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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Emergent Threats/IX Revival v0.9.7a  (Read 268421 times)

Tiswod

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Re: [0.97a] Emergent Threats/IX Revival v0.9.6
« Reply #345 on: March 16, 2025, 08:50:04 AM »

Bug Report - Black Market Issue with Legio IX Mechanics

Hello author,

I encountered an issue while using your mod alongside Nexerelin. Here's the scenario:

Legio IX captured a planet, which removed the black market due to their faction traits (as intended).

Later, the planet was captured by another faction. Despite Legio IX's traits no longer applying, the black market did not reappear.

I attempted to manually add the black market via the console command: addsubmarket black_market 

The console responded: "Submarket 'black_market' already exists!"

I then tried removing and re-adding it: removesubmarket black_market then addsubmarket black_market 

The commands executed, but the black market still failed to display in-game.

Could you investigate this persistence issue? The black market should logically regenerate when non-Legio IX factions control the planet.

Thank you for your work!
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.9.6
« Reply #346 on: March 18, 2025, 09:38:46 PM »

New version is up. Mostly bug fixes.

Bug Report - Black Market Issue with Legio IX Mechanics
Darn, I thought I fixed that already. Are you on the latest version? I will look into it on my end too.

vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.9.7a
« Reply #347 on: March 20, 2025, 12:35:21 AM »

Hotfix for AI Fleet Commander skill is up. Should no longer cause automated ships to have a DP cost of 0.
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