Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 45 46 [47]

Author Topic: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)  (Read 627146 times)

Maethendias

  • Commander
  • ***
  • Posts: 216
  • Esteemed Warlord
    • View Profile
Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #690 on: March 11, 2024, 12:26:00 PM »

the rework to remnand lr pd kinda broke them, especially their range
Logged

OmegaS

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #691 on: March 11, 2024, 08:46:30 PM »

Whichever it is, it is not only terrible writing, it's terrible for my immersion.
The actual contract is WTF, not going to lie, but is it really odd that somebody in HMI wants to kill someone else in HMI?  Considering the *** that HMI does openly, does this sort of Shadowrun 'Assisted Promotion' *** seem divergent from their corporate culture?
Logged

Serenitis

  • Admiral
  • *****
  • Posts: 1455
    • View Profile
Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #692 on: March 12, 2024, 02:17:43 AM »

Ngl, putting out a hit on someone for "onlyfans drama" is a little bit amusing.
Logged

OmegaS

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #693 on: March 12, 2024, 02:42:58 AM »

I'd be more than happy with the details being summed up as 'some stupid sounding drama about streaming and followers and (probably) sex at some point.'
Logged

IntoCombat

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #694 on: March 12, 2024, 12:56:16 PM »

Is this HMI content or MagicLib content?

https://i.imgur.com/TxnZymV.jpg

Whichever it is, it is not only terrible writing, it's terrible for my immersion.
What, were you expecting drama related to the world's oldest profession to suddenly cease to exist after some giant hula hoops stopped functioning?
Logged

Maethendias

  • Commander
  • ***
  • Posts: 216
  • Esteemed Warlord
    • View Profile
Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #695 on: March 14, 2024, 12:29:33 PM »

yeeeeeeah, looking at it closer, remnand lasers are acutally completly useless now


ai wise, the turret fires on things outside its range

the fact that its a capacitor laser hampers their usefullness compared to normal burst pd (they are essentially burst pd with worse stats than normal lasers, significantly so)

i mean hell, they have 5 damage compared to 75 pd lasers...

also again, the ai consistently fires them outside of the laser range, WASTING their charges, which is really bad since htey are built for burst and have annoyingly bad reloading

you DEFINETLY screwed something up with their stats

lr pd laser ESPECIALLY (5 damage wth) but the normal remnant pd laser is also just completly useless compared to vanilla options...
« Last Edit: March 14, 2024, 12:32:53 PM by Maethendias »
Logged

whatisthisbug

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #696 on: March 16, 2024, 01:57:08 AM »

can i bring the samuel redwater industry back after it got sat bombed by other factions?
Logged
Pages: 1 ... 45 46 [47]