Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 11 12 [13] 14

Author Topic: [0.97a] ED Shipyards 2.6.7 (2024-07-15)  (Read 230373 times)

Lilly112

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: [0.97a] ED Shipyards 2.6.6 (2024-03-24)
« Reply #180 on: June 12, 2024, 09:44:06 AM »

Is there anyway to help Independent Colonies develop? Only one of them is selling ED stuff, which is making fishing for the Doberman pretty hard.
Logged

Nick XR

  • Admiral
  • *****
  • Posts: 725
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #181 on: July 15, 2024, 01:05:12 PM »

Version 2.6.7 Released
Ambush Swap system no longer is used by the AI while retreating
Newfoundland - various minor tweaks
Wurgandal
- Minor balance tweaks
- AI Maw usage is a tad safer
- Maw AoE damage is reduced based on distance from the source
- Modules now slowly drain their flux to the central core
Armor drone repair rate reduced by 1/3
Dobermann Grand Salvo now is affected by modifications to RoF
Utility ships more likely to show up in ED Markets
Integration with Exiled Space (rare faction)

Robosium

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #182 on: August 02, 2024, 08:17:14 AM »

the newfound-land seems to have an issue where the extra storage from the modules isn't added to the fleet capacity, is that a known issue or am I doing something wrong?
Logged

Proxima-b

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #183 on: August 16, 2024, 03:35:06 AM »

Is it safe to install mid-save ?
Logged

Nick XR

  • Admiral
  • *****
  • Posts: 725
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #184 on: August 16, 2024, 02:19:34 PM »

Is it safe to install mid-save ?

Yes.

AdamLegend

  • Commander
  • ***
  • Posts: 138
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #185 on: August 21, 2024, 05:56:00 PM »

This is an awesome mod! Would it be possible to make the ED fleets respect the independents ship quality? I stole the nanoforge on New Maxious, disrupted their orbital works, but ED defense fleets and trade fleets are still pristine with zero d-mods :(
Logged

Nick XR

  • Admiral
  • *****
  • Posts: 725
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #186 on: August 21, 2024, 07:07:17 PM »

This is an awesome mod! Would it be possible to make the ED fleets respect the independents ship quality? I stole the nanoforge on New Maxious, disrupted their orbital works, but ED defense fleets and trade fleets are still pristine with zero d-mods :(

I'll make a note to look at it, I personally haven't had much luck with properly specifying fleet quality.  Probably a personal problem  :o

TBGamer

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #187 on: August 25, 2024, 12:48:48 PM »

Playing with the Newfoundland ship, I noticed that any range increases from pilot skills don't seem to apply to the other modules, testing it out, it seems that no pilot skills affect the other modules at all for some reason. The issue Robosium mentioned is also present, where the cargo capacity of the ship is not dependent on its modules.
Logged

ANormalFifthist

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #188 on: October 08, 2024, 06:07:42 PM »

Does anyone know where to find the Saluki X? Except for the super ship start that is, I mean in the game world, can't seem to find any info online about it.
Logged

Nick XR

  • Admiral
  • *****
  • Posts: 725
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #189 on: October 09, 2024, 10:45:45 PM »

Does anyone know where to find the Saluki X? Except for the super ship start that is, I mean in the game world, can't seem to find any info online about it.

It's in random system near the core worlds, it's different in every game.

ANormalFifthist

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #190 on: October 10, 2024, 04:06:40 PM »

Does anyone know where to find the Saluki X? Except for the super ship start that is, I mean in the game world, can't seem to find any info online about it.

It's in random system near the core worlds, it's different in every game.

As a derelict or a bounty fleet? Either way it looks like I got my next 10 hours planned out.
Logged

Nick XR

  • Admiral
  • *****
  • Posts: 725
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #191 on: October 10, 2024, 05:34:25 PM »

Does anyone know where to find the Saluki X? Except for the super ship start that is, I mean in the game world, can't seem to find any info online about it.

It's in random system near the core worlds, it's different in every game.

As a derelict or a bounty fleet? Either way it looks like I got my next 10 hours planned out.

Derelict.  Best of luck!

RoadTrain

  • Lieutenant
  • **
  • Posts: 55
  • Self-acclaimed professional bugfinder.
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #192 on: October 14, 2024, 03:08:08 PM »

Got this in my most recent run. Been good fun, as I managed to yoink a newfoundland as a pirate.

Which immediately made me think that there's gotta be a Newfoundland (P). Probably as like a bounty ship. As for what it'd be? Probably a nomad type ship, so more fuel capacity, less cargo. Also, probably bigger guns on the modules that're not kept for fuel/storage. Other than that, great mod.
Logged

ANormalFifthist

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #193 on: October 20, 2024, 01:48:54 PM »

I reached level 13 and tried visiting independent worlds like Nova Maxios and Prism Freeport, but can't find any bounties for the Wurgandal in the bars nor in the bounties tab in intel, is this a bug or do I just not have a big enough fleet? How big of a fleet do you need to trigger it? If this is a bug, any way to remedy it?
Logged

Nick XR

  • Admiral
  • *****
  • Posts: 725
    • View Profile
Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #194 on: October 21, 2024, 12:02:33 AM »

I reached level 13 and tried visiting independent worlds like Nova Maxios and Prism Freeport, but can't find any bounties for the Wurgandal in the bars nor in the bounties tab in intel, is this a bug or do I just not have a big enough fleet? How big of a fleet do you need to trigger it? If this is a bug, any way to remedy it?

You'll need high relations with independent (like 80% +), and probably a fleet with 6 capitals or more.  The Wurg battle is supposed to be end-game-ish.
Pages: 1 ... 11 12 [13] 14