ED Shipyards is one of my favorite mods in entire modlist -- aesthetically pleasant, with diverse ships and my favorite choice of logistic ships (Dalmatians). Also contain most controversial supercapital in the game, Wurgandal.
Fragile as glass, autopilot of this big fancy coffin does it best to avoid fighting as much as possible. If you try to make it more aggressive, you soon find why it so timid -- shield modules will be overloaded, and then ship will be blown up by one piece at time. Awkward.
BUT! There is a way to make it good enough for front line.
Regretfully, you need modded content for this. More Hull mods is name of that fine addition. Just one hullmod can bring vast difference! So much, that i am convinced that this should be his base complectation. I am talking about this:

With this, even if shield module overloaded, it will soon vent and bring shields back in no time. You still need good PD defenses so module wont be insta killed with salvo of torpedoes, but its gives so much sustain to Wurgandal! Just stack every other possible source of vent speed (Polarised Armor, hullmods, everything).
If you used Wurg in the past and found him lacking, give him another shoot with this. Its good.