The phase torpedo crash means you're not using the correct Magiclib version. Wisp did release a version that worked with not up-to-date mods using deprecated magiclib methods. I gave it a try with both current SCY and the 1.1.3 version of Magiclib, didn't have any problem so I assume it's this one. Try reinstalling your version of magiclib and see if the problem persists.
I'm using 1.1.3 MagicLib is there a different version I should be using? I'll try reinstalling regardless, maybe I had the discord version or something that was posted previously.
I'm also getting a crash with the phase torpedo. This only happens if the projectile is destroyed in it's initial 'fast-moving' stage. Otherwise works as normal.
I'm using the latest versions of the game & mods.
Decided just to remove the weapon from the game for now.
How did you go about doing that? I couldn't find anything super obvious with a quick look but I'm a noob at these things..
I've removed mentions of scy_phased from the weapon.csv file (and renamed the .wpn filed to .bak), keto ,manticore ,station ,nemeanlion ,erymanthianboar variants all have a scy_phased reference that i've changed to scy_swarmer instead. There might have been something in the Scy faction file in data/world/factions as well, I can't recall. Hoping this info can help anyone else trying to bootleg it.
The game launches, but I believe this requires a new save. Let me know if I've forgotten anything.