(https://i.imgur.com/ZWEHvGs.png)
DELETE THE OLD VERSION OF THIS MOD BEFORE UPDATING (do that for all mods)
The Download for version 1.4: https://github.com/connortron7/The-Exalted/raw/master/Exalted.zip
if you find any problems or have some opinions on balance let me know here or on discord! (preferably discord)
The Ships (not all)
Spoiler
(https://i.imgur.com/HkWdohR.png)
The Weapons (not all)
Spoiler
(https://i.imgur.com/usAcTT1.jpg)
The Exalted are ex-Tri-Tachyon Corporation members who have grown to strongly dislike them over the years. Shortly after the Second AI War began, the forerunners of the Exalted took advantage of the chaos to flee the Core Worlds with a massive amount of ships, personnel and supplies. Long after the war ended, Tri-Tachyon Corporation was primarily occupied with rebuilding itself and assumed the mass amount of company property lost during their conflict with the Church and Hegemony was destroyed in the war, ensuring the Exalted's freedom and anonymity, allowing them to pursue their own goals.
The Exalted believe that advanced technology is the only hope to survive in the current political climate they find themselves in and have come to the conclusion that Tri-Tachyon's abuse of technology, the Galactic Church's ignorance and the Terran Hegemony's stubborn clingyness to a dead empire will be the end of humanity. Instead, these people choose to campaign against such beliefs. Within their short time in power, they have earned a reputation for being cruel and ruthless to any military officer unfortunate enough to be captured, but merciful to any innocents caught in between the crossfire of most battles.
Supported mods:
Nexerelin: https://fractalsoftworks.com/forum/index.php?topic=9175.0
Vayras Sector: https://fractalsoftworks.com/forum/index.php?topic=16058.0 (1 HVB)
Commissioned Crews: https://fractalsoftworks.com/forum/index.php?topic=16677.0
Credits
Spoiler
avanitia and JRG for some major description changes
exalted theme: acid by bdog705 https://www.newgrounds.com/audio/listen/628892
Sound effects obtained from https://www.zapsplat.com
Change Log
Spoiler
V:1.4: breaks saves
general changes:
fixed several typos/mistakes in descriptions
removed heavy burst laser from known weapons (plasma morter taking its spot)
added hielo heavy shredder
added trueno bolt gun
removed geist
removed witch
removed plague
ship systems:
possession:
added shimmer visual effect
increased active time from 4 to 8 seconds
increased cooldown time from 5 to 15 deconds
changed AI_TYPE tag from MANEUVERING_JETS to WEAPON_BOOST
weapons:
updated shot/glow colors of fuego, agua, tierra and aire weapons
plasma mortar:
now acts as a point defence weapon
increased flux per shot from 370 to 400
decreased range from 450 to 350
aire burst laser:
decreased sound volume
decreased chargeup from 1 to 0.7
decreased flux per shot from 25 to 20
decreased weapon market tier allowing more common spawns in markets and easier access
fuego blaster:
decreased flux per shot from 65 to 60
decreased weapon market tier allowing more common spawns in markets and easier access
agua blaster:
decreased chargedown from 0.5 to 0.4
decreased flux per shot from 130 to 110
increased max range from 450 to 500
decreased weapon market tier allowing more common spawns in markets and easier access
tierra burst cannon:
increased flux per shot from 400 to 450
varna PD laser:
increased flux per shot from 4 to 5
ship changes:
apparition:
edited sprite to be less bright at the front
vampire:
increased max flux from 5900 to 6500
increased max dissipation from 350 to 450
spirit:
increased max flux from 3100 to 3300
increased max dissipation from 170 to 200
wraith:
increased max flux from 11700 to 14000
increased max dissipation from 700 to 850
increased max speed from 60 to 75
increased max burn from 7 to 8
lich:
increased max flux from 12700 to 13400
odyssey (EX): making the super ship super
increased shield efficiency from 0.7 to 0.6
increased sheild arc from 90 to 120
prototype emp reactor no longer prevents weapon fire
increased range of prototype emp reactor arcs from 900 to 1000
decreased sprite saturation
nightmare:
increased max flux from 11000 to 13000
non (EX) variants of hoshiko and cielo:
changed tech/manufacturer from exalted to hightech
fixed not spawning in independent fleets
V:1.3.3: not save safe
general changes:
removed and combined all 3 phylactorys
fixed faction intel showing up even when destroyed
removed mention of the werewolf from an indo-evo file causing a rare crash
fixed eerie mis-spell
fixed exalted ships not showing up in the nex start after hitting "randomize ships"
fixed grand fleet start in nex
added support for tomatopastes HexShields mod
gave the exalted access to ballistic weapons for nex mining fleet purposes
additions:
added the faint class light frigate to exalted fleets
added a civ version of the cielo to the hightech_bp
added the hoshiko salvage vessel to the hightech_bp
added the hoshiko (EX) salvage vessel to exalted fleets
ship changes:
omen (EX):
decreased max OP from 40 to 35
V:1.3.2: save safe
general changes:
fixed osiris star system placement
removed ground support package from phylactery MK.III
replaced the spectral cloak on the witch and geist with regular phase cloak
fixed the elemental weapons sound issue (wont be so loud and wont come through both ears when weapon is to the side)
updated faction ship starts with nex installed (with a new super ship start)
odyssey (EX):
added as a super ship start with nex installed
increased ordnance points from 280 to 310
increased shield efficiency from 0.9 to 0.7
increased peak CR from 600 to 700
increased supplies a month/deployment points from 45 to 55
(prototype EMP emitter):
increased arc damage from 200 to 300
increased arc EMP damage from 1000 to 1300
increased range from 800 to 900
wraith:
decreased supplies a month/deployment points from 30 to 25
V:1.3.1: save safe
general changes:
fixed phylactery MK.III having 700 cargo instead of fuel
gave the cielo a description
V:1.3:
general changes:
split the blueprint into separate weapon and ship blueprints
added Phylactery MK.III
removed the Werewolf
added the Cielo
reduced size of the Aires projectile
adjusted Mausoleums background and Tombs market picture
added the "devious" faction trait with Nex installed
removed the priest HVB
added the Shrike (EX)
added weapon sounds to the Aire, Fuego, Agua and Tierra
edited the descriptions to remove any reference to anvil industries (rip)
NOTE:for some reason the exalteds open markets like to spam tankers, i cant figure out how to fix this. (i spent like 3 hours trying, sorry)
Eerie:
decreased shield efficiency from 0.4 to 0.5
improved shading on sprite
Lich:
decreased spawn rate by 60%
Phylactery:
increased max cargo space from 250 to 300
Phylactery (B):
renamed from (B) to MK.II
omen (EX):
replaced sprite
increased max OP from 35 to 40
decreased max cargo from 30 to 20
V1.2: NOT SAVE SAFE
general changes:
descriptions looked over and updated by JRG#5310 on discord
added a secondary teal color to the campaign and most exalted ships (phase ships and HVBs not included)
fixed exalted blueprint sprite showing up as blank
removed vayra raiding partys (at least till vayra fixes them)
added exalted ships to the sim
fantasma:
now has the COMBAT tag
increased supplies per month/deployment points from 20 to 25
mordare siege laser:
increased damage from 1300 to 2500
decreased flux per shot from 850 to 700
increased projectile speed from 700 to 900
decreased chargedown from 1.2 to 1
all voodoo missiles:
increased hitpoints from 150 to 200
increased damage from 450 to 500
varna pd laser:
increased damage from 15 to 20
witch:
increased OP from 40 to 45
increased max flux from 2600 to 2800
fuego blaster:
increased damage from 50 to 75
halvete cannon:
increased damage from 350 to 450
increased energy per shot from 250 to 400
wraith/lich/apparition:
completely reworked with new sprite
both phylacterys:
increased shield efficiency from 0.6 to 0.7
aire burst laser:
decreased flux per shot from 35 to 25
tierra burst cannon:
increased damage from 120 to 350
increased flux per shot from 150 to 400
geist:
increased max hull from 3000 to 3600
vampire:
decreased max flux from 6000 to 5900
eerie:
decreased shield efficiency from 0.7 to 0.4
decreased shield upkeep from 0.5 to 0.4
replaced fortress shield with active flare launcher
spirit:
removed high maintenance
nightmare:
bulked up the engines on the sprite and added smaller details
V1.1: save safe
general changes:
fixed most weapons not spawning in regular markets
migrated version checker to github
new ships/weapons:
plague class super fighter
the following descriptions have had major changes:
eerie
werewolf
spirit
vampire
delusion:
replaced the ecto beam with a diluted ecto beam (does 1/3 of the damage)
increased OP cost from 9
mordare siege cannon:
complete rework
exalted subsystems:
decreased CR degradation from 60 to 45
added increased shield unfold speed by 50%
added increased shield turn speed by 30%
made hardened shields incompatible
V1:
general changes:
added the Osiris star system near tri-tach space
mordare no longer targets fighters
lowered sound of market music for the exalted
added reinforced bulkheads to all HVBs (sorry completely forgot)
the exalteds blueprint package is now rarer
new faction flag
grave is no longer a freeport
edited the exalteds engine and shield colors
upgraded the battlestation on Tomb to a Starfortress
added several AI Cores to industries on exalted worlds
changed the location of mausoleum (high above Haven and Westernesse)
replaced space port on tomb with mega port
replaced corrupted nanoforge on tomb with a pristine nanoforge
commissioning with the exalted now makes the player friendly to the remnant
refined known weapon blueprints
new ships/weapons:
fairy class kinetic bomber to exalted fleets
witch class phase frigate to exalted fleets
phylactery (B) class troop transport to exalted fleets
voodoo launcher (large missile) to exalted ships
fuego blaster (medium energy) to exalted ships
eerie class defense frigate to exalted fleets
agua blaster (medium energy) to exalted ships
aire burst laser (small energy) to exalted ships
werewolf class attack destroyer to exalted fleets
ships that had a full overhaul including new sprites and stats:
wendigo
geist
spirit
fantasma
following ships/weapons have had minor/major sprite changes, but little to no stat changes:
omen (EX)
nightmare
plasma mortar (formally plasma caster)
varna PD laser
apparition
following weapons have been renamed:
plasma caster to plasma mortar
halvete MK.2 to halvete
removed these ships/weapons:
mercury EX
doom EX
wolf EX
regular halvete
plasma mortar (formally plasma caster)
increased range from 450 to 550
apparition:
decreased max fuel/LY from 5 to 4
decreased max fuel from 100 to 40
decreased max cargo from 150 to 80
possession:
edited color change to engines and weapon glow
now properly shows speed and maneuverability increase on left of screen
voodoo MRM:
decreased ordinance cost from 5 to 4
nightmare:
removed 1 large hardpoint
ayyy first update, nothing major, save safe
Spoiler
V1.1:
general changes:
fixed most weapons not spawning in regular markets
migrated version checker to github
new ships/weapons:
plague class super fighter
the following descriptions have had major changes:
eerie
werewolf
spirit
vampire
delusion:
replaced the ecto beam with a diluted ecto beam (does 1/3 of the damage)
increased OP cost from 9
mordare siege cannon:
complete rework
exalted subsystems:
decreased CR degradation from 60 to 45
added increased shield unfold speed by 50%
added increased shield turn speed by 30%
made hardened shields incompatible
not dead! lifes been a mess recently on top of the heavy focus on anvil for the tournament so progress has been slow. heres the wraiths new sprite, still a WIP but mostly there.
Spoiler
(https://i.imgur.com/BAyXiT2.png)
big update! save breaking, lots of stuff changed
Spoiler
V1.2: NOT SAVE SAFE
general changes:
descriptions looked over and updated by JRG#5310 on discord
added a secondary teal color to the campaign and most exalted ships (phase ships and HVBs not included)
fixed exalted blueprint sprite showing up as blank
removed vayra raiding partys (at least till vayra fixes them)
added exalted ships to the sim
fantasma:
now has the COMBAT tag
increased supplies per month/deployment points from 20 to 25
mordare siege laser:
increased damage from 1300 to 2500
decreased flux per shot from 850 to 700
increased projectile speed from 700 to 900
decreased chargedown from 1.2 to 1
all voodoo missiles:
increased hitpoints from 150 to 200
increased damage from 450 to 500
varna pd laser:
increased damage from 15 to 20
witch:
increased OP from 40 to 45
increased max flux from 2600 to 2800
fuego blaster:
increased damage from 50 to 75
halvete cannon:
increased damage from 350 to 450
increased energy per shot from 250 to 400
wraith/lich/apparition:
completely reworked with new sprite
both phylacterys:
increased shield efficiency from 0.6 to 0.7
aire burst laser:
decreased flux per shot from 35 to 25
tierra burst cannon:
increased damage from 120 to 350
increased flux per shot from 150 to 400
geist:
increased max hull from 3000 to 3600
vampire:
decreased max flux from 6000 to 5900
eerie:
decreased shield efficiency from 0.7 to 0.4
decreased shield upkeep from 0.5 to 0.4
replaced fortress shield with active flare launcher
spirit:
removed high maintenance
nightmare:
bulked up the engines on the sprite and added smaller details
aaaand we got ourselves an update, everything should work but! lmk if something doesnt
Full update changelog:
Spoiler
V:1.3:
general changes:
split the blueprint into separate weapon and ship blueprints
added Phylactery MK.III
removed the Werewolf
added the Cielo
reduced size of the Aires projectile
adjusted Mausoleums background and Tombs market picture
added the "devious" faction trait with Nex installed
removed the priest HVB
added the Shrike (EX)
added weapon sounds to the Aire, Fuego, Agua and Tierra
edited the descriptions to remove any reference to anvil industries (rip)
NOTE:for some reason the exalteds open markets like to spam tankers, i cant figure out how to fix this. (i spent like 3 hours trying, sorry)
Eerie:
decreased shield efficiency from 0.4 to 0.5
improved shading on sprite
Lich:
decreased spawn rate by 60%
Phylactery:
increased max cargo space from 250 to 300
Phylactery (B):
renamed from (B) to MK.II
omen (EX):
replaced sprite
increased max OP from 35 to 40
decreased max cargo from 30 to 20
new update, just full of fixes but have some updated nex stuff and ody EX balancing
change log:
Spoiler
V:1.3.2: save safe (i think)
general changes:
fixed osiris star system placement
removed ground support package from phylactery MK.III
replaced the spectral cloak on the witch and geist with regular phase cloak
fixed the elemental weapons sound issue (wont be so loud and wont come through both ears when weapon is to the side)
updated faction ship starts with nex installed (with a new super ship start)
odyssey (EX):
added as a super ship start with nex installed
increased ordnance points from 280 to 310
increased shield efficiency from 0.9 to 0.7
increased peak CR from 600 to 700
increased supplies a month/deployment points from 45 to 55
(prototype EMP emitter):
increased arc damage from 200 to 300
increased arc EMP damage from 1000 to 1300
increased range from 800 to 900
wraith:
decreased supplies a month/deployment points from 30 to 25
new update!! was 1 less frigate then planned but that can be added whenever, just wanted to get this out there before i started a run.
change log
Spoiler
V:1.3.3: not save safe
general changes:
removed and combined all 3 phylactorys
fixed faction intel showing up even when destroyed
removed mention of the werewolf from an indo-evo file causing a rare crash
fixed eerie mis-spell
fixed exalted ships not showing up in the nex start after hitting "randomize ships"
fixed grand fleet start in nex
added support for tomatopastes HexShields mod
gave the exalted access to ballistic weapons for nex mining fleet purposes
additions:
added the faint class light frigate to exalted fleets
added a civ version of the cielo to the hightech_bp
added the hoshiko salvage vessel to the hightech_bp
added the hoshiko (EX) salvage vessel to exalted fleets
ship changes:
omen (EX):
decreased max OP from 40 to 35
bring out your dead! bring out your dead! update time
Spoiler
V:1.4: save breaker
general changes:
fixed several typos/mistakes in descriptions
removed heavy burst laser from known weapons (plasma morter taking its spot)
added hielo heavy shredder
added trueno bolt gun
removed geist
removed witch
removed plague
ship systems:
possession:
added shimmer visual effect
increased active time from 4 to 8 seconds
increased cooldown time from 5 to 15 deconds
changed AI_TYPE tag from MANEUVERING_JETS to WEAPON_BOOST
weapons:
updated shot/glow colors of fuego, agua, tierra and aire weapons
plasma mortar:
now acts as a point defence weapon
increased flux per shot from 370 to 400
decreased range from 450 to 350
aire burst laser:
decreased sound volume
decreased chargeup from 1 to 0.7
decreased flux per shot from 25 to 20
decreased weapon market tier allowing more common spawns in markets and easier access
fuego blaster:
decreased flux per shot from 65 to 60
decreased weapon market tier allowing more common spawns in markets and easier access
agua blaster:
decreased chargedown from 0.5 to 0.4
decreased flux per shot from 130 to 110
increased max range from 450 to 500
decreased weapon market tier allowing more common spawns in markets and easier access
tierra burst cannon:
increased flux per shot from 400 to 450
varna PD laser:
increased flux per shot from 4 to 5
ship changes:
apparition:
edited sprite to be less bright at the front
vampire:
increased max flux from 5900 to 6500
increased max dissipation from 350 to 450
spirit:
increased max flux from 3100 to 3300
increased max dissipation from 170 to 200
wraith:
increased max flux from 11700 to 14000
increased max dissipation from 700 to 850
increased max speed from 60 to 75
increased max burn from 7 to 8
lich:
increased max flux from 12700 to 13400
odyssey (EX): making the super ship super
increased shield efficiency from 0.7 to 0.6
increased sheild arc from 90 to 120
prototype emp reactor no longer prevents weapon fire
increased range of prototype emp reactor arcs from 900 to 1000
decreased sprite saturation
nightmare:
increased max flux from 11000 to 13000
non (EX) variants of hoshiko and cielo:
changed tech/manufacturer from exalted to hightech
fixed not spawning in independent fleets