I've put hundreds of hours into Starsector but there are a few things about it that really bug me. I've posted about the disconnect between the intel and map screens and how annoying it is, tabbing between them to look up info.
Today I want to talk about... missions.
Missions you accept from bars, specifically.
There is often a complete dearth of really important information in many missions, but bounties and deliveries are
awful. Anything that involves "hey you, go to X place and do Y thing" is the
worst. Just look at that image.
My target is 15 light years away, in a star system with a randomly generated name. Which one? What direction? All I have is distance and a name.
This issue could be solved by taking the
entire mass of empty screen space to the right and left and showing a small window to the left or right indicating where you need to go.
This is what it should show for maximum info:
(Pretend it's showing the correct system because I spent 5 minutes hunting for pixels on the map and couldn't find it, which is why I'm making this post)
Of course, my monitor is 1440p, so you'd have to deal with some size restrictions. What I've shown above is my 'ideal scenario.' You show me a map with a directional indicator leading to the objective.
However, if this is not possible, there is another thing you could do, which is much less user-friendly but still better than what we have now.
Just... put a little arrow pointing in the general direction right next to the lightyear distance.
"It's 32 lightyears northwest of here."
It's still not awesome because to look for the exact system, I have to exit out of all the menus and open up my map/intel to find the system and ensure I can reach it... but it's a decent compromise.
Please, I want to enjoy bounties, trade deliveries, and other such things, but the current implementation makes many of those unpleasant to deal with on a per-case basis. This can definitely be improved.