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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.10)  (Read 1462631 times)

TheJollyKraut

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3660 on: January 28, 2025, 03:43:43 AM »

This looks hella interesting. I always thought something like this should be in the base game.

Just wondering tho, how does building a station in orbit actually work? Is there like a construction ship?
« Last Edit: January 28, 2025, 03:50:47 AM by TheJollyKraut »
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3661 on: January 28, 2025, 10:10:07 AM »

This looks hella interesting. I always thought something like this should be in the base game.

Just wondering tho, how does building a station in orbit actually work? Is there like a construction ship?

There's an ability you can add to your ability bar. When you activate it, the resources are removed from your cargo and the station starts construction. I used to have a station construction ship in the mod, but I removed it because it served no purpose other than to sit in your fleet so you could built stations.
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libertyorded

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3662 on: January 29, 2025, 02:34:21 AM »

I take it the ability to build the anti-grav field on gas giants has been removed again?
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libertyorded

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3663 on: January 29, 2025, 02:36:28 AM »

I have encountered an issue with domain archaeology, improving the industry by spending story points does not increase artifact production by 1 even though the tooltip says that it would.

Yeah this is still happening for me, too.  It's been an issue for a while, unfortunately.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3664 on: January 29, 2025, 11:35:30 AM »

I take it the ability to build the anti-grav field on gas giants has been removed again?

For the next patch I added a version of Domed Cities that can be built on gas giants, and the agrav field can be built alongside it. Sorry for the wait!
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libertyorded

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3665 on: January 29, 2025, 12:54:27 PM »

I take it the ability to build the anti-grav field on gas giants has been removed again?

For the next patch I added a version of Domed Cities that can be built on gas giants, and the agrav field can be built alongside it. Sorry for the wait!

Oh, neat!  Looking forward to it!
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highIntensityGazer

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3666 on: January 30, 2025, 03:22:00 AM »

There's something weird about Eochu Bres causing crashes. Specifically accessing the market. It's still fine in the docking menu.

Spoiler
205066 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added officer at eochu_bres
206522 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [faction_tritach_market_01_neutral.ogg]
206522 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_tritach_market_01_neutral.ogg]
210470 [Thread-3] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
210477 [Thread-7] INFO  sound.O  - Cleaning up music with id [faction_tritach_market_01_neutral.ogg]
210527 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [faction_tritach_market_01_neutral.ogg]
210527 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_tritach_market_01_neutral.ogg]
210691 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at boggled.campaign.econ.boggledTools.getPlanetType(boggledTools.java:1838)
   at boggled.campaign.econ.boggledTools.getCreateMirrorsOrShades(boggledTools.java:1888)
   at boggled.campaign.econ.conditions.Boggled_Solar_Array_Overwrite.getIconName(Boggled_Solar_Array_Overwrite.java:100)
   at com.fs.starfarer.campaign.ui.oooo.void.for(Unknown Source)
   at com.fs.starfarer.campaign.ui.oooo.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.set(Unknown Source)
   at com.fs.starfarer.ui.m.o00000(Unknown Source)
   at com.fs.starfarer.ui.o0O0.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.MarketConditionsWidget.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.o0oO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.E.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.coreui.voidnew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.O.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.O.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

[close]

edit 1: I have disabled Solar Shades / Mirrors construction and the "autoreplacement" option in the LunaLib options. Would that be a reason?
« Last Edit: January 30, 2025, 03:28:46 AM by highIntensityGazer »
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3667 on: January 30, 2025, 06:29:20 AM »

There's something weird about Eochu Bres causing crashes. Specifically accessing the market. It's still fine in the docking menu.

Spoiler
205066 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added officer at eochu_bres
206522 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [faction_tritach_market_01_neutral.ogg]
206522 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_tritach_market_01_neutral.ogg]
210470 [Thread-3] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
210477 [Thread-7] INFO  sound.O  - Cleaning up music with id [faction_tritach_market_01_neutral.ogg]
210527 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [faction_tritach_market_01_neutral.ogg]
210527 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_tritach_market_01_neutral.ogg]
210691 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at boggled.campaign.econ.boggledTools.getPlanetType(boggledTools.java:1838)
   at boggled.campaign.econ.boggledTools.getCreateMirrorsOrShades(boggledTools.java:1888)
   at boggled.campaign.econ.conditions.Boggled_Solar_Array_Overwrite.getIconName(Boggled_Solar_Array_Overwrite.java:100)
   at com.fs.starfarer.campaign.ui.oooo.void.for(Unknown Source)
   at com.fs.starfarer.campaign.ui.oooo.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.L.set(Unknown Source)
   at com.fs.starfarer.ui.m.o00000(Unknown Source)
   at com.fs.starfarer.ui.o0O0.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.MarketConditionsWidget.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.o0oO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.E.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.coreui.voidnew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.O.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.O.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

[close]

edit 1: I have disabled Solar Shades / Mirrors construction and the "autoreplacement" option in the LunaLib options. Would that be a reason?

That's interesting, you're the first person to report this. Let me see if I can replicate it on my system. Are you running any other mods that replace or modify vanilla markets like Eochu Bres?
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highIntensityGazer

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3668 on: January 30, 2025, 06:52:23 AM »


That's interesting, you're the first person to report this. Let me see if I can replicate it on my system. Are you running any other mods that replace or modify vanilla markets like Eochu Bres?

Let's see... All three parts of AotD, IndEvo, VIC, Underworld. I have a few other faction mods too like Hivers and Iron Shell but afaik they don't modify the vanilla markets, at least when Tri-Tach is involved.
- Just to be certain, adding your own custom music separately doesn't contribute to this does it?
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3669 on: January 30, 2025, 06:53:50 AM »


That's interesting, you're the first person to report this. Let me see if I can replicate it on my system. Are you running any other mods that replace or modify vanilla markets like Eochu Bres?

Let's see... All three parts of AotD, IndEvo, VIC, Underworld. I have a few other faction mods too like Hivers and Iron Shell but afaik they don't modify the vanilla markets, at least when Tri-Tach is involved.
- Just to be certain, adding your own custom music separately doesn't contribute to this does it?

No, I don't see how custom music could possibly impact it. Let me try to replicate this later, since changing the autoplacement setting is probably pretty uncommon so maybe you're the first to do it.
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TofuBear

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3670 on: February 02, 2025, 10:03:39 AM »

I have question.

after removal of radiation from a planet i still cant install atmosphere processor, says(still irradiated).

is this normal? could be because of the planet ID?
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Reshy

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3671 on: February 03, 2025, 01:45:19 AM »

I noticed that you don't actually need to research Autonomous AI Battlestations to construct them with Vaults of Knowledge installed, that may be worth looking into.  The other buildings unlock as expected, but that one is always available.
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highIntensityGazer

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3672 on: February 03, 2025, 04:43:31 AM »

No, I don't see how custom music could possibly impact it. Let me try to replicate this later, since changing the autoplacement setting is probably pretty uncommon so maybe you're the first to do it.

Update. I think I have fixed it by updating Nexerelin from 11.2c to the newest version. Now it's all fine. Probably makes this even weirder but at least I can play it again.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3673 on: February 04, 2025, 11:08:39 AM »

No, I don't see how custom music could possibly impact it. Let me try to replicate this later, since changing the autoplacement setting is probably pretty uncommon so maybe you're the first to do it.

Update. I think I have fixed it by updating Nexerelin from 11.2c to the newest version. Now it's all fine. Probably makes this even weirder but at least I can play it again.

Hmm, that's weird. Sometimes other mods have a bug in them, and TASC throws a null pointer exception because something that should always exist doesn't and I'm not checking to make sure it exists before trying to access it.

I noticed that you don't actually need to research Autonomous AI Battlestations to construct them with Vaults of Knowledge installed, that may be worth looking into.  The other buildings unlock as expected, but that one is always available.

That's not ideal but it's fine for now. I'm going to do an overhaul of the VoK integration in the future and I'll address it then.

I have question.

after removal of radiation from a planet i still cant install atmosphere processor, says(still irradiated).

is this normal? could be because of the planet ID?

Did you remove the irradiated condition, or just suppress it? Can you post a screenshot of the tooltip and the market?
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libertyorded

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Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« Reply #3674 on: February 04, 2025, 11:27:52 AM »

Playing a new game, I'm having a... I dunno if it's a bug, exactly?  It's reminiscent of one I had before.

Okay, so, Chameleon with an alpha core removes Pather cells eventually, of course.  I've noticed that after a cell is removed, after some time if I save the game, quit the game, then open it back up again, pather cells immediately re-pop at colonies they were removed.  I don't know if that's intentional or not.  I notice each time this happens, it takes longer and longer for the Pather cells to be removed.  I'm curious if the amount of time it takes to remove them is tied to colony size/industries that generate pather interest?
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