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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] BigBeans Ship Compilation  (Read 314894 times)

BigBeans

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Re: [0.97a] BigBeans Ship Compilation
« Reply #315 on: August 08, 2024, 08:12:47 AM »

Thanks I'll have a look
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AdamLegend

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Re: [0.97a] BigBeans Ship Compilation
« Reply #316 on: August 08, 2024, 05:08:27 PM »

Could you add the civilian ships in this mod to independents.faction "hullFrequency" so they appear more often in independent fleets?

Specifically, I think ships like the Nadir, Adventurer, Cumulus, Gallivanter, Roamer, Haven, Baldric, etc would be great fits.

This would add more variety to independent fleets and be pretty thematic.
« Last Edit: August 08, 2024, 05:11:01 PM by AdamLegend »
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BigBeans

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Re: [0.97a] BigBeans Ship Compilation
« Reply #317 on: August 09, 2024, 07:21:35 AM »

All of those ships already spawn in Independent fleets??
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BigBeans

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Re: [0.97a] BigBeans Ship Compilation
« Reply #318 on: August 31, 2024, 04:36:37 PM »

UPDATE!

Link: https://drive.google.com/file/d/1TdZ96KAWpbTOV_ubKxxKC-XmWt7Og3Pv/view?usp=drive_link



0.1.98.6 SHOULD BE SAVE COMPATIBLE WITH 0.1.98.3 and versions after BUT NOT ANY VERSIONS BEFORE!

BSC 0.1.98.6

Added Buzzard-class Cruiser.

Added Aghast (LG) Skin.

Added Marauder (Refit) Skin.

Updated Cassina (LG) Skin.

Brave stats edited. Hull-2500(!!!)>1600, Armour-250>200, Max Flux-2000>1800, top speed-120>125. System-Flares>M-jets. It was a bit strong for 3DP, should be a bit more balanced now.

Increased Aghast System range to 1400.

All (LG) ships now have Solar Shielding built-in at Cost, like Vanilla.

Nebula MK.II reduced to 6DP.

Increased Sturgeon bomb explosion size.
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Dal

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Re: [0.97a] BigBeans Ship Compilation
« Reply #319 on: August 31, 2024, 09:33:54 PM »

Very nice. Two suggestions, now that the pack has grown so much: 1) it would be nice host on Github, or just something other than Google Drive, for ease of download and version control, and 2) the pack varies in quality a ton, my opinion is it would benefit from stripping down the less solid designs and focusing on a core of high quality ships. There are a ton of vanilla-ish ship packs these days and additions that don't stand out are a real factor in which I opt to use. When I update I end up commenting out about 60% and I feel happy with what's left, but it's kind of a pain to update that way. :)
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BigBeans

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Re: [0.97a] BigBeans Ship Compilation
« Reply #320 on: September 01, 2024, 06:13:41 AM »

Very nice. Two suggestions, now that the pack has grown so much: 1) it would be nice host on Github, or just something other than Google Drive, for ease of download and version control, and 2) the pack varies in quality a ton, my opinion is it would benefit from stripping down the less solid designs and focusing on a core of high quality ships. There are a ton of vanilla-ish ship packs these days and additions that don't stand out are a real factor in which I opt to use. When I update I end up commenting out about 60% and I feel happy with what's left, but it's kind of a pain to update that way. :)

I don't like Git Hub, I also only ever upload the current version to Google Drive so I don't get what you mean by version control. And no, I have no plans to strip down the mod, I'm happy with what is currently in the pack, there will be no mass ship removals like in the past when I was still working out what I liked. At most maybe one or two ships might be cut but I doubt it and I only plan to add more content.
« Last Edit: September 01, 2024, 06:50:48 AM by BigBeans »
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secondcircle

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Re: [0.97a] BigBeans Ship Compilation
« Reply #321 on: September 05, 2024, 04:04:07 PM »

Just wanted to say I am enjoying this ship pack. I especially enjoy all the extra civilian ships makes a independent playthrough more enjoyable.
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BigBeans

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Re: [0.97a] BigBeans Ship Compilation
« Reply #322 on: September 05, 2024, 04:56:09 PM »

Just wanted to say I am enjoying this ship pack. I especially enjoy all the extra civilian ships makes a independent playthrough more enjoyable.

Thank you for the kind words
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Noviastar

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Re: [0.97a] BigBeans Ship Compilation
« Reply #323 on: October 08, 2024, 05:02:42 PM »

Hi there what to give a shout out to the Terringzean.  It might be the most broken ship in the game.  It can by its self take on 3x pirate fleets.  and others.  I curb stomped the Tesseracts with it.  I can't divulge my loadout.  But I will say all hull mods and weapons were Vanilla.   
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BigBeans

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Re: [0.97a] BigBeans Ship Compilation
« Reply #324 on: October 08, 2024, 05:24:16 PM »

Hi there what to give a shout out to the Terringzean.  It might be the most broken ship in the game.  It can by its self take on 3x pirate fleets.  and others.  I curb stomped the Tesseracts with it.  I can't divulge my loadout.  But I will say all hull mods and weapons were Vanilla.   

I don't really know what to say to this. You're telling me something is broken/imbalanced but you're refusing to provide details?

On a side note, would anyone be upset if Atticus was removed?
« Last Edit: October 08, 2024, 06:39:43 PM by BigBeans »
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Ragnarok101

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Re: [0.97a] BigBeans Ship Compilation
« Reply #325 on: October 09, 2024, 06:16:56 AM »

Terringzean has a combination of REALLY GOOD turret mounts, even better missile mounts, high armor, a comprehensive PD grid, and Burn Drive.

You essentially wreck face with it but it's a Heavy Battleship, in the hands of a skilled captain it's supposed to do that. Haven't tested it on Tesseracts but the combination of 2x Reaper Launchers, the Hephaestus cannons, and some S-mods makes it a fleet-killer. You point it at the enemy, Burn Drive into point blank range, unleash Reapers while turning on your shields to avoid blast damage, orient yourself at the next enemy cluster, and repeat until everything is dead.

It's not nearly as good in AI hands due to the AI being marginally less suicidal but it will still wreck face.

Also I like the Atticus but would also like to see it a bit more? Feels like 'my faction' was the only one that used it in the last playthrough.

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