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Author Topic: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)  (Read 1576821 times)

Histidine

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3795 on: May 04, 2021, 06:14:30 AM »

Is there a way to disable transfering planets needing an operational spaceport? They get disabled for so long after invasion, it makes everything takes sooooo much longer.
Comment out the row "nex_marketTransferInitNoSpaceport" in rules.csv, that should do it.

(Not taking advantage of the lack of spaceport to sell a ton of cheap stuff to the resulting low-accessibility market is the responsibility of the player)

-Workaround for Remnant custom production contract being offered only once
-This fix is not retroactive; to fix existing saves, use console command provided on forum

Well alright. What's the console command  :P
See here
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Bucket

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3796 on: May 05, 2021, 05:51:57 PM »

Code
6406672 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at exerelin.utilities.NexUtilsMarket.getMarketIndustryValue(NexUtilsMarket.java:90)
at exerelin.campaign.intel.missions.ConquestMissionIntel.calculateReward(ConquestMissionIntel.java:157)
at exerelin.campaign.intel.missions.ConquestMissionIntel.addBulletPoints(ConquestMissionIntel.java:317)
at exerelin.campaign.intel.missions.ConquestMissionIntel.createIntelInfo(ConquestMissionIntel.java:252)
at com.fs.starfarer.campaign.comms.C.<init>(Unknown Source)
at com.fs.starfarer.campaign.comms.super.addMessage(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.addMessage(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.addIntel(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.addIntel(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.addIntel(Unknown Source)
at exerelin.campaign.intel.missions.ConquestMissionIntel.init(ConquestMissionIntel.java:80)
at exerelin.campaign.intel.missions.ConquestMissionManager.createEvent(ConquestMissionManager.java:95)
at com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:141)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Not sure what happened here but looks like my game crashed when Nex tried to calculate and update intel for conquest missions in the background.
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kirbness

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3797 on: May 05, 2021, 08:30:38 PM »

Installed nexerlin, magiclib and lazylib from the links and got error message

JSONObject file not found.....
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kirbness

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3798 on: May 05, 2021, 08:32:04 PM »

installed nexerlin, lazylib and magiclib and got error message JSONObject file not found....
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Histidine

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3799 on: May 06, 2021, 01:20:37 AM »

Code
6406672 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at exerelin.utilities.NexUtilsMarket.getMarketIndustryValue(NexUtilsMarket.java:90)
at exerelin.campaign.intel.missions.ConquestMissionIntel.calculateReward(ConquestMissionIntel.java:157)
at exerelin.campaign.intel.missions.ConquestMissionIntel.addBulletPoints(ConquestMissionIntel.java:317)
at exerelin.campaign.intel.missions.ConquestMissionIntel.createIntelInfo(ConquestMissionIntel.java:252)
at com.fs.starfarer.campaign.comms.C.<init>(Unknown Source)
at com.fs.starfarer.campaign.comms.super.addMessage(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.addMessage(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.addIntel(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.addIntel(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.addIntel(Unknown Source)
at exerelin.campaign.intel.missions.ConquestMissionIntel.init(ConquestMissionIntel.java:80)
at exerelin.campaign.intel.missions.ConquestMissionManager.createEvent(ConquestMissionManager.java:95)
at com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:141)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Not sure what happened here but looks like my game crashed when Nex tried to calculate and update intel for conquest missions in the background.
I suspect this is the recent bug with Industrial Evolution. The latest version (2.2b) fixes it, but isn't save-compatible with previous versions.

installed nexerlin, lazylib and magiclib and got error message JSONObject file not found....
Post the full error message from starsector-core/starsector.log
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Morston

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3800 on: May 06, 2021, 04:58:59 AM »

Is there any way to get Ziggurat-doom-machine in randomised core worlds? Cant find in the thread.
BTW cool mod - nice additional game flavour and space is more alive.  ;)
« Last Edit: May 06, 2021, 05:01:16 AM by Morston »
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Flacman3000

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3801 on: May 06, 2021, 06:38:03 AM »

Hey Histidine, was there a gameplay or balance reason why you didn't implement player faction for HEM? Was it due to logic? Because I could imaging the player factions production of ships eventually get sold to the HEM from a background lore perspective.
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Jaevwyn

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3802 on: May 06, 2021, 08:56:27 AM »

Hi - you must get this kinda questions a lot there but couldnt spot an answer in previous posts.
Is this up to date / working with the latest release, the bug fix on the 22nd?
I see the post is dated 2021-04-21 but the 22ns release was a minor bug fix so i would guess this mod isnt impacted in any way?
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robepriority

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3803 on: May 06, 2021, 08:58:26 AM »

nope, it's save-compatible with the latest version of starsector.
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Jaevwyn

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3804 on: May 06, 2021, 09:48:41 AM »

nope, it's save-compatible with the latest version of starsector.

Thanks!  :)
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Rararara

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3805 on: May 06, 2021, 01:53:23 PM »

Bug reports:

1) If an autonomous colony increases in size, you are getting informed each day of it, until you take temporary control of it. In my particular case, it happened when Ancyra went to size 6. It restarts daily notification after a new month starts. Revoking autonomy and letting a day pass guarantees messages stops popping up, even on start of new month, but it starts showing up again once you give autonomy back.

2) If you take over Sindria, the Lion's Guard HQ disappears from the building list, but you're still paying the upkeep for it. I imagine this applies to all faction specific buildings. Attached picture with proof.

3) Don't know if intentional, but autonomous colonies can send their own invasion fleets, I find this very neat. I'd like to point out that an autonomous colony with +300% fleet size and +95% ship quality only sent a single fleet. Not sure what influences fleet size.
« Last Edit: May 06, 2021, 02:24:01 PM by Rararara »
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Roxorium

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3806 on: May 06, 2021, 02:42:53 PM »

Not sure if someone reported that bug yet, but seems like raising faction standing with yourself is broken

"Your agent Keith Romero has successfully subverted the Legio Infernalis political process to improve relations with the player.

Today."


What? ???

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Histidine

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Is there any way to get Ziggurat-doom-machine in randomised core worlds? Cant find in the thread.
BTW cool mod - nice additional game flavour and space is more alive.  ;)
:approval face:

Alpha Site appears in the same spot in random sector as in non-random sector (slightly northeast of core worlds), so if you know where it is you can go there.

Hey Histidine, was there a gameplay or balance reason why you didn't implement player faction for HEM? Was it due to logic? Because I could imaging the player factions production of ships eventually get sold to the HEM from a background lore perspective.
Never really had a reason to. Also pretty pointless since if you know the blueprints you can already build the thing yourself rather than buying it for Prism markup.

Bug reports:

1) If an autonomous colony increases in size, you are getting informed each day of it, until you take temporary control of it. In my particular case, it happened when Ancyra went to size 6. It restarts daily notification after a new month starts. Revoking autonomy and letting a day pass guarantees messages stops popping up, even on start of new month, but it starts showing up again once you give autonomy back.
Oh, this one's kind of a mess. It was wrongly thinking the max colony size was 10, trying to get bigger, failing, then acting as if it succeeded (and since the population meter is still 100%, it tried again a few days later). Made it not do that, thanks!

Quote
2) If you take over Sindria, the Lion's Guard HQ disappears from the building list, but you're still paying the upkeep for it. I imagine this applies to all faction specific buildings. Attached picture with proof.
This is an issue with vanilla's handling of the LG HQ, but maybe I should go ahead and override the vanilla implementation in a later version.

Quote
3) Don't know if intentional, but autonomous colonies can send their own invasion fleets, I find this very neat. I'd like to point out that an autonomous colony with +300% fleet size and +95% ship quality only sent a single fleet. Not sure what influences fleet size.
Yeah, invasion fleets ignore origin market fleet size mult (otherwise it could have huge variations in size depending on where the fleets came from, which is troublesome to balance). The invasion size scales somewhat with the target defenses, but there are some complexities to it that I won't get into here.

Not sure if someone reported that bug yet, but seems like raising faction standing with yourself is broken

"Your agent Keith Romero has successfully subverted the Legio Infernalis political process to improve relations with the player.

Today."


What? ???
I think there's a weird interaction here where Legio's relationship with player is capped at +10 in its faction config, and this is applying to the raise-relations-while commissioned scenario. Thanks for the report, I'll see about making it not apply there.
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