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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Special Hullmod Upgrades v1.5 — Install colony item on ships!  (Read 136674 times)

The_haminator

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Re: [0.97a] Special Hullmod Upgrades v1.5 — Install colony item on ships!
« Reply #135 on: March 17, 2024, 02:34:02 PM »

Hi all, traced a game crashing bug back to this mod alone.

Not sure if copy paste dumping end of starsector.log is ok or helpful, but here it is. Crash discontinues occurring when special hullmod upgrades is unselected as an active mod in the game.

13803 [Thread-3] INFO  com.fs.starfarer.campaign.rules.Rules  - Loading rule: rat_visitSettlementScript
13803 [Thread-3] INFO  com.fs.starfarer.campaign.rules.Rules  - Loading rule: meetPortTseGamblerBar
13872 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - com.fs.starfarer.api.util.RuleException: java.lang.RuntimeException: Command [SPHMUHaveNexRand] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
org.lazywizard.console.rulecmd
exoticatechnologies.campaign.rulecmd
lunalib.backend.cmds
org.magiclib.bounty.rulecmd
progsmod.data.campaign.rulecmd
assortment_of_things.campaign.rulecmd

com.fs.starfarer.api.util.RuleException: java.lang.RuntimeException: Command [SPHMUHaveNexRand] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
org.lazywizard.console.rulecmd
exoticatechnologies.campaign.rulecmd
lunalib.backend.cmds
org.magiclib.bounty.rulecmd
progsmod.data.campaign.rulecmd
assortment_of_things.campaign.rulecmd

   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Command [SPHMUHaveNexRand] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
org.lazywizard.console.rulecmd
exoticatechnologies.campaign.rulecmd
lunalib.backend.cmds
org.magiclib.bounty.rulecmd
progsmod.data.campaign.rulecmd
assortment_of_things.campaign.rulecmd

   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.getCommandClass(Unknown Source)

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Goumindong

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Re: [0.97a] Special Hullmod Upgrades v1.5 — Install colony item on ships!
« Reply #136 on: March 18, 2024, 08:21:05 PM »

Not sure this is this mod alone.

RAT is Random Assortment of Things

I don't know what SPHMU is because this mod tends to use SU as its command coder. But "have nex rand" implies that its attempting to call a specific effect that will occur when you have nexelerin installed.

edit: RAT requires nexelerin and nexelerin doesn't seem to be installed.
« Last Edit: March 18, 2024, 08:24:12 PM by Goumindong »
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MongolNinjaMech

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Re: [0.97a] Special Hullmod Upgrades v1.5 — Install colony item on ships!
« Reply #137 on: March 19, 2024, 10:28:46 PM »

I think I found a bug, you lose colony items and AI cores if you remove them from the ship using the undo bottom in the refit screen. Tested on 0.97a-RC11 with item loss and hullmod incompatibilities on and off and I have lazy, magic, luna and graphics library installed along with a number of minor mods.
Let me know if you need the full mod list or any other information. BTW Thank you for your mod and work :thumbsup:
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MercerWing

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Hello, I am using the nanite swarm cluster hullmod from special hullmods but it doesn't actually regenerate hull when I drop below 50%. Anyone know what's up with that? (disabling some incompabilities in mod settings didn't help but I wasn't using repair unit anyway)

Edit: adding a bit more context.: The hullmod adds armor to the ship correctly, but when the ship drops below 50% hull nothing happens, no green particles that I found in the code appear and no regen of hullpoints just nothing.
« Last Edit: May 12, 2024, 02:40:49 PM by MercerWing »
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sawert42

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Re: [0.97a] Special Hullmod Upgrades v1.5 — Install colony item on ships!
« Reply #139 on: July 05, 2024, 04:06:55 AM »

I have that same bug as above, Nanite Swarm Cluster doesn't repair Hull, and also the damage reduction during venting doesn't work too, it seems like the whole extra bonus doesn't work, Also i went ahead to test other extra bonuses, and it seems like Variable Fusion Capacitors (Fusion Lamp) doesn't give the extra bonus as well, unless i was just that unlucky to trigger than 10% but i did shoot quite a bit of the projectiles.
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Seldion

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Re: [0.97a] Special Hullmod Upgrades v1.5 — Install colony item on ships!
« Reply #140 on: July 15, 2024, 02:26:39 PM »

Is there by chance a possibility you could add a option to select how many of these special hullmods we can install?
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