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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a] Luddic Enhancement Mod 1.2.5l  (Read 199296 times)

0xCAFEBABE

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Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« Reply #135 on: April 21, 2022, 11:33:34 PM »

after i update the mod, ied will kill any ship even a paragon with fully raised shield and fortress field active. :'(
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Kasimir

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Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« Reply #136 on: April 22, 2022, 06:54:28 AM »

after i update the mod, ied will kill any ship even a paragon with fully raised shield and fortress field active. :'(

I was given several solutions so far:
- Use Phase ships to evade the damage
- Use Heavy Armour Onslaught to intercept and absorb
- Use long range focus fire

In terms of editing the files: the only thing you can access are the qualities of the ship, you can reduce it's HP pool significantly to make it easier to kill at range.
I suspect the speed may also be possible to reduce, but cannot confirm with testing.
The damage numbers are confirmed fixed for now.
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0xCAFEBABE

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Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« Reply #137 on: April 30, 2022, 10:00:27 PM »

after i update the mod, ied will kill any ship even a paragon with fully raised shield and fortress field active. :'(

I was given several solutions so far:
- Use Phase ships to evade the damage
- Use Heavy Armour Onslaught to intercept and absorb
- Use long range focus fire

In terms of editing the files: the only thing you can access are the qualities of the ship, you can reduce it's HP pool significantly to make it easier to kill at range.
I suspect the speed may also be possible to reduce, but cannot confirm with testing.
The damage numbers are confirmed fixed for now.

https://imgur.com/m6Nsnme
I use prometheus_lp_ied to kill a atlas in sim and I have no idea about this damage.
Using Luddic Enhance 1.2.5l, lazylib 2.7b, magiclib 0.42.1 only.
Now I simply change their shipsystems to flare to avoid this.
« Last Edit: April 30, 2022, 10:06:50 PM by 0xCAFEBABE »
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Mysticunicycle

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Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« Reply #138 on: Today at 06:12:52 AM »

I didn't encounter the Luddic Path until like 8 hours into my current playthrough, and I wish upon a thousand stars that I didn't have this mod installed.

Are the IED ships supposed to one shot cruisers / capitals? This seems pretty horridly balanced if so.
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Killsode

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Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« Reply #139 on: Today at 05:46:59 PM »

after i update the mod, ied will kill any ship even a paragon with fully raised shield and fortress field active. :'(

I was given several solutions so far:
- Use Phase ships to evade the damage
- Use Heavy Armour Onslaught to intercept and absorb
- Use long range focus fire

In terms of editing the files: the only thing you can access are the qualities of the ship, you can reduce it's HP pool significantly to make it easier to kill at range.
I suspect the speed may also be possible to reduce, but cannot confirm with testing.
The damage numbers are confirmed fixed for now.

sounds like they might do even more damage than the Interstellar Imperium's olympus...
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