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Author Topic: [0.95a] Iron Shell 1.06  (Read 29708 times)

Nuggnugg

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Re: [0.95a] Iron Shell 1.04
« Reply #45 on: November 16, 2021, 09:57:21 AM »

This looks amazing, shame i started a playthrough just before it got released :(
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Bummelei

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Re: [0.95a] Iron Shell 1.04
« Reply #46 on: November 16, 2021, 11:12:28 AM »

Nice sprites mate, clean and neat!
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Oni

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Re: [0.95a] Iron Shell 1.04
« Reply #47 on: November 17, 2021, 06:50:03 PM »

Odd... it's giving me an update warning, but I already have v1.04.  ???
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Nicegye00

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Re: [0.95a] Iron Shell 1.04
« Reply #48 on: November 20, 2021, 08:59:25 PM »

Visit's the iron shell worlds because why not.
Suddenly anime girls as random characters.
Clicks on them for craps and giggles.
They have unique prompts, actions I can perform, and quests.
Talks about taxes.
I pay because the cute girl asks me nicely.


Well I guess I'm gonna do stupid things for the hegemony for once in my life only because cute anime girls asked me nicely to do so.
See you lads on the other side.
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6chad.noirlee9

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Re: [0.95a] Iron Shell 1.04
« Reply #49 on: November 21, 2021, 05:37:01 AM »

Half the polish of what you've released would've been sufficient.  Very nice work.
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

Mira Lendin

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Re: [0.95a] Iron Shell 1.04
« Reply #50 on: November 21, 2021, 09:52:08 AM »

My version checker says that version 1.05 is out while the one in Patreon is 1.04
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^^

MrNage

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Re: [0.95a] Iron Shell 1.04
« Reply #51 on: November 22, 2021, 11:31:13 AM »

For going out of my way to employ more crew/marines than I need, I am owed a Tax Refund (I paid the difference instead).

« Last Edit: November 22, 2021, 11:54:34 AM by MrNage »
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Timid

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Re: [0.95a] Iron Shell 1.04
« Reply #52 on: November 23, 2021, 07:27:27 PM »

OMG! it's real!
no way
Great Job! You've sated my thirst for orange boats!
Yo is that Avan NPC Avanitia Shogun from the game Genshin Impact? Where does she get her Mug from
The tooltip acolytes have prophesied this day!
have.

on a more serious note, congrats on the release!
Finally I can pay my taxes
That's hawt.
Nice sprites mate, clean and neat!
Half the polish of what you've released would've been sufficient.  Very nice work.
;D
You've actually did it. You finally released (lol).
1 bug for your pond.
cant believe u'd kill my favorite starsector meme like this smh my head
You killed my hullmod idea  ::)
the meme mod becomes reality
xiv/10 would evadepay tax again
When are you translating my adm!n!
Now I wonder about adding it to an ongoing game... and I finally found a good system too....
You cannot sadly. :(
So I realize this may be tricky to implement, but if it's at all doable, I'd suggest making the "Aquila Reactor Protocol" hullmod incompatible with not just Safety Overrides, but also with any hullmod that precludes the use of Safety Overrides.

There are some... kindof hilarious results you can get when you combine it with other SO-equivalent things from other mods.
I mean this thing drains PPT, idk what other SO-equivalent thing isn't draining PPT...

Odd... it's giving me an update warning, but I already have v1.04.  ???
My version checker says that version 1.05 is out while the one in Patreon is 1.04
Oh my god, I apologize Oni and Madame Lendin. I will fix this right away asap!

Visit's the iron shell worlds because why not.
Suddenly anime girls as random characters.
Clicks on them for craps and giggles.
They have unique prompts, actions I can perform, and quests.
Talks about taxes.
I pay because the cute girl asks me nicely.


Well I guess I'm gonna do stupid things for the hegemony for once in my life only because cute anime girls asked me nicely to do so.
See you lads on the other side.
That's adorable.

For going out of my way to employ more crew/marines than I need, I am owed a Tax Refund (I paid the difference instead).

...
Thanks for the bug, will be fixed in 1.06



Timid

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Re: [0.95a] Iron Shell 1.06
« Reply #53 on: November 25, 2021, 03:25:14 AM »

dcong89

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Re: [0.95a] Iron Shell 1.06
« Reply #54 on: November 25, 2021, 04:36:09 AM »

Game CTD  after updated 1.06

Code
114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Timid

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Re: [0.95a] Iron Shell 1.06
« Reply #55 on: November 25, 2021, 09:52:55 AM »

Game CTD  after updated 1.06

Code
114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Hiya please redownload.

dcong89

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Re: [0.95a] Iron Shell 1.06
« Reply #56 on: November 25, 2021, 05:18:28 PM »

Game CTD  after updated 1.06

Code
114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Hiya please redownload.

It's Working ! , thanks
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Wyvern

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Re: [0.95a] Iron Shell 1.06
« Reply #57 on: November 29, 2021, 09:01:35 PM »

So, I've been doing missions for Caeda Celeste at Chitagupta.

If I select "Try to spark a conversation with Caeda Celeste" followed by "So we're on friendly terms now?" I get a hullmod item in my inventory. If I'm fast, I can right-click on it and learn it, after which point everything seems to be fine. If I'm not quite so quick, it tries to bring up the tooltip for the hullmodspec item, and Starsector crashes with "Fatal: Format specifier 's' Check starsector.log for more info."

There is nothing in the log - no stack trace, no error report, just a silent end.
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Wyvern is 100% correct about the math.

Obsidian Actual

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Re: [0.95a] Iron Shell 1.06
« Reply #58 on: December 01, 2021, 12:50:30 PM »

Hello,

So I've got this really weird bug that occurs under the following conditions:
Spoiler
Mods installed:
  • Iron Shell 1.06
  • Nexerelin 0.10.3g
  • (103+ other mods, but probably unrelated)

Bug occurs when:
  • New Nexerelin save, Iron Shell start with Super Frigate "Valorous (XIV)".
  • Press R to enter Refit screen, ogle at fancy "Zandatsu Subsystems" hullmod. Nothing wrong there.
  • Back out of Refit, pause the game immediately, then F5 quicksave.
  • Then F9 quickload after that, and press R again.
  • Refit screen does not load, game freezes...
  • ...then CTD due to NullPointerException. :o

Starsector.LOG says this originates from data.scripts.shipsystems.eis_zandatsu.apply(eis_zandatsu.java:71)

Had a peek at said CLASS file inside the JAR (using JD-GUI). Line 71:

Code
    if (this.engine.isPaused() || stats.getEntity() == null)
      return;

So... I guess for now, I should always unpause the game after quickload before I enter the Refit screen?
[close]

EDIT:
Spoiler
Tried again. Unfortunately, unpausing after a quickload doesn't prevent the Refit screen CTD from occurring.

Looks like it's occurring upon just any use of F9 quickload, period.
[close]
« Last Edit: December 01, 2021, 01:03:29 PM by Obsidian Actual »
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Timid

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Re: [0.95a] Iron Shell 1.06
« Reply #59 on: December 01, 2021, 06:14:35 PM »

Hello,

So I've got this really weird bug that occurs under the following conditions:
Spoiler
Mods installed:
  • Iron Shell 1.06
  • Nexerelin 0.10.3g
  • (103+ other mods, but probably unrelated)

Bug occurs when:
  • New Nexerelin save, Iron Shell start with Super Frigate "Valorous (XIV)".
  • Press R to enter Refit screen, ogle at fancy "Zandatsu Subsystems" hullmod. Nothing wrong there.
  • Back out of Refit, pause the game immediately, then F5 quicksave.
  • Then F9 quickload after that, and press R again.
  • Refit screen does not load, game freezes...
  • ...then CTD due to NullPointerException. :o

Starsector.LOG says this originates from data.scripts.shipsystems.eis_zandatsu.apply(eis_zandatsu.java:71)

Had a peek at said CLASS file inside the JAR (using JD-GUI). Line 71:

Code
    if (this.engine.isPaused() || stats.getEntity() == null)
      return;

So... I guess for now, I should always unpause the game after quickload before I enter the Refit screen?
[close]

EDIT:
Spoiler
Tried again. Unfortunately, unpausing after a quickload doesn't prevent the Refit screen CTD from occurring.

Looks like it's occurring upon just any use of F9 quickload, period.
[close]
Wow this is a really useful bug report. I've fixed this for 1.07, thank you!
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