Version 1.1.0
New Features
- Added automatic hullmod transfer from parent hull to armor modules
- Added support for Unknown Skies' parasitic spores condition
- Added Atlas Mk.2 to Telamon conversion
- Added MIDAS to fighters
Changes
- Roider Dives and Union HQs can harvest from same-faction planets
- Union HQs spawn more/less patrols depending on colony size
- Raised Roider Neutral/Friendly Encounter music's volume slightly
- Nerfed Spike Driver
- Increased flux per shot from 220 to 240
- Increased minimum spread from 0 to 5
- Buffed Pile Driver
- Projectiles now pierce missiles
- Reduced flux per shot from 650 to 600
- Nerfed minimum spread; increased from 0 to 5 to match Spike Driver thematically
- Pile Driver shots now pierce missiles
- Buffed Sharpshooter's rate of fire by 20%
- Increased Bolt-class interceptor's wing size from 3 to 4
- Tweaked Hopskip Mk.2 bomber and Hazard MRM's visuals
- Buffed Dragline-class support fighter
- Mini Sharpshooter turrets can rotate 360 degrees
- Annihilator Pod can fire continuously
- Nerfed Rocksaw-class heavy assault fighter
- Reduced roam range from 4000 to 3000
- Reduced chaingun's burst size from 40 to 20
- Nerfed chaingun's DPS by 10%
- Buffed Breaker drone's speed from 180 to 200
- Buffed Duster's sustained kinetic DPS by 40%
- Reduced Roach-class heavy frigate's DP from 8 to 6 to make it more useful late-game
- Gave it High Maintenance to compensate early-game
- Buffed Aurochs-class destroyer
- Increased flux capacity from 4000 to 4500
- Improved shield efficiency from 1.0 to 0.7
- Buffed Cowboy-class light carrier
- Changed rear turrets from BALLISTIC to COMPOSITE
- Increased flux dissipation from 100 to 150
- Increased maneuverability
- Buffed Onager-class destroyer
- Increased main hull's armor from 600 to 650
- Increased armor module's armor from 800 to 950
- Buffed Firestorm-class destroyer
- Reduced forward turret coverage to improve AI performance
- Increased main hull armor from 500 to 600
- Increased armor module armor from 750 to 800
- Increased flux capacity from 5000 to 6000
- Increased flux dissipation from 200 to 250
- Increased OP from 40 to 60
- Increased speed from 50 to 65
- Buffed Gambit's maneuverability
- Buffed Ranch-class carrier
- Increased armor module's size to cover entire front
- Increased armor module's hull from 700 to 1000
- Added 2 new small ballistic turrets at the front
- Increased OP from 90 to 100
- Increased flux capacity from 4500 to 5000
- Increased maneuverability
- Nerfed supply/DP cost; increased from 20 to 22
- Rebalanced Telamon as fast battleship
- Buffed speed from 25 to 35
- Nerfed armor from 1300 to 1250
- Buffed front module's hull from 2000 to 2500
- New hullmod transfer system removed armor modules' unintended super-durability
Bug Fixes
- Buffalo Mk.2 to Aurochs conversion now requires commission
- Made giving yourself Union HQ BP through Console Commands safe
- Was possible to malform the command and get a save-corrupting BP
- Save-fix here:
https://fractalsoftworks.com/forum/index.php?topic=9547.msg303345#msg303345 - Fixed bug causing bar rumors for fringe bases to disappear if not viewed immediately
Version 1.0.9
Bug Fixes
- Undid a silly save-breaking change.
Version 1.0.8
Changes
- Reduced price of Union HQ industry blueprint. Existing blueprints will still be high value.
- Reduced cost of converting Buffalo (A) and (R) to Aurochs.
Bug Fixes
- Fixed transponder check repeating when comms are reopened.
- Retrofit tariff price adjustment is more accurate.
- Fixed crash when upgrading to Union HQ.
- Recoded Roider Dives and Union HQ. Should be less buggy.
Version 1.0.7
New Features
- Retrofits adjust costs based on Nexerelin's 18% tariffs
Changes:
- MIDAS now reduces EMP damage instead of kinetic damage
- Tried to make MIDAS Armor correctly transfer hull and armor improvements
- Matching upcoming vanilla changes:
- Dragline's roaming range is now 0
- Rocksaw's chaingun nerfed from 90 damage to 75 damage
Bug Fixes:
- Extra transponder warning from certain Roider patrols now works
- Fixed crash bug when sometimes starting a Nexerelin random mode game
- Fixed typos in a couple dialogs
- Hopefully fixed some zombie fringe fleet spawning
- Fixed incorrectly blocked retrofit access payment
Version 1.0.6
New Features:
- Added extra transponder warning to certain Roider Union patrols
Changes:
- Duster is now a heavy fighter with a Light Machine Gun
Bug Fixes:
- MIDAS Armor's description now mentions it reduces kinetic damage
- Fixed Union HQ submarket refreshing too often
- Added Nexerelin alliance support to Union HQ submarket and retrofitting
- Retrofitting now mentions that it restores hulls to pristine condition
- Fixed bugs with spawning Rockpiper Perch station in Nexerelin random mode:
- Station shows market stuff instead of an empty dialog
- Midline star fortress gets replaced instead of spawning separately
- Fixed a crash when starting a new Nexerelin random mode game
Version 1.0.5
Bug Fixes:
- MIDAS no longer instantly removes itself
Version 1.0.4
Bug Fixes:
- Actually for real fixed the Mudskipper variant this time
Version 1.0.3
Bug Fixes:
- Added kinetic damage reduction to MIDAS Armor hullmod
- Added Telamon variants to autofit
- Added UI tags for MIDAS hullmod
- Added speed and maneuverability descriptions to Zap SRM and Hazard MRM
- Blocked MIDAS on ships with MIDAS-X built in
- Blocked Extreme Modifications + Fighter Clamps exploit
Version 1.0.2
New Features:
- Whitelisted ships and Roider Union faction for Industrial.Evolution mechanics
Changes:
- Reduced crew requirements for Fighter Clamps:
- destroyers from 20 to 10 crew
- cruisers from 40 to 30 crew
- capital ships from 100 to 70 crew
Bug Fixes:
- Fixed crash from broken Mudskipper variant
- Fixed nulls in Fighter Clamps description
Version 1.0.1
Bug Fixes:
- Fixed crash when loading invalid retrofits from retrofits.csv
Version 1.0
New Features:
- The Roider Union is now a full-fledged faction
- All new art by Gwyvern
- Added Commissioned Crews compatibility
- Added full Nexerelin compatibility, including random mode
- Added four star systems:
- Atka (main Roider Union system by Tyle star system)
- Attu
- Kiska Nebula
- Ounalashka
- Added new fighters:
- Breaker drone
- Duster heavy interceptor
- Dragline support fighter
- Hopskip Mk.II bomber
- Rocksaw heavy assault fighter
- Added new ships:
- Dram (R) class tanker
- Nolasher-class frigate
- Pepperbox-class frigate
- Roach-class heavy frigate
- Aurochs-class destroyer
- Buffalo (R) class freighter
- Cowboy-class light carrier
- Firestorm-class destroyer
- Onager-class destroyer
- Phaeton (R) class tanker
- Colossus Mk.II (R) class modified freighter
- Gambit-class light cruiser
- Ranch-class carrier
- Telamon-class battleship
- Added new weapons:
- Blasting Laser
- Hazard MRM
- Sharpshooter
- Spike Driver
- Pile Driver
- Added special blueprint item for Roider conversions
- Can be bought at Union HQs
- Added Massive Impact Deflection/Avoidance System (MIDAS) hullmod
- A number after MIDAS indicates # of armor modules
- Added Fighter Clamps hullmod - gives ship one or more wings of non-replaceable fighters
- Added Roider Union encounter and market music
- Added Midway mission
- Added bar event to help find independent roider fringe markets
- Other minor additions
Changes:
- Commission is now with Roider Union instead of independents
- New sprites for existing ships, fighters, and weapons
- Zap SRM
- Bolt interceptor
- Cyclops-class frigate
- Bombard-class destroyer
- Improved retrofitting
- Now accessed from the bar
- UI improved
- Retrofits are now instant
- Buffed Zap SRM's EMP damage from 50 to 200
- Buffed Bolt's speed from 400 to 500
- Nerfed Bolt's engagement range from 4000 to 3000
- Nerfed how much stuff independent fringe markets have
- Made Roider Dives and Union HQ buildable
- Union HQ requires buying the blueprint from an existing Union HQ
- Improved Easy Prey and Eye of the Storm missions
- Changed fleet names to clarify the faction of roider miner and patrol fleets
- Reduced how many mining fleets spawn from Roider Dives.
- Probably other stuff I've forgotten
Bugs:
- Fixed
Version 0.8.1
Changes:
- Made retrofit intel and UI more consistent.
Bug Fixes:
- Fixed crash when starting a new game with Nexerelin active.
- Fixed a crash when a market has no faction.
Version 0.8.0
The Roider Union returns!