem to reflect this.  Just stays at a flat 2%.
« Last Edit: February 22, 2015, 08:12:08 PM by Mazuo »
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1172 on: February 22, 2015, 08:08:05 PM »

Was just starting to save transfer over when Version Checker said 2.6.6 was up, might have grabbed first download before thread was updated, heh.

Good work.

Edit:  Expensive ships may be on by default unless I've somehow mixed up files from editing the last version.

Whoops.  I'll re-upload with that off.
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EI

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1173 on: February 22, 2015, 08:21:44 PM »

  • Fixed Evasion causing engines to take 5000% damage

Goodbye Anti-Engine weapons... TwT
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You know what happens when I raise the "alarm"~ <3

try666

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1174 on: February 23, 2015, 12:07:14 AM »

hello ,how can i find  faction main base?  ???
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FabianClasen

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1175 on: February 23, 2015, 02:39:47 AM »

hello ,how can i find  faction main base?  ???

I guess by exploring.
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DefiasOne

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1176 on: February 23, 2015, 03:27:21 AM »

Hello, quick question: What do I need to do to integrate Hiigaran Descendants with SS+ in the future if at all possible or desirable?
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TartarusMkII

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1177 on: February 23, 2015, 03:32:14 AM »

Hello, quick question: What do I need to do to integrate Hiigaran Descendants with SS+ in the future if at all possible or desirable?

YES PLEASE
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Agalyon

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1178 on: February 23, 2015, 03:35:24 AM »

Version 2.6.6
  • Fixed Evasion causing engines to take 5000% damage
  • Evasion is now piloted ship only
  • Precision Fire is now piloted ship only; raised back to +100%
Well dang. Not to sound snotty, but thanks for listening to the feedback. I know I post a lot, usually complaining, but its nice to know you take it into account (if you actually did. Doesn't really matter either way.) Its a great mod, and I want to say I really do appreciate the work that goes into it. As always, great job.
« Last Edit: February 23, 2015, 04:09:25 AM by HeartofDiscord »
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Tartiflette

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1179 on: February 23, 2015, 03:39:06 AM »

Hello, quick question: What do I need to do to integrate Hiigaran Descendants with SS+ in the future if at all possible or desirable?
Simple answer, you can't. It's SS+ that need to be adapted to other mods.
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DefiasOne

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1180 on: February 23, 2015, 04:04:58 AM »

Hello, quick question: What do I need to do to integrate Hiigaran Descendants with SS+ in the future if at all possible or desirable?
Simple answer, you can't. It's SS+ that need to be adapted to other mods.

I know, I meant something more along the lines of ship balance and content for it to be compatible for integration. It's nowhere near finished but just something to consider while I'm making the modifications.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1181 on: February 23, 2015, 07:39:26 AM »

Integration is generally contingent on whether I have the time to do it.

Beyond that, there are some minimum expectations in terms of art quality, balance, polish, and content.  If I get around to it, be prepared for intense discussions, balance changes, code analysis, etc.  No mod has escaped integration without changes.
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DefiasOne

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1182 on: February 23, 2015, 07:55:43 AM »

Sounds good  ;D Hit me up whenever you have time.
« Last Edit: February 23, 2015, 01:05:45 PM by DefiasOne »
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try666

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1183 on: February 24, 2015, 05:09:13 PM »

most Missile such as mrm and srm cann't regenerate? ???
« Last Edit: February 24, 2015, 05:56:46 PM by try666 »
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« Reply #1184 on: February 24, 2015, 05:34:18 PM »

No, only some LRMs and support missiles can regenerate.
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