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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]  (Read 851946 times)

Shoat

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1755 on: October 15, 2024, 08:33:02 PM »

Really wish that I could either pick up more Valks, or at least plug them into the blueprint maker in the industries mod.

Like, I understand that the reward machine is supposed to be a lot more versatile... but losing out on the counter shield and the capacity for a blade is a really brutal ask.

If all else fails you do have the option to either modify the mod to give you a second one, or load up the console command mod and get one more that way.
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Artarion

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1756 on: October 16, 2024, 11:09:50 AM »

How can i add fighters bays to cataphract through files? Some cataphract like Leynos has fighter bays, but fighters does not "pop out" of cataphract itself, like it carrier, but come from border of map, or from other carriers. How to do that, instead of just giving bays through ship.data.csv and "congtarts, you are carrier now" ?
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Guardsmen83

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1757 on: October 17, 2024, 01:15:10 PM »

I gave Sera the Valk, but I miss it a lot.
I read somewhere she gives you another version of the Valk, but all she's given me is the blueprints to the Rajanya(awesome mech btw).
What else do I need to do to get the other blueprints? She and Arma are both 100% relationship (spammed AI cores).

Just keep visiting. By default, it's roughly a coinflip chance for the event to trigger every time she "resets" (gets new missions) and isn't overridden by another event. She will begin rolling for it internally once you get her personal reputation above 30.

is that how you can get the other mecha in other factions? i saw random XIV mecha i need it.
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jawich

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1758 on: October 22, 2024, 05:44:53 PM »

I gave Sera the Valk, but I miss it a lot.
I read somewhere she gives you another version of the Valk, but all she's given me is the blueprints to the Rajanya(awesome mech btw).
What else do I need to do to get the other blueprints? She and Arma are both 100% relationship (spammed AI cores).

Just keep visiting. By default, it's roughly a coinflip chance for the event to trigger every time she "resets" (gets new missions) and isn't overridden by another event. She will begin rolling for it internally once you get her personal reputation above 30.

is that how you can get the other mecha in other factions? i saw random XIV mecha i need it.

Nah Im pretty sure you get the XIV mecha from a bounty
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SeriousCrunch

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1759 on: October 24, 2024, 01:58:32 PM »

https://pastebin.com/yjWB14LZ


Not sure what happened, but anytime i try to use the built in energy cannon, Energy Blaster specifically. Its not 100% consistent, but its enough to where i have to avoid using it entirely in my modded run. All i know is theres a chance that each time i fire it, not sure if its dependent on whether it hits the target or not, it tends to crash the game. For the time, im just gonna not use it whenever i see it and try to swap it off when i get the chance. Because the mod seems to function fine otherwise.
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Alluvian

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1760 on: October 26, 2024, 03:36:53 AM »

Small bug report with three skin files.
Files affected: armaa_corsair_p.skin, armaa_valkyrie.skin, armaa_xyphos_ke.skin
The use of 'fighterBays' is case sensitive. In each of the files the entry is all lowercase.
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EnigmaniteZ

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1761 on: November 03, 2024, 01:31:14 PM »

Quote
11861315 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: bound must be positive
java.lang.IllegalArgumentException: bound must be positive
   at java.base/java.util.Random.nextInt(Random.java:557) ~[?:?]
   at data.hullmods.armaa_wingCommander.addPostDescriptionSection(armaa_wingCommander.java:381) ~[?:?]


Quote
                  if(pilot == null)
                     continue;
                  if(hasSpecialString)
                  {
                     squadChatterCopy.add(str);
                     soldierChatterCopy.add(str);
                     villainChatterCopy.add(str);
                     
                  }
                  
                  Collections.shuffle(squadChatterCopy,new Random());
                  Collections.shuffle(soldierChatterCopy,new Random());
                  Collections.shuffle(villainChatterCopy,new Random());
                  int size = rand.nextInt(squadChatterCopy.size());
                  String chatter = squadChatterCopy.get(size);

case: first pilot has no special string.
result: CTD on holding F1 on hullmod.
solution: idk, just add a blank line? or maybe just skip the pilot?
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

EnigmaniteZ

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1762 on: November 04, 2024, 08:26:58 AM »

dug into the mod. found that it's quite the mess
duplicates of java source files both outside the provided SRC archive and in it, duplicates across several folders, and the provided source files are also missing several scripts...
plowing through it thanks to a decompiler, but yeesh
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

kaine3d

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1763 on: November 04, 2024, 03:15:25 PM »

either i have a mod conflict or the valk just can't have d mods at all but i'm betting on mod conflict somewhere

135090 [Thread-8] INFO  sound.OooO  - Playing music with id [Panic.ogg]
135287 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getTravelDrive()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getTravelDrive()" is null
        at data.hullmods.armaa_strikeCraft.advanceInCombat(armaa_strikeCraft.java:831) ~[?:?]
        at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[141.648s][info   ][gc        ] Cancelling GC: Stopping VM
CodeHeap 'non-profiled nmethods': size=127360Kb used=20832Kb max_used=23644Kb free=106527Kb
 bounds [0x000001f3e7410000, 0x000001f3e8b30000, 0x000001f3ef070000]
CodeHeap 'profiled nmethods': size=127296Kb used=60318Kb max_used=67591Kb free=66977Kb
 bounds [0x000001f3df070000, 0x000001f3e3280000, 0x000001f3e6cc0000]
CodeHeap 'non-nmethods': size=7488Kb used=4005Kb max_used=4060Kb free=3482Kb
 bounds [0x000001f3e6cc0000, 0x000001f3e70d0000, 0x000001f3e7410000]
 total_blobs=18950 nmethods=17551 adapters=1294
 compilation: enabled
              stopped_count=0, restarted_count=0
 full_count=0
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zacharywere

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1764 on: November 10, 2024, 12:48:28 AM »

crash idk why
5060777 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.armaa_paEffect.advance(armaa_paEffect.java:171)
   at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.G.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G. 00000(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Shar95

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1765 on: November 10, 2024, 06:09:38 AM »

Hello. I didnt find it in description, but how long does it take to replanish officers in squadron after you promote them to fleet officer?
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Belkai

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1766 on: November 11, 2024, 09:37:59 PM »

what models did you use to generate the portraits? talking about the anime ones btw
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shoi

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1767 on: November 12, 2024, 01:27:32 AM »

Hello. I didnt find it in description, but how long does it take to replanish officers in squadron after you promote them to fleet officer?
they are instantly replaced

either i have a mod conflict or the valk just can't have d mods at all but i'm betting on mod conflict somewhere

135090 [Thread-8] INFO  sound.OooO  - Playing music with id [Panic.ogg]
135287 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getTravelDrive()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getTravelDrive()" is null
        at data.hullmods.armaa_strikeCraft.advanceInCombat(armaa_strikeCraft.java:831) ~[?:?]
        at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[141.648s][info   ][gc        ] Cancelling GC: Stopping VM
CodeHeap 'non-profiled nmethods': size=127360Kb used=20832Kb max_used=23644Kb free=106527Kb
 bounds [0x000001f3e7410000, 0x000001f3e8b30000, 0x000001f3ef070000]
CodeHeap 'profiled nmethods': size=127296Kb used=60318Kb max_used=67591Kb free=66977Kb
 bounds [0x000001f3df070000, 0x000001f3e3280000, 0x000001f3e6cc0000]
CodeHeap 'non-nmethods': size=7488Kb used=4005Kb max_used=4060Kb free=3482Kb
 bounds [0x000001f3e6cc0000, 0x000001f3e70d0000, 0x000001f3e7410000]
 total_blobs=18950 nmethods=17551 adapters=1294
 compilation: enabled
              stopped_count=0, restarted_count=0
 full_count=0
added a null check. maybe it's mod related, because this shouldn't ever be null afaik. thanks  :)

crash idk why
5060777 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.armaa_paEffect.advance(armaa_paEffect.java:171)
   at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.G.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G. 00000(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Thanks for report!

what models did you use to generate the portraits? talking about the anime ones btw

bing ai
« Last Edit: November 12, 2024, 01:31:00 AM by shoi »
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Belkai

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1768 on: November 12, 2024, 02:35:45 AM »

what models did you use to generate the portraits? talking about the anime ones btw

bing ai

ok, thanks for the info :)
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EnigmaniteZ

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1769 on: November 13, 2024, 12:28:21 AM »

Zanac Ex shows in wrong grouping. fix:
data\hulls\skins\armaa_zanac_ex.skin
line 13 (tech). change it from aarmatura or w/e it was to Arma Armatura
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...
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