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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]  (Read 814305 times)

Bald_Greg

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1740 on: October 02, 2024, 06:35:40 AM »

First off, the mod is super nice, I don't always bring fighters / strikecrafts with me but it's fun to see mechs, keep up the good work.

Second off, I was wondering if a Large Juno existed? And if not are there plans to make some? I love the sound design and how it looks but I find it's a little shame that there isn't a bigger version.

Oh and will UAF receive the funny mech treatment too? (Like diktat and the pirates)

o7
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Artarion

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1741 on: October 02, 2024, 07:46:47 AM »

Well, as everyone else, thank you for great mod. (Even though i would be glad to see more blades options for mechs. And UAF mechs are my wet dream too.)
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SpaceDrake

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1742 on: October 02, 2024, 02:50:43 PM »

Oh and will UAF receive the funny mech treatment too? (Like diktat and the pirates)

o7

Typically, this has to be implemented in the non-Arma mod itself (like Greymind putting Arma-styled mechs into Sindrian Fuel). You'll need to take the idea up with Ryxsen.
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Bald_Greg

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1743 on: October 02, 2024, 04:08:31 PM »

Oh alright, yeah it makes sense, thought id still ask there since Arma has the most mechs
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Ori8791

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1744 on: October 03, 2024, 08:42:02 PM »

Strike mechs are just great. I love this cinematic effect of flying with tiny forces over war behemoths to deal the final blow to the giant capital ship, dodging fire from weapons whose bullets are almost larger than me <3

That said, I downloaded this mod with fighters in mind and was honestly a bit disappointed that now it's only mechs. Once again, the mechs are great, but I really miss the actual fighters and bombers. The perfect system for reproducing the atmosphere of Project Wingman in Starsector :D

Are you going to add new fighters? Maybe Broadswords will come back? I really regret that I didn't know this mod when fighters were playable.
Still one of my favorite mods. Wonderful job!
« Last Edit: October 03, 2024, 08:46:54 PM by Ori8791 »
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Nebrix

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1745 on: October 03, 2024, 10:51:17 PM »

I gave Sera the Valk, but I miss it a lot.
I read somewhere she gives you another version of the Valk, but all she's given me is the blueprints to the Rajanya(awesome mech btw).
What else do I need to do to get the other blueprints? She and Arma are both 100% relationship (spammed AI cores).
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Ryers

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1746 on: October 05, 2024, 01:37:25 AM »

I gave Sera the Valk, but I miss it a lot.
I read somewhere she gives you another version of the Valk, but all she's given me is the blueprints to the Rajanya(awesome mech btw).
What else do I need to do to get the other blueprints? She and Arma are both 100% relationship (spammed AI cores).

she should have given it to you around 40 rep i think (going off memory). its not anything like valk, its a more customizable but less awesome imho. i never give up my valk. i run arma mechs and battleships late game, neural from a command ship to my itsy bitsy valk with a billion torps strapped to the shoulders
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SpaceDrake

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1747 on: October 06, 2024, 01:55:05 AM »

I gave Sera the Valk, but I miss it a lot.
I read somewhere she gives you another version of the Valk, but all she's given me is the blueprints to the Rajanya(awesome mech btw).
What else do I need to do to get the other blueprints? She and Arma are both 100% relationship (spammed AI cores).

Just keep visiting. By default, it's roughly a coinflip chance for the event to trigger every time she "resets" (gets new missions) and isn't overridden by another event. She will begin rolling for it internally once you get her personal reputation above 30.
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Wonderful Alien

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1748 on: October 07, 2024, 10:29:42 PM »

I've been playing this mod for a long time, and it's essential at this point for me. I usually don't focus on mechs until i can snatch some BPs or later on, but I always grab the Valkazard as soon as I can, I love that machine, my favorite thing to pilot. But recently I decided to start as part of Arma, and for the first time I tried out the Armaa Carriers... Let me just say running with a fenris, 4 Valkyries and *** ton of mechs was a lot of fun. The Recall device ship system on those carriers are amazing to pair on mecha focused doctrines, which made me wish we could have a rare edition of the shipsystem converted into a hullmod, so eventually we can use it with whatever carrier we want in the end game. I've been learning to mod just to be able to do it for personal use. I couldn't make it activate with input, far beyond my skillset, but I've made a butchered edition that acts as a passive, where it allows each mech to be recalled when in danger, once every two minutes. But definitely was a fun experience. Looking forward to updates!
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Quirky77

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1749 on: October 11, 2024, 03:30:43 PM »

is the Aleste(WINGCOM) intended to be obtainable? i got some from an underworld production contract and haven't actually seen them before. even if they are, i have some bugs to report in the form of the fact that it has a maximum burn rating of 1, and that the left energy sword shows up in the hull mods as a Kinetic Bazooka

EDIT: I forgot to mention my version, i am in 3.0.6.1
« Last Edit: October 11, 2024, 03:34:21 PM by Quirky77 »
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Killsode

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1750 on: October 11, 2024, 03:39:46 PM »

is the Aleste(WINGCOM) intended to be obtainable? i got some from an underworld production contract and haven't actually seen them before. even if they are, i have some bugs to report in the form of the fact that it has a maximum burn rating of 1, and that the left energy sword shows up in the hull mods as a Kinetic Bazooka

EDIT: I forgot to mention my version, i am in 3.0.6.1

yeah i believe thats not supposed to be obtainable. Arma's always had one or two things in each version that aren't yet functional XD
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shoi

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1751 on: October 12, 2024, 12:38:42 PM »

Yeah, it's not supposed obtainable. It was meant to be paired with another ship which is why it has no travel speed but i'm really bad at adding that illegal arms dealer tag. will be functional in next update, sorry ):
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Qwaar

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1752 on: October 13, 2024, 03:34:29 PM »

Really wish that I could either pick up more Valks, or at least plug them into the blueprint maker in the industries mod.

Like, I understand that the reward machine is supposed to be a lot more versatile... but losing out on the counter shield and the capacity for a blade is a really brutal ask.
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Guardsmen83

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1753 on: October 15, 2024, 04:19:23 PM »

new player of your mod  first page mentions a new planet with a market were is that?
and tips would be great
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Zeta04

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1754 on: October 15, 2024, 08:18:47 PM »

new player of your mod  first page mentions a new planet with a market were is that?
and tips would be great
It is in Gamlin system, a new system spawning in the SW of the core sector.
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