Hi, may I ask if advanced optics is buffed? I eagarly await the next patch!
I have no idea what the skills and hullmods do in Realistic Combat! I'm glad that you are eager for the next patch--and even made an account just to say so!
P.S. It is spelt 'eagerly'.
Awwwwwww thank you!!!! I didn't expect you to notice at all!!!! This mod is the sole reason that I registered for this forum, and I love your work sir!
When I first asked my friends about the mod, all my friends initially told me that "OooOooo Realistic Combat is lame I like my vanilla blasting," but now I convinced them to the contrary XDD
Alas, here are some questions from myself and my friends about the mod, it will be one of the best day of my life if you can give us some answer sir!
1: Shields, especially those on larger ships, that can be targeted from very far away, currently break extremely easily due to the vast volume of mg fire from enemy ships and fighters, and due to the AI's lack of ability to respond quickly, ships often overload because of this. *(Interestingly, this also makes Domain-Era-Drones without shields fairly competent since they basically never overload)
May I ask if this is intended? If not, will there be "shield armor" value for larger capital ships in the future? If yes, is it possible to make ai react a bit better by lowering shields to take small arms fire on their armor?
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2: In the conversation of the post, I have read that the "damage" of a projectile is first compared to "1/15 of the armor value." Combine that with your previous statement about hullmod, may I ask of the hull mod "Heavy Armor" does anything? It will be a great addition if it does, since now some 200-armor ships can become 700-amor ship, resisting machine gun fire, which makes a HUGE difference.
Please tell us if "Heavy Armor" hullmod works, that will be very, very cool!
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3. Does the "remaining damage" left after a penetration increase the damage of the projectile?
Lets say round A deals 1250 damage, and round B deals 1000 damage, they both hit a 500-armor-value target. Do they do different damage compared to each other, since A has more "remaining damage" compared to B?
Furthermore, will this effect of "additional damage due to remaining damage" differ by the damage type and projectile type? For example, I would certainly expect HE, Energy, and KE projectile to behave this way, but I have some more doubts about beams and stuff.
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4. Due to the problems mentioned in [1], the high-tech capital ships in game have a bit of a struggle when fighting against other capital ships due to their lack of armor.
Would you consider buffing their armor, or give "armor" to their shield, or buff their shield flux/damage?
I ask this because the high-tech ships have their strategy focused on shield, because in their "original, vanilla universe," they worry much less about machine guns constantly bombarding their shields from thousands of miles away, and certainly those designers who design these ships will definitely add more armor if they are in "this realistic universe," or at least have some sort of compensating "armored shield" or something.
I am aware that high-tech ships still have advantages, for example when comparing Paragon to Onslaught (XIV), like 2/3 the fuel cost, but in this comparison the paragon has vastly higher deployment and supply cost, yet their armor is their fatal flaw (1500 vs 1850).
Still, I guess this will be less of a issue is Heavy Armor mod does work.---
5. Would you consider putting out a small list of "Hull mod that works as described," "Crew skills that works as described," and also a list of stuff that just does not work? I know there is a similar "to-do-list", but it will be much, much more clear if there is an actual list about it, this way players can avoid taking useless skills as stuff. (I know AI does this too, wasting points. But it will certainly improve our experience playing the mod)
Alternatively, perhaps tooltips in game can be changed to tell us what works and what does not work. But I know that this may cause compatibility issues and can be time consuming, so all I ask for is a little list XDD.
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Thank you so much sir! I cannot describe how happy I am to find out how active you are! It really is a dream-come-true for me, as in the past I have only been able to discover amazing projects abandoned, and now I see a masterpiece unfolding before my eyes!