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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 917397 times)

mengsk87

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Re: [0.96a] Interstellar Imperium 2.6.3
« Reply #990 on: January 15, 2024, 06:26:12 AM »

I keep getting a boot crash that reads: fatal: ship hull spec [ii_invictus] not found.

I have all of the dependencies and the game is a fresh install.
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Killsode

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Re: [0.96a] Interstellar Imperium 2.6.3
« Reply #991 on: January 15, 2024, 07:30:11 AM »

I keep getting a boot crash that reads: fatal: ship hull spec [ii_invictus] not found.

I have all of the dependencies and the game is a fresh install.

game(starsector) or mod(Interstellar Imperium)? Because that sounds like a overwritten mod install instead of a delete-replace mod install.
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Wyvern

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Re: [0.96a] Interstellar Imperium 2.6.3
« Reply #992 on: January 15, 2024, 10:04:05 AM »

Could be an issue with mission saved variants, too. Try deleting the saves/missions folder.
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Wyvern is 100% correct about the math.

mengsk87

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Re: [0.96a] Interstellar Imperium 2.6.3
« Reply #993 on: January 15, 2024, 02:31:49 PM »

Sadly, that didn't work.

edit: apparently i just needed a complete wipe and fresh install.
« Last Edit: January 16, 2024, 05:45:58 AM by mengsk87 »
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Psidefect

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Re: [0.96a] Interstellar Imperium 2.6.3
« Reply #994 on: January 19, 2024, 12:48:16 PM »

Maybe I'm a complete idiot, but how do you construct the Imperium grade station; I've tried everything, I'm enlisted with the imperium and I still can't construct it. Does anyone have some advice?
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Wyvern

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Re: [0.96a] Interstellar Imperium 2.6.3
« Reply #995 on: January 19, 2024, 12:57:37 PM »

Maybe I'm a complete idiot, but how do you construct the Imperium grade station; I've tried everything, I'm enlisted with the imperium and I still can't construct it. Does anyone have some advice?
At least as of when I last went looking into this, the way it works is: There's an imperium station blueprint that will sometimes* be available from some imperium market - I've generally found it in the Starship Bazaar, though I wouldn't be surprised if it can turn up in military markets as well. Purchasing the blueprint requires a commission and a certain rep level; once purchased and learned, you can build imperium-style stations.

* I emphasize the "sometimes". The blueprint isn't always up for sale, even if you have the requirements to purchase it.
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Wyvern is 100% correct about the math.

Dark.Revenant

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[0.97a] Interstellar Imperium 2.6.4
« Reply #996 on: February 02, 2024, 11:47:24 PM »

Small balance patch to go along with the version update.



Having problems?  Visit the Mod Troubleshooting Guide!

Version 2.6.4:
- Updated for Starsector 0.97a
- No longer sends punitive expeditions; no Colony Crisis support (yet), so colony harassment outside of Nexerelin will be unlikely
- Onager MIRV Launcher:
  * Ammo decreased to 14 from 20
  * Cooldown increased to 15 from 12 seconds
- Arcus Autocannon flux/shot increased to 90 from 80
- Sagittarius Autogun flux/shot decreased to 22 from 25
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Fenrir

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Re: [0.97a] Interstellar Imperium 2.6.4
« Reply #997 on: February 10, 2024, 02:22:59 PM »

This mod is so great! I so love it that I cannot play SS without it, especially addictive to Telum firing sound.
Thank you so much!
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*cough* try tossing the PK into a black hole *cough*
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