Version 1.4.6
Changes
- Updated to 0.96a
- Removed MagicLib version requirement
Bug Fixes
- Fixed crash when tech expedition's source market is destroyed
Version 1.4.5
New Features
- reenabled MIDAS terrain effects thanks to MagicLib update
- added BetterColony support
Version 1.4.4
New Features
- New music!
- Added pirate skin of Wrecker
- Added zapping mechanic for Zap SRMs
- Redesigned Firestorm's mount arcs - can now focus forward
Changes
- Reworked Zap SRM
- Reduced EMP damage from 180 to 70
- Added 280 bonus EMP damage versus fighters
- Increased damage from 50 to 60
- Nerfed Bolt interceptor into a specialized anti-fighter
- Reduced hull from 500 to 450
- Reduced armod from 75 to 50
- Increased refit time from 6 to 10
- Reduced Zap SRM's missiles per burst from 4 to 2
- Spike Driver and Pile Driver
- Buffed initial accuracy from 5 degrees to 0
- Nerfed initial rate of fire - starts at 50% and reaches normal at worst accuracy
- Changed recoil per shot (to smooth rate of fire spin-up) from 5 degrees to 3
- Increased range of Spike Driver from 600 to 650
Bug Fixes
- Fixed Expedition crashes and save leak
Version 1.4.3
Bug Fixes
- Fixed some null pointer crashes from Roider Dives
- Fixed crash when tech expedition can't find a target system
- Fixed Mad MIDAS retconning itself onto ships after a load
Version 1.4.2
Bug Fixes
- Fixed random NPE from salvage gen in nebula systems sometimes not having an orbit
Version 1.4.1
Bug Fixes
- Fixed save breaking typo
- Manual fix in your save file: find "roider__expIntel" entries and change the "ld" entry with a number to "lod"
Version 1.4.0
New Features
- Reworked Tech Expeditions
- It is now a race to beat them to their stashes!
- Major stashes show their minefield in the campaign - thanks SirHartley!
- Phasenet now properly accelerates its victims!
- Can now be toggled off
- Added display when your ship is affected by a Phasenet
- Added campaign music by MesoTroniK for roider-controlled systems
Changes
- Deactivated conversion fleets pending rework
- Temporarily disabled MIDAS asteroid impact reduction
- Waiting on MagicLib release to add/fix code hookups
- Increased Breaker wing's fighter count from 3 to 4
- Reduced Hopskip wing's fighter count from 3 to 2
- Reduced Hopskip wing's OP cost from 20 to 13
- Reduced Armature wing's OP cost from 22 to 20
- Reduced Armature (single)'s OP cost from 10 to 9
- Changed Bombard's ship system to Active Flare Launcher
- Increased Bombard's DP and supplies per month from 8 to 11
- Nerfed Wrecker's shield efficiency from 1 to 1.1
- Gave Ballistic Rangefinder to Jane as a built-in
- Removed split-gen for Roider Union roider fleets
- More likely to see bigger Roider ships
Bug Fixes
- Fixed Gambit skin crashes
- Fixed the Madman's built-in MIDAS hullmod from being de-permafied
- Stopped Union HQ from selling multiples of a BP
- Fixed Nex sometimes changing Union HQ's faction
- Fixed a random Union HQ NPE
- Fixed pirate retrofit BP learning script not being added to existing games
- Fixed MIDAS showing module armor values on normal ships
Version 1.3.13
Bug Fixes
- Updated Gambit normal maps
- Added Gambit (P) retrofits
- Fixed Gambit (P) description
- Fixed Shipworks blocking Union HQ retrofit at player colonies
Version 1.3.12
Bug Fixes
- Fixed crash when viewing MIDAS modspec
Version 1.3.11
New Features
- MIDAS-X hullmods now show their armor modules' armor and hull (with modifiers!)
- Added Mad Rockpiper bar encounter
- Added Roider Union intro description to Nexerelin faction selection screen
- Roider Union now posts regular bounties
- Improved Rotary Hammer Launcher
- Added sound effects to reload
- Clarified special ammo regen mechanic
- Reworked Gambit to be a "fast" cruiser
- Now has a large composite mount!
- Added pirate version
Changes
- Made Roider Union hostile to Anarakis Reparations Society because they are pirates
- Reduced Breaker drone's replacement time from 10 seconds to 5 seconds
- Increased Sharpshooter's (and Mini's) range to 700
- Tweaked Nexerelin starting fleet options
- Roider fringe bases no longer spawn in unpopulated core systems
- Removed Sheriff-class frigate from Roider Union's import hulls
Bug Fixes
- Fixed crash when Rockpiper Shipworks gets disrupted
- Route tokens created by miner fleets should get cleaned up now
- Old tokens will remain leaked
- Improved MIDAS Armor hullmod transfer
- Fixed rare null conversion fleet crash
Version 1.3.10
Changes
- Standardized armor modules' hull and armor
- Base hull is 20% of parent's base hull
- Base armor is 150% of parent's base armor
- Buffed Aurochs' armor from 250 to 300
- Buffed Gambit's armor from 900 to 1000
- Buffed Ranch's armor from 400 to 700
Bug Fixes
- Fixed crash when trying to use Argos retrofitting
Version 1.3.9
Bug Fixes
- Fixed Union HQ submarket null pointer crash
- Fixed progressive slowdown from loading retrofit data
- Fixed Breaker drone's offset shield center
Version 1.3.8
Changes
- Union HQ submarket is more lenient about commission and reputation requirements for ships
- When picking a retrofit target, unavailable hulls are listed last
Bug Fixes
- Fixed s-mod and Starship Legends reputation transfer when retrofitting
- Fixed a crash with Argos conversions
- Fixed Rotary Hammer Launcher animation sometimes stopping on the wrong frame
Version 1.3.7
Changes
- Gave Rotary Hammer Launcher a special ammo regen mechanic
- Regen 1 torpedo every 2 minutes, but only when ammo is less than 2
- Buffed Armature strike drone's accuracy with its torpedoes
Bug Fixes
- Fixed minor loot stashes always spawning capital ship derelicts
- Fixed major expeditions delay
- Fixed modded crash with wing swapping hullmod
- Made Roider Union hostile with Omega and Remnants
- Fixed Roider patrols in the fringe sometimes hitting you twice with transponder-off warnings
Version 1.3.6
Debug code got into the jar somehow, sorry.
Version 1.3.5
Same as 1.3.4, but with the right .jar file.
Version 1.3.4
Bug Fixes
- Fixed a null pointer crash when a conversion fleet is defeated
- Fixed conversion fleets requiring the player to know the target hull
- Fixed pirate conversion fleets requiring rep to use their services
- Fixed a case-sensitive file name
Version 1.3.3
Bug Fixes
- Fixed conversion fleet null pointer crashes
- Added conversion fleet intel's small description
- Fixed Rockpiper Shipworks' missing upkeep
Version 1.3.2
Bug Fixes
- Fixed more infinite loops
- Fixed random crash at end of battle with Sheriff in it
- Fixed random Phasenet AI crash during battle
Version 1.3.1
Bug Fixes
- Fixed infinite loop from badly positioned fringe roider bases
- Stopped fringe roider bases from spawning in bad systems
- Fixed MIDAS not negating damaging asteroid impacts
Version 1.3.0
New Features
- Added new ships, fighters, and weapons:
- Added Argos-class mothership
- Added Wrecker-class cruiser
- Added Aurochs-class destroyer's armor module, finally
- Added Jane-class tanker
- Added Sheriff-class frigate
- Added Armature-class strike drone
- Comes in 2 wings sizes: 1 drone and 2 drones
- Added Tracker-class defense drone
- Added Tracker Swap hullmod - switch built-in Breaker drones to Trackers
- Added Rotary Hammer Launcher
- Added roider tech expeditions - new fleets can be found exploring in the fringe
- Added rare fleets that sell conversion services
- Added Rockpiper Shipworks industry
- When you build it, you can go to the bar to retrofit ships that you know the blueprints for
- New and improved art for Union HQ and Roider Dives
- Added several alternate conversions
- Added sprites for Spike Driver and Pile Driver projectiles
- Non-Union roider fleets always have some Roider Union ships now
- Ship retrofitting now transfers S-mods and Starship Legends Reputation hullmods
- Added MagicSettings support
- Aliased class and variables names for slightly smaller save files
- Roider ships now have their own engine style
Changes
- Changed Colossus Mk.2 (R) modified freighter to Ogrov-class torpedo cruiser
- Matched certain stat changes from Ogrov's vanilla counterpart
- Moved BPs for Cyclops-class frigate and Onager-class destroyer to the Roider BP Package
- Made low-end conversions no longer require commission with the Roider Union
- Made Onager a little more common
- Removed Dram (R)
- Removed Phaeton (R)
- Removed Buffalo (R)
- Buffed Duster-class heavy fighter's speed from 200 to 220
- Nerfed Zap SRM - less EMP on hit, even less EMP on arc - and the Bolt-class interceptor by extension
- Nerfed Dragline-class support fighter
- Nerfed Mini Sharpshooter's sustained rate of fire
- Halved built-in Annihilator Pod's rate of fire, but now it double taps
- Made Midway mission a little easier since vanilla nerfed the Ranch's ship system
- Roider Union ships are somewhat less likely to spawn in their own fleets
- Roider Union is now hostile to various modded pirate factions and such
- Improved ship conversions backend
- Ship conversion costs are now autogenerated and are more accurate
- data/config/modSettings/roider_retrofits.csv is where conversions are defined now
- data/retrofits/roider_retrofits.csv still works, but is deprecated
- Armor modules no longer have OP and can no longer be refit
- Added Civ Grade hullmod to Roider ships with built-in Militarized Subsystems to match how 0.95a does it
- Extra transponder warning from certain patrols should be more obvious
- And no longer scans your cargo
- Removed Union HQ retrofitting service entry fee
- Retrofit dialog now shows available conversions as lists of ships instead of names when no retrofit is selected
- Roider mining fleets now only spawn when the player is nearby
- Tweaked Roider Union's Nexerelin alignments and gave them Temperamental trait
Bug Fixes
- Added script to help stop fighters from escorting Roider armor modules
- Hopefully stopped roider fringe bases from spawning inside of stars
- Fixed miner fleets hanging out around jump points
- Fixed miner fleets showing cargo types they aren't anywhere near
- Actually fixed no random bar events appearing at markets with Union HQs
- Fixed some variants with incorrect OP following 0.95a's weapon changes
- Removed redundant and buggy Commissioned Crews code from EVA Expertise
- Can no longer commission with Roiders when your faction is already in a Nexerelin alliance
- Armor modules should now all show correctly in the mini-ship displays like fleet encounters
Version 1.2.2
New Features
- Added Colossus Mk.3 to Colossus Mk.2 (R) conversion
Changes
- Updated stats of armor module version of Heavy Armor to match 0.95a Heavy Armor
Bug Fixes
- Patched incorrectly configured vanilla star system causing multiple mods to crash
- Fixed no random bar events appearing at markets with Union HQs
Version 1.2.1b
Bug Fixes
- Fixed crash when declining to pay retrofit fee
Version 1.2.1
Bug Fixes
- Fixed crash caused by referencing a removed skill
- Fixed crashes caused by Nexerelin renaming classes
- Retrofit bar event should always appear again
- Pirate roider fleets now go around transponder-off
Version 1.2.0
New Features
- Updated to 0.95a!
- Spike Driver and Pile Driver no longer spawn exhaust on certain partially covered mod-ship weapon slots
- Added new projectile sprites for Spike Driver and Pile Driver
- Fighter Clamps hullmod straight-up blocks bombers now
Bug Fixes
- Pirates can now learn retrofit templates added mid-save
- Roider Union stuff should no longer spawn when faction is disabled in Nexerelin random mode
- Faction relations are now set properly when Nexerelin is disabled
- Added autofit variants for Gambit-class light cruiser
- Blocked Fighter Clamps on Ship & Weapon Pack Arcade ships - was causing a crash for some reason
- Added support for Unknown Skies' Psychosomatic Fungus condition
- Independent roider base bar rumors should no longer chain-spawn
Version 1.1.0
New Features
- Added automatic hullmod transfer from parent hull to armor modules
- Added support for Unknown Skies' parasitic spores condition
- Added Atlas Mk.2 to Telamon conversion
- Added MIDAS to fighters
Changes
- Roider Dives and Union HQs can harvest from same-faction planets
- Union HQs spawn more/less patrols depending on colony size
- Raised Roider Neutral/Friendly Encounter music's volume slightly
- Nerfed Spike Driver
- Increased flux per shot from 220 to 240
- Increased minimum spread from 0 to 5
- Buffed Pile Driver
- Projectiles now pierce missiles
- Reduced flux per shot from 650 to 600
- Nerfed minimum spread; increased from 0 to 5 to match Spike Driver thematically
- Buffed Sharpshooter's rate of fire by 20%
- Increased Bolt-class interceptor's wing size from 3 to 4
- Tweaked Hopskip Mk.2 bomber and Hazard MRM's visuals
- Buffed Dragline-class support fighter
- Mini Sharpshooter turrets can rotate 360 degrees
- Annihilator Pod can fire continuously
- Nerfed Rocksaw-class heavy assault fighter
- Reduced roam range from 4000 to 3000
- Reduced chaingun's burst size from 40 to 20
- Nerfed chaingun's DPS by 10%
- Buffed Breaker drone's speed from 180 to 200
- Buffed Duster's sustained kinetic DPS by 40%
- Reduced Roach-class heavy frigate's DP from 8 to 6 to make it more useful late-game
- Gave it High Maintenance to compensate early-game
- Buffed Aurochs-class destroyer
- Increased flux capacity from 4000 to 4500
- Improved shield efficiency from 1.0 to 0.7
- Buffed Cowboy-class light carrier
- Changed rear turrets from BALLISTIC to COMPOSITE
- Increased flux dissipation from 100 to 150
- Increased maneuverability
- Buffed Onager-class destroyer
- Increased main hull's armor from 600 to 650
- Increased armor module's armor from 800 to 950
- Buffed Firestorm-class destroyer
- Reduced forward turret coverage to improve AI performance
- Increased main hull armor from 500 to 600
- Increased armor module armor from 750 to 800
- Increased flux capacity from 5000 to 6000
- Increased flux dissipation from 200 to 250
- Increased OP from 40 to 60
- Increased speed from 50 to 65
- Buffed Gambit's maneuverability
- Buffed Ranch-class carrier
- Increased armor module's size to cover entire front
- Increased armor module's hull from 700 to 1000
- Added 2 new small ballistic turrets at the front
- Increased OP from 90 to 100
- Increased flux capacity from 4500 to 5000
- Increased maneuverability
- Nerfed supply/DP cost; increased from 20 to 22
- Rebalanced Telamon as fast battleship
- Buffed speed from 25 to 35
- Nerfed armor from 1300 to 1250
- Buffed front module's hull from 2000 to 2500
- New hullmod transfer system removed armor modules' unintended super-durability
Bug Fixes
- Buffalo Mk.2 to Aurochs conversion now requires commission
- Made giving yourself Union HQ BP through Console Commands safe
- Was possible to malform the command and get a save-corrupting BP
- Save-fix here:
https://fractalsoftworks.com/forum/index.php?topic=9547.msg303345#msg303345 - Fixed bug causing bar rumors for fringe bases to disappear if not viewed immediately
Version 1.0.9
Bug Fixes
- Undid a silly save-breaking change.
Version 1.0.8
Changes
- Reduced price of Union HQ industry blueprint. Existing blueprints will still be high value.
- Reduced cost of converting Buffalo (A) and (R) to Aurochs.
Bug Fixes
- Fixed transponder check repeating when comms are reopened.
- Retrofit tariff price adjustment is more accurate.
- Fixed crash when upgrading to Union HQ.
- Recoded Roider Dives and Union HQ. Should be less buggy.
Version 1.0.7
New Features
- Retrofits adjust costs based on Nexerelin's 18% tariffs
Changes:
- MIDAS now reduces EMP damage instead of kinetic damage
- Tried to make MIDAS Armor correctly transfer hull and armor improvements
- Matching upcoming vanilla changes:
- Dragline's roaming range is now 0
- Rocksaw's chaingun nerfed from 90 damage to 75 damage
Bug Fixes:
- Extra transponder warning from certain Roider patrols now works
- Fixed crash bug when sometimes starting a Nexerelin random mode game
- Fixed typos in a couple dialogs
- Hopefully fixed some zombie fringe fleet spawning
- Fixed incorrectly blocked retrofit access payment
Version 1.0.6
New Features:
- Added extra transponder warning to certain Roider Union patrols
Changes:
- Duster is now a heavy fighter with a Light Machine Gun
Bug Fixes:
- MIDAS Armor's description now mentions it reduces kinetic damage
- Fixed Union HQ submarket refreshing too often
- Added Nexerelin alliance support to Union HQ submarket and retrofitting
- Retrofitting now mentions that it restores hulls to pristine condition
- Fixed bugs with spawning Rockpiper Perch station in Nexerelin random mode:
- Station shows market stuff instead of an empty dialog
- Midline star fortress gets replaced instead of spawning separately
- Fixed a crash when starting a new Nexerelin random mode game
Version 1.0.5
Bug Fixes:
- MIDAS no longer instantly removes itself
Version 1.0.4
Bug Fixes:
- Actually for real fixed the Mudskipper variant this time
Version 1.0.3
Bug Fixes:
- Added kinetic damage reduction to MIDAS Armor hullmod
- Added Telamon variants to autofit
- Added UI tags for MIDAS hullmod
- Added speed and maneuverability descriptions to Zap SRM and Hazard MRM
- Blocked MIDAS on ships with MIDAS-X built in
- Blocked Extreme Modifications + Fighter Clamps exploit
Version 1.0.2
New Features:
- Whitelisted ships and Roider Union faction for Industrial.Evolution mechanics
Changes:
- Reduced crew requirements for Fighter Clamps:
- destroyers from 20 to 10 crew
- cruisers from 40 to 30 crew
- capital ships from 100 to 70 crew
Bug Fixes:
- Fixed crash from broken Mudskipper variant
- Fixed nulls in Fighter Clamps description
Version 1.0.1
Bug Fixes:
- Fixed crash when loading invalid retrofits from retrofits.csv
Version 1.0
New Features:
- The Roider Union is now a full-fledged faction
- All new art by Gwyvern
- Added Commissioned Crews compatibility
- Added full Nexerelin compatibility, including random mode
- Added four star systems:
- Atka (main Roider Union system by Tyle star system)
- Attu
- Kiska Nebula
- Ounalashka
- Added new fighters:
- Breaker drone
- Duster heavy interceptor
- Dragline support fighter
- Hopskip Mk.II bomber
- Rocksaw heavy assault fighter
- Added new ships:
- Dram (R) class tanker
- Nolasher-class frigate
- Pepperbox-class frigate
- Roach-class heavy frigate
- Aurochs-class destroyer
- Buffalo (R) class freighter
- Cowboy-class light carrier
- Firestorm-class destroyer
- Onager-class destroyer
- Phaeton (R) class tanker
- Colossus Mk.II (R) class modified freighter
- Gambit-class light cruiser
- Ranch-class carrier
- Telamon-class battleship
- Added new weapons:
- Blasting Laser
- Hazard MRM
- Sharpshooter
- Spike Driver
- Pile Driver
- Added special blueprint item for Roider conversions
- Can be bought at Union HQs
- Added Massive Impact Deflection/Avoidance System (MIDAS) hullmod
- A number after MIDAS indicates # of armor modules
- Added Fighter Clamps hullmod - gives ship one or more wings of non-replaceable fighters
- Added Roider Union encounter and market music
- Added Midway mission
- Added bar event to help find independent roider fringe markets
- Other minor additions
Changes:
- Commission is now with Roider Union instead of independents
- New sprites for existing ships, fighters, and weapons
- Zap SRM
- Bolt interceptor
- Cyclops-class frigate
- Bombard-class destroyer
- Improved retrofitting
- Now accessed from the bar
- UI improved
- Retrofits are now instant
- Buffed Zap SRM's EMP damage from 50 to 200
- Buffed Bolt's speed from 400 to 500
- Nerfed Bolt's engagement range from 4000 to 3000
- Nerfed how much stuff independent fringe markets have
- Made Roider Dives and Union HQ buildable
- Union HQ requires buying the blueprint from an existing Union HQ
- Improved Easy Prey and Eye of the Storm missions
- Changed fleet names to clarify the faction of roider miner and patrol fleets
- Reduced how many mining fleets spawn from Roider Dives.
- Probably other stuff I've forgotten
Bugs:
- Fixed
Version 0.8.1
Changes:
- Made retrofit intel and UI more consistent.
Bug Fixes:
- Fixed crash when starting a new game with Nexerelin active.
- Fixed a crash when a market has no faction.
Version 0.8.0
The Roider Union returns!