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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] ED Shipyards 2.6.7 (2024-07-15)  (Read 251598 times)

ANormalFifthist

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Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #195 on: October 22, 2024, 07:25:33 PM »

I reached level 13 and tried visiting independent worlds like Nova Maxios and Prism Freeport, but can't find any bounties for the Wurgandal in the bars nor in the bounties tab in intel, is this a bug or do I just not have a big enough fleet? How big of a fleet do you need to trigger it? If this is a bug, any way to remedy it?

You'll need high relations with independent (like 80% +), and probably a fleet with 6 capitals or more.  The Wurg battle is supposed to be end-game-ish.

Dang, I only got two, thanks for letting me know.
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eternal_melphis

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Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #196 on: March 18, 2025, 10:31:39 PM »

ED Shipyards is one of my favorite mods in entire modlist -- aesthetically pleasant, with diverse ships and my favorite choice of logistic ships (Dalmatians). Also contain most controversial supercapital in the game, Wurgandal.

Fragile as glass, autopilot of this big fancy coffin does it best to avoid fighting as much as possible. If you try to make it more aggressive, you soon find why it so timid -- shield modules will be overloaded, and then ship will be blown up by one piece at time. Awkward.

BUT! There is a way to make it good enough for front line.

Regretfully, you need modded content for this. More Hull mods is name of that fine addition. Just one hullmod can bring vast difference! So much, that i am convinced that this should be his base complectation. I am talking about this:



With this, even if shield module overloaded, it will soon vent and bring shields back in no time. You still need good PD defenses so module wont be insta killed with salvo of torpedoes, but its gives so much sustain to Wurgandal! Just stack every other possible source of vent speed (Polarised Armor, hullmods, everything).

If you used Wurg in the past and found him lacking, give him another shoot with this. Its good.
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Nick XR

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Re: [0.97a] ED Shipyards 2.6.7 (2024-07-15)
« Reply #197 on: March 19, 2025, 10:27:11 PM »

If you used Wurg in the past and found him lacking, give him another shoot with this. Its good.

Much of the purpose of the Wurg having a some glaring deficiencies is it's very rewarding to fix them with SMods...

And thanks for the feedback, I'm glad you like it!
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