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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1331179 times)

JohnDoe

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1200 on: February 26, 2015, 04:28:34 PM »


The latest version is Starsector 0.65.2a RC2
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bob2ball

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1201 on: February 26, 2015, 10:41:02 PM »

stupid rc2  :P
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1202 on: February 26, 2015, 11:22:23 PM »

Had the BRDY market music cut out upon leaving the market and no music returned throughout the session. Given it isn't a crash, dunno if there's something I can dig out of the logfile.

Just realized I never actually enabled the MusicLib majig. So that might've been the issue.
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Nanao-kun

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1203 on: February 27, 2015, 02:04:16 PM »

Had the BRDY market music cut out upon leaving the market and no music returned throughout the session. Given it isn't a crash, dunno if there's something I can dig out of the logfile.

Just realized I never actually enabled the MusicLib majig. So that might've been the issue.
The what?
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1204 on: February 27, 2015, 02:06:11 PM »

The what?

My 2.6.7 download came bundled with a mod called MusicLib.
Version 2.6.7
  • Music split to a separate mod file called "ZZ Music Lib" so it correctly overrides other mod music
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Nanao-kun

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1205 on: February 27, 2015, 02:07:00 PM »

The what?

My 2.6.7 download came bundled with a mod called MusicLib.
Oh right, that.
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MesoTroniK

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1206 on: February 27, 2015, 02:39:12 PM »

It is very handy, finally merging the music of all three faction mods that add it together along with vanilla music in a conflict free manner :)

Deathfly

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1207 on: February 27, 2015, 10:31:26 PM »

Hey DR, I just found that the recently change on ITU don't work well with the Neutrino.

NE modded ITU for some reason and it will override SS+'s one. So if you install ITU, it will result a 50%+25%=75% range bonus (OMG!) on capitals.

Dedicated Targeting Core seen like OK because NE didn't moded this mod.
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MesoTroniK

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1208 on: February 27, 2015, 10:57:42 PM »

FlashFrozen just released a hotfix to correct that issue.
« Last Edit: February 28, 2015, 01:19:33 PM by MesoTroniK »
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1209 on: February 27, 2015, 11:10:57 PM »

Hey DR, I just found that the recently change on ITU don't work well with the Neutrino.

NE modded ITU for some reason and it will override SS+'s one. So if you install ITU, it will result a 50%+25%=75% range bonus (OMG!) on capitals.

Dedicated Targeting Core seen like OK because NE didn't moded this mod.

Nice to know that if I hadn't caught this by chance when looking at Nemo's video, you'd have warned me anyway.  Bug reports are always helpful, never forget.
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TMPhoenix

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1210 on: February 28, 2015, 01:55:42 AM »

Well in the spirit of bug reporting:
I am having trouble with the Stellar Navigation perk... It doesn't seem to work anymore in the 0.65.2 release. I'm fairly certain that it worked in 0.65.1 though.
It still shows up, but the option to drop out of hyperspace that I'm pretty sure was there no longer shows up.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1211 on: February 28, 2015, 11:16:45 AM »

Well in the spirit of bug reporting:
I am having trouble with the Stellar Navigation perk... It doesn't seem to work anymore in the 0.65.2 release. I'm fairly certain that it worked in 0.65.1 though.
It still shows up, but the option to drop out of hyperspace that I'm pretty sure was there no longer shows up.

Works for me.  What mods are you using?  One of them could be screwing something up badly.  Chances are if it overwrites the star jump plugin it overwrites every other plugin, so you'll lose quite a lot of SS+ features that way.
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Deathfly

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1212 on: February 28, 2015, 06:22:24 PM »

Well in the spirit of bug reporting:
I am having trouble with the Stellar Navigation perk... It doesn't seem to work anymore in the 0.65.2 release. I'm fairly certain that it worked in 0.65.1 though.
It still shows up, but the option to drop out of hyperspace that I'm pretty sure was there no longer shows up.

Works for me.  What mods are you using?  One of them could be screwing something up badly.  Chances are if it overwrites the star jump plugin it overwrites every other plugin, so you'll lose quite a lot of SS+ features that way.

Another Neutrino problem IIRC. It had been fixed.

So TMPhoenix, please re-download Neutrino Corp and re-install it. And when I said re-install, I mean delete the old folder first.

Well... FlashFrozen had done a lot of minor changes on Neutrino Corp 1.8 but he never update that build number. So please consider Neutrino Corp 1.8 is a WIPDEV ver.
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Delta7

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1213 on: February 28, 2015, 07:10:16 PM »

im having a reoccurring loading screen crash with the latest version of SS+. ima try re downloading 0.65.2a, SS+ and utility mods, try again with all fresh files. if it still crashes, ill post the log file. it doesnt seem to be a graphical error, but ill still try disabling some effects if necessary.
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Delta7

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« Reply #1214 on: February 28, 2015, 07:25:31 PM »

well... damn. i dont know what to do.
list of mods active at the time of this crash: lazy lib, music lib, shaders lib and SSP
Spoiler
79912 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
79913 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
79913 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
79913 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
79926 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
79933 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 494.22 MB of texture data so far
79933 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
79955 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [music-miscallenous_main_menu.ogg]
79956 [Thread-11] INFO  sound.H  - Playing music with id [music-miscallenous_main_menu.ogg]
80368 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
80967 [Thread-5] ERROR com.fs.starfarer.combat.O0OO  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
   at data.scripts.plugins.SSP_FluxDisturberPlugin.init(SSP_FluxDisturberPlugin.java:191)
   at com.fs.starfarer.title.ooOO.float$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.B.null(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.init(Unknown Source)
   at com.fs.starfarer.title.OoOO.Oöo000(Unknown Source)
   at com.fs.starfarer.B.null.class$super(Unknown Source)
   at com.fs.super.A.new(Unknown Source)
   at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: February 28, 2015, 07:27:13 PM by Delta7 »
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