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Author Topic: [0.95a] The Exalted (V1.3.2) Tankers by the Numbers, Troubles by the Score.  (Read 91998 times)

connortron7

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Re: [0.9.1a] The Exalted (V1.2) Back on the saddle again
« Reply #15 on: March 09, 2021, 05:09:36 AM »

Hey man are you still working on the mod?
I know it might not be very rewarding but you are actively providing people some enjoyment in this trying times.
I am! Just slow atm, working on a another mod atm (more information on the now dead Anvil Industries forum page) and trying to get it into a playable state.
Exalted will probably get updated around the release of the other mod tbh, just dont know when that is.

As for the next updates changes:
Adding a tanker phylactery
Replacing the omen (ex) with a new frigate
Removing the priest HVB
Hopefully adding some custom sounds for the weapons
Replacing the werewolf with the ceilo from anvil (rip)
And maybe a new urn sprite? No promises on that yet.

Dazs

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Re: [0.9.1a] The Exalted (V1.2) Back on the saddle again
« Reply #16 on: March 21, 2021, 06:51:16 PM »

Sorry to post this here but you do not have a page for your new mod's beta. I activated "Keruvim Shipyards beta V0.1.1: Minor balancing and crash fix!" from the discord and it seems to have an issue with Vayra's sector bounties:

362467 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_main_menu.ogg]
362860 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.intel.VayraPersonBountyIntel.pickReason(VayraPersonBountyIntel.java:648)
   at data.scripts.campaign.intel.VayraPersonBountyIntel.<init>(VayraPersonBountyIntel.java:244)
   at data.scripts.campaign.intel.VayraPersonBountyManager.createEvent(VayraPersonBountyManager.java:310)
   at data.scripts.campaign.intel.VayraPersonBountyManager.advance(VayraPersonBountyManager.java:284)
   at data.scripts.VayraModPlugin.onNewGameAfterTimePass(VayraModPlugin.java:225)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
362935 [Thread-11] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
362935 [Thread-11] INFO  sound.null  - Playing music with id [miscallenous_main_menu.ogg]

connortron7

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Re: [0.9.1a] The Exalted (V1.2) Back on the saddle again
« Reply #17 on: March 22, 2021, 04:23:10 AM »

Sorry to post this here but you do not have a page for your new mod's beta. I activated "Keruvim Shipyards beta V0.1.1: Minor balancing and crash fix!" from the discord and it seems to have an issue with Vayra's sector bounties:

362467 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_main_menu.ogg]
362860 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.intel.VayraPersonBountyIntel.pickReason(VayraPersonBountyIntel.java:648)
   at data.scripts.campaign.intel.VayraPersonBountyIntel.<init>(VayraPersonBountyIntel.java:244)
   at data.scripts.campaign.intel.VayraPersonBountyManager.createEvent(VayraPersonBountyManager.java:310)
   at data.scripts.campaign.intel.VayraPersonBountyManager.advance(VayraPersonBountyManager.java:284)
   at data.scripts.VayraModPlugin.onNewGameAfterTimePass(VayraModPlugin.java:225)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
362935 [Thread-11] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
362935 [Thread-11] INFO  sound.null  - Playing music with id [miscallenous_main_menu.ogg]
Are you using the latest version? I updated it within an hour of release to fix that.
Also you could have just told me on discord  :P

connortron7

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Re: [0.9.1a] The Exalted (V1.2) Back on the saddle again
« Reply #18 on: March 26, 2021, 10:47:45 AM »

I won't be updating the Exalted for a little bit, id like to play vanilla and experience the new stuff naturally and have a chill time, but it wont be terribly long before im gonna dig in and get em workin, just not right away.

connortron7

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aaaand we got ourselves an update, everything should work but! lmk if something doesnt


Full update changelog:
Spoiler
V:1.3:
general changes:
split the blueprint into separate weapon and ship blueprints
added Phylactery MK.III
removed the Werewolf
added the Cielo
reduced size of the Aires projectile
adjusted Mausoleums background and Tombs market picture
added the "devious" faction trait with Nex installed
removed the priest HVB
added the Shrike (EX)
added weapon sounds to the Aire, Fuego, Agua and Tierra
edited the descriptions to remove any reference to anvil industries (rip)
NOTE:for some reason the exalteds open markets like to spam tankers, i cant figure out how to fix this. (i spent like 3 hours trying, sorry)


Eerie:
decreased shield efficiency from 0.4 to 0.5
improved shading on sprite

Lich:
decreased spawn rate by 60%

Phylactery:
increased max cargo space from 250 to 300

Phylactery (B):
renamed from (B) to MK.II

omen (EX):
replaced sprite
increased max OP from 35 to 40
decreased max cargo from 30 to 20
[close]
« Last Edit: March 29, 2021, 08:04:52 AM by connortron7 »
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ER137

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Could u upload the mod to github or google drive?Just can't download from that website, tryed vpn but still can't make a connection
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morriganj

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I was poking through the files, because reasons, and read the changelog. I was wondering why the Priest was disabled from the current version of the mod? That ship was badass!
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connortron7

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Could u upload the mod to github or google drive?Just can't download from that website, tryed vpn but still can't make a connection

https://github.com/connortron7/The-Exalted/blob/cee87107aaf47c784dfa0ee98443349066dbe670/Exalted.zip
let me know if this works


I was poking through the files, because reasons, and read the changelog. I was wondering why the Priest was disabled from the current version of the mod? That ship was badass!

yeah sorry. it and the old omen sprite where the last of the original pure grey sprites and well, pure grey sprites are bad, the sprite in general did not age well tbh and didn't fit with all the newer ones in terms of quality, and im not in the market to be making a decent capital ship sized sprite to replace it as thats always alota toruble.

connortron7

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quick hotfix

https://github.com/connortron7/The-Exalted/raw/master/Exalted.zip

V:1.3.1: save safe
general changes:
fixed phylactery MK.III having 700 cargo instead of fuel
gave the cielo a description
« Last Edit: April 03, 2021, 02:54:14 PM by connortron7 »
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Arcarian Kano

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quick hotfix

https://github.com/connortron7/The-Exalted/raw/master/Exalted.zip

V:1.3.1: save safe
general changes:
fixed phylactery MK.III having 700 cargo instead of fuel
gave the cielo a description

As someone who's been using the MK.III as cargo ships due to this prior; how bad is it going to be when I boot up my save? Lol
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connortron7

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quick hotfix

https://github.com/connortron7/The-Exalted/raw/master/Exalted.zip

V:1.3.1: save safe
general changes:
fixed phylactery MK.III having 700 cargo instead of fuel
gave the cielo a description

As someone who's been using the MK.III as cargo ships due to this prior; how bad is it going to be when I boot up my save? Lol
Well it now has 700 fuel and 50 cargo, so tbh best to just keep taking advantage of it lol

Arcarian Kano

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quick hotfix

https://github.com/connortron7/The-Exalted/raw/master/Exalted.zip

V:1.3.1: save safe
general changes:
fixed phylactery MK.III having 700 cargo instead of fuel
gave the cielo a description

As someone who's been using the MK.III as cargo ships due to this prior; how bad is it going to be when I boot up my save? Lol
Well it now has 700 fuel and 50 cargo, so tbh best to just keep taking advantage of it lol

Oof. Yeah, it was rough. I had to revert to the old version. At least until I can properly offload stuff. Any chance I can bribe you for a MK.IV that's a 700 cargo hauler? ;)
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RemnantAI

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This will be the mod pack for my next run. Thank you for the sweet looking content.
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connortron7

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This will be the mod pack for my next run. Thank you for the sweet looking content.
Glad to hear it! And hey, you didnt hear it from me but the exalted are non-hostile with [REDACTED]  ;)

tiberazure

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Hello, i was wondering how does one get acess to faction ships early in the game without nexaralin. Do you have to get comminsioned by the faction in order to gain acess to their ships. Sorry for dumb question, i guess its in general for other faction mods too. So I am starting a fresh 0.95a run,was just wandering how do procure custom factions ships in vanillaish setting.
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