V: 0.6.1: save safe
general:
fixed keruvim ships not spawning in independent fleets (forgot a "}")
fixed all axe's not having keruvim bulkheads
moved the keg to the keruvim_export_bp from the base_bp
V: 0.6: not save safe
general:
removed all reaver ships/fighters except cudgel (they will return some day in another mod )
fixed(?) quarry not deploying for combat
added New Beginnings support
ship changes:
empress:
added b-deck
catapalt:
added canister flak
cudgel:
removed reaver engineering
added advanced turret gyros
changed engine colors to lowtech
added to pirate_bp
both chariots:
decreased supplies a month/deployment points from 25 to 23
increased max cargo from 50 to 150
increased max speed from 45 to 55
chariot A:
increased max armor from 700 to 800 (to match B)
increased min crew from 100 to 120 (to match B)
updated center of sprite to match A's touch ups
chariot B:
increased base value from 12.5k to 14k (to match A)
V: 0.5: Reaver Begone!
SAVE BREAKER
general fixes/changes:
added 4 more reviews to the review board
increased spawn rate of pride ships from 0.5/10 to 1/10
moved keruvim systems near hegemony space (god sick of legio dunking on them every time plus more lore accurate)
fixed keruvim CC tip grammar
fixed keruvim ships not showing up in the nex start after hitting "randomize ships"
fixed a few description errors
fixed pride ships not spawning right
stopped the tsar cannon from spawning in pirate and independent fleets (found out why that was a BAD idea the hard way)
removed the catapult (P)
REMOVED THE REAVERS
added reaver ships to pirates under the "Pirate Inc" name (stop-gap till i figure out what to do with them)
general additions:
ship additions:
added the condor (Pirate Inc.)
ship changes:
hammerhead (Pirate Inc.):
increased deployment points/supplies per month from 10 to 12
outlaw:
increased deployment points/supplies per month from 45 to 50
lasher (Pirate Inc.):
increased deployment points/supplies per month from 4 to 5
cutless (Pirate Inc.):
increased deployment points/supplies per month from 5 to 6
cerberus (Pirate Inc.):
increased deployment points/supplies per month from 4 to 5
qaurry:
increased supplies a month/deployment points from 18 to 26 (idk why i had it so low)
catapult: overhaul time!
changed several parts of the sprite
changed mount style to match age
removed large ballistic turret
removed 2 small missile hardpoints
added 2 medium ballistic hardpoints
added 1 medium ballistic turret
removed shields
replaced keruvim bulkheads with rugged construction
increased max speed from 25 to 40
increased acceleration by 50%
increased max ordnance points from 150 to 165
V: 0.4.1: should be save safe
general fixes:
fixed cuidado and heritage not having patrol hq (will requre a new save for this to take effect)
fixed muck up in penger desc
fixed cutlass not having reaver hullmod
general addition:
added drugs and luxury goods to the reavers illigal commodities
added "hates ai" to faction traits with nex
refined nex alightments
added keruvim weapons and export ships to scavanger fleets
added supership start to keruvim
ship changes:
lucerne:
added solor shielding
beetlle drones:
-increased fighter count from 3 to 6
-formation from V to BOX
broadsword (RBV):
increased OP cost from 10 to 12
talon (RBV):
increased OP cost from 4 to 5
carrion:
bulked up sprite on right side
both catapults:
cut off some armor and added 2 small jets on each side (no stat changes)
reduced supplies a month/deployment points from 30 to 27
increased crew reqiured from 225 to 260
reduced pirates credit cost from 130000 to 120000 and reduced regulars credit cost from 130000 to 110000
halved spawnrate
added both versions to the sim battle
V: 0.4: SAVE BREAKER
general fixes:
fixed planet descriptions not showing up
fixed the stallion being classed as a destroyer instead of a frigate
fixed the catapult (P) spawning in keruvim fleets instead of pirate fleets
fixed the rapier not spawning
fixed keruvim showing up on the faction list even after death
fixed antlion needing 2 crew despite being a drone
general addition:
added the reaver blood cult faction with the ichor star system (has nex, indo evo and CC support)
added (re-added?) indo evo support (i swear i already did but could not find it so here we are!
changed the blueprint icon to match literally everyone elses
added the best mod reviews to the forum page
ship additions:
added the bouncer class heavy defense frigate to pirate fleets
added the quarry class combat miner to independent fleets and rarely in pirate fleets
added the lasher, hammerhead, cerberus, broadsword and dominator (RBV)
added the chariot (Pride)
ship changes:
outlaw:
replaced both talons (RBV) with broadswords (RBV)
added the reaver military engineering hullmod
bandit:
renamed to mule (RBV)
added the reaver military engineering hullmod
bastion:
decreased spawnrate by 50%
now spawns in keruvim fleets/markets
duchess:
decreased supplies a month/deployment points from 55 to 45
did a few edits to the sprite
cudgel:
increased max burn from 7 to 9
removed civ grade hull
added the reaver military engineering hullmod
both axes:
increased max burn from 9 to 10
all zweihanders:
increased burn from 8 to 9
both chariots:
increased max burn from 7 to 8
increased max hull from 7500 to 9500
both catapults:
increased max burn from 7 to 8
V: 0.3: SAVE BREAKER
general changes:
changed the tech type of the outlaw, bandit, cudgel, talon (
) and cutlass to reavertech from lowtech
changed prefixes for all ships, weapons and hullmods from "anvil" to "keruvim" (now yall can shut up about the "dur dur its anvil" crap)
fixed carrion showing up blurry in the loadout screen
new ships:
added the flail light frigate
added the morgenstern light cruiser
added the stallion combat freighter frigate
added the glaive (pride)
added the paragon (P) (god help you)
added the catapult heavy missile cruiser (will appear in keruvim, hegemony, church and inde fleets)
added the catapult (P)
sprite changes:
both culverins received some touch ups
outlaw got its reaver coloring (for better or worse)
duchess received some touch ups
tsar cannon got some touch ups
duchess:
removed 2 medium missile turrets
reduced max ordnance points from 330 to 300
reduced max hullpoints from 13000 to 11500
outlaw:
decreased max speed from 65 to 35
decreased max ordnance points from 315 to 270
replaced modular fighter slots with 2 talons (
)
removed 2 medium mounts
flamberge:
decreased peak performance time from 400 to 250
decreased max speed from 155 to 120
increased max hull from 1000 to 1200
increased shield efficiency from 1 to 0.9
antlion:
replaced ion cannon with ion cannon (high delay) which it was supposed to be from the start
flea:
increased OP cost from 3 to 4
m21 light blaster:
increased flux to fire cost from 250 to 300
cudgel:
decreased max flux from 11000 to 9700
zweihander regular:
decreased max flux from 4600 to 4200
zweihander MK.II/MK.III:
decreased max flux from 6000 to 5500
zweihander MK.II/regular:
decreased max speed from 85 to 65
chariot MK.II/regular:
increased max hull from 6000 to 7500
all zweihanders:
increased max hull from 4400 to 5500
decreased max armor from 460 to 500
halved acceleration, deceleration and turn acceleration
decreased max turn rate by 1/3
V: 0.2: Save Breaker (for StarSector Version 0.95a)
general changes:
stopped the lucerne from spawning as a rare blueprint (ill add it as an HVB eventually, gotta fix em up)
descriptions looked over and patched up by yubbin#0763 on discord
changed all (A) and (B) variants to regular and MK.II variants
removed the chariot Triga
renamed the chariot Quadriga to just chariot
added "custom" portraits
added chem labs to crucible
moved all pride ships to a dedicated pride blueprint and decreased spawn rate
gave keruvim accese to midline ships (at a reduced spawn rate)
new ships/weapons:
added the ranger mining/salvage rig (can only be found in independent markets)
added the m21 mining blaster (can only be found in independent markets)
added the new and "improved" bastion class command rig (can only be found in independent markets)
added the brawler XIV to keruvim fleets, as of this release the hegemony's brawler spawns are borked so until the next starsector hotfix they will not have it (keruvim re-discovered its blueprint and gifted it to the hegemony)
added the zweihander (P)
added the Axe and Shotel pride variants (they are the same stat wise, ill be adding a unique hullmod to all pride variants down the line)
added the chariot MK.II
added the outlaw
all chariots:
replaced system with angel wing boosters
increased shield efficiency from 1.1 to 0.9
decreased shield upkeep from 0.7 to 0.6
angel wing boosters:
doubled recharge time
all zweihanders:
increased supplies per month/deployment cost from 10 to 12