WIPAI Overhaul
Bastion Core AI (suspended)
2022/3/1 v1.9.1aTargeting Data Link is back with new effects
Moved auto fighter auto conversion to configuration
Fixed an exploit of mod fighters using deprecated assault fighter category not doubling ace core cost
Nerfed support core ECM bonus to 0.2% (was 0.25%)
Changed Swarm core penalty from additional supply per month to -25% engagement range
Improved Advanced Fighter Command description
Improved Bomber External Hardpoint description
Slightly buffed Bomber External Hardpoint's bay bomber ROF bonus
2022/2/20 v1.9.0aRetired Flux Quantum Entanglement
Retired Targeting Datalink
Retired Burnout Reactor
Added [Disposable Fighter Shield Emitter]
Greatly re-balanced Ace core
Gunship Heavy Ordnance no longer gives flux capacity
Reduced bonus for armor removal
2022/2/17 v1.8.5aNew hullmod [Autopilot Interface]: Allows drone fighters to host regular fighters, cannot be built in
2022/2/13 v1.8.3dUpdate to be fully compatible with CONCORD 1.3.0 (No real change, is backward compatible with any old version CONCORD)
2022/2/6 v1.8.3cFiner description for Avatar core
Advanced fighter command now alternate between SAF and RDY when attempt to launch but has insufficient replacement rate
Added more fail safe on advanced fighter command (after venting or overloading, add 1 second delay for recovery)
2022/2/5 v1.8.3bRemoved attempt to revoke landing during auto land as it simply doesn't work
2022/2/5 v1.8.3aFixed bonus calculation on Ace core (Sorry! I've mistaken multiplier bonus with flat and added 1 at places!)
Fighter damage bonus modifier nerfed to 0.8 (was: 1.0)
Fixed an issue with auto landing script causing concurrent access on fighter collection
2022/2/5 v1.8.2aRemoved DP penalty on Swarm core
Removed replacement rate drop penalty on Swarm core
Added 5 monthly maintenance / month and 20 crew requirement
per deck on Swarm core
Added Avatar core
Changed Targeting Data Link bonus calculation to be directly from hullmods
Changed Bomber External Hardpoint description to be more accurate
Bomber External Hardpoint over-capacity damage penalty increased to 60% (was: 50%)
Bomber External Hardpoint over-capacity speed penalty reduced to 20% (was: 30%)
2022/2/1 v1.8.0aAdded auto landing
2022/2/1 v1.7.1aBuffed Ace core by reducing 2 DP per removed deck
Nerfed Swarm core by increasing 5 DP per added deck
Improved Ace core bonus display logic
2022/1/30 v1.7.0aGreatly improved Advanced Fighter Command handling landing(LND), relaunching(ARM) and overload (no longer skips cycle).
Added two new hullmods
Added CONCORD dependency
2022/1/24 v1.6.2bRemoved converted hangar exploit
Fixed NPE for Ace core
Ace core now attempt to auto move wing to first slot
Nerfed Flux Quantum Entanglement, taxing 20% additional hard flux on the carrier
2021/6/21 v1.6.1aRe-adjusted Ace core again: prevent excessive multiplier for capitals
Removed fighter bay bonus completely
2021/6/21 v1.6.0aRe-adjusted Ace wing
Updated all related variants
2021/6/10 v1.5.2aAdded a new dominator variant
Nerfed Ace core (specifically for low OP wings)
- Base bonus cost increased to 4 (was: 3)
- The base bonus cost now takes OP cost modifier into account
Added additional check on Ace core to prevent weird behavior
2021/6/8 v1.5.1bModified External Hardpoint to be more accessible
Modified some variants so Cores are more evenly distributed
Separated download repository for Modern Carrier (vanilla) and S Addition utility
2021/6/5 v1.5.0bFixed an unintended message
2021/6/5 v1.5.0aOverhaul of object structure and UI elements. Should be cleaner than before.
Added another cursed Astrals variant.
2021/5/31 v1.4.2aRevamped Emergency Launch Sequence:
It's now "Advanced Fighter Command", with a brand new graphic (copyright attached) and otherwise generic buff effect.
Buffed Skirmish Core to have lower range penalty, it's missing too much.
Added more detailed tooltip for several hullmods
Additional guardrail against Swarm core autofit by AI fleet: if a target variant doesn't contain swarm core initially it will never be fitted (because autofit doesn't auto fill fighter bays)
Reduced Load Balance OP cost
2021/5/31 v1.4.1aVersion checker compatible
2021/5/31 v1.4.0cFixed the bug retiring wrong hullmod, ooooops
2021/5/30 v1.4.0bReduced "Operation Tango" enemy difficulty (Test play was done during no officer and Alpha core is pretty OP)
2021/5/30 v1.4.0aRetired Electronic Superiority (If you have installed it already you may keep it)
Allowed carrier with built-in wing to utilize Swarm core
Added Support Core (functionally replaces Electronic Superiority)
Added a very defensive Paragon variant and added to simulation. Perfect for testing out your carrier offense ability.
Added a new mission "Operation Tango"
2021/5/30 v1.3.7cFixed some variants
Added simulation opponents
2021/5/29 v1.3.7bFixed the exploit of s-mod. Attempting to S-mod then remove the requirement hullmod will result in fighters immediately die upon take-off.
Allowed Ace core to be installed on ships using Converted Hangar
Added several variants that may be spawned by vanilla factions, including converted-ace hangars (low chance)
Lowered FCO carrier spawn chance
2021/5/27 v1.3.6aAce Core bonus balance
Ace Core visual effect
Swarm Core removal guardrail
Further nerfed Fighter Command Overclock. Range penalty is now 60% (was 50%)
Added several new variants that have rather low chance to spawn, including a cursed variant.
Updated Modern Carrier + (Prometheus mk2 removed swarm core - it simply doesn't have the OP to do it)
2021/5/26 v1.3.5bFixed SO nerf (did not properly apply cost multiplier)
2021/5/26 v1.3.5aDrastically changed Ace Core bonuses
Re-balanced hullmod prices, tier and OP cost
Removed ECCM sync for Targeting Data Link
Fixed a NPE and some similar potential exceptions
Nerfed Command Overclock: now cost scales double as fast
2021/5/25 v1.3.1aAll hullmods are now acquired via market or exploration
Moved some vanilla conversion to a separate utility mod
Slightly changed bonus for Ace Core
2021/5/24 v1.3.0aDeactivationBastion Carrier Core: awaiting new AI library mod
If you have installed it prior to this version you can keep it, but since the vanilla AI is glitchy it's not recommended to keep using.
New ContentAce Carrier Core: Reduce deck to 1 but significantly enhanced ability
Flux Quantum Entanglement: Fighter channel flux to carrier
Targeting Data Link: Fighter receives carrier targeting unit bonus
UpdateFighter Command Overclock graphics
Stations except for high tech all got updated Modern built in modules
Remnant carriers and stations are now much more deadly due to previous change
FixesEmergency Launch Sequence using wrong parameter
Fighter Armor Removal not removing armor properly
2021/5/16 v1.2.5aBuffed bomber external hard points:
If a bomber is determined utilizing bomb bay, half the agility penalty and 1.5x rof to ensure finishing bombing run in one pass
Fixed an issue for Load Balancer not correctly determining lost fighter
Enhanced Load Balancer logic:
Only show one message. (Used to be 2 if empty deck reserve is available: pointless to show all other decks since they're all working at 99% capacity)
Enabled reaching 100% replacement rate if reserved rate is full / not having empty deck.
Added description for Swarm core for exact penalty information
2021/5/14 v1.2.0aChanged bomber external hard points again:
Now all bombing runs lasts at least 2.5 seconds including rocket bombers and bomb bay bombers
(the latter should not get any actual impact)
If a weapon has 0 refire delay the effect does not apply; If the weapon regenerates it does not apply.
Nerfed Fighter Command Overclock:
Now uses a complicated mechanism that prevent infinite fighter spam. Basically it’s Emergency launch sequence but always active. The base cost is the same but for every additional reserved deployment the cost increases, so the reserve can not simply pile infinitely. The cost increase is proportional to reserve/(fighter wing size). Expect to see your replacement rate stuck below 50%: you’ll be solely relying on deploying the reserved fighters.
To prevent replacement rate stagger: removed replacement rate drop from lost fighter completely. You drain your replacement rate mainly by pumping out fighter reserves.
Added fighter ECM package.
Bastion Core is under bandage fix, updated the fighter operating range to 600.
All vanilla stations now host at least one carrier core and one modern modification.
Fixed several descriptions.
2021/5/12 v1.12aReplaced bomber external hardpoint graphic (copyright attached)
Fixed a bug where agility modifier after dropping bomb over-tuned
Added a minimum re-fire delay for torpedo bomber (does not affect bomb bay bombers)
Modified vanilla hull built-in modern(TM) hullmod:
- Midline station now uses Skirmish core
- Low tech station now uses Command core and Gunship Heavy Ordnance
Changed tags for several hullmods to be more in-line with vanilla tag usage
2021/5/11 v1.1aFixed a bug where Load Balancer is not using empty fighter bays
Modified Skirmish Core: reduced complexity
Split Heavy Ordnance into bomber and non-bomber variants
Reduced performance impact for advanceInCombat methods
2021/5/11 v1.0aAdded Command Core
Added 4 new hullmods
2021/5/9 v095bRevamped Skirmish core
Clarified some descriptions
2021/5/8 v095ainitial release